Post on 15-Feb-2016
description
transcript
nateillumi
joseph sanchez DSID 121 f11 Mcclusky
table of contents
process
Learn
explore
define
inspire
ideate
narrow
freeze
refine
solution
revised Process
Problem statement:
create a light
project: Arbor
clientprompt
problem
exploration
define
inspiration
ideation
narrowing concepts
freeze
refinement
solution
learn
explore
define
inspire
ideate
narrow
freeze
refine
solution
initial exploration research
mission statement
site studies inspirationconcept generationtop 5observationsmarket research
pick concept
mock upsergonomicsstory boarding refinement
solution
client, problem
initial exploration initial research
mission statement
site studies, image boards, analogies
research, sketches, mock ups, observations, surveys,
matrix, market research
freeze
story boards, mock ups, (functional) sketches, materials, manufacturing, color study
test *refine
project break down
the whole designThe target that was a representation of the process that I had before, I still believe is a pretty cute analogy, but with a target, tunnel vision is created and the potential for loss of important parts of design process could be lost. I thought maybe this process is kind of like a jaw breaker where you really have to work at each layer of process to get to the next. It definitely has the ideals of the wholistic aspect of this process that I believe in. But once one layer is licked away, it cannot be returned to ever again (red is the dominant color because the problem is all encompassing)
learn
explore
define
inspire
ideate
narrow
freezerefine
solution
client, problem
initial exploration initial research
mission statement
site studies, image boards, analogies
research, sketches, mock ups, observations, surveys,
matrix, market research
freezestory boards, mock ups, (functional) sketches, materials, manufacturing, color study
test *refine (if there are issues)
design as a statementThe evolution of the target into a concentric shape, is a depiction that allows for more freedom in movement between these steps . In this model, it really emphasizes the overlapping of steps while honing in on a potential solution. Its really about taking the needs of the client and really taking the time to understand the problem properly to give time to come up with a wide range of concepts, and giving more time for the refinement of the solution (s) and if that solution is not totally acceptable, I would just go back to refinement, This also speaks to another design philosophy of mine, that design is a statement.
to kick off the project, we hadto break down
& diagram our design process & see if we would
follow it
process
over the years, lights have helped us with problems directly or
indirectly: candles ease stress, spotlights pull focus, Glow of
a laptop means you’ve been working too late, green on a traffic
light means go
First in my process, I “learned” about lights
“You're dead if you aim only
for kids. Adults are only
kids grown up, anyway.”
- walt Disney
what happens
between being
a kid and being
an adult that
makes values &
needs change?
kids and adults both face
the same basic problems:
stress, lack of focus, time
management, & motivation
Then I continued by, “Exploring” & “Defining” the topic
in particular
lights that aren’t necessarily
geared towards an age group
are very functional and lack
personality.
lights that are geared towards
a specific age group look
cartoon-y, are over embellished,
and lack versatility
decoration
yout
h
OLD
function
GOAL: create a desk
lamp that appeals to
both kids and adults.
there are lamps that exude
feelings of youth but are more of
decorative, the pieces that are
some functional, the function is
either not that useful and they
are rather ugly
appeal to kids & adults
45%
ease of use 25%
fun 15%
elegant 15%
criteria:
Another aspect that I want to take advantage of is the
emotional. by creating a form that elicits an emotional
connection or bond, the user will be willing to use it often and
properly
There are “light timers” that exist, but they are all conceptual pieces
that do not appeal to either adults or children. They are sterile and
create a sort of pressure and connotation that time is running out in
a negative sense.
In any market, there has been this interesting intersection of
merging things that are considered more adult-like to a more
youthful aesthetic. These come in the form of clever use of color,
and interesting use of shapes & materials
THEn I sought inspiration
function
youth
for this particular project, the real
opportunity lies in the intersection of,
Youth, function, and emotion.
emotional
After that I began to explore
when I began to ideate I found my self
drawing really simple shapes with
simply comlptex functions
The concept direction that was chosen was to mix the idea of a simple, elegant referntial form with an ambient glow, then when tapped or petted it would change into a work light for a certain amount of time..
And I quickly Froze the concept
The 2 form directions for forms that
were being explored are either in the
vein of kid robot or the break down of
positive, cute, reassuring, images into
basic basic shapes
MINI MOCKUPS
Then I immediately began to refine
I began by drawing a lot of thumbnails, and
eventually felt that the most important part of
this concept would be the form, so I quickly moved
from thumbnails to clay, but the forms still felt off
IT was suggested to go through the creation of a
story board to see what the product would go
through and the kind of form & features that it
would call for.
as a kid
STORY BOARD
do your homework! Time to do work buddy!
tap tap!
wow I got so much
done! OR!
wow I got nothing done
in 30 minutes! gotta
work harder!
LETS PLAY & take turns! *take light off desk
*light turns off
time to switch!
as an Adult
STORY BOARD
I want to go out... but
I need to do work
Time to do work
buddy!wow I got so much
done! OR! wow I got nothing done
in 30 minutes! gotta
work harder!
*take light off desk*light turns off time to sleep!
I want to read before
bed...
Taking the scenarios from the story boards, I figured that
the little shapes that I had been coming up with were
poinier and a little sharper than I had thought. I began to
round out the shapes and eventually move forward with
one, using the concept of legs as a way to enforce and
house the lighting concept
while I had my final form almost there, it was still missing
the personality that would tap into the the emotional
aspect that I am aiming for. IT was suggested I look at the
stretch and squish aspect of old disney animation
this little chart helped me
immensley in the refinement of
the form adding personality
and emotion.
As a starting off point I Created a large clay mock up, with cartoony features and exaggurations, then as time
went on I began to take out the features that made it cartoony (left page) then I began to add mass (right page)
to account for the portability, the tapping function, and the overall cutenss of the form, adding an eager stance
even as i was making the final model, I found it too be a little too chunky, so as I was
carving and working onthe model, I would carry it around with me and work with it
as if it were a light to make adjustments to the shape and size, The model is made of
modulan, bobbles, and has a removable ac adaptor
Model making process
7.500
2.000
5.500
7.500
2.000
5.500
orthographics
7.500
2.000
5.500
exploded view
blow molded top
reflector
LEDS
LI-ion Battery
Injection Molded Bottom
power Source
Chip & switch
color study &
incontext
15 minutes 30 minutes
back to ambient light
Ambient light Choose Amount of time
Ambient light each light is 1/4 of 1 hour
pauses for 5 seconds
lights up for the amount of time
work it outBlinks 5 minutes before time runs out
interface
project: NATE
clientprompt
problem
exploration
define
inspiration
ideation
narrowing concepts
freeze
refinement
solution
learn
explore
define
inspire
ideate
narrow
freeze
refine
solution
initial exploration research
mission statement
site studies inspirationconcept generationtop 5observationsmarket research
pick concept
mock upsergonomicsstory boarding refinementsolution
client, problem
initial exploration initial research
mission statement
site studies, image boards, analogies
research, sketches, mock ups, observations, surveys,
matrix, market research
freeze
story boards, mock ups, (functional) sketches, materials, manufacturing, color study
test *refine
project break down
design as a wholeThis target is a representation of my previous process, its organized in a very orderly fashion, with the client or problem as its outer ring, and in the very center is a solution. To understand the process of the 125 project, I took an inventory of the steps that I took during the duration of the project, and I broke them down into generic steps. Then I took those steps and began to redefine, add, or alter the processes of each step to ensure better results.
the whole designThe target that was a representation of the process that I had before, I still believe is a pretty cute analogy, but with a target, tunnel vision is created and the potential for loss of important parts of design process could be lost. I thought maybe this process is kind of like a jaw breaker where you really have to work at each layer of process to get to the next. It definitely has the ideals of the wholistic aspect of this process that I believe in. But once one layer is licked away, it cannot be returned to ever again (red is the dominant color because the problem is all encompassing)
generalizationsI followed this very general process, which allowed me the flexibility to do what I feel needed to get done without the pressure of needing to be at one point of design verses another
matrix, market research
design as a wholeThis target is a representation of my previous process, its organized in a very orderly fashion, with the client or problem as its outer ring, and in the very center is a solution. To understand the process of the 125 project, I took an inventory of the steps that I took during the duration of the project, and I broke them down into generic steps. Then I took those steps and began to redefine, add, or alter the processes of each step to ensure better results.
learn
explore
define
inspire
ideate
narrow
freezerefine
solution
client, problem
initial exploration initial research
mission statement
site studies, image boards, analogies
research, sketches, mock ups, observations, surveys,
matrix, market research
freezestory boards, mock ups, (functional) sketches, materials, manufacturing, color study
test *refine (if there are issues)
design as a statementThe evolution of the target into a concentric shape, is a depiction that allows for more freedom in movement between these steps . In this model, it really emphasizes the overlapping of steps while honing in on a potential solution. Its really about taking the needs of the client and really taking the time to understand the problem properly to give time to come up with a wide range of concepts, and giving more time for the refinement of the solution (s) and if that solution is not totally acceptable, I would just go back to refinement, This also speaks to another design philosophy of mine, that design is a statement.
design is a carefully thought out statementI still believe that design is a statement but what changed here was that I added the definition step twice halfway through and a red over lay to say that the pormpt is what is more important and should be thought of at everyt step of the way
define mission statement
Revised processat the end I found that my process had worked about
80% of the time, I found myself having to refer back to
steps that were higher up the exclamation point to
redefine and reasses the concepts process.