Post on 16-Mar-2018
transcript
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
More Ways to Make Your Users SickAbout WebVR and UX Design
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
geildanke.com @fischaelameer
You should care about WebVR,because you care about your users.
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
VR Concepts WebVR API UX Design & VR
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
Virtual Reality is tricking our eyes and brain to think of a 2D image to be in 3D.
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
Virtual Reality changes the way we relate to technology.
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
VR Is Good For Understanding Spatial Relationships
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
VR Is Good For Multi Tasking
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
VR Is Good For Simulations
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
https://www.reddit.com/r/VRFail/comments/4p9zgj/pool_shot/
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
https://www.reddit.com/r/VRFail/comments/4p9zgj/pool_shot/
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
Virtual Reality Hardware and Concepts
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
Mobile VR Desktop VR Standalone VR
Google Cardboard Samsung Gear VR Google Daydream View
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
Mobile VR Desktop VR Standalone VR
Oculus Rift HTC Vive Playstation VR
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
Mobile VR Desktop VR Standalone VR
https://en.wikipedia.org/wiki/Virtual_Boy
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
IPD = Interpupillary distance
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
Browser
https://github.com/mrdoob/three.js
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
Browser
WebGL
https://github.com/mrdoob/three.js
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
Browser
WebVRWebGL
https://github.com/mrdoob/three.js
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
Browser
WebVRWebGL
https://github.com/mrdoob/three.js
three.js
Ricardo Cabello
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
let scene = new THREE.Scene();let camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 10000 );let renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );document.body.appendChild( renderer.domElement );
let geometry = new THREE.SphereGeometry( 500, 60, 40 );geometry.scale( -1, 1, 1 );
let video = document.createElement( 'video' );let videoTexture = new THREE.VideoTexture( video );let videoMaterial = new THREE.MeshBasicMaterial( { map: videoTexture } );let mesh = new THREE.Mesh( geometry, videoMaterial );
function render() {requestAnimationFrame( render );renderer.render( scene, camera );
}
render();
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
let scene = new THREE.Scene();let camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 10000 );let renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );document.body.appendChild( renderer.domElement );
let geometry = new THREE.SphereGeometry( 500, 60, 40 );geometry.scale( -1, 1, 1 );
let video = document.createElement( 'video' );let videoTexture = new THREE.VideoTexture( video );let videoMaterial = new THREE.MeshBasicMaterial( { map: videoTexture } );let mesh = new THREE.Mesh( geometry, videoMaterial );
function render() {requestAnimationFrame( render );renderer.render( scene, camera );
}
render();
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
let scene = new THREE.Scene();let camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 10000 );let renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );document.body.appendChild( renderer.domElement );
let geometry = new THREE.SphereGeometry( 500, 60, 40 );geometry.scale( -1, 1, 1 );
let video = document.createElement( 'video' );let videoTexture = new THREE.VideoTexture( video );let videoMaterial = new THREE.MeshBasicMaterial( { map: videoTexture } );let mesh = new THREE.Mesh( geometry, videoMaterial );
function render() {requestAnimationFrame( render );renderer.render( scene, camera );
}
render();
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
let scene = new THREE.Scene();let camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 10000 );let renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );document.body.appendChild( renderer.domElement );
let geometry = new THREE.SphereGeometry( 500, 60, 40 );geometry.scale( -1, 1, 1 );
let video = document.createElement( 'video' );let videoTexture = new THREE.VideoTexture( video );let videoMaterial = new THREE.MeshBasicMaterial( { map: videoTexture } );let mesh = new THREE.Mesh( geometry, videoMaterial );
function render() {requestAnimationFrame( render );renderer.render( scene, camera );
}
render();
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
let vrDisplay;
navigator.getVRDisplays().then( function( displays ) { if ( displays.length > 0 ) { vrDisplay = displays[ 0 ]; } else { console.log( 'No VR Displays found.' ); }});
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
VRDisplay.isConnectedVRDisplay.isPresenting
VRDisplay.getEyeParameters()VRDisplay.requestAnimationFrame()
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
vrDisplay.requestPresent( [ { source: myCanvas } ] );
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
myButton.addEventListener( 'click', function() { vrDisplay.requestPresent( [ { source: myCanvas } ] );});
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
myButton.addEventListener( 'click', function() { vrDisplay.requestPresent( [ { source: myCanvas } ] ) .then( function() { vrDisplay.requestAnimationFrame( render ); });});
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
function render() { vrDisplay.requestAnimationFrame( render );
}
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
function render() { vrDisplay.requestAnimationFrame( render );
// update display pose // update scene and meshes
}
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
let pose = vrDisplay.getPose();
console.log( pose.orientation );// [ 0, 0, 0, 1 ]// [ -0.0000724312, -0.06752134, 0.0028374712, 0.9977243 ]console.log( pose.position );// null// [ 0.05234, -0.043485, 0.0003243 ]
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
let leftEyeParameters = vrDisplay.getEyeParameters( 'left' );
console.log( leftEyeParameters.offset );// [ -0.03, 0, 0 ]console.log( leftEyeParameters.renderWidth );// 640.5console.log( leftEyeParameters.renderHeight );// 721
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
function render() { vrDisplay.requestAnimationFrame( render );
// update display pose // update scene and meshes
vrDisplay.submitFrame( pose );}
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameerhttps://caniuse.com/#search=webvr
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
Browser
WebVRWebGL
three.js WebVR Polyfill
https://github.com/googlevr/webvr-polyfill
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
WebGL & static image fallbacks
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
WebGL
Touch & Gyroscope Input
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
Mobile and Desktop VR Devices
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
Mobile and Desktop VR Devices
Progressive Loading
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
Browser
WebVRWebGL
three.js WebVR Polyfill
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
Browser
WebVRWebGL
three.js WebVR Polyfill
A-Frame by Mozilla
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
Browser
WebVRWebGL
three.js WebVR Polyfill
A-Frame by Mozilla React VR by Facebook
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
A-Frame by Mozilla
<head> <script src="aframe.js"></script></head><body> <a-scene> <a-assets> <video id="video" src="video.mp4" autoplay loop></video> </a-assets> <a-videosphere src="#video"></a-videosphere> </a-scene></body>
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
A-Frame by Mozilla
<head> <script src="aframe.js"></script></head><body> <a-scene> <a-assets> <video id="video" src="video.mp4" autoplay loop></video> </a-assets> <a-videosphere src="#video"></a-videosphere> </a-scene></body>
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
A-Frame by Mozilla
<head> <script src="aframe.js"></script></head><body> <a-scene> <a-assets> <video id="video" src="video.mp4" autoplay loop></video> </a-assets> <a-videosphere src="#video"></a-videosphere> </a-scene></body>
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
A-Frame by Mozilla
<head> <script src="aframe.js"></script></head><body> <a-scene> <a-assets> <video id="video" src="video.mp4" autoplay loop></video> </a-assets> <a-videosphere src="#video"></a-videosphere> </a-scene></body>
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
A-Frame by Mozilla
<a-box> <a-cone> <a-cylinder> <a-dodecahedron><a-icosahedron> <a-octahedron> <a-ring> <a-sphere><a-tetrahedron> <a-torus-knot> <a-torus>
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
A-Frame by Mozilla
geildanke.com @fischaelameer
<a-video> <a-videosphere> <a-image> <a-sound><a-gltf-model> <a-obj-model> <a-text><a-light> <a-sky> <a-cursor>
<a-box> <a-cone> <a-cylinder> <a-dodecahedron><a-icosahedron> <a-octahedron> <a-ring> <a-sphere><a-tetrahedron> <a-torus-knot> <a-torus>
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
import React from 'react';import { AppRegistry, VideoPano, View } from 'react-vr';
class GEILDANKE_REACTVR_PANO extends React.Component { render() { return ( <View> <VideoPano source={{uri: 'video.mp4'}} /> </View> ); }};
AppRegistry.registerComponent('GEILDANKE_REACTVR_PANO', () => GEILDANKE_REACTVR_PANO);
React VR by Facebook
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
import React from 'react';import { AppRegistry, VideoPano, View } from 'react-vr';
class GEILDANKE_REACTVR_PANO extends React.Component { render() { return ( <View> <VideoPano source={{uri: 'video.mp4'}} /> </View> ); }};
AppRegistry.registerComponent('GEILDANKE_REACTVR_PANO', () => GEILDANKE_REACTVR_PANO);
React VR by Facebook
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
import React from 'react';import { AppRegistry, VideoPano, View } from 'react-vr';
class GEILDANKE_REACTVR_PANO extends React.Component { render() { return ( <View> <VideoPano source={{uri: 'video.mp4'}} /> </View> ); }};
AppRegistry.registerComponent('GEILDANKE_REACTVR_PANO', () => GEILDANKE_REACTVR_PANO);
React VR by Facebook
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
Box Cylinder CylindricalPanel Plane Sphere
geildanke.com @fischaelameer
AmbientLight DirectionalLight PointLight SpotLight
Model Sound VrButton
Pano Video VideoPano
React VR by Facebook
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
Browser
WebVRWebGL
three.js WebVR Polyfill
A-Frame by Mozilla React VR by Facebook
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
Browser
WebVRGamepad WebGL
three.js WebVR Polyfill
A-Frame by Mozilla React VR by Facebook
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
Browser
WebVRGamepad Web AudioWebGL
three.js WebVR Polyfill
A-Frame by Mozilla React VR by Facebook
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
Browser
WebVRGamepad Web Audio Web SpeechWebGL
three.js WebVR Polyfill
A-Frame by Mozilla React VR by Facebook
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
Comfort
Interpretability
Usefulness
Delight
Beau Cronin
https://medium.com/@beaucronin/the-hierarchy-of-needs-in-virtual-reality-development-4333a4833acc
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
Presence
Comfort
Interpretability
Usefulness
Delight
Beau Cronin
https://medium.com/@beaucronin/the-hierarchy-of-needs-in-virtual-reality-development-4333a4833acc
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
It was the pioneer days; people had to make their own interrogation rooms. Out of cornmeal. These endless days are finally ending in a blaze. When I say, 'I love you,' it's not because I want you or because I can't have you. It's my estimation that every man ever got a statue made of him was one kind of sommbitch or another. Oh my god you will never believe what happened at school today. From beneath you, it devours. I am never gonna see a merman, ever.It was supposed to confuse him, but it just made him peppy. It was like the Heimlich, with stripes! How did your brain even learn human speech? I'm just so curious.Apocalypse, we've all been there; the same old trips, why should we care? Frankly, it's ludicrous to have these interlocking bodies and not...interlock. I just don't see why everyone's always picking on Marie-Antoinette. You're the one freaky thing in my freaky world that still makes sense to me. You are talking crazy-person talk.
http://www.commercekitchen.com/whedon-ipsum/
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
It was the pioneer days; people had to make their own interrogation rooms. Out of cornmeal. These endless days are finally ending in a blaze. When I say, 'I love you,' it's not because I want you or because I can't have you. It's my estimation that every man ever got a statue made of him was one kind of sommbitch or another. Oh my god you will never believe what happened at school today. From beneath you, it devours. I am never gonna see a merman, ever.It was supposed to confuse him, but it just made him peppy. It was like the Heimlich, with stripes! How did your brain even learn human speech? I'm just so curious.Apocalypse, we've all been there; the same old trips, why should we care? Frankly, it's ludicrous to have these interlocking bodies and not...interlock. I just don't see why everyone's always picking on Marie-Antoinette. You're the one freaky thing in my freaky world that still makes sense to me. You are talking crazy-person talk.
http://www.commercekitchen.com/whedon-ipsum/
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
It was the pioneer days; people had to make their own interrogation rooms. Out of cornmeal. These endless days are finally ending in a blaze. When I say, 'I love you,' it's not because I want you or because I can't have you. It's my estimation that every man ever got a statue made of him was one kind of sommbitch or another. Oh my god you will never believe what happened at school today. From beneath you, it devours. I am never gonna see a merman, ever.It was supposed to confuse him, but it just made him peppy. It was like the Heimlich, with stripes! How did your brain even learn human speech? I'm just so curious.Apocalypse, we've all been there; the same old trips, why should we care? Frankly, it's ludicrous to have these interlocking bodies and not...interlock. I just don't see why everyone's always picking on Marie-Antoinette. You're the one freaky thing in my freaky world that still makes sense to me. You are talking crazy-person talk.
http://www.commercekitchen.com/whedon-ipsum/
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
130°
Comfortably bending 30° to each side
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
230°
Stretching 80° to each side
https://www.youtube.com/watch?v=00vzW2-PvvE
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
0.5m
20m
https://www.youtube.com/watch?v=00vzW2-PvvE
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
~20px
~10ppd
< 20px
60ppd
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameerhttps://www.youtube.com/watch?v=ES9jArHRFHQ
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
dmm
https://www.youtube.com/watch?v=ES9jArHRFHQ
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
dmm = distance-independent millimeter
https://www.youtube.com/watch?v=ES9jArHRFHQ
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
avoid eyestrain: use darker colors
avoid focussing on different depths
do not trigger phobias
use correct scales
do not move things fast towards the camera
do not attach things near the camera
make the user comfortable
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
avoid eyestrain: use darker colors
avoid focussing on different depths
do not trigger phobias
use correct scales
do not move things fast towards the camera
do not attach things near the camera
make the user comfortable
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
avoid eyestrain: use darker colors
avoid focussing on different depths
do not trigger phobias
use correct scales
do not move things fast towards the camera
do not attach things near the camera
make the user comfortable
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
avoid eyestrain: use darker colors
avoid focussing on different depths
do not trigger phobias
use correct scales
do not move things fast towards the camera
do not attach things near the camera
make the user comfortable
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
avoid eyestrain: use darker colors
avoid focussing on different depths
do not trigger phobias
use correct scales
do not move things fast towards the camera
do not attach things near the camera
make the user comfortable
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
avoid eyestrain: use darker colors
avoid focussing on different depths
do not trigger phobias
use correct scales
do not move things fast towards the camera
do not attach things near the camera
make the user comfortable
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameerIcon made by Freepik from www.flaticon.com
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameerIcon made by Freepik from www.flaticon.com
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
no acceleration
do not move the horizon or the camera
always keep a low latency and a high frame rate
avoid flicker and blur
add a stable focus point
support short usage
abstract design is better than realistic
do not make your users sick!
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
https://web.colby.edu/cogblog/2016/05/09/2451/
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
https://web.colby.edu/cogblog/2016/05/09/2451/
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
no acceleration
do not move the horizon or the camera
always keep a low latency and a high frame rate
avoid flicker and blur
add a stable focus point
support short usage
abstract design is better than realistic
do not make your users sick!
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
no acceleration
do not move the horizon or the camera
always keep a low latency and a high frame rate
avoid flicker and blur
add a stable focus point
support short usage
abstract design is better than realistic
do not make your users sick!
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
no acceleration
do not move the horizon or the camera
always keep a low latency and a high frame rate
avoid flicker and blur
add a stable focus point
support short usage
abstract design is better than realistic
do not make your users sick!
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
no acceleration
do not move the horizon or the camera
always keep a low latency and a high frame rate
avoid flicker and blur
add a stable focus point
support short usage
abstract design is better than realistic
do not make your users sick!
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
http://vtrav.com/2015/04/nose-reduces-simulator-sickness/
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
http://vtrav.com/2015/04/nose-reduces-simulator-sickness/
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
no acceleration
do not move the horizon or the camera
always keep a low latency and a high frame rate
avoid flicker and blur
add a stable focus point
support short usage
abstract design is better than realistic
do not make your users sick!
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
no acceleration
do not move the horizon or the camera
always keep a low latency and a high frame rate
avoid flicker and blur
add a stable focus point
support short usage
abstract design is better than realistic
do not make your users sick!
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
https://blog.mozvr.com/a-painter/http://www.kotaku.co.uk/2016/12/16/the-state-of-virtual-reality-in-2016
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
https://blog.mozvr.com/a-painter/http://www.kotaku.co.uk/2016/12/16/the-state-of-virtual-reality-in-2016
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
You are responsible for the well-being of your users!
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
https://www.reddit.com/r/Vive/comments/4i49d3/when_instinct_takes_over/https://www.reddit.com/r/VRFail/comments/4s7nc1/friend_loses_his_vrginity_and_then_some_crappy/
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
https://www.reddit.com/r/Vive/comments/4i49d3/when_instinct_takes_over/https://www.reddit.com/r/VRFail/comments/4s7nc1/friend_loses_his_vrginity_and_then_some_crappy/
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
https://imgur.com/gallery/DDaNZhttps://giphy.com/gifs/leroypatterson-l3UcefaIhwXpDFeBa
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
https://imgur.com/gallery/DDaNZhttps://giphy.com/gifs/leroypatterson-l3UcefaIhwXpDFeBa
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017
You are responsible for the well-being of your users!
geildanke.com @ FRONTEND CONF ZURICH 2017 @fischaelameer
http://www.uxofvr.com/
https://webvr.rocks/
General information
https://webvr-slack.herokuapp.com/
Community
https://www.reddit.com/r/WebVR/
https://w3c.github.io/webvr/
https://github.com/googlevr/webvr-polyfill
https://threejs.org/
API, frameworks, libraries
https://facebook.github.io/react-vr/
https://aframe.io/
https://geildanke.com/en/vr/
Geil,Danke!
https://bit.ly/webvrcomet
geildanke.com @fischaelameer
Thank you!
@fischaelameergeildanke.com @ FRONTEND CONF ZURICH 2017