Or…You plus Me less Them = US

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Groupware. Old wine in new bottles. Or…You plus Me less Them = US. Agreement. Many real life tasks are “equivocal”, i.e. have no best or correct answer Unless the group “enacts” agreement, it cannot act So agreement is a critical group output Distinct from task performance. - PowerPoint PPT Presentation

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Or…You plus Me less Them = US

Groupware

Old wine in new bottles

brianwhitworth.com2

Agreement

• Many real life tasks are “equivocal”, i.e. have no best or correct answer

• Unless the group “enacts” agreement, it cannot act

• So agreement is a critical group output

• Distinct from task performance

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Why is agreement important?

No Group Action

The Group Acts!

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Computer Mediated vs FTF Groups

• Task performance as good or better than FTF

• Generally less agreement than FTF• Generally less decision confidence• Slower acting (take longer)• Lower process satisfaction

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Media Richness Theory

• A physical approach, i.e. rich communication requires a high physical bandwidth for high information transfer

• Ambiguous social situations require high information transfer to “disambiguate” them

• CMI agreement is low because “rich” social influence cannot squeeze through the “lean” electronic channel

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Aims

• Examine assumptions behind media

richness approach

• Propose an alternative “cognitive” or

human process based perspective

• Explore some implications

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Assumptions of MR

I. Media richness defines communication

richness

II. Richness is a primary property of media

III. Information exchange reduces ambiguity

IV. Personal interactions give group cohesion

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I. Media richness defines communication richness

• Computer channels are too “narrow” to transmit rich social influence

Task Information

Social Information

Computer Channel

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Findings

• Lean, text based e-mail is very friendly• -Email can be more friendly than face-

to-face • Online groups behave like face-to-face

groups (norms, jargon, roles, identity)• Some CM groups report more

agreement than face-to-face• CM groups polarize

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A cognitive perspective

• Meaning is a cognitive overlay on physical reality

Cognitive Process

Physical signal

Meaning

A lean message can have a rich meaning

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Multi-Threading

Contentanalysis

I AM NOT ANGRY!

Context analysis

He is not angry

He is angry

• Multiple cognitive processes can operate on one physical signal

Messages carry content and context (sender) information

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II. Richness is a primary property of media

• That media can be classified according to their richness or bandwidth– Often audio is the most efficient– E-mail is preferred to telephone for some tasks

• Media cannot be arranged along a single dimension for all tasks

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Many properties of media

• Number of channels• Channel bandwidth• Interactivity• Synchrony/asynchrony• Transmission cost• Linkage

Comparing FTF & Computer interaction

is to confound variables

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Incomparability of environments

• Groupware is a communication environment

• The FTF environment is the physical world• Cannot judge one environment by the

criteria of another• Often cannot convert activities from one

environment to another• We adapt to environments

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Underwater

• Translate: Walking - slow

• Adapt: Swimming - better

• Invent: Flippers - best ...

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No “best” environment

• No best groupware configuration• Different configurations favor

different purposes (contingency theory)

• Implies need for software flexibility, which people can adapt to their needs

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III. Information exchange reduces ambiguity?

• “Equivocal” tasks are invariably those where personal relationships are important (e.g. getting to know someone, resolving a personal disagreement, negotiating, firing someone)

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Relating

• Involves the cognitive entity “relationship”

• Operates differently from task information analysis– Interactive - turn based, time sequential– Signed - not anonymous– Genuine and spontaneous– Ambiguity

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Relating and ambiguityIn relating, ambiguity is a social

lubricant

Want to go out to McDonalds?

Maybe

I hate McDonalds

Or perhaps Luigi’s?

Great!

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An unexpected conclusion

• Maintaining relationships may be as important as task analysis & completion

• Face-to-face interaction may be preferred in situations where relationships are important because it allows more ambiguity, rather than less

• Cannot just consider task purpose

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IV. Personal interaction creates cohesion

Group cohesiveness involves interpersonal attraction, social presence, and hence rich cues (Hogg, 1992)

A

CB

D

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Two processes - Bales IPA

Task resolution– Informational influence– Message content

One communication can contain both (McGrath 1984)

Group interaction has both task and social outputs

Socio-emotional– Interpersonal influence– Message context

e.g. voice tone

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Serious problems• Large groups are as cohesive as small ones • Cohesive group members may all dislike each

other • Bales’ SE factor splits (social & emotional)• Distributed CM groups agree less when FTF• Anonymous CM groups polarize• Reducing social presence does not increase

anti-normative behavior

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The influence of the group

• Results can be resolved by extending Bale’s theory

• Social identity theory reinvents “group” as a cognitive entity

• Group influence is distinct from personal influence

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Social identity theory• Identity - the idea of “self” (a cognition) • Behavior conforms to identity• Groups form a group identity, which group

members take into their own identity• Common identity gives common behavior

We identify with the group, not the people in it

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Which has more effect?

Personal one-one discussion with a nutritionist for 25

minutes

Directed discussion in a like group for

25 minutes

Radke & Klisurich, 1947

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Normative Process

• Herd behaviour? - we are group animals

• Individuals adjust to group position• Mental not physical positions• Must know only:

– own position– group position (majority)

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Multi-threaded communication

Context: Sender state information

Content: Task or factual information

Position: Action or intention to act

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Example

“Thanks for the great party, man!”

Content: Party was greatContext: HappyPosition: About to leave

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Conclusions

I. Meaning is a cognitive overlayII. Environments are multi-

dimensionalIII. Relating is distinct from task

information analysisIV. Group identification (which causes

cohesion) is distinct from relating

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Bipolar models

Task vs Socio-Emotional (Bales)

Interpersonal vs Normative (Social Identity Theory)

Informational vs Normative (Deutsch & Gerard,1965)

Task vs Interpersonal vs Normative

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Cognitive three-process (C3P) model

• Resolving the task: Informational influence

• Relating to others: Personal influence

• Representing the group: Normative influence

All processes overlap in behavior

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Resolving the task

• Individual level• One-way, one-to-many• Task information• Gives task output• Can be anonymous• Work setting

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Relating to Others

• Dyadic level• Two-way, one-to-one• Sender information • Gives interpersonal output• Cannot be anonymous • Social setting

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Representing the Group

• Group level• Two-way, many-to-many • Group position information

exchanged• Gives a result valuable to the group • Can be anonymous• Where group action

required

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Agreement conclusions

• Media richness or bandwidth has little to do with generation of group agreement

• Normative influence is the main generator of group agreement

• Main requirement for normative influence is many-to-many linkage

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Many-to many linkage• e.g. A choir singing• Each contributes to the

group sound• The communication

environment merges all into one sound

• Each individual hears and is influenced by the whole group Singing groups go off

key together

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E-mail group discussion

• Manager e-mails 20 people• Each replies to 20 people• After one interaction, could have

400 e-mails• After two rounds could have 800• Information overload

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Electronic Voting

• Computer can merge group positions by calculation

• One vote can replace 400 emails for the purpose of generating agreement

• As different from a “formal” vote as e-mail is from a letter

• Computer makes voting easy

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An experimental test

1. Agreement requires:

• Rich communication

• Task information

• Conflict resolution

• Signed interaction

2. Agreement requires:

• No rich communication

• No task information

• No conflict resolution

• No personal interaction

Enactment of agreement only requires the exchange of position information

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Treatments

I. BlindII. Group aware

- exchanged position information

III. Group and confidence aware -exchanged position andconfidence informationComputer-mediated vs altered CM design

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Position information exchange

AAABB Group Position: A

• Three voted for A • Two voted for B• Anonymous voting

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Confidence Symbols

Very Confident !!Confident !Fairly ConfidentNot Very Confident ½Not Confident at All ¼

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Confidence information exchange

A¼A¼A ¼B!!B!! Group Position: A

• Three weak votes for A • Two strong votes for B

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Informationexchanged

First IE Set Second IESet

Third IE Set

Blind Intellective

Preference

Group Intellective Intellective Intellective

aware Preference Preference Preference

Confidence Intellective Intellective Intellective

aware Preference Preference Preference

Design

Repeated measures design - every subject under every treatment

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Effect on Agreement

00.10.20.30.40.50.60.70.80.9

A

Blind Position Confidence

Information Exchanged9% of votes unanimous

66% of votes unanimous

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“I think I agreed with most of what the group decided”

4.08

5.6

0 1 2 3 4 5 6

Response

Blind

Group Aware

Tre

atm

ent

Key1 = Strongly Disagree4 = In the Middle7 = Strongly Agree

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Effect on Confidence

3.13.23.33.43.53.63.73.83.9

44.1

C

Blind Position Confidence

Information Exchanged

Group position increased confidence

Key1 = Not confident at all3 = Fairly confident4 = Confident5 = Very Confident

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Agreement was enacted without

• Rich communication medium • Rich information exchange• Reasons or arguments• Personal context or social presence• Any development of trust • Any surfacing or resolution of conflict • Signed interaction (i.e. anonymously)

All that was required was the exchange of position information

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Summary

• C3P model suggests three purposes in group interaction:– To resolve task information– To maintain and develop interpersonal

relationships– To maintain and develop group unity

• The primary process generating group agreement is normative

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Dynamic Interaction

Task

Relationships

Group

The complexity of group interaction arises less from the complexity of individual cognitive processes than from their dynamic interaction and overlap

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Levels of Groupware Support

I Supports factual information

exchangeII Supports relationshipsIII Supports groups, norms

and social structures

I

I IIII

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1.Represent the group

Who am I ?(my identity)

3.Resolve the task

What is the issue?(in me/you context)

2.Relate to another

Who are you?(in relation to me)

BEHAVIOUR

Action based onidentity

Action based onrelationship

Action based ontask information

Given who I am,our relationshipmust be this way

Given who I am,the task must beresolved this way

Given our relation,the task must beresolved this way

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Final CommentGroupware is currently at an interval.

The next major step, of which the Internet is just a beginning, is the migration of human social life

online. To take this step we must recognize the dynamic complexity of group interaction, and distinguish normative from personal influence. Groupware will “come of age” when it can recognize and

support both types of social influence.

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May the wine mature!