Research Project

Post on 13-Dec-2014

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Technology & Leisure

By: Kayla Inanc

• Free time• Recreation Activity• State of Mind

Wii Skiing

Movie Theater

InstantMessaging

Leisure

• Tools, machines, and systems people use to improve their lives

Sony Playstation 2

iPhone

Laptop

Technology

Factors that Impact the Issue

• Cultural Capital1. lack of participation2. lack of caring

(neighborhood/community)3. must be able to afford it4. fast paced change

• Social Capital1. Features & sense of a community2. membership in clubs &

organizations3. interpersonal networks4. group work5. alienation6. democratic governance

Quality of Life access to leisure access to information better equipment innovative places to play

Location & Time Our generation v. our

parents/grandparents

1950s

2008Go Grandma, Go!

Baseball video game

Communication(Mom can always find you now…)

Types:EmailInstant MessagingCell PhonesText MessagingVideo Chatting

All have added to the “cyber culture” aka computer culture

• Besides making it easier to stay in touch with family, it is helpful in businesses, schools, as well as family

• Companies can send a mass email which is quicker than sending individual letters

• It’s sustainable (Yes, Ithaca should be proud!)

• Travel & Tourism– Allows for our own personal customization of

vacations– Can make your own hotel reservation and flights– Killing travel agency business due to websites such

as Expedia.com and Cheapflights.com

• Loss of Privacy–Sexual Predators–Risk of Loosing identity–Credit Card Numbers stolen–Personal Information FACEBOOK! (stalkers)

can affect your chances of employment

Technology, What’s the Problem?

Harms the Environment

Violence

Passivity

Consumerism

What’s next?

Toyota Hybrid Sports Car

Smart House

SegwayFlying cars

Only in your dreams