Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 The boring presentation.

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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

The boring presentation

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

The boring introduction

Mondo A/Swww.mondo.dkmja@mondo.dk

Artnode Foundation

www.artnode.org

jacobsen@artnode.org

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

My position

BusinessmenDesigners

ProgrammersArtists

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

The battle

Designers (prejudice)

Based on inspiration and tasteMostly interested in personal self expressionWanting to do cool stuff. Showing offAdding final decoration

HCI folks (prejudice)

Wanting to measure everything. Being very technicalMaking everything cold and boringNot understanding branding

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Design is a craft

Problemsolving and communication, not personal expression is the key to effective visual design.Sun Microsystems

Design is not something that can be applied after the fact, when thefundamental organization of the product has already beendetermined. To be effective, design must be an integral part of the product development lifecycle.Sun Microsystems

Questions about whether design is necessary or affordable are quite beside the point. Design is inevitable. The alternative to good design is bad design, not no design.Douglas Martin, Book Designer

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Conclusion

I won’t supply you with any….

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

User Experience

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Buzzwords

Experience

Emotion

Satisfaction

Enjoyable

Fun

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Not really a new concept in HCI

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Attractive things work better

Wash and polish your car.

Doesn’t it run better?Donald A Norman

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

The Dream Society

In the not-too-distant future, products and services which appeal to the heart rather than the mind will capture the greatest marketshare.

Rolf Jensen is describing something more profound than 'Sell the sizzle, not the steak'. He is exploring the dynamics behind business in the affluent economies of the 21st Century which will shift from need-driven information to story-driven imagination.

Rolf Jensen

The Dream Society.

HeartStorm.

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

The idea of efficiency

Dream Society as a nightmare:

The New Culture of Hypercapitalism Where All of Life is a Paid-For Experience

Dream Society as a utopia:

Efficiency and entropy: Talking about machinesExperience and empaty: Talking about people

Jeremy Rifkin.

The End of Work.

The Age of Access.

The H2 Economy.

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Aesthetics

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Merriam-Webster Dictionary

Aesthetic:

A branch of philosophy dealing with the nature of beauty, art, and taste and with the creation and appreciation of beauty.

A particular theory or conception of beauty or art : a particular taste for or approach to what is pleasing to the senses and especially sight.

A pleasing appearance or effect.

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Will it match the carpet?

The Trap of “Good Taste”

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Not just pretty pictures

Quake

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Unique Aesthetics of Interactivity

Artists and designers must seek to develop a unique aesthetics of interactivity in which elements such as:

screen design, user control processes, navigation actions, system responses

and the like become themselves part of the magic of the new media.

Stephen Wilson

Professor, Conceptual/Information Arts, SFSU

Author of "Information Art"

Coeditor of Leonardo Journal (MIT)

SIGGRAPH 93 Visual Proceedings Art Show

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Not ”for your eyes only”

Not only visual interface - GUI

(Texts)

Audio

Keyboard

Mouse / pointing device

Body …not waiting for VR or AR

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Getting the body involved

Pervasive gaming

Low tech (SMS)

Location basedLow techCrude location

Click on the image to access the website

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

The Visuals

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Content = King

Content

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Transparent interface

User gets the experience from content.

The interface should be transparent

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

The Interface as Content-creator

Myst

MYST (Game 1995)

The interface is creating the experience

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Decorative OS

Macintosh OS X

Microsoft Win XP

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Skins

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Komar & Melamid: ”The People’s Choice”

Komar & Melamid weblink

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Komar & Melamid: ”The People’s Choice”

Most wanted (Denmark)

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Komar & Melamid: ”The People’s Choice”

Most wanted (Germany)

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Komar & Melamid: ”The People’s Choice”

Most wanted (Holland)

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Net.Art and Software art

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Net.Art and Software art

Not visual art

Conceptual Art

Site Specific Art

Social Art

Concrete Poetry

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

C5: Lisa Jevbratt

”PERL is my medium”

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Art and interaction

Interaction is totalitarism. It gives users the illusion of freedom.Lev Manovich

 

In usability the freedom is minimized to gain efficiency and accessibility.

 

In the artistic use of interaction, usability is often used as a counterpoise and inspiration for deconstructing and exposing the conventions.Jens Michael Hammel

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

The interface in Software Art

”The interface is always hiding something”

Mysterious, hostile, counter-intuitive

The interface is often creating the experience

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Artists & Works

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

AntiRom

www.antirom.com

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

AntiROM

Click on the image to access the webversion

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Adrian Ward

www.signwave.co.uk

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Auto-illustrator (Adrian Ward)

Click on the image to access the downloadpage

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Alexei Shulgin

www.c3.hu/collection/form/www.easylife.org

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Alexei Shulgin: FormArt

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

JODI

We love your computer

wwwwwwwww.jodi.org404.jodi.orgwww.untitled-game.org

Dirk PaesmannJoan Heemskeerk

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

wwwwwwwww.jodi.org

Click on the image to access the webversion

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

C5 Corp: Theory as product

www.c5corp.com

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

C5: SoftSub

Click on the image to access the website and the downloadpage

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Golan Levin: Painterly Interfaces

www.flong.com

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Musical instruments

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Electronic instruments (1970 vs. 1980)

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Virtual instruments (1990)

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Golan Levin: Audiovisual Environment Suits

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Levin: Floo

Manipulate a freeform plastic substance

Pollock: Lavender Mist, 1950

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Levin: Loom & Yellowtail

Painterly interface

Kandinsky: Part of ”Composition 4”, 1911

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Golan Levin: Parameters

Golan Levin: Painterly Interfaces for Audiovisual Performance, MIT 2000 (Thesis)

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Levin: AVES Demo

Due to copyrights, the video is not online.You can access the AVES website by clicking here.

Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002

Conclusion