Pervasive Games 101 @ /dev/haag

Post on 29-Oct-2014

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description

Slides for a introductory talk on pervasive games. This was delivered at /dev/haag on September 28, 2012. It is aimed at people with a general games or interactive background and provides a little theoretical grounding and a lot of practical advice drawn from the work done at Hubbub. For image credits and references please use the links in the bottom left corner of each slide. (A Dutch language version of this talk was delivered at the Dutch Game Garden, earlier this year.)

transcript

Pervasive Games 101

Kars Alfrink (Hubbub)/dev/haag – Den Haag

0. for starters…

examples:

Beestenbende

http://hbbb.nl/3r

Code 4

http://hbbb.nl/2j

Change Your World

http://hbbb.nl/9m

rituals

http://hbbb.nl/9n

http://hbbb.nl/9o

do work

http://hbbb.nl/7y

gameful

http://hbbb.nl/9p

~10 years

http://hbbb.nl/9q

execution

1. what it is…

spreading widely throughout an area or a group of people

from Latin pervas-

‘passed through’

http://hbbb.nl/9c

time

http://hbbb.nl/9d

T.A.G.

space

Bocce Dri!

http://hbbb.nl/9r

players

http://hbbb.nl/9e

Cruel 2B Kind

http://hbbb.nl/9s

2. making.

tips…

http://hbbb.nl/9t

http://hbbb.nl/3r

http://hbbb.nl/3r

http://hbbb.nl/9u

http://hbbb.nl/9u

http://hbbb.nl/9u

http://hbbb.nl/9u

http://hbbb.nl/9u

http://hbbb.nl/3r

http://hbbb.nl/9v

http://hbbb.nl/9v

3. more, please:

http://hbbb.nl/9w

data

http://hbbb.nl/9x

folk games

http://hbbb.nl/9y

sports

thanks!@kaeru (me) @whatsthehubbub (studio)

whatsthehubbub.nl