Mobile Monday Labs Boston 9/10/12 - Mobile Experience Design with Adrian Mendoza

Post on 05-Dec-2014

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description

Presentation given at mobile Mondays labs event in Boston on September 10th 2012. The topic is an intro to the state of mobile experience design. Topics covered are the mobile problem, user interface design for mobile, and user experience design for mobile. More info see http://momoboston.com/ The presenter is Adrian Mendoza, co-founder of Marlin Mobile based in Boston. Visit Adrian Mendoza sblog at http://www.marlinmobile.com/blog

transcript

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DEVICES

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IOS

ANDROID

CARRIERS

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OS’S

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OS VERSIONS

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SCREEN RESOLUTIONS

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2048  x  1536  pixels  

1024  X  768  pixels  

960  x  1600  pixels  

480  x  854  pixels  

480  x  800  pixels  

320  x  480  pixels  

What the?

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IT’S A MILLION MATRIX PROBLEM

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Your Mobile User

Experience

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BE ON THE DEVICE

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This is a start, but in no way is it scalable.

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KNOW THY DEVICES

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7X difference

Real devices = Real Results.

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KNOW THY USERS

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Source: Google

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KNOW THY USERS

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Do you know what your user wants, have you asked them? Feedback is king.

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KNOW THAT EXPECTATIONS ARE DIFFERENT

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404 error

Mobile is not your desktop experience The concept of failure is redefined. Its not just about your site being down its about your experience not being optimized for mobile.

One extra

click

One extra

second

One extra

MB

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KNOW THAT DESIGN IS DIFFERENT

•  Use Gestures instead of Clicks •  UI needs space for fingers (around 48 pixels) •  Users and UI are different for each platform (For example: Android users know what a menu button is.. iPhone user use the big button approach. “one button for all”) •  Design, user experience, and developer are tied together

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UX

Design

Dev

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WIREFRAME FOR MOBILE

•  Design screens based around flows. Not just a single screen •  Show call to actions after the each flow •  Keep the users in a loop

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PROTOTYPING …. BE ON THE DEVICE

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Everything changes when you get on the device. See how the UI looks, interacts, and get feedback from users.

I wasn’t kidding

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CREATE A MOBILE “EXPERIENCE” STRATEGY

•  Design for multiple platforms if you can •  Target your users if you know them •  Ask the hard question before you start.

•  Are you a mobile web, app, or web app Or are you all of the above? Are you designing for a tablet?

•  Weight the advantages and disadvantages of each (For example: Do you go response and weigh the performance issues )

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