Online gaming and training platform against frailty in elderly people

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Project nr-610359

Online gaming and training platformagainst frailty in elderly people

Frederiek de VetteUniversity of TwenteOct. 31st 2016

Project nr-610359

Frailty & PERSSILAA

• Frailty: age related functional decline• Caused by insufficient mental stimulation, physical activity

and healthy nutrition habits• Increased risk for disability, dementia and hospitalisation

• PERSSILAA: community-based service supported by technology• Prevent and even reverse frailty• Online monitoring and training

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Project nr-610359

Inclusion

GP

Municipality

Questionnaire

Frail(vulnerable)

Pre-frail(risk group)

Robust(healthy)

2nd screening

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Project nr-610359

Gaming platform

Enjoyable gaming

experience

Give meaning to exercises

‘Up-to-date’ user gaming preferences

(65-75yo)

Increased engagement in long-term use

Usability, accessibility,

prior experience

Improved daily functioning

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Project nr-610359

Research takeaways

• Abandon stereotypes

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Project nr-610359

Research takeaways

• Game may demand dedication, but• Avoid frustration: no violence, no stress,

low speed/intensity/clutter

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Project nr-610359

Research takeaways

• Multiplayer: only virtual

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Project nr-610359Opening animation

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Project nr-610359Game progress

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Project nr-610359Home screen

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Project nr-610359Home screen

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Project nr-610359

Future work

• Evaluation study– User preferences

• Model for future game design• Profiles for individuals or groups

– Usability– Technology acceptance

• Platform scalable and applicable for other services than PERSSILAA

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@perssilaa

www.perssilaa.eu a.f.a.devette@utwente.nl

Frederiek de Vette

DEMO URL HERE