Post on 05-Jul-2015
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IntroducCAD/ CACAD/ CA
ction to M & CIMM & CIM
CAD: It can be definedsystems to assist in theyanalysis or optimisation
CAM: It can be definedsystems to plan, may p ,operations of a manudirect or indirect comppplants production resour
as the use of computere creation, modification,, ,of a design
as the use of computernage and control thegfacturing plant through
puter interface with theprces
A CIM architecture isstructure that enablesstructure that enablesintegrate information andaccomplishes this first byintegration will take; andinterfaces between the usthis integration functionthis integration function.
an information systemss industrial enterprisess industrial enterprisesd business processes Itestablishing the directionsecond, by defining the
sers and the providers of
CoIntroduction to
omputer Graphics
I t f C tImpact of Computer
M ’ LMoore’s LawPower of a CPU doubles eyearsyears
rs
every 18 months / 2
I t f Vid GImpact of Video GamNumber of transistors on GPNumber of transistors on GP
Three times Moore’s Law
Worldwiderevenues
$7 Billion Man $5.6
mesPU doubles each 6 monthsPU doubles each 6 months
Col Steve AustinCol. Steve Austin
Retro flashback???6 Billion Man
Retro flashback???Lee Majors
I t f Vid GImpact of Video Gam
ButBut…Video game sales is roughofficeofficeAmericans bought $20.2 b2006Total revenues to movie stgame revenues
mes
hly same as Hollywood box
billion in VCRs and DVDs in
tudios is 5 times total video
F t f C lFuture of Consoles33 million PS2s (in 2002)33 million PS2s (in 2002)3.9 million Xboxes (in 2002
MSFT still losing lots of $$ pMSFT still losing lots of $$ pPredicted 200 million PDA/
Do you believe it?y
2)per consoleper console/Cell game players in 2005
Universe: GamesUniverse: Games
Universe: MoviesUniverse: Movies
Universe: IndustriUniverse: Industriialial
Universe: VisualizUniverse: Visualizzationzation
Universe: AdvertisUniverse: Advertissingsing
Universe: FunUniverse: Fun
Universe: ArtUniverse: Art
G hi A li tiGraphics Applicatio
Entertainment: Cinema
Pixar: Monster’s Inc.
ons
Square: Final Fantasyq y
E t t i tEntertainment
Final Fantasy (Square, USA)
E t t i tEntertainment
A B ’ LifA Bug’s Life (Pixar)
G hi A li tiGraphics ApplicatioMedical Visualization
MIT: Image-Guided Surger
onsThe Visibble H
uman Pro
ry Project
oject
G hi A li tiGraphics Applicatio
Everyday UseMicrosoft’s OS uses gragGraphics visualizations aVisualize complex softwa
ons
aphics pand debuggersare systems
E dEveryday use
E dEveryday use
Window system and large-screen interaction mmetaphors (François Guimbretière)
G hi A li tiGraphics Applicatio
Scientific Visualization
ons
S i tifi Vi li tScientific Visualizat
Airflow around a Harrier Jet (NASA Ames)
tition
G hi A li tiGraphics Applicatio
Computer Aided Design
ons
(CAD)
G hi A li tiGraphics Applicatio
TrainingTraining
Designing Effective Step-By-Step Assembly In
ons
nstructions (Maneesh Agrawala et. al)
Graphics A li tiApplications
Entertainment: Games
GT Racer 3
Polyphony Digital: Gran Turismo 3, A Spec
GGames
Circus Atari (Atari)
Ed tiEducation
Outside In (Geometry Center, University of f Minnesota)
Th B iThe Basics
Computer graphics: generaworld represented in a compMain tasks:Main tasks:
modeling: (shape) creating anof objects in the 3D worldrendering: (light, perspective) objectsanimation: (movement) descrianimation: (movement) descritime
ating 2D images of a 3D puter.
nd representing the geometry
generating 2D images of the
bing how objects change inbing how objects change in
Wh St d C tWhy Study Comput
Graphics I like to see what I’m doingI like to show people what I’mI like to show people what I m
Graphics is interestingInvolves simulation, AI, algorito es s u at o , , a go t
I’ll never get an Oscar for mBut maybe I’ll get one for my C
Graphics is fun
t G hi ?ter Graphics?
doingdoing
thms, architecture…t s, a c tectu e
my actingCG special effects
P tiPerspective
Light Stage – 2002USC Institute forUSC, Institute forCreative Technologies