Mission Design and Scripting. New Objects in VBS2 Vehicles LAV-AT, LAV-C2, LAV-R, LAV-L RG-31...

Post on 18-Jan-2016

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Mission Design and Scripting

New Objects in VBS2

Vehicles LAV-AT, LAV-C2, LAV-R, LAV-L

RG-31 w/M151, (remote operated machine gun)

Husky mine detection

Underground Structures Bunker and sewers

Objects Glint

Light beacon

Invisible cameras

Editor Improvements

Group selected

Loiter waypoint improvements

Word filter for most drop down menus

Tow any vehicle

Difficulty changed to Simulation Options

• Ability to force settings to client computers

Editor icons to rotate or move along an axis

New Animations

Prone positions with launchers

Fireman’s Carry

Other Features

Window damage

Adjust throwing force

Scripting

Create actions not available in the editor Move units without waypoints

Display custom titles

Design graphical user interfaces (buttons and menus)

Play custom sounds

Create special camera views

Wiki Page

http://resources.bisimulations.com Current list of all scripting commands

Wiki Page Demo Missions

Example missions of complex scripts

VBS2 Forums

https://forums.bisimulations.com User community full of answers and trouble shooting

Scripting Examples

Practical application: Populate a town with civilians

Custom formations

Add vehicle weapons to people

Demo the following: Pick up cargo (sling loads)

Use binoculars from a UH-60 aircraft

AC-130 turret

Zombie Apocalypse!