Post on 06-May-2015
transcript
Information evening
National e-Learning Laboratory
Introduction
• Agenda– Why we want to study usability at nell– Introduction to usability research– Demonstration of systems– Questions and answers
What is usability
Usability is the "effectiveness, efficiency and satisfaction with which a specified set of users can achieve a specified set of tasks in a particular environment."
ISO
Why study usability?• From a user’s perspective
– The interface is the system
• From a business perspective– Critical processes are located at the human
computer interface
• From a design perspective– Early insights save €€€ over late fixes
Some Usability Criteria
How quickly can a user learn to use a new system in order to perform tasks?
Learning
At level of organisation, structure, interface, navigation.
Some Usability Criteria
What effort is necessary for users to perform tasks?
Efficiency/Efficacy
Some Usability Criteria
How does a system react to errors provoked by the user and what
consequences do user errors have?
Reliability/Robustness
Some Usability Criteria
How quickly can a user remember the way to use a rarely used system?
Recall
Some Usability Criteria
How satisfactorily can the system be used?
Satisfaction/Completion
Usability Testing Timeline
Planning: framing the question
Planning: target group recruitment
Session recording: n users by x sessions
Analysis
Report
Framing the question
• Spend time on getting the right question• Pick your target group• Describe the process and behavioural indicators• Set a time frame
• A precise question will get a precise answer • Decide on how you want to report results and for
whom
What are your users doing?• How are they using your product?
• What is their experience?
• How could it be improved?
Web-server Logging:
navigation paths, performance, task
completion.
Server-side Logs
Each mouse-click is recorded: time stamp, location, application
Each key-press is recorded, too.
Example of Screen Recording
Screen behaviour: dynamic web-sites & applications, mouse clicks, keyboard use.
Screen behaviour: dynamic web-sites & applications, mouse clicks, keyboard use.
Screen Behaviour
Server-side Logs
Example of User Video from different Perspectives
The remote eyetracker is hidden under the screen.
It uses infrared light to track the eyes.
The eyetracker records the gaze position and the duration of each fixation.
User behaviour: gesture and posture, facial
expression, off-screen activities, gaze position.
User Behaviour
and Reaction
Screen Behaviour
Server-side Logs
User feedback: quantitative feedback,
e.g., usability questionnaire
User feedback: qualitative feedback, e.g., open-ended questions or
interview
User feedback: qualitative feedback, e.g., narrative over screen-recording
User Feedback
User Behaviour
and Reaction
Screen Behaviour
Server-side Logs
Screen Behaviour
User Behaviour
and Reaction
Server-side Logs
User Feedback
What is NELL?
• Equipment to observe and analyse learner behaviour– 4 workstations– 4 observation desks
• Analysis software
• Participant panel
Microphone
Dome Camera
Observation Equipment
• Desk camera
• Dome camera
• Screen recorder
• Keyboard log
• Desk and ceiling microphones
• Remote Eye-tracker
User workstation 3 & 4User workstation 1 & 2
Control desk
Test and Observation Rooms
Observation Desk
Screen Recorder Machines
Switchboard
Observation
• Dome camera control
• Switchboard
• Video and screen-recorder machines
• Data aggregation
• Analysis Software
Analysis Software
• Qualitative and quantitative analyis of sequential data (Observer XT)
• Emotional expression recognition (FaceReader)
• Eye-tracking analysis (BeGaze)
Analysis
• Qualitative & quantitative Research
Qua
litat
ive
Quantitative
Analysis
• Qualitative & quantitative Research
• Deep Analysis of small sample
• Formative Evaluation during development lifecycle
• Analysis supported by software
Eyetracking
We developed a Peer Finder for on-line
learning.
Design A is straightforward: A
list of peers.
In design B users can indicate their
preferences.
In design C users can search for suitable peers.
A B
CWhich works best?
A, B, or C?
Let’s explore how learners are using the
different designs.
The remote eyetracker is hidden under the screen.
It uses infrared light to track the eyes.
The eyetracker records the gaze position and the duration of each fixation.
Areas of Interest
We can define Areas of Interest to track what learners look at, e.g.,
which information of a user is considered.
For example, in this area, learners can
see whether a peer is available or not.
In fact they spent most of the time reading the
names rather than assessing their peers’
knowledge or availability.
Usability Questionnaire Results
Design CDesign BDesign A
SU
S s
co
re
100.00
80.00
60.00
40.00
20.00
0.00
Error Bars: 95% CI
While everybody said all three designs are easy to use ... the eyetracker data revealed that ...
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user
s
avail
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know
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head
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crite
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intro
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design A design B design C
… many users ignored the instructions and the peers’ knowledge completely.
Further InformationAbi Reynolds
Stephan Weibelzahl
Leo Casey
www.ncirl.ie Centre for Research and Innovation in Learning and Teaching
nell@ncirl.ie
+353 1 4498600