Post on 08-Aug-2015
transcript
Peace Time Throne Room
A Peace time TR is when you are not attacking or defending but you
want it to have as many attributes as possible for several reasons:
Raiding, cresting, crafting, Training, resource production, reviving,
load, march size, march speed, upkeep reduction, construction,
morale boost, storehouse protection, chance to find items, etc etc.
The TR equipped above in pic has the following TR items:
Throne : Miraculous Throne of Celerity
Window : Warfarers Portal
Tapestry : Miraculous Tapestry Of Burden
Pillar : Miraculous Pillar of Lethargy
Hero : Robin The Courageous
Candelabrum : Magnanimous Chandelier
Trophy : Homesteading Trophy
Banner : Relief Banner
Statue : The Huntress
Pet : Noble Stag
Table : Castellan’s Table
Advisor : Minstrel
Thus your TR can Equip 12 Cards at the time. And by choosing simular
cards then you reach most of the objectives outlined above. This will &
can be furthermore enhanced by choosing the correct BRIGHT jewels (
max lvl jewels). So you tweak the peace time TR to what you want and
need.
Below a overview of the 12 TR cards in Pics.
This gives the following combined stats . After each stat it is indicated if
a cap has been reached by a * or close by a *
1417.00% Attack *
2563.00% Defense
69.00% Life
805.00% Combat Speed *
1046.00% Range *
1460.00% Load *
3.52% Accuracy*
-1126.00% Defense Debuff
-1740.00% Combat Speed Debuff *
-138.00% Range Debuff *
-579.00% Load Debuff *
-699.00% Infantry Defense Debuff
1066.00% Ranged Attack
261.50% Ranged Range
155.00% Horsed Life
-880.00% Horsed Defense Debuff
682.50% March Size *
863.50% March Speed *
173.00% Attack March Speed
564.00% Reinforcement March Speed *
876.00% Reassign March Speed *
4229.00% Troop Training Speed *
716.00% Construction Speed *
423.00% Upkeep Reduction *
559.00% Crafting Speed *
1974.00% Resource Production*
846.00% Food Production
1274.00% Ore Production
418.00% Aetherstone Cap*
2248.00% Storehouse Protection*
138.00% Morale Boost*
173.00% Chance to Find Items*
229.00% Revive Speed *
-78.00% Revive Cost
139.00% Bonus Aetherstone from Dark Forest *
69.50% Bonus Food from Raids
209.00% Bonus Raid Speed
-155.00% Spellcaster Combat Speed Debuff
23.00% Tower Life
Below are the current caps
This means that I reach in peacetime at least 20 caps for various tasks.
Let’s go into detail, I have removed the lines that are not important.
1417.00% Attack *
2563.00% Defense
805.00% Combat Speed *
1046.00% Range *
1460.00% Load *
3.52% Accuracy*
1066.00% Ranged Attack
261.50% Ranged Range
These above lines will help me cresting barbs, or wilds, or even Mercs.
682.50% March Size *
863.50% March Speed *
564.00% Reinforcement March Speed *
876.00% Reassign March Speed *
These lines will increase the max amount of troops I can send from a Rally point
and at max speed as well. Excellent for scouting, sending attacks, transports,
reinforcements & reassign.
March speed is all you need, speed wise. It is the general buff that covers every
march, regardless if that is an attack march, scout, transport, re-assign, transport
et.
Transport, reinforcement speed, re-assign speed, scout march speed, attack march
speed etc etc, are SPECIFIC speeds that cover only 1 aspect and that’s the aspect
that they describe in their description.
So its important to have the general MARCH speed at cap of 500% or above.
4229.00% Troop Training Speed *
The cap for troop training speed is 4000% , so I now train at max speed
716.00% Construction Speed *
The cap for construction speed is 600% , so I now build at at max speed
423.00% Upkeep Reduction *
The cap for upkeep reduction is 33%, this takes 33% of your upkeep ( feeding
troops) and combined with a horn ( 50%) that makes a drastic impact at your food
bill/upkeep.
559.00% Crafting Speed *
The Cap for crafting speed is 200% , so you want this at max while crafting the
items you program in the spires ( via BOT tab CRAFT)
1974.00% Resource Production*
846.00% Food Production
1274.00% Ore Production
Resource Production is capped at 2000%. Again resource production is a
GENERAL cap that covers ALL production, thus wood, food, stone ore.
If it says food production, then that obviously only covers food production.
Thus you want to have RESOURCE production and at max or close to cap.
The others are resource specific , and are also capped at 2000%.
You can of course combine, 1000% resource production + 1000% ore production,
produces all 4 resources at 1000% but ore at 2000% ( 1000+1000)
418.00% Aetherstone Cap*
The Astone cap is 200% . When reached you can hold 6 million Astones per city
BUT! When you CHANGE TR and therefore you un-equip the card with
Astone cap then it reverts back to the max you can hold WITHOUT the cap
card. ( with no astone cap card the max you can hold is 2 million par city)
I found that it goes back to 2M in your first city after about 30 seconds, then
roughly about 10 seconds per city after that. SO KEEP THAT IN MIND PLS!!
2248.00% Storehouse Protection*
1250% is the cap, this protects a little under 1.5billion food, wood, stone, ore. ( not
gold & astone) meaning if attacked, you cant be taken to 0, there is always food in
city.
173.00% Chance to Find Items*
The cap is 20%. This is the general buff, so it covers all places where you can find
items, thus Dark Forests, Wilds, Players Castles, Mercs.
229.00% Revive Speed *
The cap is 235% , it takes time off the reviving process in apothecary.
-78.00% Revive Cost
Takes the cost down to revive troops
139.00% Bonus Aetherstone from Dark Forest *
The cap is 100% , when equipped and you are attacking Dark Forest you bring
back more astones. 69.50% Bonus Food from Raids
The Cap is 125% , when raiding barb camps, you get more yield from it.
Note, whenever you upgrade the card, you need to stop all raids, then edit each raid in order for
each raid to benefit from the increased value.
209.00% Bonus Raid Speed
The cap is 500% , it works like march speed but only for raids. Your roundtrip time
goes down. Note, whenever you upgrade the card, you need to stop all raids, then edit each raid in order for
each raid to benefit from the increased value.
23.00% Tower Life
The game has a new wall defense the tower, with its own jewels and later on its
own TR cards.
It will be needed to add jewels or TR cards to the peace time tr in order to benefit
from the towers defense attributes
.
The tower can kill many things and rebuild itself after each attack wave.
Current Tower facts
The Tower does benefit from the TR as outlined below.
They have their base attributes that increase with each level.
They are also already benefiting from the Tower specific Jewels already
dropping and being used on TR cards.
"The Tower does not receive boosts from the existing Throne Room buffs, to
ensure that everybody starts with a level playing field and no player
immediately has an advantage.
The only Throne Room buffs that will boost the Tower’s stats are the Tower
specific buffs that can be found in Jewels (found in Dark Forests, Wilds, and PvP
combat) and in future Throne Room items.
The Tower has its own stat caps to reflect the difference in your mighty
defenses compared to a single troop. Its Accuracy can be raised significantly
higher than your troops."
Tower Caps
Tower Attack 2000% -25%
Tower Defense 5000% -25%
Tower Life 500% -50%
Tower Range 200% -25%
Tower Accuracy 1500 0.1%
*If you ascend a city you lose the tower and progress
Here's a bit more information on the Defensive Towers for you.
At base stats, a Tower alone will prevent a march of 1 million Scouts or a march of
1 million Supply Wagons from destroying your wall. It will kill 300,000 Scouts and
drive the battle to over 100 rounds.
At base stats, a Tower alone against a march of 1 million Archers will kill 9,000
Archers. However, if you pair the Tower with 1 million Archers of your own,
instead of the battle being a tie, you will win with a savings of 90,000 Archers.
Those Archers represent a savings of:
15 days of training time
27 million Food
31 million Wood
27 million Ore
At base stats, a Tower alone against a march of 1 million Heavy Cavalry will kill
9,000 Heavy Cavalry. However, if you pair the Tower with 1 million Heavy Cavalry
of your own, instead of the battle being a tie, you will win with a savings of
128,000 Heavy Cavalry.
Those Heavy Cavalry represent a savings of:
65 days of training time
256 million Food
64 million Wood
320 million Ore
At base stats, a Tower alone against a march of 1 million Hussars will kill 9,000
Hussars. However, if you pair the Tower with 1 million Hussars of your own,
instead of the battle being a tie, you will win with a savings of 114,000 Hussars.
At base stats, if you have 500,000 Archers and 500,000 Heavy Cavalry defending
against 1 million Archers, without a Tower, the Defender loses 500,000 Archers
and 52,000 Heavy Cavalry. With Tower, the Defender still loses 500K Archers but
only loses 17,000 Heavy Cavalry for a savings of 35,000 Heavy Cavalry.
Those Heavy Cavalry represent a savings of:
19 days of training time
70 million Food
17 million Wood
87 million Ore
The Tower Levels after lvl 5
Corbel +6
Bartizan +7
Oriel +8
Meurtriere +9
These items can be won in events, Merlin, boss battles etc or bought via various
promotions in shop.
That’s it for now
Thus you have now some ideas to make / create an Peace Time Tr.
Maybe you have the same cards, maybe you want to tweak it to your own
needs with different cards.
: Sharing is knowledge, and a lot of players are not
sharing. Yes it gives you and edge, or advantage, but it leaves also many
people clueless. The objective of these tutorials, is to teach, learn,
educate players so ALL players have a better under understanding of
the game. The more players participate, the better the overall
experience is for all players. More attacking and defending means
“lively” domains full of activity.