Real Time Game Figures Interception and Processing

Post on 07-Jan-2016

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Real Time Game Figures Interception and Processing. By Roy Vardi & Amir Darmon. Presentation Content. Basic concept Technologies we have used The Design Problems, challenges & solutions Educational Gain. Basic concept. Basic concept. The game is based on Ogre engine. - PowerPoint PPT Presentation

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• Basic concept

• Technologies we have used

• The Design

• Problems, challenges & solutions

• Educational Gain

• The game is based on Ogre engine.

•The physics is based on newton technology.

•When using both we can create interactive multiple objects game.

• Ogre (Object-Oriented Graphics Rendering Engine) is a open source graphics engine.

•Newton Game Dynamics is a free, but closed source physics engine for realistically simulating rigid bodies in games and other real-time applications

• Learning the ogre engine and the Newton technology and make both of them work together (orgrenewt).

•Write structural code in C++ which implement the ogre and Newton methods.

•Create interactive game.

• Problem: Our main obstacle with the design was interact between the Ogre engine and the Newton technology.

•Solution: find and implement Ogrnewt API which interact both with Ogre and Newton.

• Problem: Understand the physic behind the figures and scene.

•Solution: Understand the basic of image processing and the way Newton interpreters the world.

Experiencing coding to graphical engine.

Be familiar with Ogre as graphic engine and with Newton as physics engine.