Post on 07-Jan-2016
description
transcript
Idea1 : Net Aooni ArcadeIdea2 : Shooting Arcade
Project BrainstormingProject Brainstorming
Computer Game 2011 Fall
♣ 2008-11683 Lee Sang Min
Net Aooni Arcade
Based on original Aooni game
Aooni
(want to kill Hiroshi)
Hiroshi
(must be alive)
Original Rules
Aooni game is horror arcade game
Hiroshi, main character, have to escape the haunted mansion
Aooni, scary blue ghost, appears surprisingly and wants to kill Hiroshi
Original Rules
But this arcade game always gives same course to clear
Once cleared, loses attraction
Offline (inactive)
Net Aooni already exist
Aooni VS Players
Problem & Suggestion
Only competition among people ”Natural Aooni”, who kill both Aooni
group and Players group is needed
Mission is too simple Different mission for each member
X-man system One member for each Aooni group and
Players group is trap
Game Play
Map is randomized 20 ~ 30 maps are linked randomly. (but limited map
resources)
When start, Players group receives mission Ex : find secret jewel, meet NPC etc. Usually no mission for Aooni group (just kill players)
Natural Aooni appears at random time and space Appears more frequently as time elapses
How to victory
If Players group success all missions then win
If all players are killed by Aooni or Natrual Aooni then lose Ex : find secret jewel, meet NPC etc. Usually no mission for Aooni group (just kill players)
If all Aoonis are killed by Players or Natural Aooni then win Player can kill Aoonis with some items
Technical Issues
Network game is very hard!! Synchronization challenges But offline multiplayer mode as a
alternative is boring
Therefore..
Alternative : vs CPU
Replace Player group and Aooni group as CPU Of course fun factor decreases No “Natural Aooni”
Challenge : algorithm Not that hard, but movements have to
seem natural
Shooting Arcade
Shooting game + RPG + User match
Original Rules
Player aims to destroy all enemy planes.
Enemy planes shots several bullet, which damages player when touched
Player can get several item (usually powerups such as bomb etc)
Original Rules
Player meets several stages with various enemies
Usually there is a boss at the end of stage
Sometimes games carries with small or large scale of stories
Problems
There are numerous shooting games but its principle is essentially same
Game is focused on either difficulty (bullet) or visual performance (graphic)
After once cleared, users are interested in scoring (repeating with same course)
Suggestion
RPG concept is added Enemy = Monster (HP/MP/ATT/DF) One may gather golds and buy items which
makes various effects to player Important : all player goods are saved as
internet! (like common online RPG games)
Dynamic stage mapping Each stage is reconstructed time to time by
some algorithm
Supports online trade Also important factor of RPG games Make users want to be strong – addiction(?)
Technological Issue
Graphic, fast collision detection algorithm It is not that easy to keep 50~60 fps
with various effects and many number of bullets
Development environment is important
Optional : resources (images, icons for enemy, items etc)
Thank you for attentionThank you for attention