Post on 03-Apr-2018
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Iain Wilson
3D Animation Portfolio
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The Wilsonator Non Organic submission
for Advanced Character Modelling.
Completed November 2012
I think The Wilsonator was my fravourite character to create so far. The texturing of the model was
done with Mudbox, which was also my first attempt at using that software. I used a green rust
texture, with a light spray of yellow and brown to make it more rusty. In 3DSMax i then applied a
very high bump to the textures. The chestplate of the character has the name Wilsonator with a
skull under it. I used photoshop to create this and imported it into Mudbox as a Projection Map to
be used on the model.
Front/Side drawing of Wilsonator
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The Wilsonator Early development
During the early stages of my characters development, i wanted to create a transformer style
robot. A bipedal character whos lower body could transform into tank wheels. This was very simple
to create with two IK constraints per leg. I Decided to scrap this project in the end and develop the
character in the previous page.
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Organic submission for Advanced Character Modelling.
Completed February 2013
In the Advanced Character Modelling Class, we were given a number of briefs to choose from. I
chose a steampunk brief to follow. The Robot and Human characters are to interact in a steampunkenvironment.
My human character has the personality of G-man (HalfLife2) and the style of Mr Burke (Fallout3).
I took the head model into mudbox and painted it atleast 10 times with different face textures until i
settled with one i liked.
Front/Side drawing of Human Morph Targets of Expressions and Phonemes
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Submissions for 3D Animation Special Effects
For the special effects class we were to model victorian scenes with particle systems and lighting.
I achieved the lighting using a Sky Light and Sky Portal. The light shining through the window was
done using a Target Spot with the Volume Light added to it. The final image was brightened up in
some areas using photoshop and an Ambient Occlusion pass was added.
With and without lighting
The Finished Image. Taken into Photoshop with spots of light added to certain areas, mostly
around the window and beam of light. An Ambient Occlusion Pass was added as a layer.
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Hugh McDonald Fountain
As part of the Special Effects Class we were asked to create the Hugh McDonald drinking fountain in Glasgow Green. We
were given a number of images to use as reference and textures for the model. Most of the objects in the scene were
painted onto the fountain using Mudbox, while the rest were a UVWMap. The Lion was done using a high poly box with
Displacement and Bump added to the texture.
The lion head sprays water out of its mouth using a super spray particle system with Udeflector and 2 gravity systems. The
waters texture was done with Autodesk Water. Ambient Occlusion was added to the scene.
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The Adventures of Sandwich Man Graded Unit 1 Submission. May 2012
For last years Graded Unit i did an animated short about a superhero called Sandwich Man.
At the time we werent taught how to model heads and facial expressions/mouth
movements, so I taught myself while playing around with the software. I did the voice for
the character myself using recording equipment supplied by the college. The characters hair
was done with Hair&Fur Modfier while i was still not all that familiar with using it, so i came
across many problems with that in particular during the development. I was awarded a B
level grade for my work.
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Personal Work
Cartoon style soldier. December 2011
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Robot Dinosaur
Dr Who dalek
Both modelled Summer 2011 before joining first year 3D Animation.
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Dreadnaught, Pig, Gun and Cave modelled during the first few months of first
year in my spare time.
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German G36K, modelled during the first week of learning 3D Studio Max. The
trigger and magazine were also animated and a bullet is fired at a target.
Summer 2011
Standing Stones Grass achieved using Hair&Fur late 2011
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Ruined City. Particle Effects are used for falling ash Late 2012
Cat Modelled + Hair&Fur + Rigged. Used as practice for my Graded Unit,
Early 2012
Man in Cave Late 2011
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In the middle of our first year, we had a Drawing Skills class. We were to do
drawings that showed:
Primitive Shapes Bones (how it would look if it had 3dsmax bones) Shaded drawings
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Other work
Basic bone rig
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Security Guard Concept Art for a personal animation project
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INSPIRATION
What first inspired me to become interested in the 3D industry were
animated shorts i discovered on the internet, especially student made ones.
My top favourites have to be:
The Fantastic Flying Books of Morris Lessmore
Azureus Rising