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Module 4 Nan Ma
Student Number: 611953
Semester 2 2013 Group 1
VIRTUAL ENVIRONMENTS
_M1 Ideation_
_Analysis of Umbrella and Material System (Skin and Bones)_
Generally, the structure of an
umbrella is a handle, fabric and
bones. The handle of umbrella is
essential , which supports the whole
umbrella. It mainly can be made of
wood, bamboo and metal. The
bones can support the whole
fabric and also can be folded. The
umbrella surface (also named
fabric)is the most important part of
the umbrella. It takes the
responsibility to give people a
shelter and it can be made of
plastic cloth, fabric, silk and the
durable nylon cloth.
Because of these knots, the
umbrella can be folded and easy
to take. In my umbrella, these
knots are made of metal and
although they are stainless steel, it
still can be rusted. Moreover, in
order to make the lines and knots
together, the producer uses small
enough screws.
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_M1 Ideation_
_The Ideation Development_
At first, I played around the umbrella, I was very interested in the bones so I deleted all the
skins. In Rhino I was surprised finding that only has bones’ umbrella looks like a spider. Why
do not I make the umbrella into a fashionable and creative hat. And then, I rotated all
bones. But I found that it may affect people’s horizon. At the result, I changed the shape
which is three bones in front of person’s face and the remaining four bones are behind
person. However, for the skin, it can be made of silk or muslin.
The most special feature of this hat is it is foldable. In this case, it makes the full use of
umbrella’s feature. Therefore, when people do not want to use it and want to save the
space, just fold it. But, there is a disadvantage that it may let people feel a little bit heavy.
PERSONAL SPACE Robert Sommer
According to Sommer, people prefer closer presence of a
stranger at their sides rather than in front(1969).
01 02 03 04
ONLY BONES WHIRLING CUTTING FOLDING
Module Two
Design
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_M2 Design_
_Surface Digitalisation_
Back View
Front View
The key to my trumps development is to find an efficient way amplifying sound maximize. Due to the first design was five-pointed star, it was to hard to fabricate.
TRUMPS DEVELOPMENT
TIMELINE
01 First I digitalised the
upper five-pointed
star and then
created smaller ones.
02 After analyzing the difficult
level of making horns and
based on some researches,
I decided to change them
into six-sided shape.
03 Subsequently, I beautified
their shape and made
them look flat. After all,
they are second skin and
people will wear them
Horns drawing, Brian Siu, 2013
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_M2 Design_
_Prototype for Skin and Bones and Connection_
The purpose of testing this prototype is trying to have skin and
bones trail. Wooden sticks were used for making internal
frames (also named as bones) and a sheet of plastic wrap
was used for skin. Testing whether it does amplify sound or
not is necessary. The result is although couple of sticks as
frame maintain the shape, it is still fragile in conjunction.
Therefore, we decided to use card papers or other thicker
materials.
The main reason for making this prototype is to test the
connection whether it works between two horns, as our
design focuses on sounds. Through making this
prototype, it is believed that for the mouth horn, it is
supposed to be small. In this condition, the sound from
mouth can be directly transmitted into channel and
amplify them successfully.
Prototypes photos, Brian Siu, 2013
Prototypes photos, Yinjun Shi, 2013
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_M2 Design_
_Paneling Development_
01 Default triangles.
02 Default triangles in patterns
with offset points to create
though using paneling
tools
03 Outer surface of horns are
different from inside
patterns.
04 Create grid: 3 by 2
Offset grid diameter: 1
Check Grids
Choose Patterns
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_M2 Design_
_Precedent Researches and pattern testing_
I focused on concert halls and recording studios, because in this buildings,
protecting and amplifying the sounds is crucial. It is notable that most of
these kinds of building, sound scattering shapes were often used.
Specifically, the design of Knowlton School of Architecture’s main space is a
good example, which was experimented with by implementing a material
with a certain shape to allow sound movement. After studying these
precedent researches, the conclusion is similar patterns being sold as
acoustics products, which scattered sound to create a passive surround
sound effect and amplify efficiently.
_M2 Design_
_Digital Model Performance_
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Module Three
Fabrication
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_M3 Fabrication_
_Unrolling and Nesting_
UNROLLING The main patterns including both inside and outside are
around a hundred. Tabs were created by using plug-in
tool named Grasshopper.
I decided to use Ivory Paper and its gsm is 290. I believe at
least we need 40 papers.
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_M3 Fabrication_
_Model Assembly Process_
01 02 03 04
CARD CUTTER FOLD PATTERNS FINISH ONE OF TRUMPS HALF OF WORKS LEFT
Using card cutter first to cut all of
patterns and channels. Afterwards,
I used UHU glue and double side
tape to cling tabs. After finishing all
the inside patterns, we stuck horn’s
openings.
Model Assembly
TIMELINE Actually, during fabrication we met lots of difficulties.
Because sounds are spreading in these channels, every
opening should be closed definitely. Because some of horns
are small, the suitable inside patterns are small as well so that
it was too hard to fold. Moreover, I had to get a hole from
one channel for inserting another one.
Patterns photos, Brian Siu, 2013
Module Four
Adjustment & Reflection
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_M4 Adjustment & Reflection_
_Getting lessons from last fail model and creating a new one_
After finishing late design fabrication, I found that it was
unstable , including clinging openings , horns are too heavy
that main channel cannot suffer that weight so that it was
fragile. After discussing with my group members, we
decided to create a simple model and this time our model
only around neck.
First and foremost, we discussed the rails such as how it looks
like, how Vicki can hold it, how lose weight to make it lighter
and how could sound spread from mouth to each horns.
Back speaker: its function is avoiding to damage ears
and assuring sounds can be amplified successfully.
The channel cannot be too curved, because it
would be difficult to make physical model. It is
supposed to put one more trump.
This opening is for mouth. It is
supposed to make small so that
sounds can directly go to channel
without any remnants.
VIRTUAL ENVIRONMENTS
_M4 Adjustment & Reflection_
_Model Assembly Process_
01 02 03
PATTERNS ON SURFACE CLING THE OPENING CLING EACH TABS
After doing previous fabrication, I got experience
how to make model stable. In this case, I found that
the connection between channel and back horn is
vital, otherwise it will fall down. Therefore, I added
to layers to connect them assuring they are safe
and stable.
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_M4 Adjustment & Reflection_
_Model Performance in Rhino_
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_M4 Adjustment & Reflection_
_Model Performance_
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REFLECTION After going through all the designing processes and twice fabrication, I found that I really enjoy weekly reading and lectures, working
with group members and attending technical sessions. All of these experiences helped me to use digital tools such as Rhino, InDesign,
Illustrator and some plug-in tools and understand the function of design principles. Working with other students lets me know how big
strength that group members can give. Especially for Module 3, everyone worked hard and met everyday at university to make
model. We almost lost our confidences and felt so frustrated when we saw our physical model, but our tutor cheered us up, she gave
us inspiration and brainstorm. Therefore, we worked together again with full of confidences. Consequently, we finished our model on
time and it worked. We were so excited and clapped after filming our model.
In one of the first few lecture, lecturer introduced to us some designs were created by Bryan Chee, the most impressive design is an
enclosed volume is formed by folding techniques, no beam and column within the structure. It is very useful to design our inside and
outside patterns in the aspect of stability. Bryan Chee also got another design, he folded a piece of paper and this structure stands
itself without any supporting things. Moreover, during the fabricating process, it is really important to know some constructing methods.
The article named Architecture in the Digital Age written by Branko Kolarevic is a good example to understand the context. In this
article, the author mentions several ways to make 2D and 3D models successfully. It also talks about the model-making machines, I
think the most useful more is card cutter since the most of cutting shapes that we had was made by ourselves. For the Card Cutter, it
will not damage any colour of paper and it absolutely shorten our time to translate out digital model to physical one. Most importantly,
in order to get high-quality cutting results, we are supposed to clean the blade regularly.
Besides, I have to admit Daniel Charny’s Thinking through Making giving me some brand-new perspectives and knowledge. Mostly
makers would like to say that making is a continuum and will always be a part of people’s lives. Certainly, well made or fine ly crafted
objects will always draw a particular audience. Most of people refer to making or fixing to buy new. According to Charny, the making
skills are supposed to be practiced and otherwise, it would be deteriorated quickly. Charny also mentioned that today, there is a
great amount of producing things are low quality, poor materials, bad engineering, crude creft and thoughtless design. Charny
argued that thinking through making—holds social, economical and cultural values that are particularly suited to our times and to
shaping our future. He found that if people use craft as the forefront of these activities, it is easy to find out that people embrace new
applications—mutations that happen at the junction of craft, technology and human ingenuity that make the artform relevant again.
Later, he also mentioned three types of making and they are adding techniques connect, layer or combine materials, subtracting
techniques remove materials and Transforming techniques alter materials.
All in all, I am really proud of myself in the end of this semester, because any difficulties that I have met I have already overcome.
Although sometimes I questioned about myself that should I keep pursuing this design, I finally go through Virtual Environments
successfully. Now, I have a much better understanding of ideation, design, digitalisation and fabrication which I totally have no idea
before.
Acoustics First N/A, QuadraPyramid Diffuser, photograph, viewed 25 August 2013,
<http://www.acousticsfirst.com/diffusors-quadrapyramid/QuadraPyramid1.png>
Bassetti, F 2013, Arkwhat-Ark Canary-iPhone Speaker-iPhone Sound Amplifier-Tech Gadget, photograph,
viewed 21 August 2013, <http://blog.blomming.com/wp-content/uploads/2013/02/arkwhat-ark-canary-iPhone-speaker-iPhone-sound-amplifier-tech-gadget.png>
Charny, D n.d, Thinking though Making, n.d, Australia.
Kolarevic, B 2003, Architectural in the Digital: Design and Manufacturing, Spon Press, London.
Sommer, R 1969, Personal Space: The Behavioral Basis of Design, Prentice-Hall Press, Australia
Welker, A 2010, Indivboard, 3D render, viewed 27 October 2013, <http://www.adamwelker.com/wp-
content/uploads/2011/12/indivboard.jpg>.
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_Reference List_