Moving Students from Consumers to Creators of Content- OAIS, 10/21/13

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Slides from presentation by Stacy Nockowitz for OAIS Tech Talks on October 21, 2013

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Moving Students from Consumers to Creators

of Content

Stacy NockowitzMiddle School Library/Media Specialist

Columbus Academy

Friday, October 18, 13

Do this:

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http://bit.ly/WUXXZh

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What skills did you use to complete this task?

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Aren’t these the real world skills we want our students to learn?

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Literacies of the 21st Centuries

WritingInformation

Technology

Media/VisualOral/Presentation

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Future fields ALL will produce digital content

BusinessEducationGovernmentMedicineEngineeringResearchThe Arts

DocumentsPodcasts

VideosMultimediaData Sets

SimulationsGames

New stuff we’ve yet to

imagine!Lippincott, J. K. (2007). Student content creators: Convergence of literacies.

Educause Review, 42(6), 16-17.

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How did this work with 8th Graders?

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Timegiven

Product quality

(Totally unscientific chart)

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Real world problems

Multiple modes of completion

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“By connecting classroom activities with real-world problem solving you bring relevance to the

learning experience. Students will be less inclined to ask, ‘When will we need to know this?’ and more apt to dig into an inquiry experience that

matters to them.”

-Suzie Boss, Author, PBL advocate, Edutopia contributor

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Make PROBLEM SOLVING & CREATION the foundation

of what you do in the classroom!

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1 9 90

1% create content

9% curate content

90% only consume content

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Don’t confuse information with knowledge.

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At home: Do the research.In class: Discuss, justify your sources of

information, create new content.

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At home: Consume.In class: Create, with YOU as their guide!

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How does creating content help students?

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Create what?

• Programming, art, animations.

• Digital storytelling, creative writing, explanations/tutorials, ebooks.

• Mashups of content from multiple sources that connect fields, ideas, concepts.

• Podcasts, vodcasts, blogs

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Some project ideas:

-Creating campaign materials (commercials, social media promotions, etc.) for an election.

-Developing a visualization (infographic, dynamic chart, etc.) of experimental data with accompanying text analysis.

-Producing an interactive ebook about a global issue/crisis.

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Audience matters!

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Get away from this!

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You must address issues of copyright and fair use!

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The best way to avoid copyright infringement?

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The best way to avoid copyright infringement?

Make it yourself!

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Dan Pink: “The ability to give the world something new is the central cognitive ability of our age.

Give the world something we didn’t know we were missing.”

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3 Keys to Motivating Students to Create:

1. Autonomy2. Mastery3. Purpose

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Autonomy:Give kids sovereignty over what they do

and how they do it, and they’ll be engaged. “Intense, undiluted autonomy” leads to great

things!

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Mastery:The opportunity for mastery

is a great motivator and engager.

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Purpose:If kids don’t know why they’re doing something, they’ll either be defiant or

compliant but not engaged.

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Join the Maker Movement!

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“Making is a way of bringing creativity, authentic design thinking, and engineering to learners.

Tinkering is the process of design, the way real scientists and engineers invent new

things...Creating opportunities for students to solve real problems, with imaginative new materials and

technology, makes learning come alive...”

-Sylvia Martinez, co-author of Invent to Learn: Making, Tinkering, and Engineering in the Classroom

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Use design thinking:

1. Define a problem.2. Research and create a solution

and a prototype.3. Implement the solution.

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How are educators using makerspaces in their schools?

Go to makerspace.com.

Download the Makerspace Playbook, and get started!

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Resources:

http://makezine.com/2013/08/21/stocking-up-school-makerspaces/http://www.edutopia.org/blog/creating-makerspaces-in-schools-mary-beth-hertz

http://makezine.com/2013/08/11/key-qualities-for-a-school-makerspace/http://www.edutopia.org/media-literacy-skillshttp://www.speedofcreativity.org/ (Wes Fryer)

http://bit.ly/17x4pfd (A library proposal for a makerspace)http://bit.ly/1bWYc3H (Design Thinking, Deconstructed)http://copyright.lib.utexas.edu/copypol2.html (Fair Use)

http://bit.ly/SBuu4F (Students as Content Creators)http://www.danpink.com/

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Do we have time for you to give this a try?Come up with a task, a project, an idea

for your classroom that involves CREATION rather than consumption, a real world task

instead of something that will onlysatisfy YOU!

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