Miniclip Sales and Marketing Presentation

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transcript

2

…with a product that users already spend half of their time with

XX%Games

XX%Networking

X%Other

X%EntertainmentX%

News

3

…but huge opportunity is still being missedUS Ad Spending vs. Consumer Time Spent by Media

TV, Print, Web, Radio Average Mobile

Frequency and volume of games……keeps players coming back for more.

We release x new gamesper week online…

…and plan to also releasex new mobile

games / month

xxxGames Total

xxAvailable mobile

4

5

XX+ million players based on word of mouth

01 02 03 04 05 06 07 08 09 10 110

20

40

60

80

Miniclip launchesMobile Division

Worldwide Players(millions)

XXM

= Miniclip Online – XX Million = Miniclip Mobile – XX Million Downloads

6

June 2010 June 2012 20130

20

40

60

80

100

120

XXM

XXXM

Mobile games are the future

Active Players

XXGames

and

Growing

Source: Google Analytics, approximate monthly average and Flurry Analytics

7

XX%

XX%

XX%

% Comp

Miniclip Games

Nick Kids & Teens sites

Disney Channel

XX%

XX%

% Reach

Miniclip Games

Nick Kids & Teens sites

Disney Channel

Audience growth: Girls

XXX

XXX

XXX

UV

Miniclip Games

Nick Kids & Teens sites

Disney Channel

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MINICLIP’s extensive game development

Over XXX Years of Development Experience!

Dancing BushClub Penguin

Fragger

Mini Pets

Multiplayer Pool

9

Paid Impressions and Earned Impressions

Thank You!