Search & Discovery Patterns

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Enterprise Search Summit 2010 Keynote

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1 Peter Morville, Enterprise Search Summit

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Design for Discovery

Peter Morville & Jeffery Callender

SearchPatterns

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in•for•ma•tion ar•chi•tec•ture n.

•  The structural design of shared information environments.

•  The combination of organization, labeling, search, and navigation systems in web sites and intranets.

•  The art and science of shaping information products and experiences to support usability and findability.

•  An emerging discipline and community of practice focused on bringing principles of design and architecture to the digital landscape.

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“Search is among the most disruptive innovations of our time. It influences what we buy and where we go. It shapes how we learn and what we believe.”

Illustrated by Jeff Callender, Q LTD

Design for Discovery

Peter Morville & Jeffery Callender

SearchPatterns

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Most of the complaints we get are due to the way users search; they use the wrong keywords.

Yeah. That's Right. It's

those Stupid Users!

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$earch Metrics Home Depot

• Conversion rate increased over 30% in first two weeks. • Double digit increase in average order size.

Cabot Corporation • Technical information downloads increased by 48%. • Email and telephone inquiries reduced by 21%.

Sigma-Aldrich • Increased successful searches from 53% to 83%. • Increased site traffic to the final product detail page by 80%.

“A leading e-commerce site reported a revenue increase of $370 million in the year following launch.”

Source: Endeca

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10 Marcia Bates: Berrypicking, Evolving Search (1989)

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Search is a… Complex, Adaptive System

Source: Search Patterns (2010)

EngineResults ContentQuery

CreatorsUsers

Interface

GoalsPsychologyBehavior

InteractionA!ordancesLanguage

FeaturesTechnologyAlgorithms

IndexingStructureMetadata

ToolsProcessIncentives

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Principles of Design Incremental Construction Progressive Disclosure Immediate Response Predictability Alternate Views Recognition Over Recall Minimal Disruption Direct Manipulation Context of Use

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Interface

Information

User

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Incremental Construction Progressive Disclosure one step at a time… more within reach…

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Immediate Response Predictability flow requires feedback… feed-forward features and results…

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Direct Manipulation Context of Use tapping into muscle memory… the delight is in the details…

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Realtime Search

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Mobile Search

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Kiosk Search

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TV Search

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There is one timeless way of building.

It is thousands of years old, and the same today as it has always been.

The great traditional buildings of the past, the villages and tents and temples in which man feels at home, have always been made by people who were very close to the center of this way.

It is not possible to make great buildings, or great towns, beautiful places, places where you feel yourself, places where you feel alive, except by following this way.

And, as you will see, this way will lead anyone who looks for it to buildings which are themselves as ancient in their form, as the trees and hills, and as our faces are.

The Timeless Way of Building Christopher Alexander

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Window Place (180)

Everybody loves window seats, bay windows, and big windows with low sills and comfortable chairs drawn up to them.

May be part of: • Entrance Room (130)

• Zen View (134) • Light on Two Sides (159) • Street Windows (164)

May contain: • Alcoves (179)

• Low Sill (222) • Built-In Seats (202) • Deep Reveals (223)

A Pattern Language Christopher Alexander et al.

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Behavior Patterns Quit

ResultsQuery

Narrow

ResultsQuery Results

Expand

Query ResultsResults

Pearl Growing

Document Results

Thrashing

Query Results

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Design Patterns Auto-Complete

Qu...

Suggestions

DestinationResults

Best First

ResultsQuery

Faceted Navigation

ResultsQuery Results

Advanced Search

NOT

OR

AND Results

Structured Results

MapQuery

Federated Search

Query Results

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27 Because typing (and typos) take time.

Auto-Complete

Qu...

Suggestions

DestinationResults

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Auto-Complete Auto-Suggest

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30 In search, results must be simple, fast, and relevant.

Best First

ResultsQuery

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43%

15%

10%

5%

Source: Marti Hearst’s Search User Interfaces (2009)

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35 Because users don’t know where to look.

Federated Search

Query Results

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38 Multiple ways to search (and browse) in combination.

Faceted Navigation

ResultsQuery Results

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"laptop" > $910 - $1070 > Hewlett Packard > At least 1 GB > 14 - 15 Inch > Bluetooth > 4 - 5 lbs

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Limited facets after initial search.

Rich facets upon selecting a category.

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Structured Results

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Actionable Results

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Redefining Search

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Question Answering

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Decision Making

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Understanding

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Pattern Recognition

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What We Search

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How We Search

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find·a·bil·i·ty n

The quality of being locatable or navigable.

The degree to which an object is easy to discover or locate.

The degree to which a system or environment supports wayfinding, navigation, and retrieval.

am·bi·ent adj

Surrounding; encircling; enveloping (e.g., ambient air)

the ability to find anyone or anything from anywhere at anytime

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Augmented Reality

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Information is blurring the lines between products and services to create multi-channel, cross-platform, trans-media, physico-digital user experiences.

32,000 B.C. Visual Thinking

1976 Information Architecture

1982 Service Design

1986 Interaction Design

1995 User Experience

2005 Ubiquitous Computing

Intertwingle

Ubiquitous Service Design

http://semanticstudios.com/publications/semantics/000633.php

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I follow a plant that tweets. Her name is

pothos and she lives in Toronto with Angela, an

information architect. When pothos is thirsty,

she asks for help. Sometimes days pass

before the water comes.

Bruce Sterling once noted, "Futurism doesn't mean predicting an awesome

wonder; rather it means recognizing and

describing a small apparent oddity that is destined to become a great commonplace."

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65 The URL Is Dead, Long Live Search

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Over 50% of REI online business is picked up in a store.

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Cross Media Integration

Source: Subject to Change (2008)

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My Shelf

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Desktop

Kiosk

Mobile

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“When a unique identifier is attached to an object, it

becomes possible to collect the metadata about that object into

a single information shadow.”

“The unique identifier is the leverage point with which to access and manipulate the

whole information shadow in relation to similar shadows.”

While Kuniavsky advises that we view information as one of many design materials (like wood and carbon fiber) from which devices can be made, he

also highlights its role as “the core material in creating user experiences.”

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Covert

Mobile

Personal

Environmental

Architectural Urban

1cm 10cm 1m 10m 100m 1km

Scales of Experience Mike Kuniavsky

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Heuristics for Pervasive Information Architecture

Andrea Resmini & Luca Rosati http://pervasiveia.com/

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Service Design

The difference between products and services is more than semantic. Products are tangible objects that exist in both time and space; services consist solely of acts or process(es), and exist in time only.

The basic distinction between ‘things’ and ‘processes’ is the starting point for a focused investigation of services. Services are rendered; products are possessed. Services cannot be possessed; they can only be experienced, created or participated in. Though they are different, services and products are intimately and symbiotically linked. How to Design a Service by G. Lynn Shostack (1982)

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Task Touch Points

Customer Journey Mapping

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Watch Movie

Desktop

Laptop

Mobile

Television

Search for Movie

Get Movie

Watch Movie

Multi-Channel Cross-Media

Kiosk

Return Movie

Ann Arbor Washington

Airplane

Car

Desktop

Laptop

Mobile

Television

Kiosk

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Home Mobile Office

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•  Hybrid between design, engineering, and marketing.

•  No definitive formulation. •  Considerable uncertainty. •  Complex interdependencies. •  Incomplete, contradictory, and

changing requirements. •  Stakeholders have radically

different world views. •  It’s a project and a process. •  The problem is never solved.

Search is a Wicked Problem

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ErasableHow do these qualities interact? Which are most and least important to search? What have we missed? Go ahead. Erase a few. Add your own. This is only a place to start.

User Experience Honeycomb: Searcher’s Edition

UsefulIs it useful? Is search the right solution? Will it help our users achieve their goals? And, given the state of technology, should we revisit our goals? Can search be more?

UsableIs it easy to use with maximum e!ciency and minimal error? Are there a"ordances for novice and expert searchers? Are there gentle slopes to support learning?

DesirableIs it satisfying to use? Does it make people want to search? Does it embody the values and identity of your brand? Does search leverage the power of emotional design?

FindableCan users find your site? Can they find their way around your site? Can they find your content despite your site? Is search aligned with search engine optimization?

AccessibleWill it work for all users? Are features and results accessible to blind and visually impaired users? Can people search from a wide variety of platforms and browsers?

CredibleDoes the design inspire trust? Do the order and display of results convey authority? Will users believe that the top results are the best or most popular or most relevant?

ValuableWhat is the value of search? Does it build the bottom line or advance the mission? Is the user experience aligned with strategy? Can search confer competitive advantage?

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IA Therefore I Am Peter Morville morville@semanticstudios.com

Search Patterns http://searchpatterns.org/

Semantic Studios http://semanticstudios.com/

Blog http://findability.org/

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