Russell,Chris - Tech Artist (2015)

Post on 15-Sep-2015

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Technical Art resume of Chris Russell

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  • EXPERIENCE

    Web

    Contact

    Email

    www.pogstudios.com

    404 461-8990

    pogstudios@gmail.com

    CONTACT

    Undergraduate Virginia Tech

    EDUCATION

    - Designed and implemented key features: wildlife animation system, Big Hit Moments, Heartbeat Moments, ball pickups/drops, prop attachment- Primary programmer for our MotionBuilder suite of rigging and animation tools- Implemented animation, props, and camera work for in-game cinematics and trailers- Worked on crowd, mini-games, cameras, FX, and art-related tasks- Rigged and implemented all wildlife art in engine, as well as programming behaviour,placement, footplanting, locomotion, interactions, and spawning

    Associate Technical Artist

    - Authored and maintained C# tools and data-types in the Madden pipeline- Scripts: Hair-sim importing, facial joint offsetting tool, reweighting, camera processing- Rigged, scripted, and implemented cinematic props and cameras- Authored cloth and hair simulation for high detail cinematic characters- Implemented new characters and new rigs into the animation system and game- Managed skinning and retargeting challenges with changing character and crowd rigs- Prototyped with proceduralized stadium modeling in Houdini

    Associate Technical Artist

    SOFTWARE PROFICIENCY TECHNICAL SKILLS

    2013-Present

    - Automated proccess for generating cameras and cut-scene logic, doubiling the amount of cinematics in game- Updated and fixed issues around rigs for mascots, cheerleaders, referees, and other NPC types.- Scripted and supported the art and animation pipelines for characters and props- Wrote a black box system to automate our prop generation process

    Associate Technical Artist

    Your LogoHere

    Graduate Florida Interactive Enterainment Academy (FIEA)

    B.F.A Creative Technology, Minor: Art History

    M.S. Interactive Entertainment, Track: Tech Art

    2012-2013

    Chris Russell //Tech Artist

    2012

    Team: Characters

    Team: Core Graphics

    Team: Core Graphics

    CS

    LanguagesPythonC#LuaMel

    ScriptingArt & animation toolsPipelinesCinematicsGameplay scenariosGame modes

    Rigging

    Game Engine

    Bi/Quadroped rigsTransferable facial rigsAuto-Rig toolsMo-Cap friendly rigsSimulation

    FX, Visual environmentsAsset/data batchingPhysics bodiesLocomotionBasic AIShadersNode-based programming

    CompositingMental RayModo RenderPost-ProcessingPost-FXEditingRender Compositing

    3D ProgramsMayaModoMotion-BuilderHoudiniZBrushReal-FlowFX ComposerPoser

    Adobe CS

    Revision Control

    Game Engines

    Perforce

    FrostbiteEA IgniteUDK (UE3) UnityCS Flash Develop

    Task ManagementHansoftDev TrackerJIRAConfluence

    PhotoshopAfter EffectsIllustratorIn-DesignBridgeMedia Encoder

    FilmFinal Cut ProMotion