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MANA 5336 – Strategic ManagementMid-Term
Due Date: June 27, 2011
Maverick, Inc. is a diversified firm competing in two distinct market segments – lawn furniture and computers. Until 1989, both divisions were exceeding sales goals and maintaining their market positions in their respective segments. The 1990s, however, have proved to be quite turbulent and Maverick’s future is somewhat uncertain.
You are required to answer the following five questions. Be thorough but brief. No single response should be longer than one page (12 pt.) and the entire exam should be no longer than three pages. Good luck!
1. Analyze the computer industry (circa 1992) using Porter’s 5 forces model of industry competition
2. Identify and discuss the business-level strategy used by Maverick’s computer division. Your discussion should include specific comments about the effectiveness of such a strategy. In other words, explain why you think the strategy succeeded or failed.
3. Analyze the lawn furniture industry (circa 1992) using Porter’s 5 forces model of industry competition.
4. Identify and discuss the business-level strategy used by Maverick’s lawn furniture division. Your discussion should include specific comments about the effectiveness of such a strategy. In other words, explain why you think the strategy succeeded or failed.
5. Briefly discuss two recommendations that would help Alan Woodard, the company’s CEO, guide Maverick through the turbulent 1990s.
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MAVERICK, INC.
History
Maverick, Inc. was started in the late 1970’s by Alan Woodard. Alan had been
employed by a major computer firm since his graduation from the business school in
1970. Alan had worked his way up through the firm until he reached the position of
Regional Marketing Manager, responsible for the sale of mainframe computers to major
companies.
During the late 70’s, Alan became increasingly interested in the new, smaller
computers, which were being introduced by emerging companies like Apple Computer.
After extensive study, Alan became convinced that the future probably wasn’t going to be
in mainframes, he concluded that personal computers would be the wave of the future.
Alan Woodard’s entry into his current business wasn’t all the result of careful
planning. In 1970, Alan’s uncle passed away, leaving the family business to Alan.
Maverick had started out as a welding shop in the late 1940’s. By the mid-fifties, Alan’s
uncle had begun manufacturing lawn furniture. From its initial start-up in the furniture
business, the manufacturing segment of the company had grown from $150,000 in sales
in 1955 to $52 Million the year before Alan inherited the business.
Once Alan got into the business, he modernized the entire plant, changed the
marketing to a more national focus, and began a growth pattern which would triple the
furniture manufacturing business by 1992. While Alan was pleased with the growth of
the furniture manufacturing business, he never forgot his experience in the computer
business.
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In 1983, Alan formed a small computer subsidiary. Initially, he purchased
various components through his old industry contacts. The quality of the components
was excellent and the quality of Alan’s machines was equally as good. Alan utilized
what might be called a “follower” strategy. As the major manufacturers introduced a
new chip, Alan would wait until the price of the chip began to fall and he would then
introduce a new competitive model which had the advantage of low price as well as high
quality.
By 1988, Maverick had gone national in its marketing. The company had been
smart in realizing that the mass merchandisers were going to be the future of computer
sales, so they entered the market early, still focusing on their ability to copy existing
computers at a low cost with good quality. One of the tactics Maverick used was
switching its outsourcing from domestic manufacturers to Pacific rim vendors. The parts
were competitive from a quality standpoint, and were about 30% lower in cost, F.O.B.
Maverick’s plant.
Recent Developments
The furniture division’s growth began to slow in 1989. There were a number of
reasons. First, housing starts in the U.S. continued to decrease. Second, in addition to
the shrinking market, there were two other significant challenges. A number of the
Pacific rim countries were subsidizing local industries for the purpose of developing
export businesses. One of the areas chosen by a number of these foreign competitors was
lawn furniture. The technology was simple and easily obtainable. More importantly,
their labor costs were on the average of 10% that of US companies. As a result, they
began importing significant volumes of law furniture to the US. Since Maverick’s lines
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were not protected by patents (check your law books to understand when something can
be patented), the import lines were identical to all of Maverick’s product lines. The real
problem was that even after import duties and all, the foreign product was as much as
40% less expensive, on the wholesale level, than Maverick’s. Maverick managed to use
its brand recognition to protect some of its markets, but in general, the foreign imports
were beginning to erode Mavericks markets rapidly.
One of Alan’s considerations was Mexico. As much as he hated to think about it,
the maquilladora programs enabled US companies to shift labor-intensive production
processes to Mexico at rates which were very competitive to the Pacific rim companies.
One of Alan’s concerns about shifting the manufacturing to Mexico was Maverick’s
existing labor force. Although organized since the company was formed, Maverick had
been able to remain competitive and at the same time keep peace with the union
throughout the life of the company. In fact, the company had been able to foster a
“family” type relationship with its union members, in spite of occasional disputes. “As
much as I care for these people” Alan said one day,” how can I continue to pay welders
$21 per hour, and production line assemblers $17 per hour when my competitors are
paying one-tenth that for their labor?”
One of the possible strategies for Maverick was to modernize the entire plant with
state-of-the-art robotics. The cost of this modernization would be around $15 Million.
That change would allow the company to cut back its labor force about 50% while
improving productive capacity about 200%. Even then, the remaining labor force would
have to agree to wage cuts averaging 25% to allow Maverick to match the foreign
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imports. (Caution: Look at the history of management-labor relations before you make
any recommendations here).
The computer division had similar problems. Maverick’s foreign vendors had
used Maverick’s purchase-base to perfect their manufacturing processes. Now they had
begun importing competitive computers into the US market at an ever-increasing rate.
Although sales had kept going up for Maverick, they had been forced to begin giving
volume discounts to their major customers. As they looked at the future market, they
concluded that the pricing cuts by their major global competitors would continue, and
maybe even grow more aggressive in the future. In addition, IBM began to change its
pricing strategy on domestically produced machines. Since they were vertically
integrated (costs about a $billion to do this), they were able to cut prices and compete
quite effectively with the foreign competitors.
One of the options for Maverick is to invest in a manufacturing plant which could
do most of the manufacturing process in-house. This change would enable Maverick to
cut its costs an average of 15%. The investment would probably be around $17 Million,
just to purchase the new manufacturing equipment and build the manufacturing facility.
The Decision
By the end of 1992, the US economy was in a serious recession. Economists
were suggesting that the boom years of the eighties were gone, and the country was
entering an extended period of economic decline, possibly as long as 20 yea5rs. Some of
the observable trends were astonishing. Discount stores began to see a migration of
middle and upper-middle income purchasers into their stores. Price competition appeared
to be the norm at all retail levels, even in some of the more up-scale establishments.
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Alan Woodard had some serious decisions to make. How could he compete with
these new low cost producers? What could he do about the labor rates he was paying in
his furniture plant? As he was considering all of these issues, he asked himself, “What
am I going to recommend to the board at our annual meeting next Saturday morning?”
His answer came almost immediately: “I have no earthly idea.” At the time of the
writing of this case, Maverick had approximately $21 million of excess cash.
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Maverick, Inc.
INCOME STATEMENT
Computers 1992 1991 1990 1989 1988
Sales 160 145 132 120 100COGS 115 97 84 73 40
Gross Profit 45 48 48 47 60
Expenses 40 35 31 26 24
NEBT 5 13 17 21 36
Lawn Furniture
Sales 143 140 132 120 100COGS 100 92 84 74 60
Gross Profit 43 48 48 46 40
Expenses 40 42 40 36 30
NEBT 3 6 8 10 10
Combined Revenues 303 285 264 240 200
Combined NEBT 8 19 24 30 46
Note: Cash Balance as of 12/31/92 is
$21,000,000
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The Metal Lawn Furniture Industry
The metal lawn furniture industry is a highly fragmented market consisting of
over 300 companies (with shipments of $100,000 or more) that manufacture porch, lawn,
outdoor, and casual chairs, rockers, benches, and related items. The industry generated
approximately $1.7 billion in 1992 from wholesale shipments and $4.7 billion in retail
sales. Total retail sales volume is expected to exceed $6.1 billion within the next five
years. The two major segments that make up the metal lawn furniture industry can be
identified by the manufacturing process and raw materials. One segment consists of
companies manufacturing tubular aluminum products. The second segment consists of
producers of cast and wrought iron lawn furniture.
Although nine percent of all adults have purchased metal lawn furniture in the last
year, the largest consumer group for such furniture is the 25 to 44 age segment. This
market segment encompasses the majority of new home buyers are well as individuals
interested in replacing old, low-end furniture with higher-end pieces. However, the over
45 segment is also quite important because of their replacement tendencies and their
greater disposable income. In fact, income is the top indicators for lawn furniture
purchasing.
The metal lawn furniture distribution system is also highly fragmented and the
competitive rivalry is quite high. Metal lawn furniture is sold by a variety of retailers
including department stores (e.g., Sears), discount stores (e.g., Wal-Mart), hardware
stores, lawn and garden centers, specialty lawn furniture retailers, and large home
improvement centers. While large chain home improvement centers, such as Home
Depot and Lowe’s are growing rapidly, most still tend to be regional rather than national.
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In many areas, smaller companies have managed to maintain the dominant market share.
The retail sector’s competitive intensity is evident in its low profitability: the five-year
average gross and net profit margins are only 29 percent and five percent, respectively.
The Evolving Personal Computer Industry
The personal computer was a revolution in information technology that spawned a
$50 billion hardware business, with another $30 billion in software and peripherals by
1991. During its short 15 years the industry evolved through three successive periods.
During its first five to six years, it was characterized by explosive growth and multiple,
small competitors vying for a piece of the market. IBM’s introduction of the IBM PC in
1981 launched a second stage in the desktop computing. Over the next five years, the
industry became a battle for standards and retail shelf space. Three firms emerged as the
clear leaders during this period: BM, Compaq, and Apple. The third era was one of
increasing fragmentation. From 1986 through 1991-2, new manufacturers of IBM clones
from around the world grabbed share from the industry leaders as new channels of
distribution emerged and product innovation as well as revenue growth slowed.
In some ways, the personal computer was a very simple device. Most PCs were
composed of five widely available components: memory storage, a microprocessor (the
brains of the PC) a main circuit board called a motherboard, a disk drive, and peripherals
(e.g. display, keyboard, mouse, printer, and so on). Most manufacturers also bundled
their PC hardware with critical software packages, especially an operating system (the
software required to run applications.) But from the beginning, PCs have been available
in almost infinite variety. They could vary in speed, amounts of memory and storage
physical size, weight, functionality, and so on.
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During the early years of the industry, venture capital in the United States
encouraged the entry of new firms, which offered products in every conceivable shape
and size. By 1980, new entrants flooded the market, promoting distinct standards and
unique technical features. Almost every firm had a different configuration of hardware
and software, making communication or sharing applications between machines virtually
impossible. The first PCs introduced by Commodore and Apple had relatively little speed
or memory. However, even these early computers allowed managers to perform tasks that
were either very time-consuming or reserved for expensive ($50,000 to > $1 million),
multi-user mini and mainframe computers. For under $5,000, anyone could now do
spreadsheet analysis and word processing.
Before IBM entered the market in 1981, most products were considered “closed”
or propriety systems. A closed system, like mainframes, minicomputers, and Apple PC’s,
could not be copied or cloned because it was protected by patents or copyrights.
However, closed systems typically rendered the computer incompatible with competitors
products. IBM’s entry in 1981 changed the playing field by offering an “open” system.
The specifications of IBM’s PC were easily obtainable, allowing independent
software vendors (ISVs) to write applications that would run on different brands. Open
systems had a big advantage for customers because they were no longer locked into a
particular vendors product, and they could mix and match hardware and software from
different competitors to get the lowest system price. And as long as the manufacturers
could buy the key components, particularly Microsoft’s DOS (disk operating system) and
Intel’s X86 family of microprocessors, they could manufacture a product that could
piggyback on IBM’s coattails. Between 1982 and 1986, the majority of the industry tried
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to consolidate around IBM’s MS-DOS/ Intel X86 microprocessor standard. Among the
various proprietary PC systems, which had included names like DEC, Xerox, and Wang,
only Apple thrived.
Although IBM had created an open system that fostered imitators, few firms were
capable of competing head-to-head with IBM. On the strength of its brand name and
product quality, IBM captured almost 70 percent of the fortune 1000 business market
during its first four years. In addition, the personal computer was still relatively new
machine through the mid- 1980s, and users were uncertain about quality, compatibility,
service and reliability. Concerns over the bankruptcy of companies like Osborne and
Leading Edge, as well as the occasional incompatible machine, led the majority of
corporate buyers to buy name-brand computers through respected, high-service retail
channels such as ComputerLand. Most retailers, however, only had space on their shelves
for four or five major brands. In the mid-1980s, the typical retailer carried three core
premium brands: Apple, which was the leader in user friendliness and applications like
desktop publishing; IBM, which was the premium-priced, industry standard; and
Compaq, which built IBM-compatible machines with a strong reputation for quality and
high performance. The multitude of smaller clone companies had to compete for the
remaining one or two spaces on the retailer’s shelf.
The early growth in PCs was built partly on rapidly changing innovative hardware
and partly on exciting software applications. In its first five years, IBM and compatibles
went through four major hardware product generations-the PC AT (based on 8086 and a
hard drive), PC AT (based on Intel 80286), and 80386 PCs; in the meantime, Apple went
from the Apple II to Macintosh- a major breakthrough in user friendliness and
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functionality. The PC explosion was also fueled by software applications. Programs like
Lotus 1-2-3 and WordPerfect were nicknamed “killer apps” because they were so
powerful compared to their predecessors, everyone wanted them. Most of the best
programs for business applications were written for the IBM standard, while Apple
dominated educational applications and graphics.
The late 1980s saw revolution turn into evolution in both hardware and software.
On one front, the IBM PC standard became the MS-DOS/Intel-compatible standard. IBM
tried to make PCs more proprietary in 1987 with the introduction of its PS/2 line of
computers. Old IBM PC boards could not be plugged into the PS/2. Many customers,
however, did not want to give up any compatibility with their prior purchases. As a result
IBM faltered, losing almost half its market share. Since Intel and Microsoft provided all
manufacture’s with identical parts, it was IBM’s clones that offered compatibility with
the installed base. A new generation of PC clone manufactures such as Dell and Gateway
also found that most customers could no longer distinguish between low-priced and
premium brands. Finally, the greatest differentiation in the industry had been between
standards-IBM versus Apple. However, when Microsoft introduced its “Windows” 3.0
graphical user interface in 1990, the differences in user-friendliness between
MS-DOS/Intel machines and Macs narrowed significantly.
By 1992, the PC business had changed from high-growth industry to an industry
with a few high-growth segments. The installed base of PCs approached 100 million
units. New products, like notebook computers, and traditional products sold through new
channels, like direct mail, continued to sell at double-digit growth rates. But the
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economics of PC manufacturing, sales, R&D, and software were fundamentally different
compared to the early and mid-1980s.
Manufacturing and R&D
A company could manufacture a personal computer box (with the most current,
state-of-the-art microprocessor, but without a keyboard and screen) for as little as $540 in
1992. That box would typically carry a wholesale price of $600. PC boxes with the last-
generation microprocessor (i.e. an 80386) wholesaled for about $500. Firms, however,
had different cost structures, which varied with their manufacturing strategy. Some firms
were pure assembly operations, buying all of their components from independent
vendors, while others designed and made their own computer boards. For under $1
million, an assembler could buy the equipment and lease enough space to make 200,000-
300,000 PCs per year. It would cost that assembler about $480 for the boards, chassis,
disk drives, and power supplies and another $60 in direct labor. If a firm designed and
manufactured its own boards, the entry costs were somewhat higher. While you only
needed one manufacturing line to be efficient, the initial capital costs for assembling
computer boards were $5 million. One line would produce about 1,000 boards per day. If
the PC Manufacturer produced its own boards, it could reduce the cost of the computer
box by as much as $50. The price of the keyboard and monitor could add from $100 to
more than $500 to the systems total costs, depending on the options. The costs of
specialty PCs, like notebooks, were considerably high. There were fewer standard
components, the products required more special engineering, and there were only two
major suppliers of LCD screens in the world, Japan’s Sharp and Toshiba.
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Location was another important variable in the manufacturing equation. Freight
and duty costs for a complete system could be as much as 10-15 percent of the total cost.
As a result, many companies manufactured their boards in low-labor-cost locations (like
Southeast Asia), then did final assembly near their market. The lowest-cost producers in
the world in the early 1990s were probably the Taiwanese. Their advantages went beyond
having low-cost labor. For instance, they designed their products for the lowest possible
costs. Companies like Compaq, IBM, and Apple typically designed a PC to last up to 50
years, while Taiwanese engineers used 10-15 year horizon. In addition, their overhead
was usually minimal; manufacturing was often set up in warehouses rather than fancy air-
conditioned factories.
R&D expenditures closely tracked a firm’s manufacturing strategy. While the
average R&D spending in computers was about 5 percent, PC manufactures spent from 1
percent for a pure assembler to 8-10 percent for companies like Apple, which designed
their boards, chips, and even the ergonomics of the keyboards and boxes. Since R&D
costs on many key technologies were rising, there was a growing trend in the industry in
the early 1990s to license technology from third parties, work collectively in consortiums,
and whenever possible, buy-off-the-shelf components and software rather than develop
from scratch.
Distribution and Buyers
Buyers of PCs could be roughly divided into three categories:
business/government; education; and individual home. Each customer had somewhat
different criteria and different means for purchasing computers. The largest segment was
business, with roughly 60 percent of the units and 70 percent of the total revenue. During
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the 1980s, personal computers were often bought by individuals or small departments in
corporations without much input from a corporation’s MIS staff. Individual business PC
buyers were usually unsophisticated about the technology and worried most about
service, support, and compatibility. Brand name was especially important, and full-
service computer dealers, such as Businessland and ComputerLand, built billion-dollar
businesses servicing these customers.
By the early 1990s, individual business consumers had become more
knowledgeable about the PC. In addition, more computers were purchased by technically
trained MIS staff who were operating under tight budgets. Full service dealers suddenly
became an expensive channel. Demand exploded at “superstores” like CompuAdd and
Staples as well as at mail order outlets, which offered computers and peripherals at 30-50
percent off list price. Even K-Mart, Costco, and other mass merchandisers started to sell
large volumes of PCs.
Since business organizations were increasingly demanding that their PCs be
networked, another channel evolved, called value-added resellers or VARs. Most VARs
were low-overhead operations that could buy computers in volume, package them with
software or peripherals, and then configure the PCs into networks. Finally, some
computer manufacturers bypassed third-party distribution entirely, selling directly
through the mail with phone support for customer service.
The education and individual/home markets were driven by different channels and
somewhat different criteria. In the early 1990s, education accounted for roughly 9 percent
of units and 7 percent of revenues. While most schools had limited budgets for
computers, the primary concern for most educators was the availability of appropriate
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software. The individual/home market compromised about 31 percent of units and 23
percent of revenues; however, the market was a complicated mixture of people who
bought computers for business work at home and those who bought the computer for
home uses. Most of these consumers bought PCs through mail order or other high-
volume, low-priced channels.
PC Manufactures
In 1991, the four largest PC manufacturers were IBM, Apple, NEC, and Compaq,
collectively accounting for roughly 37 percent of the world market. Put PCs were truly
global business, with more than 200 players from a dozen countries. While U.S. firms
had more than 60 percent of global revenues, small Taiwanese companies, like Acer,
were gaining share in the very low end, and Japanese firms were the biggest players in
portable computers, the fastest growing PC segment, Toshiba, a huge Japanese
conglomerate, dominated laptops (26 percent share in 1990), followed by NEC (15
percent). The United States was also the largest market for computers (39 percent),
followed by Europe (36 percent) and Asia (25 percent).
In general, the majority of buyers could not easily distinguish between IBM and
no-name PC Brands in 1992. As a consequence, price competition had become the rule.
For instance, on the same day in February of 1992. Apple and Dell Computer both
slashed prices by almost 40 percent. Within a week, other competitors were cutting
prices. “386” clones retailed for as little as $999.00, and “486” clones were selling for
$1,600.00. Analysts repeatedly talked about a shake-out in the computer-industry, yet
there were no indications when and if a shakeout would occur. A few large mergers had
taken place in the early 1990s, such as Groupe Bull’s purchase of Zenith and AT&T’s
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purchase of NCR. But the worldwide PC business was more fragmented in 1992 than in
1985, despite the variety of competition, Apple’s rivalry in the PC industry could be
typified by three players: IBM-the worldwide leader; Compaq-the premium-priced leader
in the MS-DOS/Intel segment; and Dell, a low-priced clone.
IBM IBM’s position in PCs was characteristic of many broad-line computer
companies in the world, ranging from Digital Equipment to Siemens. Like its competitors
in mainframes and minicomputers, IBM had a large installed base of customers that were
tied to the company’s highly profitable, proprietary technology. However, like most mini
and mainframe companies, IBM was also a relatively high cost producer of PCs that was
struggling to create a unique position for itself in the 1990s. Despite suffering its first loss
in history in 1991, IBM was still the world leader in computers, with $64 billion in
revenues and the number one market share in PCs, minicomputers and mainframes.
IBM’s trademark was its sweeping horizontal and vertical integration. One of the largest
manufactures of semiconductors, IBM had the largest direct sales forces in the computer
industry and sold more types of computers, software, and peripherals than any other
company in the world. IBM’s R&D budget of $6.6 billion exceeded the revenues of all
but a few competitors. Nonetheless, IBM’s market share had steadily declined in the PC
business since 1984. IBM’s products lost much of their differentiation as clones
successfully attacked IBM with cheaper (and, in a few cases, technically superior)
products; and after a dispute with Microsoft, IBM appeared to lose control over the
operating system software (discussed below). To regain the initiative, IBM launched a
blizzard of alliances in the 1990s, ranging from jointly developing the next generation of
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memory chips with Siemens and flat panel displays with Toshiba, to working with Apple
on next-generation operating systems and with Motorola on microprocessors.
Compaq Compaq got its start by selling the first successful IBM clone
portable. In its very first year, Compaq generated $100 million in sales, making it the
fastest-growing company in history. Compaq’s subsequent growth and profitability were
based on offering more power or features than comparable IBM’s, usually at slightly
higher prices. When Compaq launched the first PC with an Intel 80386 microprocessor, it
became a trend-setter rather than just another clone. Compaq generally engineered its
products from scratch, developing and manufacturing many custom components.
However, Compaq did not make semiconductors, like IBM, nor did it develop software
or manufacture peripherals, like Apple. Compaq was a pure PC hardware company that
sold its products through full service dealers. In 1991, however, Compaq’s position
weakened considerably. Clones were quickly copying Compaq’s PCs and even beating
Compaq to market with some new products. The most damage was done by Dell
computer, which ran full-page ads in newspapers around the world suggesting that Dell
offered comparable value at 50 percent off Compaq’s list price. Although Compaq rarely
sold its computers at list, the campaigns had a devastating impact. Compaq was put on
the defensive with its customers, causing it to cut prices and streamline costs. Compaq’s
board fired the CEO and embarked on a new strategy of reducing costs and offering low-
cost channels.
Dell Computer Michael Dell, a dropout from the University of Texas,
started Dell Computer in Austin in 1984. The company’s first product was an IBM
PC/XT clone that it sold through computer magazines at one-half IBM’s prices. From
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1985 to 1990, Dell became the fastest growing computer company in the world. By 1991,
it was half-billion-dollar Company, offering a full-line of PCs through direct mail. What
made Dell distinctive was its unconditional money-back guarantee within 30 days, its
toll-free customer service number, and a one-year contract with Xerox to provide next-
day, on-site service within 100 miles of nearly 200 locations. Dell could bypass dealers
because utilizing computer technology (i.e., running PCs with software tools that could
tell the customer quickly how to fix a PC) could offer customers comparable or better
service at much lower prices than a local dealer. Moreover, Dell generally copied
Compaq or IBM’s basic design while assembling the products with a standard
component. Yet even Dell was feeling pressure from lower-priced clones in 1992.
Companies such as ALR, Packard Bell, and Gateway were doing to Dell what Dell had
done to Compaq: copying the strategy with an even lower expense structure and lower
prices. Packard Bell, for instance, grew larger that Dell in 1990 by selling cheap clones
exclusively through mass merchandisers; in the meantime, ALR started offering Dell
clones with similar service at lower prices. Since ALR’s overhead was only 14 percent of
sales, with R&D of only 1.5 percent, Dell was forced to look for new ways to
differentiate its products. By 1992, Dell was introducing new PCs every three weeks; its
oldest product was 11 months old. Dell also planned to offer on-site service within four
hours.
Suppliers
There were two categories of suppliers to the personal computer industry in the
early 1990s: those supplying products that had multiple sources, like disk drives, CRT
screens, keyboards, computer boards, and memory chips, and those supplying products
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that came from only one or two sources, particularly microprocessors and operating
system software. The first categories of suppliers were all producing products that had
become commodities by 1992. Anyone in the world could by memory chips or disk
drives at highly competitive prices from a large number of companies, often from a wide
variety of countries. Microprocessors and operating system software, on the other hand,
were dominated by small number of companies.
Every PC needed a microprocessor, which served as the brains of the computer.
While several companies offered microprocessors, two companies dominated the
industry: Intel, which was a sole source for the latest generation (386, 486, Pentiums) of
chips for the MS-DOS standard; and Motorola, which supplied 100 percent of Apple’s
needs. Microprocessors were critical to the personal computer because in 1992, the
leading software operating systems (OSs) could run only on specific chips. Most new
OSs conceived since the late 1980s were developed for multiple microprocessors. But
Apple’s OS was originally written in early 1980s and would run only on the Motorola
chip, and Microsoft’s MS-DOS would work only on Intel’s X86.
Similarly, there were only two major suppliers of OSs for the PC market-Apple
and Microsoft. Since application programs like word processing or spreadsheets would
have to be rewritten to run on a different operating system, even the huge PC market
could not support multitude OS standards. In the early 1990s, analysts estimated that
more than $40 billion in software was installed on the Intel/Microsoft standard and $4.5-
$5.0 billion on the Motorola/Apple standard. For computer users to switch standards,
they had to buy new hardware and software as well as incur substantial retraining costs.
The economics of operating systems also made it difficult for multiple players to survive.
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While the marginal costs of producing software were negligible, it cost an estimated $500
million to develop a new-generation operating systems, plus substantial ongoing
development costs. Microsoft’s dominance in this arena was based on its ability to sell to
the huge installed base of Intel’s X86 microprocessors, even though MS-DOS (and
Windows) was widely acknowledged to be inferior to Apple’s System 7. Microsoft
typically received about $15 from a manufacturer for every PC sold with MS-DOS, and
approximately another $15 if the PC was sold with Windows. Finally, OSs were of little
value without application programs written by independent software vendors (ISVs). The
market share of OS was critical in influencing ISV’s decision. A program written for MS-
DOS, for instance, had a potential market of more than 80 million PCs; a program written
for Apple’s OS had roughly one-tenth the potential; and programs written for some of the
other OSs, discussed below; had only one-tenth of Apple’s possible market.
Events in the early 1990s suggested that the configuration of players in both
microprocessors and operating systems might be changing. First, several new players
entered the microprocessor arena, including imitators of Intel’s chips as well as new
competitors, such as IBM (with its RS6000 chip), Sun Microsystems, MIPS, and DEC.
Most of these chips were designed in special ways, called RISC, which gave them some
initial performance advantages over Intel and Motorola’s existing products. These RISC
chips, however, could not run software directly compatible with Intel or Motorola in
1992. Second, there was an emerging battle over operating systems. Microsoft’s
graphical user interface (GUI), Windows 3.0, worked on top of MS-DOS. Windows sold
10 million copies from its introduction in June of 1990 through March 1992, and was
selling one million copies per month. Since Windows mimicked Apple’s operating
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system, the differences between the Apple environment and the Microsoft/Intel world
were less obvious. Windows was also attracting the greatest ISV attention in the early
1990s. In the meantime, several companies were trying to compete directly with
Microsoft by rewriting their operating systems to work on Intel’s X86 chips. These firms
included Sun and Steve Job’s new company, NeXT. In addition, after IBM broke with
Microsoft, it spent $1 billion to offer its own OS in 1992, called OS/2.0. While other
vendors were not offering OSs compatible with the installed base, IBM hoped to stall
Microsoft’s momentum with a superior OS that would maintain compatibility with MS-
DOS and windows. Finally, both Microsoft and Apple were developing new OSs.
Microsoft promised that its next product, Windows NT, would be available in late 1992.
Microsoft claimed that Windows NT would match or exceed competitive products, be
backward compatible with MS-DOS and Windows, and run on Intel, MIPS, and DEC
Microprocessors. Apple’s new OS, discussed below, and was scheduled for release in
1994.
Alternative Technologies
Like many high-technology businesses, there were a variety of substitutes either
available or on the horizon. The most direct substitutes for PCs were technical
workstations, powerful stand-alone computers that were used primarily by engineers for
scientific applications, graphic-intensive applications, like financial transactions on Wall
Street. Workstations comprised a highly competitive business dominated by four
companies: Sun, DEC, Hewlett-Packard, and IBM. Each of these companies used their
own RISC chip and incompatible OS. Historically, workstations were not only more
powerful than PCs, but they were also much more expensive. By the early 1990s, all of
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the major workstation vendors had proclaimed that they, too, wanted to sell cheap
versions of their computers for the mass market. In 1992, prices of low-end workstations
dropped to less than $5000,making them competitive with high-end PCs and Macs.
Many analysts thought that much faster growth would come from the other
alternative technologies, like pen-based computers, palm-top computers, and mobile
computing. All of these technologies were in their nascent stages in 1992. Pen-based
computers allowed the user to point a stylus on a screen rather than use a keyboard. Both
hardware and software innovations were required to make pen-based systems cost-
effective. Microsoft had already announced a version of Windows for pen-based
machines that was expected to compete with alternative OSs from a variety of start-up
companies and Apple.
Hewlett-Packard and Japan’s Sharp were the early entrants in the palm-top
market. Their products were relatively primitive computers that could do very simple
operations, like spreadsheets and word processing, as well as keep calendars and address
books. Their advantages were size and price: These computers sold for a few hundred
dollars and could be carried in a shirt pocket. Sony also announced that it would offer for
under $1000 portable “computer players” in 1992: book-size devices with CD audio
capability that displayed text and video and ran Microsoft’s MS-DOS software. Finally,
several observers expected that all forms of computers would be networked in the 1990s,
many with cellular phone connections. While analysts had talked about the merging of
computer, telecommunications, and consumer electronics technologies for more than a
decade, many industry executives believed that an integration of computers, phone, and
videos would be a reality by the mid-to-late 1990s. Many consumer electronic products,
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like televisions, were beginning to use digital technologies, while computers were
becoming sufficiently powerful to encode and manipulate video, sound, and data.
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