Lost in teddy

Post on 05-Dec-2014

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Lost in Teddy

Overview

• To design an adventure game in first person perspective of a character walking through a dream-like maze and collecting gold ‘token’ bears. The bears are ‘portals’ into different realities and time-scapes which are represented by the different levels.

The player enters the maze on the screen with the objective of finding the golden bear

The player has to reach the golden bear before the topiary bears catch the player.

The topiary bears wander around the maze hunting the player.

The real toy teddy bear must be scanned in order to show the bear on the screen when prompted.

• The bear should show up on the screen if it’s there.

• If it’s not, a message will pop up and they have to scan somewhere else.

• The scan will use up ‘energy’ on a meter, which will refill periodically as the player walks in the maze.

• The scan will cause the player to lose honey and the scent makes them more susceptible to attack by the lumbering bears

• If a bear does show up, and it’s a Wooden bear like the one shown, the maze will be altered.

The outside of the maze would be shown in an aerial view, appearing to change in its structure. Paths would close up and others open.

Should the player scan in the right spot of the maze, the golden bear will show, and they can advance to the next level.

After which the player would be transported to a different time and an alternative world represented by another level.In this instance, the cloud level.

• If the player is caught by one of the topiary bears, the game’s over.

• If the player reaches the top level and finds the final golden bear, they can scan it- it takes them to a website and they can receive a prize.

• In development, I have considered multiple levels including fire, buildings, cityscape and ice mazes.

• Another level of complexity will involve more players being in the maze in the same game but different time frames. The other online players would appear as ghosts in the maze coming and going through the fabric of the maze.

• Teddy scanned in ScanEx

• Animated test in Unity

• Modelled maze in 3DstudioMax

• Clips trimmed in Sony Vegas

• Animated in Flash

I scanned the real life objects with ScanEx and exported them to Unity, with a view to animating celllayers. This proved too much as I didn't have enough experience with Unity to continue. I imported the images into 3D studio Max and also built a maze environment which I could rotate and I scanned with the camera facility, to produce the walk through maze which I exported to flash and used for rotoscoping sections of the maze. I exported all the video clips to Sony Vegas, just as an interim measure to see what the overall effect would be before I rotoscoped the final animation. I also used small sections of found footage of mazes which were also used to rotoscope.