Post on 02-Jan-2016
transcript
ShipWould you choose….
Large well-built ship that has never crossed the Atlantic
Smaller ship with an experienced yet unfriendly crew
Smaller ship with an inexperienced yet enthusiastic crew
Ship FactsMost ships were not designed to be
luxurious. They were designed to hold supplies and passengers and be quick enough to survive voyage. A good crew meant a lot, but an unfriendly crew caused problems
Large ship=more supplies, longer on the seasSmaller ship, good crew=efficient trip, can
handle rough weather, conflict with passengers
Smaller ship inexperienced crew=faster trip, easier to please, will not be able to handle major issues
SuppliesWould you choose…
Mainly food followed by tools and weaponsMainly tools and weapons, supplies for
construction, food and drink + livestockMainly clothing, bedding, and other items for
trade in New World, followed by food and drink
Supply factIt was a 12 to 18 week journey so surviving
the trip was first priority. It was understood that supplies and tools were necessary and that people would try and adapt to the environment there. You would need plenty of food and drink because one unfavorable weather pattern and your trip becomes longer
Tension on BoardCrew and passengers start to clash….Would you choose…
Punish the crew membersKeep the passengers out of the crew’s wayEncourage crew to participate in events with
passengers (religious signing/services)
Tension on boardNo matter what, the crew and passengers would run
into problems. The crew is necessary to complete the journey and the passengers paid for it to happen.
Punish crew=limit confrontations, crew may not work as well
Separate passengers=crew works, limit confrontations, passenger morale down, sickness spreads (cramped below)
Combine the two=either works or it creates more confrontations
Witch onboard!One of the wives on the journey is suspected
of witchcraft
Would you choose…Bind her and throw her overboardAssemble a group to determine her guiltLock her away and hold trial upon arrival
Witch onboard!Although a seemingly unrealistic problem,
remember it’s the 1600’s. If you do nothing, people would think you were involved in the dark arts. Do something too rash and an innocent person is killed.
IllnessSome passengers are experiencing muscle
pain, fatigue and others have bruises on their arms
Would choose…Treat them with more beer and wineBleed out the toxinsIncrease food rations
IllnessRemember, supplies are limited so increasing
rations means the rest have to survive on less. Illness spreads quickly on ships so something has to be done
Beer and wine=limit the pain, does not do much to illness
Bleed out toxins= could be contagious, may cause more bodily problems, may work
More rations=will give strength and may fix, less food for the rest
#freshwaterproblemsBarrels carrying freshwater have rusty
sludge
Would you chooseThrow tainted water overboardSkim out as much sludge and continue to useDecrease water ration and increase beer/wine
#freshwater problemsFresh water (and food) are your most important items
for the trip. You’re surrounded by salt water so what you have is what you have, unless you can trap rain.
Throw overboard=no one gets sick from tainted water, you are relying on rain which you cannot control
Skim out the sludge=do your best to keep the water, could cause sickness
Decrease water, increase beer/wine=beer/wine are clean (because of alcohol) and can supplement a somewhat for water, still could cause dehydration with decreased water
The Perfect StormDark clouds and boil in front of you and make
the journey that much more perilous
Would you choose…Take the sails down and try to ride out the
stormTry to move around the stormMaintain desired course
The Perfect stormMost trips were not easy sailing. Large storms took
their tools on the ship, the supplies, and the people on board
Take down the sails=sails not damaged, probably still somewhat on course, journey slowed down and maybe even pushed back
Move around the storm=ship avoids storm and damage, off course
Maintain course=stay on course, if winds favorable the journey is not slowed, risk damage to ship and sails
LeaksThe storm caused leaks in the boat
Would you choose…Throw supplies to lighten boat and quicken tripSet up round the clock monitoring of boat,
bailing water overboardStuff leaks with bedding and supplies
LeaksOne leak could cause a major problem
Throw supplies=trip became quicker, fewer supplies for trip/New World
Round the clock monitoring=keeps the boat manageable for rest of journey, more work makes people more tired and wanting more food
Stuff leaks=quick fix, hopefully holds, losing supplies, may not work
Morale droppingIt has been a long journey and people are
losing hope
Would you choose…Allow for day of games and singingOpen bottles of wine and aleOrder the crew to work faster
Morale DroppingWe have all been there, cannot see the light
at the end of the tunnel and nothing to do…
Singing/celebrating=may work, may notCrew work faster=may work, may cause rift
with crew
Supplies dwindlingLong journey and supplies are low
Would you choose…Decrease rations for everyoneDecrease rations for the strong and give more
to those sufferingKeep rations the same
Supplies dwindling Since the journeys were so unpredictable and you
only had a limited space on the ship usually there came a point where decisions had to be made on supplies
Decrease for all=supplies would hold for the rest of journey, people are more susceptible to illness
Decrease for strong, increase for suffering=suffering would hopefully become better, strong may begin to suffer
Keep supply the same=hopefully everyone stays healthy enough, supplies may run out
Land…You reach land, but it is not where you
planned
Would you chooseContinue until you reach destinationDrop anchor and exploreConvene a council and decided next plan
Land…Although there were some guides to help you
across the Atlantic, weather and poor navigation could lead you astray
Continue destination=you will land on land that is known and suitable to start for colony, people struggling, supplies low
Land and explore=journey over, can start working, could land in area with no resources and dangerous environment
Convene the council=make an educated decision, could be the wrong one