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A Song of Ice Fire Roleplaying © 2009 Green Ronin Publishing. A Song of Ice Fire © 1996-2009 George R. R. Martin
Spreadsheet © PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights.
Instructions for Use
1. Open the CharGen tab. Use this sheet to create your initial character.a.
b.
c.
d.
2. Begin to create your charactera. Enter the Name, Age, Gender and House of your character.
b.
3. Abilities and Specialitiesa.
b.
c.
4. Destiny Points, Benefits and Flawsa.
b.
c.
d.
A Song of
Ice and Fire— Roleplaying —
Character Generation and Advancement Utility
A Song of Ice and Fire Roleplaying © 2009 Green Ronin Publishing. A Song of Ice and Fire © 1996-2009 George R. R. Martin. Spreadsheet © PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights. The author does not imply any intellectual property rights relating to the material of either George R.R. Martin or Green Ronin Publishing. This sheet is intended for use of owners of the "A Song of Ice and Fire Roleplaying" game.
The worksheet is on the left-hand side of the page. This contains all of the information that will populate your Character Sheet.
The right hand side of the page contains information that will be useful as you create your character, including the Maximum Rank to which you may raise your Abilities, and the amount of Experience you may spend on improving your Specialities.
The bottom of the worksheet includes information about how many Benefits you may select, and how many Flaws you must select as a result of your age.
On this worksheet, everything that is WHITE is a box in which you can enter a value. Some of these are entered as numbers (e.g. Ability scores) while others are selected from a drop-down list.
The Age Category corresponding to your age will appear on the right-hand side of the sheet. This will impact on your Experience points, Maximum Ability, permitted Benefits and required Flaws.
Select the level of your Abilities by typing values in the white boxes corresponding to each Ability. You may not exceed your Maximum Ability and no Ability may be lower than 1. The number of Experience Points remaining will be shown on the right-hand side of the sheet.Select the Specialities that you want using the drop-down menus provided, and allocate a value to each Speciality. No Speciality may be higher than the value of its governing Ability. The Experience Points you have to increase Specialities is shown on the right hand side of the worksheet.Either failing to spend all of your Experience, or spending more Experience than you have allocated will mean that your character information will not be populated in the main Character Sheet.
The number of Destiny Points you receive depends on the Age of your character. You may spend these points on Benefits, or save them for use in play.
The number of Benefits you may purchase also depends on the Age of your character, and ranges from zero to three. Purchase benefits by selecting the required quality from the drop-down menus. Your selection may be limited based on your Abilities and your previous choice of Benefits.As a result of your character's age, you may also be required to select one or more Flaws. Select a flaw using the drop down options provided. Some of these Flaws may have to be chosen from a limited selection, to reflect your character's reduced Abilities as a result of aging.You may select additional Flaws, either to earn Destiny Points or to off-set Benefits that you have taken. If you haven't taken all of your mandatory flaws, or your Destiny Point total is below zero, your character information will not be populated in the main Character Sheet.
A Song of Ice Fire Roleplaying © 2009 Green Ronin Publishing. A Song of Ice Fire © 1996-2009 George R. R. Martin
Spreadsheet © PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights.
e.
f.
5. Using Char Sheet p1.a.
b.
c.
6. Completing your character - Electives, Arms and Armoura.
b.
c.
d.
e.
7. Gaining Experiencea.
b.
c.
d.
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Benefits and Flaws may have an elective element, such as picking a weapon for Weapon Mastery. These will be selected once character generation is otherwise completed, on 'Char Sheet p1'.Once you have completed your Abilities, Specialities, Benefits and Flaws, your basic character generation is complete. If you have completed all of the steps correctly, the box in the bottom-right of the CharGen sheet will say "Character Generation complete". If not, the box will appear in red and will detail where the errors have occurred.
Select the tab labelled 'Char Sheet p1'. This contains all of your character details thus far. If for any reason you incorrectly complete the Character Generation sheet, this sheet will not contain any of your Abilities or Specialities. Return to the CharGen tab and double check the information box in the bottom-right hand corner of the CharGen sheet.
This sheet uses a slightly different colour coding system, as this is the sheet you will print out as your main character sheet. Very few of the boxes on this sheet can be typed over. The areas you can enter information are highlighted in yellow.
This sheet is also split into two halves. The right hand side is used when you earn experience and want to improve your abilities. The left hand side contains the main character sheet.
If any of your Benefits or Flaws require you to specify an elective, there will be a bright yellow box under the Qualities heading. Type an appropriate elective, remembering that, if you are electing an Ability or type of Weapon, ensure your spelling matches that used by the worksheet.In the bottom right hand corner of the sheet, use the drop-down box to pick the type of armour your character is wearing. This may affect traits such as Combat Defence and Movement speed. If you are wearing no armour, select "None".
In the table in the bottom left of the character sheet, select the Weapons that your character will be wielding. If you are unarmed, select "None"
If appropriate, select the quality of your weapon. If you leave this blank, the sheet will assume you are using a weapon of "normal" quality.
Your weapons may affect your Movement speed. The Movement rates in the table assume that you are only carrying one bulky weapon at any given time. If this is not the case, you may need to manually adjust your Movement using the rules in the SIFRP rule book.
After you have successfully undertaken some heroic adventures, you will want to improve your abilities. This can be done on the 'Char Sheet p1' tab.
Enter the Experience Points you have been awarded in the "Experience Awarded" box in the top right of the sheet. NOTE: This should be the cumulative total, i.e. if you had previously been awarded 100 Experience and are awarded another 100 Experience points, enter "200" in this box.If you have been awarded Destiny Points, or had to burn one or more Destiny points during your adventures, enter these in the corresponding boxes. Again, these must be cumulative totals.By entering values in the yellow boxes provided, you can increase your Abilities, increase or gain new Specialities and buy additional Destiny Points.
You may also gain additional Benefits and Flaws. Enter these in the boxes toward the bottom of the right hand side of the sheet.
If a Flaw has been allocated to you because of an event in the story, type "y" in the "Assigned" box in the Flaw table. This will ensure that this Flaw does not affect your Destiny Point total.
A Song of Ice Fire Roleplaying © 2009 Green Ronin Publishing. A Song of Ice Fire © 1996-2009 George R. R. Martin
Spreadsheet © PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights.
g. Similarly, if a Benefit has been allocated, select the relevant Benefit but then add 1 to the "Destiny Awarded" tally to reflect that this Benefit does not affect your Destiny Point total.
NAME PLAYER
AGE GENDER HOUSEABILITIES
RATING ABILITY SPECIALITIES RATING ABILITY SPECIALITIES
2 AGILITY 2 KNOWLEDGE
2D 2D
2 22D 2D
2 ATHLETICS 2 PERSUASION
2D 2D
2 AWARENESS 2 STATUS
2D Passive Awareness 8 2D
2 CUNNING 2 STEALTH
2D 2D Passive Stealth 8
2 DECEPTION 2 SURVIVAL
2D 2D
2 ENDURANCE 2 THIEVERY
2D Passive Endurance 8 2D
2 FIGHTING 2 WARFARE
2D 2D
2 HEALING 2 WILL
2D 2D
2 LANGUAGE
2D
QUALITIES INTRIGUE COMBAT
Benefit INTRIGUE DEFENCE 6 COMBAT DEFENCE 6
Benefit Awareness + Cunning + Status
Benefit COMPOSURE 6 HEALTH 6
Flaw WILL RANKS x 3 ENDURANCE RANKS x 3
Flaw
Flaw DESTINY POINTS 7 BASE MOVEMENT
Flaw 4 MOVE / SPRINT 16
Flaw
Flaw
Flaw
A SONG OF
ICE AND FIRE ---ROLEPLAYING---
ANIMALHANDLING
MARKS-MANSHIP
Agi + Ath + Awa + Def Bonus - Armour Pen
You haven't spent the right amount of Experience Points
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NAME - PLAYER 0 :
AGE 0 GENDER 0 HOUSE - Age Category
ABILITIES Max Ability
RATING ABILITY SPECIALITIES RATING ABILITY SPECIALITIESHeroic Ability
2 AGILITY 2 KNOWLEDGE
2D 2D
2 22D 2D
2 ATHLETICS 2 PERSUASION
2D 2D
2 AWARENESS 2 STATUSAbility XP Gains
###2D Passive Awareness 8 2D ###
2 CUNNING 2 STEALTH######
2D 2D Passive Stealth 8 ###
2 DECEPTION 2 SURVIVAL######
2D 2D ###
2 ENDURANCE 2 THIEVERY######
2D Passive Endurance 8 2D ###
2 FIGHTING 2 WARFARE######
2D 2D ###
2 HEALING 2 WILL######
2D 2D ###
2 LANGUAGE######
2D
QUALITIES Specialism INTRIGUE COMBAT Electives
INTRIGUE DEFENCE 6 COMBAT DEFENCE 6Awareness + Cunning + Status Agi + Ath + Awa + Def - Armour
COMPOSURE 6 HEALTH 6WILL RANKS x 3 ENDURANCE RANKS x 3
Intrigue Damage Combat Damage
DESTINY POINTS 7 INJURIES / WOUNDS
☼ ☼ ☼ ☼ ☼ ☼ ☼ ☼WEAPONS ARMOUR
Weapon Quality Test Weapon Qualities Dmg Bulk PaddedArmour Rating 1
Armour Penalty 0
Bulk 0
MOVE / SPRINT ###
4 Base 16
4 Armoured 16
A SONG OF
ICE AND FIRE —ROLEPLAYING—
ANIMALHANDLING
MARKS-MANSHIP
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£ £ £ £ £ ¯¯¯¯
4 Fully Laden 16
WOUNDS APPEARANCE
HEIGHT WEIGHT
EYE COLOUR HAIR COLOUR
MANNERISMS
EQUIPMENT
DISTINGUISHING FEATURES
RETAINERS
PERSONAL HISTORY
ALLIES ENEMIES OATHS
HERALDRY PORTRAIT MOTTO
Version Issues3.1 CharSheet p1 didn't add XP spend on Specialities.
ChangesAmended formula in 'Char Sheet p1'AN3
Age Range Experience Max Rank Speciality XP Destiny
0 9 Youth 120 4 40 7
10 13 Adolescent 150 4 40 6
14 17 Young Adult 180 5 60 5
18 29 Adult 210 7 80 4
30 49 Middle Aged 240 6 100 3
50 69 Old 270 5 160 2
70 79 Very Old 330 5 200 1
80 99 Venerable 360 5 240 0
Post Char Gen 120 7 40 7
Rank Cost
1 -50
2 0
3 10
4 40
5 70
6 100
7 130
Armour Rating Penalty Bulk
None 0 0 0
Robes 1 0 1
Vestments 1 0 1
Padded 1 0 0
Soft Leather 2 -1 0
Hard Leather 3 -2 0
Bone 4 -3 1
Wood 4 -3 1
Ring 4 -2 1
Hide 5 -3 3
Mail 5 -3 2
Breastplate 5 -2 3 Weapon Quality Test
Scale 6 -3 2 Poor -1
Splint 7 -3 3 Normal
Brigandine 8 -4 3 Superior
Half Plate 9 -5 3 Heirloom
Full Plate 10 -6 3
Tables!$C$41:$C$99
Weapon Specialisms B Weapons Type Training Bonus Skill
Axes 0 Battleaxe Axes 0 Fighting
Bludgeons 0 Crowbill Axes 0 Fighting
Brawling 0 Hand Axe Axes 0 Fighting
Fencing 0 Longaxe Axes 1 -1 Fighting
Long Blades 0 Mattock Axes 0 Fighting
Pole-Arms 0 Woodsman's Axe Axes 0 Fighting
Shields 0 Ball and Chain Bludgeons 1 -1 Fighting
Short Blades 0 Cudgel / Club Bludgeons 0 Fighting
Spears 0 Flail Bludgeons 2 -2 Fighting
0 0 Mace Bludgeons 0 Fighting
0 0 Maul Bludgeons 0 Fighting
0 0 Morningstar Bludgeons 0 Fighting
0 0 Quarterstaff Bludgeons 0 Fighting
0 0 Warhammer Bludgeons 0 Fighting
0 0 Fist Brawling 0 Fighting
0 0 Gauntlet Brawling 0 Fighting
0 0 Improvised Brawling 0 Fighting
0 0 Knife Brawling 0 Fighting
0 0 Whip Brawling 2 -2 Fighting
0 0 Braavosi Blade Fencing 1 -1 Fighting
0 0 Left-hand Dagger Fencing 1 -1 Fighting
0 0 Small Sword Fencing 0 Fighting
0 0 Arakh Long Blades 1 -1 Fighting
0 0 Bastard Sword Long Blades 1 -1 Fighting
0 0 Greatsword Long Blades 0 Fighting
0 0 Longsword Long Blades 0 Fighting
Bows 0 Halberd Pole-Arms 1 -1 Fighting
Crossbows 0 Peasant tool Pole-Arms 0 Fighting
Siege 0 Pole-Axe Pole-Arms 1 -1 Fighting
Thrown 0 Buckler Shields 0 Fighting
Target Shooting 0 Shield Shields 0 Fighting
0 0 Shield, Large Shields 1 -1 Fighting
0 0 Shield, Tower Shields 1 -1 Fighting
0 0 Dagger Short Blades 0 Fighting
0 0 Dirk Short Blades 0 Fighting
0 0 Stiletto Short Blades 1 -1 Fighting
0 0 Boar Spear Spears 1 -1 Fighting
0 0 Frog Spear Spears 1 -1 Fighting
0 0 Pike Spears 0 Fighting
0 0 Spear Spears 0 Fighting
0 0 Tourney Lance Spears 1 -1 Fighting
0 0 Trident Spears 0 Fighting
0 0 War Lance Spears 1 -1 Fighting
0 0 Double-curved bow Bows 1 -1 Marksmanship
0 0 Hunting bow Bows 0 Marksmanship
0 0 Longbow Bows 1 -1 Marksmanship
0 0 Crossbow, Heavy Crossbows 0 Marksmanship
0 0 Crossbow, Medium Crossbows 0 Marksmanship
0 0 Crossbow, Light Crossbows 0 Marksmanship
0 0 Crossbow, Myrish Crossbows 1 -1 Marksmanship
0 0 Frog Spear (thrown) Thrown 1 -1 Marksmanship
0 0 Hand Axe (thrown) Thrown 0 Marksmanship
Javelin Thrown 0 Marksmanship
Throwing Knife Thrown 0 Marksmanship
Net Thrown 1 -1 Marksmanship
Sling Thrown 0 Marksmanship
Spear (thrown) Thrown 0 Marksmanship
Trident (thrown) Thrown 0 Marksmanship
None
Max Bens Drawbacks Flaws Agility Animal Handling
3 Acrobatics Charm
3 Balance Drive
3 Contortions Ride
3 Any one Drawback 1 Dodge Train
3 Flaw - Agility, Athletics or Endurance 1 Quickness
2 Any one Drawback plus one Flaw 2
1 Any one Drawback plus 2 Flaws 3
0 Any one Drawback plus 3 Flaws 4
6 0
CharGen Complete? n
Tables!$L$2:$L$6 Tables!$M$2:$M$5
Hit Dmg Avail
Poor
Normal
1 Superior
1 1
Tables!$J$34:$J$36
Test Specialism Hit Modifier Bulk Range Defensive
2
2
2 1
1 1 Reach
2
2
1
2
0
2
2 1
2
2
2 1
2 -
2
2
2
0 Reach
1 1
1 2
2 0
1
1
2
2
1 1
2
1 Reach
2 1 1
2 2
1 1 4
1 2 6
2 - 1
2 -
1 -
1
1
2
2
1 1 Reach
2
1 2
1 LR
2 LR
1 LR
2 LR
2 LR
2 LR
1 LR
1 CR
2 CR
2 CR
2 CR
1 CR
2 CR
2 CR
2 CR
- +B
+B
+B
+B
+B
+B
+B
+B
+B
+B
+B
+B
+B
+B
+B
+B
Athletics Awareness Cunning Deception Endurance Fighting
Climb Empathy Decipher Act Resilience Axes
Jump Notice Logic Bluff Stamina Bludgeons
Run Memory Cheat Brawling
Strength Disguise Fencing
Swim Long Blades
Throw Pole-Arms
Shields
Short Blades
Spears
Tables!$N$2:$N$7 Tables!$O$2:$O$3 Tables!$P$2:$P$4 Tables!$Q$2:$Q$5 Tables!$R$2:$R$3 Tables!$S$2:$S$10
0
Speed Handed Off-hand Piercing Powerful Reload
Adaptable
1
2h 0
Slow 2h 0
2h
0
1
2h 0
1
Slow 2h
2h
Fast
Slow 0
1 0
1
Slow
Fast 1
Fast
1
Fast
Fast Adaptable
Adaptable
Slow 2h 0
2h 0
2h
2h 0
1
1 0
2 0
2
Slow 2h 0 0
0
Slow 2h 0
Fast 0
Slow 0 0
Adaptable 0
Slow 0 0
2h 0 0
2h 0
2h 1
Slow 2h 2 G
Slow 2h 0 L
Slow 1 L
Fast 2h 1
Fast
Healing Knowledge Language Markmanship Persuasion Status
Diagnosis Education Asshai Bows Bargain Breeding
Treat Ailment Research Braavosi Crossbows Charm Reputation
Treat Injury Streetwise Dothraki Siege Convince Stewardship
Ghiscari Thrown Incite Tournaments
Ibbenese Target Shooting Intimidate
Lysene Seduce
Myrish Taunt
Norvosan
Old Tongue
Pentoshi
Qartheen
Slaver Argot
Tyroshi
Valyrian
Valyrian, High
Tables!$T$2:$T$4 Tables!$U$2:$U$4 Tables!$V$2:$V$16 Tables!$W$2:$W$6 Tables!$X$2:$X$8 Tables!$Y$2:$Y$5
Shattering Unwieldy Special Dmg Ability Mod Dmg
athletics 2
1 athletics -1 1
athletics -1 1
Vicious athletics 3 5
athletics 1 3
athletics 1 3
1 athletics 2
0 athletics -1 1
1 athletics 3 5
0 athletics 2
1 Staggering athletics 1 3
1 Vicious athletics 2
0 athletics 2
2 athletics 2
Grab athletics -3 1
Grab athletics -2 1
athletics -1 1
athletics -2 1
Entangling agility -1 1
agility 2
agility -1 1
agility -1 1
athletics 2
athletics 1 3
Unwieldy Vicious athletics 3 5
athletics 1 3
athletics 3 5
Unwieldy athletics 2 4
Unwieldy athletics 3 5
athletics -2 1
athletics -2 1
athletics -2 1
athletics -2 1
agility -2 1
agility -2 1
agility 2
Impale athletics 1 3
agility 1 3
Unwieldy Impale, Set for Charge athletics 2 4
athletics 2
Mounted animal 3 5
athletics 2
Impale, Mounted, Vicious animal 4 6
agility 1 3
agility 2
Unwieldy agility 2 4
Vicious agility 2 4
agility 1 3
agility 1 3
agility 1 3
agility 1 3
athletics 2
athletics 2
agility -1 1
Entangling
athletics -1 1
athletics 2
athletics 2
-
Stealth Survival Thievery
Blend In Forage Pick Lock
Sneak Hunt Sleight of Hand
Orientation Steal
Track
Tables!$Z$2:$Z$3 Tables!$AA$2:$AA$5 Tables!$AB$2:$AB$4
Additional Dmg List Qualities
Adaptable, Adaptable
Shatter 1, Shatter 1
Def+1, Off-hand+1, Def+1, Off-hand+1
Bulk 1, Reach, 2h, Vicious, Bulk 1, Reach, 2h, Vicious
Slow, 2h, Slow, 2h
2h, 2h
Shatter 1, Shatter 1
Off-hand+1, Off-hand+1
2h, Shatter 1, 2h, Shatter 1
Off-hand+1, Off-hand+1
Bulk 1, Slow, 2h, Shatter 1, Staggering, Bulk 1, Slow, 2h, Shatter 1, Staggering
2h, Shatter 1, Vicious, 2h, Shatter 1, Vicious
Fast, Fast
Bulk 1, Slow, Shatter 2, Bulk 1, Slow, Shatter 2
Off-hand+1, Grab, Off-hand+1, Grab
Off-hand+1, Grab, Off-hand+1, Grab
Slow, Slow
Fast, Off-hand+1, Fast, Off-hand+1
Reach, Entangling, Reach, Entangling
Def+1, Fast, Def+1, Fast
Def+2, Off-hand+1, Def+2, Off-hand+1
Fast, Fast
Fast, Adaptable, Fast, Adaptable
Adaptable, Adaptable
Slow, 2h, Unwieldy, Vicious, Slow, 2h, Unwieldy, Vicious
Bulk 1, 2h, Bulk 1, 2h
2h, Unwieldy, 2h, Unwieldy
Reach, 2h, Unwieldy, Reach, 2h, Unwieldy
Bulk 1, Def+1, Off-hand+1, Bulk 1, Def+1, Off-hand+1
Def+2, Def+2
Bulk 1, Def+4, Bulk 1, Def+4
Bulk 2, Def+6, Bulk 2, Def+6
0 Def+1, Off-hand+1, Def+1, Off-hand+1
0 Off-hand+2, Off-hand+2
0 Pierce 2, Pierce 2
Slow, 2h, Impale, Slow, 2h, Impale
Slow, 2h, Unwieldy, Impale, Set for Charge, Slow, 2h, Unwieldy, Impale, Set for Charge
Fast, Fast
Bulk 1, Reach, Slow, Mounted, Bulk 1, Reach, Slow, Mounted
Adaptable, Adaptable
Bulk 2, Slow, Impale, Mounted, Vicious, Bulk 2, Slow, Impale, Mounted, Vicious
LR, 2h, LR, 2h
LR, 2h, LR, 2h
LR, 2h, Pierce 1, Unwieldy, LR, 2h, Pierce 1, Unwieldy
LR, Slow, 2h, Pierce 2, Reload G, Vicious, LR, Slow, 2h, Pierce 2, Reload G, Vicious
LR, Slow, 2h, Reload L, LR, Slow, 2h, Reload L
LR, Slow, Pierce 1, Reload L, LR, Slow, Pierce 1, Reload L
LR, Fast, 2h, Pierce 1, LR, Fast, 2h, Pierce 1
CR, CR
CR, CR
CR, CR
CR, Fast, CR, Fast
CR, Entangling, CR, Entangling
CR, CR
CR, CR
CR, CR
Warfare Will Qualities Type
Command Coordinate Accurate Martial
Strategy Courage Acrobatic Defence Martial
Tactics Dedication Adept Negotiator Social
Animal Cohort Fate
Anointed Martial
Armour Mastery Martial
Artist Ability
Attractive Social
Authority Social
Axe Fighter I Martial
Axe Fighter II Martial
Axe Fighter III Martial
Beastfriend Ability
Beserker Martial
Blood of Heroes Heritage
Blood of the Andals Heritage
Blood of the First Men Heritage
Blood of the Ironmen Heritage
Blood of the Rhoyne Heritage
Blood of the Wildlings Heritage
Blood of Valyria Heritage
Bludgeon Fighter I Martial
Bludgeon Fighter II Martial
Bludgeon Fighter III Martial
Braavosi Fighter I Martial
Braavosi Fighter II Martial
Tables!$AC$2:$AC$4 Tables!$AD$2:$AD$4 Braavosi Fighter III Martial
Brawler I Martial
Brawler II Martial
Brawler III Martial
Brother of Night's Watch (Builder) Fate
Brother of Night's Watch (Ranger) Fate
Brother of Night's Watch (Steward) Fate
Cadre Fate
Cautious Diplomacy Social
Charismatic (Bargain) Social
Charismatic (Charm) Fate
Charismatic (Convince) Social
Weapon Mastery Improved Mastery Weapon Mastery Charismatic (Incite) Ability
- - - Charismatic (Intimidate) Social
- - - Charismatic (Seduce) Martial
- - - Charismatic (Taunt) Fate
- - - Cohort Fate
- - - Compelling (Bargain) Social
- - - Compelling (Charm) Social
- - - Compelling (Convince) Social
- - - Compelling (Incite) Social
- - - Compelling (Intimidate) Social
- - - Compelling (Seduce) Social
- - Improved Mastery Compelling (Taunt) Social
- - - Connections Ability
- - - Courteous Social
- - - Danger Sense Martial
- - - Deadly Shot Martial
- - - Deft Hands Martial
- - - Dexterous Ability
- - - Double Shot Martial
- - - Dutiful Social
- - - Eidetic Memory Ability
- - - Eloquent Social
- - Evaluation Ability
- - Expertise Ability
- - Face in the Crowd Ability
- - Famous Fate
- - Fast Martial
- - Favoured of Nobles Social
- - Favoured of Smallfolk Social
- - Furtive Ability
- - Fury Martial
- - Gifted Athlete (Acrobatics) Ability
- - Gifted Athlete (Balance) Ability
- - Gifted Athlete (Contortions) Ability
- - Gifted Athlete (Dodge) Ability
- - Gifted Athlete (Quickness) Ability
- - Gifted Teacher Ability
- - Great Hunter Ability
- - Greensight Fate
- - Guttersnipe Ability
- - Hail of Steel Martial
- - Hardy Ability
- - Head for Numbers Ability
- - Head of House Fate
- - Heir Fate
- - Heirloom Fate
- - Improved Armour Mastery Martial
- - Improved Weapon Mastery Martial
- - Inspiring Martial
- - Keen Senses Ability
- - Knowledge Focus Ability
- - Landed Fate
- - Leader of Men Martial
- - Long Blade Fighter I Martial
- - Long Blade Fighter II Martial
- - Long Blade Fighter III Martial
- - Lucky Fate
- - Maester Fate
- - Magnetic Social
- - Man of the Kingsguard Fate
10 10 Massive Heritage
10 10 Master of Ravens Fate
10 10 Miracle Worker Ability
10 10 Mummer Ability
10 10 Night Eyes Fate
10 10 Pious Fate
10 10 Pole-Arm Fighter I Martial
10 10 Pole-Arm Fighter II Martial
10 10 Pole-Arm Fighter III Martial
10 10 Polyglot Ability
10 10 Respected Social
10 10 Shield Mastery Martial
10 10 Short Blade Fighter I Martial
10 10 Short Blade Fighter II Martial
10 10 Short Blade Fighter III Martial
Sinister Ability
Skinchanger Fate
Spear Fighter I Martial
Spear Fighter II Martial
Spear Fighter III Martial
Sponsor Fate
Stubborn Social
Talented (Agility) Ability
Talented (Animal Handling) Ability
Talented (Athletics) Ability
Talented (Awareness) Ability
Talented (Cunning) Ability
Talented (Deception) Ability
Talented (Endurance) Ability
Talented (Fighting) Ability
Talented (Healing) Ability
Talented (Knowledge) Ability
Talented (Language) Ability
Talented (Markmanship) Ability
Talented (Persuasion) Ability
Talented (Status) Ability
Talented (Stealth) Ability
Talented (Survival) Ability
Talented (Thievery) Ability
Talented (Warfare) Ability
Talented (Will) Ability
Terrain Specialist Ability
Third Eye Fate
Third Eye Opened Fate
Tough Martial
Tourney Knight Martial
Trade Ability
Treacherous Social
Triple Shot Martial
Ward Fate
Water Dancer I Martial
Water Dancer II Martial
Water Dancer III Martial
Wealthy Fate
Weapon Mastery Martial
Weapon Savant Martial
Worldly Social
Flaws Type
Bastard Born Flaw
Bound to the Bottle Flaw
Childhood Disease Flaw
Craven Flaw
Crippled Flaw
Cruel Insanity Flaw
Cursed Flaw
Debt Flaw
Disturbing Habit Flaw
Dwarf Flaw
Eunuch Flaw
Fear Flaw
Feeble Flaw
Flaw - Agility Flaw
Flaw - Animal Handling Flaw
Flaw - Athletics Flaw
Flaw - Awareness Flaw
Flaw - Cunning Flaw
Flaw - Deception Flaw
Flaw - Endurance Flaw
Flaw - Fighting Flaw
Flaw - Healing Flaw
Flaw - Knowledge Flaw
Flaw - Language Flaw
Flaw - Marksmanship Flaw
Flaw - Persuasion Flaw
Flaw - Status Flaw
Flaw - Stealth Flaw
Flaw - Survival Flaw
Flaw - Thievery Flaw
Flaw - Warfare Flaw
Flaw - Will Flaw
Forgetful Flaw
Furious Flaw
Haughty Flaw
Haunted Flaw
Honour-bound Flaw
Ignoble Flaw
Impaired Sense - Blind Flaw
Impaired Sense - Deaf Flaw
Inept Flaw
Lascivious Flaw
Marked Flaw
Maimed - lost leg Flaw
Maimed - lost arm Flaw
Mute Flaw
Naïve Flaw
Nemesis Flaw
Outcast Flaw
Poor Health Flaw
Reviled Flaw
Sickly Flaw
Supreme Arrogance Flaw
Threatening Flaw
Requirement Elective 0 0 Valid? 0
Marksmanship 4 0 1
Agility 4 (acrobatics 1B) 0 2
Deception 3 0 3
Animal Handling 3 (Train 1B) y 0 4
Sponsor 0 5
1 6
1 7
1 8
1 9
Fighting 4 (Axes 2B) 0 10
Fighting 5 (Axes 3B), Axe Fighter I 0 11
Fighting 6 (Axes 4B), Axe Fighter II 0 12
1 13
1 14
y 0 1 15
y 0 1 16
0 1 17
0 1 18
0 1 19
0 1 20
0 1 21
Fighting 4 (Bludgeons 2B) 0 22
Fighting 5 (Bludgeons 3B), Bludgeon Fighter I 0 23
Fighting 6 (Bludgeons 4B), Bludgeon Fighter II 0 24
Fighting 4 (Fencing 1B) 0 25
Fighting 5 (Fencing 2B), Braavosi Fighter I 0 26
Fighting 6 (Fencing 3B), Braavosi Fighter II 0 27
Fighting 4 (Brawling 1B) 0 28
Fighting 5 (Brawling 3B), Brawler I 0 29
Fighting 6 (Brawling 5B), Brawler II 0 30
0 1 31
0 1 32
0 1 33
Persuasion 5 0 34
Awareness 4 (Empathy 2B) 0 35
Persuasion 3 0 36
Persuasion 3 0 37
Persuasion 3 0 38
Persuasion 3 0 39
Persuasion 3 0 40
Persuasion 3 0 41
Persuasion 3 0 42
Status 3 0 43
Charismatic (Bargain) 0 44
Charismatic (Charm) 0 45
Charismatic (Convince) 0 46
Charismatic (Incite) 0 47
Charismatic (Intimidate) 0 48
Charismatic (Seduce) 0 49
Charismatic (Taunt) 0 50
Streetwise 1B y 0 51
Persuasion 3 0 52
Awareness 4 0 53
Marksmanship 5 0 54
Agility 4 0 55
1 56
Marksmanship 5 (Bows 3B) 0 57
Will 4 0 58
Cunning 2 Memory 1B 0 59
Language 4, Persuasion 4 0 60
Knowledge 3 0 61
y 1 62
Stealth 3 Blend in 1b 0 63
1 64
1 65
1 66
1 67
Stealth 4 sneak 1 0 68
Athletics 4 (Strength 2B) 0 69
Athletics 4 0 70
Athletics 4 0 71
Athletics 4 0 72
Athletics 4 0 73
Athletics 4 0 74
Knowledge 4, persuasion 3 0 75
Survival 4 0 76
Cunning 5, Will 4, Third Eye 0 77
1 78
Marksmanship 4 (Thrown 2B) 0 79
Endurance 3 stamina 1b 0 80
status 3 stewardship 1b 0 81
0 1 82
0 1 83
Heir 0 84
Armour Mastery 0 85
Weapon Mastery y 0 86
Warfare 4 0 87
awareness 4 0 88
knowledge 4 y 0 89
Sponsor 0 90
Warfare 4 (Command 1B) 0 91
Fighting 4 (Long blades 2B) 0 92
Fighting 5, Long Blade Fighter I 0 93
Fighting 6, Long Blade Fighter II 0 94
1 95
Cunning 3, Knowledge Focus x 2 0 0 96
Charismatic 97
Sponsor 0 0 98
Endurance 5 0 0 99
Animal Handling 3 0 100
healing 4 0 101
persuasion 3 0 102
1 103
Will 3 (Dedication 1B) 0 104
Fighting 4 (Pole-Arms 2B) 0 105
Pole-Arm Fighter I 0 106
Fighting 5, Pole-Arm Fighter II 0 107
cunning 4 decipher 1b 0 108
Reputation 2B 0 109
Fighting 3 (Shields 1B) 0 110
Fighting 4 (Short Blades 1B) 0 111
Fighting 5, Short Blade Fighter I 0 112
Fighting 6, Short Blade Fighter II 0 113
1 114
Will 5 (Dedication 2B), Third Eye Opened 0 115
Fighting 3 (Spears 1B) 0 116
Spear Fighter I 0 117
Athletics 5, Spear Fighter II 0 118
1 119
Will 3 (Dedication 1B) 0 120
1 121
1 122
1 123
1 124
1 125
1 126
1 127
1 128
1 129
1 130
1 131
1 132
1 133
1 134
1 135
1 136
1 137
1 138
1 139
Survival 4 y 0 140
1 141
Will 4 (Dedication 1B), Animal Cohort, Third Eye 0 142
Resilience 1B 0 143
Fighting 3 (Spears 1B), Status 3 (Tournaments 1B) 0 144
1 145
1 146
Marksmanship 7 (Bows 5B), Double Shot 0 147
1 148
Fighting 3 (Fencing 1B) 0 149
Water Dancer I 0 150
Water Dancer II 0 151
1 152
y 1 153
Agility 4, Cunning 4, Fighting 5 0 154
1 155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
Requirement Elective # Flaws Valid? #
1 1 1
1 1 2
1 1 3
1 1 4
1 1 5
1 1 6
1 1 7
1 1 8
1 1 9
1 1 10
1 0 11
y 1 1 12
1 0 13
1 1 14
1 1 15
1 1 16
1 1 17
1 1 18
1 1 19
1 1 20
1 1 21
1 1 22
1 1 23
1 1 24
1 1 25
1 1 26
1 1 27
1 1 28
1 1 29
1 1 30
1 1 31
1 1 32
1 1 33
1 1 34
1 1 35
1 1 36
1 1 37
1 1 38
1 1 39
1 1 40
1 1 41
1 1 42
1 1 43
1 1 44
1 1 45
1 1 46
1 1 47
1 1 48
1 1 49
1 1 50
1 1 51
1 1 52
1 1 53
1 1 54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
Effect Agility
+1 against opponents in cover
Lesser action to add twice Acrobatics to Combat Defence
No penalty from Dispositions, so long as your Disposition remains unknown.
Gain an animal ally, which grants you +1D Fighting when nearby.
+2 on Status tests, 1/day gain +5 to Defences and Passive results
+1 AR, -1 Bulk
Create works of art to earn money or +1D Persuasion.
Re-roll 1s on Persuasion tests
Reduce disposition penalties to Persuasion by 2
+1 damage per bonus die sacrificed
Sacrifice all bonus dice, if you gain 2 degrees you inflict a wound in addition to normal damage.
Sacrifice all bonus dice, any damage means opponent wounded, and END vs Fighting result or Maimed.
+1D on Animal Handling Charm and Train
Free attack with injury or wound (no bonus dice). Can fight past death with Formidable Will test.
Exceed limit of 7 on one ability
Select one ability of 3 or higher: may re-roll 1 die, once per day. Once per day, +2 to any one test.
+2 to Health and on all Endurance tests.
Once per combat, +1D Fighting. May re-roll some dice when testing Athletics on or in the water.
Combat Defence +2. Re-roll Tactics dice equal to Cunning rank.
Cannot be automatically compelled by high Status. Add Athletics to passive Endurance for extreme cold.
+1 to Status for influencing without fully engaging in Intrigue. +2 Intimidate. +2 passive Endurance vs. Heat.
Weapon gains or increases Shattering by 1
Sacrifice all bonus dice, if hit foe can only take Lesser Action next turn, -1 per degree after the first on all tests
Sacrifice all bonus dice, if 3 degrees, opponent prone, Lesser Action only next turn, and Wounded.
Increase defensive bonus by 1
Greater action, sacrifice bonus dice, attack opponent and gain +1 Defence for every 5 points of test result.
Free attack when opponent misses you
Fists are Fast and deal Athletics -2 damage.
Fists are Powerful, add Athletics rank to Fighting result
On hit, if Fighting > opponent's passive Endurance, opponent Stunned.
Join the Night Watch. Status drops to 2. Gain Trade benefit for free.
Join the Night Watch. Status drops to 2. Add Cunning to all Survival tests.
Join the Night Watch. Status drops to 2. Add Stewardship bonus dice to all Persuasion test results.
Gain one veteran squad, which automatically rallies or reorganises at the start of each round.
Retain bonus dice from Consider action during Intrigues
Add +2 to result of Persuasion (Bargain) tests
Add +2 to result of Persuasion (Charm) tests
Add +2 to result of Persuasion (Convince) tests
Add +2 to result of Persuasion (Incite) tests
Add +2 to result of Persuasion (Intimidate) tests
Add +2 to result of Persuasion (Seduce) tests
Add +2 to result of Persuasion (Taunt) tests
Loyal ally from your Household, create as if a player character, must have lower Status than you.
Increase influence with Bargain by 1
Increase influence with Charm by 1
Increase influence with Convince by 1
Increase influence with Incite by 1
Increase influence with Intimidate by 1
Increase influence with Seduce by 1
Increase influence with Taunt by 1
+1D on Knowledge tests in chosen location
Add half of Persuasion rank to Deception tests. Add Cunning rank to resist Read Target action.
Re-roll 1s on Initiative, cannot be surprised
Bows and Crossbows gain Armour Piercing 1 and Vicious
Reduce weapon reload time (Greater to Lesser, Lesser to Free)
Re-roll 1s on Agility for each bonus die in relevant speciality (min. 1 die).
Fire two arrows at once, at same or adjacent targets. Roll 2 Marksmanship tests at -1D to each.
Opponents take -1D on Convince, Intimidate or Seduce tests.
Memory bonus dice are Test dice
In any intrigue where you have Language 4+, you go first.
Test Cunning to learn about objects
+1 Test Die when you use the one selected speciality.
Blend In as Free Action, add Cunning rank to Blend In tests
May convert Charm or Seduce bonus dice into test dice equal to Status. Subtract Status from disguise tests.
Move +1 yard, run x 5 movement
+1B on Persuasion tests against characters with Status 4+
+1B on Persuasion tests against characters with Status 3-
Re-roll 1s and add Agility rank to Sneak tests
Greater Action, -2D to deal +4 damage before applying Degrees.
Convert half Bonus dice to Test dice on Acrobatics tests.
Convert half Bonus dice to Test dice on Balance tests.
Convert half Bonus dice to Test dice on Contortions tests.
Convert half Bonus dice to Test dice on Dodge tests.
Convert half Bonus dice to Test dice on Quickness tests.
Make a Persuasion test to grant a pool of bonus dice to Students.
Add Survival rank to attacks against animals. When hunting, convert 1 Hunt bonus die to Test die.
Experience prophetic dreams.
Re-roll 1s on Thievery equal to speciality (min. 1 die).
Thrown weapons gain Fast quality
Ignore one -1 or -1D penalty on Endurance tests to recover from injuries or wounds.
Add Cunning to Household events, re-roll 1s equal to Stewardship on Status tests to generate coin.
You command your House. +2 on Status tests.
You are heir to your House. If the Head of House dies, swap this quality for Head of House.
Acquire a Valyrian Steel Weapon, which confers +1 to hit, damage and 1 free degree of success.
+1 AR
Increase Weapon Damage by 1
Gain extra command per round, sacrifice a command to re-roll test results.
Re-roll 1s on Awareness equal to Notice speciality, add Cunning to passive Awareness.
When testing Knowledge in chosen area, convert Education dice into Test dice.
You have land and title. You may spend XP to raise your Status, but must heed your lord's call to arms.
Once per round, automatically reorganise or rally one routed unit.
Sacrifice all bonus dice, if you hit gain a free degree. Opponents parrying weapons have -1 Defence.
For every 2 bonus dice sacrificed, move opponent 1 yard on a hit.
Sacrifice all bonus dice, if 3 degrees impose Wound and Maimed quality.
Re-roll one test per day and keep best result.
Add Cunning to all Knowledge and Will results.
When you win an Intrigue using Charm, increase opponent's disposition by Charm bonus dice (min. 2).
Status 5. Composure +2. +1 Fighting to protect royal family. Castle-forged equipment. Have no ties to House.
Wield 2 handed weapons in one hand, ignore Unwieldy quality of weapons.
May dispatch ravens to bear messages.
Diagnosis gives +2B and +1B/degree. Convert 2B into +1D for Healing. Add Education dice to Healing.
Perform using Persuasion to earn 1d6 silvers, +1 silver per degree.
Take no penalties due to low light.
Gain +1D once per day
Take -2 to Fighting test, compare to Defence of all opponents in range to knock them to the ground.
Bonus dice are Test dice when pulling riders from mounts. Disarmed on failure.
Greater action, if succeed with 2 degrees, opponent pinned, make opposed Strength test to move.
Read any language in which you have 1 rank. Can temporarily learn languages you hear or read.
Opponents take -1 on Incite, Intimidate and Taunt.
Increase defensive bonus by 1 with shields
Short blades gain +1 Piercing.
Draw as Free Action, add number of bonus dice to test result.
Add number of bonus dice as extra damage, after applying degrees of success.
During first round of combat or intrigue, opponents take -1D on Fighting and Persuasion tests against you.
When asleep, can take form of your Animal Cohort.
As Greater action, make normal attack and if miss, make second attack dealing Athletics -1 damage.
+1D on Knockdown attempts, attack foes up to 1 extra yard away.
Spears gain Piercing 2.
You have the favour of an important personage, who will vouch for you.
Add bonus dice in Dedication to your Composure.
+1 to Agility test results.
+1 to Animal Handling test results.
+1 to Athletics test results.
+1 to Awareness test results.
+1 to Cunning test results.
+1 to Deception test results.
+1 to Endurance test results.
+1 to Fighting test results.
+1 to Healing test results.
+1 to Knowledge test results.
+1 to Language test results.
+1 to Markmanship test results.
+1 to Persuasion test results.
+1 to Status test results.
+1 to Stealth test results.
+1 to Survival test results.
+1 to Thievery test results.
+1 to Warfare test results.
+1 to Will test results.
Add Education to Survival and no movement penalties in chosen terrain.
Gain insight from dreams. After full night's sleep, 1 in 6 chance of gaining +1D on a single test.
1 in 6 chance of occupying Animal Cohort while asleep. Formidable Will test to chose type of sleep.
Add Resilience to Health
When jousting, add Tournaments dice to Fighting test and passive Animal Handling.
Can craft items for 50% of purchase price. Invest time and money to generate a return on your investment.
Add Cunning rank to Deception result
Fire 3 arrows at once, at same or adjacent target, -2D on each test.
Are fostered by your Father's enemy to ensure peace. Immune to negative fortunes of foster house.
Add Fighting Rank to active and passive Awareness results.
Add Fighting Rank to all Agility results.
When wearing armour with 0 Bulk, add Fencing to Combat Defence.
Roll Easy Cunning or Status each month to gain 10 Gold Dragons per degree of success.
Increase Weapon Damage by 1
Ignore Trained requirements and penalties with weapons
+2B on Persuasion tests against characters from lands other than Westeros
10
0 -
0 -
0 -
0 -
0 -
0 -
Effect Agility
-1D on all Persuasion tests to characters of higher Status.
Addicted to alcohol. Formidable Will test to avoid using alcohol to steady your nerves.
-2 Health
-1D on Combat and Intrigue. Formidable Will test to remove penalty and gain +1B on all tests.
-2 Movement
-2D on all Empathy tests. Enemy disposition worsened by 1 step if they recognise you.
1 in 6 chance of Destiny Point having no effect, and the point is wasted.
All purchases cost twice the listed amount.
When recognised, gain +1D Intimidate and -1D on all other Persuasion attempts.
-1 Movement. -1D on Charm and Seduce.
-1D on all Persuasion tests, but immune to Seduce. Can sire no children.
-1D when in presence of thing you fear. 1 in 6 per round that you can overcome this fear for the encounter.
Cannot make Athletics, Fighting, Agility or Marksmanship tests, but gain +1D Cunning and Knowledge
Clumsy: -1D Agility tests. -1
Cruel: -1D Animal Handling tests.
Sedentary: -1D Athletics tests.
Obtuse: -1D Awareness tests.
Dullard: -1D Cunning tests.
Transparent: -1D Deception tests.
Frail: -1D Endurance tests.
Inept: -1D Fighting tests.
Insensitive: -1D Healing tests.
Mute: -1D Knowledge tests.
Uncultured: -1D Language tests.
Unsteady: -1D Markmanship tests.
Shy: -1D Persuasion tests.
Wretched: -1D Status tests.
Obvious: -1D Stealth tests.
Pampered: -1D Survival tests.
Unsubtle: -1D Thievery tests.
Coward: -1D Warfare tests.
Brash: -1D Will tests.
Re-roll 6s on Cunning tests.
When using Persuasion, first roll must use Intimidate. -2D to all Seduction attempts.
-1 on all Empathy tests. When dealing with someone beneath your station, disposition must be Dislike or worse.
-1D Awareness, but on first round of combat may add number of Memory dice to Fighting test results.
Re-roll 6s on Deception tests.
-1D on Persuasion and Status tests.
Fail Awareness tests relating to sight. -1 Movement.
Fail Awareness tests relating to hearing. -1 Movement.
Re-roll 6s on Agility tests.
During intrigue, first roll must use Seduce. -2D on all Charm attempts.
Re-roll 6s on Persuasion tests.
Re-roll 6s on Persuasion tests. Half movement, -1D Athletics.
Re-roll 6s on Persuasion tests. Cannot use 2-h weapons. -2D on tests requiring two hands.
-2D on all Intrigue tests. Opponents have -2D to ascertain your disposition.
Opponents in Intrigue may add their Cunning rank to their Deception test results.
You have a destructive enemy who holds you in utter contempt.
Permanently reduce Status by two.
-3 on Endurance tests to recover from injury.
Opponent's disposition is one step worse than normal. -1D on all Status tests.
-1D on Endurance tests to resist hazards and ailments.
Penalty equal to number of Status dice on all Awareness tests.
During intrigue, first roll must use Intimidate. -2D on all Charm and Seduce attempts.
0 -
0 -
0 -
0 -
0 -
0 -
0 -
TOTAL -
0 -
0 -
0 -
0 -
0 -
0 -
0 -
0 -
0 -
0 -
0 -
0 -
-
+ + Athletics + Awareness + Cunning + Deception + Endurance + Fighting + Healing
2
1
AnimalHandling
1
1
1
1
1
1
1
1
2
2
2
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
+ + Athletics + Awareness + Cunning + Deception + Endurance + Fighting + Healing
1
-1
-1
-1
-1
-1
-1
-1
-1
-1
AnimalHandling
2D
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - -
+ Knowledge + Language + Markmanship + Persuasion + Status + Stealth + Survival +
2
0
0 2
0 0
2
2
3
0
1
1
1
1
1
1
1
1
27 28 29 30 31 32 33 34 35 36 37 38 39 40 41
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
+ Knowledge + Language + Markmanship + Persuasion + Status + Stealth + Survival +
-1
1
-1
-1
-1
-1
-1
-1
-1
-1 -1
-2
-1
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - -
Thievery + Warfare + Will + Composure Health Armour Bulk Move
1 -1
2
2
0
0
0
PassiveAwareness
IntrigueDefence
CombatDefence
1
1
2
2
3
0
1
1
1
0
2
0
42 43 44 45 46 47 48 49 50 51 52 53 54 55
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
Thievery + Warfare + Will + Composure Health Armour Bulk Move
-2
-2
-1
-1
-1
-1 -1
-1
-3
-1
-1
-1
-1 -3
PassiveAwareness
IntrigueDefence
CombatDefence
-1
-1
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
# 55 # 55 #
Armour Mastery Armour Mastery
Artist Artist
Attractive Attractive
Authority Authority
Beastfriend Beastfriend
6 Beserker 6 Beserker 6
7 Blood of Heroes 7 Blood of Heroes 7
8 Blood of the Andals 8 Blood of the Andals 8
9 Blood of the First Men 9 Blood of the First Men 9
Blood of the Ironmen Blood of the Ironmen
Blood of the Rhoyne Blood of the Rhoyne
Blood of the Wildlings Blood of the Wildlings
13 Blood of Valyria 13 Blood of Valyria 13
14 Brother of Night's Watch (Builder) 14 Brother of Night's Watch (Builder) 14
15 Brother of Night's Watch (Ranger) 15 Brother of Night's Watch (Ranger) 15
16 Brother of Night's Watch (Steward) 16 Brother of Night's Watch (Steward) 16
17 Dexterous 17 Dexterous 17
18 Expertise 18 Expertise 18
19 Famous 19 Famous 19
20 Fast 20 Fast 20
21 Favoured of Nobles 21 Favoured of Nobles 21
Favoured of Smallfolk Favoured of Smallfolk
Guttersnipe Guttersnipe
Head of House Head of House
Heir Heir
Lucky Lucky
Night Eyes Night Eyes
Sinister Sinister
Sponsor Sponsor
Talented (Agility) Talented (Agility)
31 Talented (Animal Handling) 31 Talented (Animal Handling) 31
32 Talented (Athletics) 32 Talented (Athletics) 32
33 Talented (Awareness) 33 Talented (Awareness) 33
Talented (Cunning) Talented (Cunning)
Talented (Deception) Talented (Deception)
Talented (Endurance) Talented (Endurance)
Talented (Fighting) Talented (Fighting)
Talented (Healing) Talented (Healing)
Talented (Knowledge) Talented (Knowledge)
Talented (Language) Talented (Language)
Talented (Markmanship) Talented (Markmanship)
Talented (Persuasion) Talented (Persuasion)
Talented (Status) Talented (Status)
Talented (Stealth) Talented (Stealth)
Talented (Survival) Talented (Survival)
Talented (Thievery) Talented (Thievery)
Talented (Warfare) Talented (Warfare)
Talented (Will) Talented (Will)
Third Eye Third Eye
Trade Trade
Treacherous Treacherous
Ward Ward
Wealthy Wealthy
Weapon Mastery Weapon Mastery
Worldly Worldly
56 56 56
SprintMultiple
62 62 62
64 64 64
1 65 65 65
66 66 66
67 67 67
78 78 78
82 82 82
83 83 83
95 95 95
103 103 103
114 114 114
119 119 119
121 121 121
122 122 122
123 123 123
124 124 124
125 125 125
126 126 126
127 127 127
128 128 128
129 129 129
130 130 130
131 131 131
132 132 132
133 133 133
134 134 134
135 135 135
136 136 136
137 137 137
138 138 138
139 139 139
141 141 141
145 145 145
146 Tables!$CL$2:$CL$56 146 Tables!$CN$2:$CN$56 146
0
148 0 148 148
0 0
152 152 152
153 153 153
155 155 155
56 x
-
-
-
-
-
-
Sprint 1 52 2 52 3
1 Bastard Born 1 Bastard Born 1
2 Bound to the Bottle 2 Bound to the Bottle 2
3 Childhood Disease 3 Childhood Disease 3
4 Craven 4 Craven 4
5 Crippled 5 Crippled 5
6 Cruel Insanity 6 Cruel Insanity 6
7 Cursed 7 Cursed 7
8 Debt 8 Debt 8
9 Disturbing Habit 9 Disturbing Habit 9
10 Dwarf 10 Dwarf 10
Fear Fear
12 Flaw - Agility 12 Flaw - Agility 12
Flaw - Animal Handling Flaw - Animal Handling
14 Flaw - Athletics 14 Flaw - Athletics 14
15 Flaw - Awareness 15 Flaw - Awareness 15
16 Flaw - Cunning 16 Flaw - Cunning 16
17 Flaw - Deception 17 Flaw - Deception 17
18 Flaw - Endurance 18 Flaw - Endurance 18
19 Flaw - Fighting 19 Flaw - Fighting 19
20 Flaw - Healing 20 Flaw - Healing 20
21 Flaw - Knowledge 21 Flaw - Knowledge 21
22 Flaw - Language 22 Flaw - Language 22
23 Flaw - Marksmanship 23 Flaw - Marksmanship 23
24 Flaw - Persuasion 24 Flaw - Persuasion 24
25 Flaw - Status 25 Flaw - Status 25
26 Flaw - Stealth 26 Flaw - Stealth 26
27 Flaw - Survival 27 Flaw - Survival 27
28 Flaw - Thievery 28 Flaw - Thievery 28
29 Flaw - Warfare 29 Flaw - Warfare 29
30 Flaw - Will 30 Flaw - Will 30
31 Forgetful 31 Forgetful 31
32 Furious 32 Furious 32
33 Haughty 33 Haughty 33
34 Haunted 34 Haunted 34
35 Honour-bound 35 Honour-bound 35
36 Ignoble 36 Ignoble 36
37 Impaired Sense - Blind 37 Impaired Sense - Blind 37
38 Impaired Sense - Deaf 38 Impaired Sense - Deaf 38
39 Inept 39 Inept 39
40 Lascivious 40 Lascivious 40
41 Marked 41 Marked 41
42 Maimed - lost leg 42 Maimed - lost leg 42
43 Maimed - lost arm 43 Maimed - lost arm 43
44 Mute 44 Mute 44
45 Naïve 45 Naïve 45
46 Nemesis 46 Nemesis 46
47 Outcast 47 Outcast 47
48 Poor Health 48 Poor Health 48
49 Reviled 49 Reviled 49
50 Sickly 50 Sickly 50
51 Supreme Arrogance 51 Supreme Arrogance 51
52 Threatening 52 Threatening 52
53 53 53
54 54 54
- x x 0 x
- 0
- 0 0
- 0 0
- 0 0
- 0 0
- 0 0
- Tables!$CL$236:$CL$287 Tables!$DE$2
1 2
- Middle Aged Flaw Very Old Age Flaw (if not Venerable and Feeble)
- Old Age Flaw General flaw for all others
- General Flaw for all others
-
-
-
-
-
-
-
-
-
-
55 Extra 1 55 Extra 2
Armour Mastery Armour Mastery
Artist Artist
Attractive Attractive
Authority Authority
Beastfriend Beastfriend
Beserker 6 Beserker 6
Blood of Heroes 7 Blood of Heroes 7
Blood of the Andals 8 Blood of the Andals 8
Blood of the First Men 9 Blood of the First Men 9
Blood of the Ironmen Blood of the Ironmen
Blood of the Rhoyne Blood of the Rhoyne
Blood of the Wildlings Blood of the Wildlings
Blood of Valyria 13 Blood of Valyria 13
Brother of Night's Watch (Builder) 14 Brother of Night's Watch (Builder) 14
Brother of Night's Watch (Ranger) 15 Brother of Night's Watch (Ranger) 15
Brother of Night's Watch (Steward) 16 Brother of Night's Watch (Steward) 16
Dexterous 17 Dexterous 17
Expertise 18 Expertise 18
Famous 19 Famous 19
Fast 20 Fast 20
Favoured of Nobles 21 Favoured of Nobles 21
Favoured of Smallfolk Favoured of Smallfolk
Guttersnipe Guttersnipe
Head of House Head of House
Heir Heir
Lucky Lucky
Night Eyes Night Eyes
Sinister Sinister
Sponsor Sponsor
Talented (Agility) Talented (Agility)
Talented (Animal Handling) 31 Talented (Animal Handling) 31
Talented (Athletics) 32 Talented (Athletics) 32
Talented (Awareness) 33 Talented (Awareness) 33
Talented (Cunning) Talented (Cunning)
Talented (Deception) Talented (Deception)
Talented (Endurance) Talented (Endurance)
Talented (Fighting) Talented (Fighting)
Talented (Healing) Talented (Healing)
Talented (Knowledge) Talented (Knowledge)
Talented (Language) Talented (Language)
Talented (Markmanship) Talented (Markmanship)
Talented (Persuasion) Talented (Persuasion)
Talented (Status) Talented (Status)
Talented (Stealth) Talented (Stealth)
Talented (Survival) Talented (Survival)
Talented (Thievery) Talented (Thievery)
Talented (Warfare) Talented (Warfare)
Talented (Will) Talented (Will)
Third Eye Third Eye
Trade Trade
Treacherous Treacherous
Ward Ward
Wealthy Wealthy
Weapon Mastery Weapon Mastery
Worldly Worldly
56 56
62 62
64 64
65 65
66 66
67 67
78 78
82 82
83 83
95 95
103 103
114 114
119 119
121 121
122 122
123 123
124 124
125 125
126 126
127 127
128 128
129 129
130 130
131 131
132 132
133 133
134 134
135 135
136 136
137 137
138 138
139 139
141 141
145 145
Tables!$CP$2:$CP$56 146 Tables!$CT$2:$CT$56 146
0 0
0 148 0 148
0
0
152 0 152
153 0 153
0
155 0 155
0
52 4 52 Extra 1 52 Extra 2
Bastard Born 1 Bastard Born 1 Bastard Born 1
Bound to the Bottle 2 Bound to the Bottle 2 Bound to the Bottle 2
Childhood Disease 3 Childhood Disease 3 Childhood Disease 3
Craven 4 Craven 4 Craven 4
Crippled 5 Crippled 5 Crippled 5
Cruel Insanity 6 Cruel Insanity 6 Cruel Insanity 6
Cursed 7 Cursed 7 Cursed 7
Debt 8 Debt 8 Debt 8
Disturbing Habit 9 Disturbing Habit 9 Disturbing Habit 9
Dwarf 10 Dwarf 10 Dwarf 10
Fear Fear Fear
Flaw - Agility 12 Flaw - Agility 12 Flaw - Agility 12
Flaw - Animal Handling Flaw - Animal Handling Flaw - Animal Handling
Flaw - Athletics 14 Flaw - Athletics 14 Flaw - Athletics 14
Flaw - Awareness 15 Flaw - Awareness 15 Flaw - Awareness 15
Flaw - Cunning 16 Flaw - Cunning 16 Flaw - Cunning 16
Flaw - Deception 17 Flaw - Deception 17 Flaw - Deception 17
Flaw - Endurance 18 Flaw - Endurance 18 Flaw - Endurance 18
Flaw - Fighting 19 Flaw - Fighting 19 Flaw - Fighting 19
Flaw - Healing 20 Flaw - Healing 20 Flaw - Healing 20
Flaw - Knowledge 21 Flaw - Knowledge 21 Flaw - Knowledge 21
Flaw - Language 22 Flaw - Language 22 Flaw - Language 22
Flaw - Marksmanship 23 Flaw - Marksmanship 23 Flaw - Marksmanship 23
Flaw - Persuasion 24 Flaw - Persuasion 24 Flaw - Persuasion 24
Flaw - Status 25 Flaw - Status 25 Flaw - Status 25
Flaw - Stealth 26 Flaw - Stealth 26 Flaw - Stealth 26
Flaw - Survival 27 Flaw - Survival 27 Flaw - Survival 27
Flaw - Thievery 28 Flaw - Thievery 28 Flaw - Thievery 28
Flaw - Warfare 29 Flaw - Warfare 29 Flaw - Warfare 29
Flaw - Will 30 Flaw - Will 30 Flaw - Will 30
Forgetful 31 Forgetful 31 Forgetful 31
Furious 32 Furious 32 Furious 32
Haughty 33 Haughty 33 Haughty 33
Haunted 34 Haunted 34 Haunted 34
Honour-bound 35 Honour-bound 35 Honour-bound 35
Ignoble 36 Ignoble 36 Ignoble 36
Impaired Sense - Blind 37 Impaired Sense - Blind 37 Impaired Sense - Blind 37
Impaired Sense - Deaf 38 Impaired Sense - Deaf 38 Impaired Sense - Deaf 38
Inept 39 Inept 39 Inept 39
Lascivious 40 Lascivious 40 Lascivious 40
Marked 41 Marked 41 Marked 41
Maimed - lost leg 42 Maimed - lost leg 42 Maimed - lost leg 42
Maimed - lost arm 43 Maimed - lost arm 43 Maimed - lost arm 43
Mute 44 Mute 44 Mute 44
Naïve 45 Naïve 45 Naïve 45
Nemesis 46 Nemesis 46 Nemesis 46
Outcast 47 Outcast 47 Outcast 47
Poor Health 48 Poor Health 48 Poor Health 48
Reviled 49 Reviled 49 Reviled 49
Sickly 50 Sickly 50 Sickly 50
Supreme Arrogance 51 Supreme Arrogance 51 Supreme Arrogance 51
Threatening 52 Threatening 52 Threatening 52
53 53 53
54 54 54
0 x 0 0
0 0 0
0 0
0 0
0 0
0 0 0
0 0 0
Tables!$DE$2 Tables!$DE$2 Tables!$DE$2
3 4 5
Velnerable Flaw (if not Feeble) General Flaw for all
General flaw for all others
55 Extra 3 55 Extra 4
Armour Mastery Armour Mastery
Artist Artist
Attractive Attractive
Authority Authority
Beastfriend Beastfriend
Beserker 6 Beserker 6
Blood of Heroes 7 Blood of Heroes 7
Blood of the Andals 8 Blood of the Andals 8
Blood of the First Men 9 Blood of the First Men 9
Blood of the Ironmen Blood of the Ironmen
Blood of the Rhoyne Blood of the Rhoyne
Blood of the Wildlings Blood of the Wildlings
Blood of Valyria 13 Blood of Valyria 13
Brother of Night's Watch (Builder) 14 Brother of Night's Watch (Builder) 14
Brother of Night's Watch (Ranger) 15 Brother of Night's Watch (Ranger) 15
Brother of Night's Watch (Steward) 16 Brother of Night's Watch (Steward) 16
Dexterous 17 Dexterous 17
Expertise 18 Expertise 18
Famous 19 Famous 19
Fast 20 Fast 20
Favoured of Nobles 21 Favoured of Nobles 21
Favoured of Smallfolk Favoured of Smallfolk
Guttersnipe Guttersnipe
Head of House Head of House
Heir Heir
Lucky Lucky
Night Eyes Night Eyes
Sinister Sinister
Sponsor Sponsor
Talented (Agility) Talented (Agility)
Talented (Animal Handling) 31 Talented (Animal Handling) 31
Talented (Athletics) 32 Talented (Athletics) 32
Talented (Awareness) 33 Talented (Awareness) 33
Talented (Cunning) Talented (Cunning)
Talented (Deception) Talented (Deception)
Talented (Endurance) Talented (Endurance)
Talented (Fighting) Talented (Fighting)
Talented (Healing) Talented (Healing)
Talented (Knowledge) Talented (Knowledge)
Talented (Language) Talented (Language)
Talented (Markmanship) Talented (Markmanship)
Talented (Persuasion) Talented (Persuasion)
Talented (Status) Talented (Status)
Talented (Stealth) Talented (Stealth)
Talented (Survival) Talented (Survival)
Talented (Thievery) Talented (Thievery)
Talented (Warfare) Talented (Warfare)
Talented (Will) Talented (Will)
Third Eye Third Eye
Trade Trade
Treacherous Treacherous
Ward Ward
Wealthy Wealthy
Weapon Mastery Weapon Mastery
Worldly Worldly
56 56
62 62
64 64
65 65
66 66
67 67
78 78
82 82
83 83
95 95
103 103
114 114
119 119
121 121
122 122
123 123
124 124
125 125
126 126
127 127
128 128
129 129
130 130
131 131
132 132
133 133
134 134
135 135
136 136
137 137
138 138
139 139
141 141
145 145
Tables!$DE$2 146 Tables!$DE$2 146
0 0
0 148 0 148
0 0
0 0
0
0 152 152
0 153 0 153
0 0
0 155 0 155
0 0
52 Extra 3 52 middleaged
Bastard Born 1 Bastard Born Flaw - Agility
Bound to the Bottle 2 Bound to the Bottle Flaw - Athletics
Childhood Disease 3 Childhood Disease Flaw - Endurance
Craven 4 Craven Tables!$CY$236:$CY$238
Crippled 5 Crippled
Cruel Insanity 6 Cruel Insanity
Cursed 7 Cursed
Debt 8 Debt
Disturbing Habit 9 Disturbing Habit
Dwarf 10 Dwarf
Fear Fear
Flaw - Agility 12 Flaw - Agility
Flaw - Animal Handling Flaw - Animal Handling
Flaw - Athletics 14 Flaw - Athletics
Flaw - Awareness 15 Flaw - Awareness
Flaw - Cunning 16 Flaw - Cunning
Flaw - Deception 17 Flaw - Deception
Flaw - Endurance 18 Flaw - Endurance
Flaw - Fighting 19 Flaw - Fighting
Flaw - Healing 20 Flaw - Healing
Flaw - Knowledge 21 Flaw - Knowledge
Flaw - Language 22 Flaw - Language
Flaw - Marksmanship 23 Flaw - Marksmanship
Flaw - Persuasion 24 Flaw - Persuasion
Flaw - Status 25 Flaw - Status
Flaw - Stealth 26 Flaw - Stealth
Flaw - Survival 27 Flaw - Survival
Flaw - Thievery 28 Flaw - Thievery
Flaw - Warfare 29 Flaw - Warfare
Flaw - Will 30 Flaw - Will
Forgetful 31 Forgetful
Furious 32 Furious
Haughty 33 Haughty
Haunted 34 Haunted
Honour-bound 35 Honour-bound
Ignoble 36 Ignoble
Impaired Sense - Blind 37 Impaired Sense - Blind
Impaired Sense - Deaf 38 Impaired Sense - Deaf
Inept 39 Inept
Lascivious 40 Lascivious
Marked 41 Marked
Maimed - lost leg 42 Maimed - lost leg
Maimed - lost arm 43 Maimed - lost arm
Mute 44 Mute
Naïve 45 Naïve
Nemesis 46 Nemesis
Outcast 47 Outcast
Poor Health 48 Poor Health
Reviled 49 Reviled
Sickly 50 Sickly
Supreme Arrogance 51 Supreme Arrogance
Threatening 52 Threatening
53
54
0 0
0 0
0 0
0 0
0 0
0
0
Tables!$DE$2 Tables!$DE$2
6 7
55 Extra 5 55 Extra 6
Armour Mastery Armour Mastery
Artist Artist
Attractive Attractive
Authority Authority
Beastfriend Beastfriend
Beserker 6 Beserker 6
Blood of Heroes 7 Blood of Heroes 7
Blood of the Andals 8 Blood of the Andals 8
Blood of the First Men 9 Blood of the First Men 9
Blood of the Ironmen Blood of the Ironmen
Blood of the Rhoyne Blood of the Rhoyne
Blood of the Wildlings Blood of the Wildlings
Blood of Valyria 13 Blood of Valyria 13
Brother of Night's Watch (Builder) 14 Brother of Night's Watch (Builder) 14
Brother of Night's Watch (Ranger) 15 Brother of Night's Watch (Ranger) 15
Brother of Night's Watch (Steward) 16 Brother of Night's Watch (Steward) 16
Dexterous 17 Dexterous 17
Expertise 18 Expertise 18
Famous 19 Famous 19
Fast 20 Fast 20
Favoured of Nobles 21 Favoured of Nobles 21
Favoured of Smallfolk Favoured of Smallfolk
Guttersnipe Guttersnipe
Head of House Head of House
Heir Heir
Lucky Lucky
Night Eyes Night Eyes
Sinister Sinister
Sponsor Sponsor
Talented (Agility) Talented (Agility)
Talented (Animal Handling) 31 Talented (Animal Handling) 31
Talented (Athletics) 32 Talented (Athletics) 32
Talented (Awareness) 33 Talented (Awareness) 33
Talented (Cunning) Talented (Cunning)
Talented (Deception) Talented (Deception)
Talented (Endurance) Talented (Endurance)
Talented (Fighting) Talented (Fighting)
Talented (Healing) Talented (Healing)
Talented (Knowledge) Talented (Knowledge)
Talented (Language) Talented (Language)
Talented (Markmanship) Talented (Markmanship)
Talented (Persuasion) Talented (Persuasion)
Talented (Status) Talented (Status)
Talented (Stealth) Talented (Stealth)
Talented (Survival) Talented (Survival)
Talented (Thievery) Talented (Thievery)
Talented (Warfare) Talented (Warfare)
Talented (Will) Talented (Will)
Third Eye Third Eye
Trade Trade
Treacherous Treacherous
Ward Ward
Wealthy Wealthy
Weapon Mastery Weapon Mastery
Worldly Worldly
56 56
62 62
64 64
65 65
66 66
67 67
78 78
82 82
83 83
95 95
103 103
114 114
119 119
121 121
122 122
123 123
124 124
125 125
126 126
127 127
128 128
129 129
130 130
131 131
132 132
133 133
134 134
135 135
136 136
137 137
138 138
139 139
141 141
145 145
Tables!$DE$2 146 Tables!$DE$2 146
0 0
0 148 0 148
0 0
0 0
0 0
0 152 0 152
153 0 153
0
0 155 0 155
0 0
old Post Char Gen 1 52 Post Char Gen 2
Feeble 1 Bastard Born 1
Flaw - Agility 2 Bound to the Bottle 2
Flaw - Athletics 3 Childhood Disease 3
Flaw - Awareness 4 Craven 4
Flaw - Cunning 5 Crippled 5
Flaw - Endurance 6 Cruel Insanity 6
Flaw - Fighting 7 Cursed 7
Flaw - Marksmanship 8 Debt 8
Tables!$CZ$236:$CZ$243 9 Disturbing Habit 9
10 Dwarf 10
Fear
12 Flaw - Agility 12
Flaw - Animal Handling
14 Flaw - Athletics 14
15 Flaw - Awareness 15
16 Flaw - Cunning 16
17 Flaw - Deception 17
18 Flaw - Endurance 18
19 Flaw - Fighting 19
20 Flaw - Healing 20
21 Flaw - Knowledge 21
22 Flaw - Language 22
23 Flaw - Marksmanship 23
24 Flaw - Persuasion 24
25 Flaw - Status 25
26 Flaw - Stealth 26
27 Flaw - Survival 27
28 Flaw - Thievery 28
29 Flaw - Warfare 29
30 Flaw - Will 30
31 Forgetful 31
32 Furious 32
33 Haughty 33
34 Haunted 34
35 Honour-bound 35
36 Ignoble 36
37 Impaired Sense - Blind 37
38 Impaired Sense - Deaf 38
39 Inept 39
40 Lascivious 40
41 Marked 41
42 Maimed - lost leg 42
43 Maimed - lost arm 43
44 Mute 44
45 Naïve 45
46 Nemesis 46
47 Outcast 47
48 Poor Health 48
49 Reviled 49
50 Sickly 50
51 Supreme Arrogance 51
52 Threatening 52
53 53
54 54
0
0
0
0
0
0
0
0
0
0
0
0
Tables!$DB$236:$DB$287
0
55 None Permitted Extra Labels Extra Quality Drop downs
Armour Mastery Benefit Extra 1
Artist Tables!$DE$2 Flaw Extra 2
Attractive Extra 3
Authority
Beastfriend
Beserker
Blood of Heroes
Blood of the Andals
Blood of the First Men
Blood of the Ironmen
Blood of the Rhoyne
Blood of the Wildlings
Blood of Valyria
Brother of Night's Watch (Builder)
Brother of Night's Watch (Ranger)
Brother of Night's Watch (Steward)
Dexterous
Expertise
Famous
Fast
Favoured of Nobles
Favoured of Smallfolk
Guttersnipe
Head of House
Heir
Lucky
Night Eyes
Sinister
Sponsor
Talented (Agility)
Talented (Animal Handling)
Talented (Athletics)
Talented (Awareness)
Talented (Cunning)
Talented (Deception)
Talented (Endurance)
Talented (Fighting)
Talented (Healing)
Talented (Knowledge)
Talented (Language)
Talented (Markmanship)
Talented (Persuasion)
Talented (Status)
Talented (Stealth)
Talented (Survival)
Talented (Thievery)
Talented (Warfare)
Talented (Will)
Third Eye
Trade
Treacherous
Ward
Wealthy
Weapon Mastery
Worldly
Tables!$DE$2
0
0
0
0
0
0
0
0
52 Post Char Gen 3 52 Post Char Gen 4 52
Bastard Born 1 Bastard Born 1 Bastard Born
Bound to the Bottle 2 Bound to the Bottle 2 Bound to the Bottle
Childhood Disease 3 Childhood Disease 3 Childhood Disease
Craven 4 Craven 4 Craven
Crippled 5 Crippled 5 Crippled
Cruel Insanity 6 Cruel Insanity 6 Cruel Insanity
Cursed 7 Cursed 7 Cursed
Debt 8 Debt 8 Debt
Disturbing Habit 9 Disturbing Habit 9 Disturbing Habit
Dwarf 10 Dwarf 10 Dwarf
Fear Fear Fear
Flaw - Agility 12 Flaw - Agility 12 Flaw - Agility
Flaw - Animal Handling Flaw - Animal Handling Flaw - Animal Handling
Flaw - Athletics 14 Flaw - Athletics 14 Flaw - Athletics
Flaw - Awareness 15 Flaw - Awareness 15 Flaw - Awareness
Flaw - Cunning 16 Flaw - Cunning 16 Flaw - Cunning
Flaw - Deception 17 Flaw - Deception 17 Flaw - Deception
Flaw - Endurance 18 Flaw - Endurance 18 Flaw - Endurance
Flaw - Fighting 19 Flaw - Fighting 19 Flaw - Fighting
Flaw - Healing 20 Flaw - Healing 20 Flaw - Healing
Flaw - Knowledge 21 Flaw - Knowledge 21 Flaw - Knowledge
Flaw - Language 22 Flaw - Language 22 Flaw - Language
Flaw - Marksmanship 23 Flaw - Marksmanship 23 Flaw - Marksmanship
Flaw - Persuasion 24 Flaw - Persuasion 24 Flaw - Persuasion
Flaw - Status 25 Flaw - Status 25 Flaw - Status
Flaw - Stealth 26 Flaw - Stealth 26 Flaw - Stealth
Flaw - Survival 27 Flaw - Survival 27 Flaw - Survival
Flaw - Thievery 28 Flaw - Thievery 28 Flaw - Thievery
Flaw - Warfare 29 Flaw - Warfare 29 Flaw - Warfare
Flaw - Will 30 Flaw - Will 30 Flaw - Will
Forgetful 31 Forgetful 31 Forgetful
Furious 32 Furious 32 Furious
Haughty 33 Haughty 33 Haughty
Haunted 34 Haunted 34 Haunted
Honour-bound 35 Honour-bound 35 Honour-bound
Ignoble 36 Ignoble 36 Ignoble
Impaired Sense - Blind 37 Impaired Sense - Blind 37 Impaired Sense - Blind
Impaired Sense - Deaf 38 Impaired Sense - Deaf 38 Impaired Sense - Deaf
Inept 39 Inept 39 Inept
Lascivious 40 Lascivious 40 Lascivious
Marked 41 Marked 41 Marked
Maimed - lost leg 42 Maimed - lost leg 42 Maimed - lost leg
Maimed - lost arm 43 Maimed - lost arm 43 Maimed - lost arm
Mute 44 Mute 44 Mute
Naïve 45 Naïve 45 Naïve
Nemesis 46 Nemesis 46 Nemesis
Outcast 47 Outcast 47 Outcast
Poor Health 48 Poor Health 48 Poor Health
Reviled 49 Reviled 49 Reviled
Sickly 50 Sickly 50 Sickly
Supreme Arrogance 51 Supreme Arrogance 51 Supreme Arrogance
Threatening 52 Threatening 52 Threatening
53 53
54 54
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0
0 0
0 0
0 0 0
0 0 0
Tables!$DE$2 Tables!$DE$2 Tables!$DE$2
0 0 0
Extra Quality Drop downs All Specialities
Flaw Tables!$DE$2 1 Agility
Flaw Tables!$DE$2 2 Agility
Flaw Tables!$DE$2 3 Agility
4 Agility
5 Agility
6 Agility
7 Agility
8 Agility
9 Agility
10 Agility
11 Agility
12 Agility
13 Agility
14 Agility
15 Agility
16 Agility
17 Agility
18 Agility
19 Agility
20 Agility
21 Agility
22 Agility
23 Agility
24 Agility
25 Agility
26 Agility
27 Animal Handling
28 Animal Handling
29 Animal Handling
30 Animal Handling
31 Animal Handling
32 Animal Handling
33 Animal Handling
34 Animal Handling
35 Animal Handling
36 Animal Handling
37 Animal Handling
38 Animal Handling
39 Animal Handling
40 Animal Handling
41 Animal Handling
42 Animal Handling
43 Animal Handling
44 Animal Handling
45 Animal Handling
46 Animal Handling
47 Animal Handling
48 Animal Handling
49 Animal Handling
50 Animal Handling
51 Animal Handling
52 Animal Handling
53 Athletics
54 Athletics
55 Athletics
56 Athletics
57 Athletics
58 Athletics
59 Athletics
60 Athletics
61 Athletics
62 Athletics
63 Athletics
64 Athletics
65 Athletics
66 Athletics
67 Athletics
68 Athletics
69 Athletics
70 Athletics
71 Athletics
72 Athletics
73 Athletics
74 Athletics
75 Athletics
76 Athletics
77 Athletics
78 Athletics
79 Awareness
80 Awareness
81 Awareness
82 Awareness
83 Awareness
84 Awareness
85 Awareness
86 Awareness
87 Awareness
88 Awareness
89 Awareness
90 Awareness
91 Awareness
92 Awareness
93 Awareness
94 Awareness
95 Awareness
96 Awareness
97 Awareness
98 Awareness
99 Awareness
100 Awareness
101 Awareness
102 Awareness
103 Awareness
104 Awareness
105 Cunning
106 Cunning
107 Cunning
108 Cunning
109 Cunning
110 Cunning
111 Cunning
112 Cunning
113 Cunning
114 Cunning
115 Cunning
116 Cunning
117 Cunning
118 Cunning
119 Cunning
120 Cunning
121 Cunning
122 Cunning
123 Cunning
124 Cunning
125 Cunning
126 Cunning
127 Cunning
128 Cunning
129 Cunning
130 Cunning
131 Deception
132 Deception
133 Deception
134 Deception
135 Deception
136 Deception
137 Deception
138 Deception
139 Deception
140 Deception
141 Deception
142 Deception
143 Deception
144 Deception
145 Deception
146 Deception
147 Deception
148 Deception
149 Deception
150 Deception
151 Deception
152 Deception
153 Deception
154 Deception
155 Deception
156 Deception
157 Endurance
158 Endurance
159 Endurance
160 Endurance
161 Endurance
162 Endurance
163 Endurance
164 Endurance
165 Endurance
166 Endurance
167 Endurance
168 Endurance
169 Endurance
170 Endurance
171 Endurance
172 Endurance
173 Endurance
174 Endurance
175 Endurance
176 Endurance
177 Endurance
178 Endurance
179 Endurance
180 Endurance
181 Endurance
182 Endurance
183 Fighting
184 Fighting
185 Fighting
186 Fighting
187 Fighting
188 Fighting
189 Fighting
190 Fighting
191 Fighting
192 Fighting
193 Fighting
194 Fighting
195 Fighting
196 Fighting
197 Fighting
198 Fighting
199 Fighting
200 Fighting
201 Fighting
202 Fighting
203 Fighting
204 Fighting
205 Fighting
206 Fighting
207 Fighting
208 Fighting
209 Healing
210 Healing
211 Healing
212 Healing
213 Healing
214 Healing
215 Healing
216 Healing
217 Healing
218 Healing
219 Healing
220 Healing
221 Healing
222 Healing
223 Healing
224 Healing
225 Healing
226 Healing
227 Healing
228 Healing
229 Healing
230 Healing
231 Healing
232 Healing
233 Healing
Post Char Gen 5 52 Post Char Gen 6 52 234 Healing
1 Bastard Born 1 Bastard Born 235 Knowledge
2 Bound to the Bottle 2 Bound to the Bottle 236 Knowledge
3 Childhood Disease 3 Childhood Disease 237 Knowledge
4 Craven 4 Craven 238 Knowledge
5 Crippled 5 Crippled 239 Knowledge
6 Cruel Insanity 6 Cruel Insanity 240 Knowledge
7 Cursed 7 Cursed 241 Knowledge
8 Debt 8 Debt 242 Knowledge
9 Disturbing Habit 9 Disturbing Habit 243 Knowledge
10 Dwarf 10 Dwarf 244 Knowledge
Fear Fear 245 Knowledge
12 Flaw - Agility 12 Flaw - Agility 246 Knowledge
Flaw - Animal Handling Flaw - Animal Handling 247 Knowledge
14 Flaw - Athletics 14 Flaw - Athletics 248 Knowledge
15 Flaw - Awareness 15 Flaw - Awareness 249 Knowledge
16 Flaw - Cunning 16 Flaw - Cunning 250 Knowledge
17 Flaw - Deception 17 Flaw - Deception 251 Knowledge
18 Flaw - Endurance 18 Flaw - Endurance 252 Knowledge
19 Flaw - Fighting 19 Flaw - Fighting 253 Knowledge
20 Flaw - Healing 20 Flaw - Healing 254 Knowledge
21 Flaw - Knowledge 21 Flaw - Knowledge 255 Knowledge
22 Flaw - Language 22 Flaw - Language 256 Knowledge
23 Flaw - Marksmanship 23 Flaw - Marksmanship 257 Knowledge
24 Flaw - Persuasion 24 Flaw - Persuasion 258 Knowledge
25 Flaw - Status 25 Flaw - Status 259 Knowledge
26 Flaw - Stealth 26 Flaw - Stealth 260 Knowledge
27 Flaw - Survival 27 Flaw - Survival 261 Markmanship
28 Flaw - Thievery 28 Flaw - Thievery 262 Markmanship
29 Flaw - Warfare 29 Flaw - Warfare 263 Markmanship
30 Flaw - Will 30 Flaw - Will 264 Markmanship
31 Forgetful 31 Forgetful 265 Markmanship
32 Furious 32 Furious 266 Markmanship
33 Haughty 33 Haughty 267 Markmanship
34 Haunted 34 Haunted 268 Markmanship
35 Honour-bound 35 Honour-bound 269 Markmanship
36 Ignoble 36 Ignoble 270 Markmanship
37 Impaired Sense - Blind 37 Impaired Sense - Blind 271 Markmanship
38 Impaired Sense - Deaf 38 Impaired Sense - Deaf 272 Markmanship
39 Inept 39 Inept 273 Markmanship
40 Lascivious 40 Lascivious 274 Markmanship
41 Marked 41 Marked 275 Markmanship
42 Maimed - lost leg 42 Maimed - lost leg 276 Markmanship
43 Maimed - lost arm 43 Maimed - lost arm 277 Markmanship
44 Mute 44 Mute 278 Markmanship
45 Naïve 45 Naïve 279 Markmanship
46 Nemesis 46 Nemesis 280 Markmanship
47 Outcast 47 Outcast 281 Markmanship
48 Poor Health 48 Poor Health 282 Markmanship
49 Reviled 49 Reviled 283 Markmanship
50 Sickly 50 Sickly 284 Markmanship
51 Supreme Arrogance 51 Supreme Arrogance 285 Markmanship
52 Threatening 52 Threatening 286 Markmanship
53 53 287 Persuasion
54 54 288 Persuasion
289 Persuasion
290 Persuasion
291 Persuasion
292 Persuasion
293 Persuasion
294 Persuasion
295 Persuasion
296 Persuasion
297 Persuasion
298 Persuasion
299 Persuasion
300 Persuasion
301 Persuasion
302 Persuasion
303 Persuasion
304 Persuasion
305 Persuasion
306 Persuasion
307 Persuasion
308 Persuasion
309 Persuasion
310 Persuasion
311 Persuasion
312 Persuasion
313 Status
314 Status
315 Status
316 Status
317 Status
0 0 318 Status
0 0 319 Status
0 0 320 Status
0 0 321 Status
0 0 322 Status
0 0 323 Status
0 0 324 Status
0 0 325 Status
0 0 326 Status
0 0 327 Status
0 0 328 Status
0 329 Status
0 330 Status
Tables!$DE$2 Tables!$DE$2 331 Status
0 0 332 Status
333 Status
334 Status
335 Status
336 Status
337 Status
338 Status
339 Stealth
340 Stealth
341 Stealth
342 Stealth
343 Stealth
344 Stealth
345 Stealth
346 Stealth
347 Stealth
348 Stealth
349 Stealth
350 Stealth
351 Stealth
352 Stealth
353 Stealth
354 Stealth
355 Stealth
356 Stealth
357 Stealth
358 Stealth
359 Stealth
360 Stealth
361 Stealth
362 Stealth
363 Stealth
364 Stealth
365 Survival
366 Survival
367 Survival
368 Survival
369 Survival
370 Survival
371 Survival
372 Survival
373 Survival
374 Survival
375 Survival
376 Survival
377 Survival
378 Survival
379 Survival
380 Survival
381 Survival
382 Survival
383 Survival
384 Survival
385 Survival
386 Survival
387 Survival
388 Survival
389 Survival
390 Survival
391 Thievery
392 Thievery
393 Thievery
394 Thievery
395 Thievery
396 Thievery
397 Thievery
398 Thievery
399 Thievery
400 Thievery
401 Thievery
402 Thievery
403 Thievery
404 Thievery
405 Thievery
406 Thievery
407 Thievery
408 Thievery
409 Thievery
410 Thievery
411 Thievery
412 Thievery
413 Thievery
414 Thievery
415 Thievery
416 Thievery
417 Warfare
418 Warfare
419 Warfare
420 Warfare
421 Warfare
422 Warfare
423 Warfare
424 Warfare
425 Warfare
426 Warfare
427 Warfare
428 Warfare
429 Warfare
430 Warfare
431 Warfare
432 Warfare
433 Warfare
434 Warfare
435 Warfare
436 Warfare
437 Warfare
438 Warfare
439 Warfare
440 Warfare
441 Warfare
442 Warfare
443 Will
444 Will
445 Will
446 Will
447 Will
448 Will
449 Will
450 Will
451 Will
452 Will
453 Will
454 Will
455 Will
456 Will
457 Will
458 Will
459 Will
460 Will
461 Will
462 Will
463 Will
464 Will
465 Will
466 Will
467 Will
468 Will
All Specialities 72 Tables!$DS$2:$DS$73 Char Gen Specialit
Acrobatics (Agil) Acrobatics 1 (Agil) Acrobatics - - - - - 1
Balance (Agil) Balance 2 (Agil) Balance - - - - - 2
Contortions (Agil) Contortions 3 (Agil) Contortions - - - - - 3
Dodge (Agil) Dodge 4 (Agil) Dodge - - - - - 4
Quickness (Agil) Quickness 5 (Agil) Quickness - - - - - 5
0 (Agil) 0 (Anim) Charm - - - - - 6
0 (Agil) 0 (Anim) Drive - - - - - 7
0 (Agil) 0 (Anim) Ride - - - - - 8
0 (Agil) 0 (Anim) Train - - - - - 9
0 (Agil) 0 (Athl) Climb - - - - - 10
0 (Agil) 0 (Athl) Jump - - - - - 11
0 (Agil) 0 (Athl) Run - - - - - 12
0 (Agil) 0 (Athl) Strength - - - - - 13
0 (Agil) 0 (Athl) Swim - - - - - 14
0 (Agil) 0 (Athl) Throw - - - - - 15
0 (Agil) 0 (Awar) Empathy - - - - - 16
0 (Agil) 0 (Awar) Notice - - - - - 17
0 (Agil) 0 (Cunn) Decipher - - - - - 18
0 (Agil) 0 (Cunn) Logic - - - - - 19
0 (Agil) 0 (Cunn) Memory - - - - - 20
0 (Agil) 0 (Dece) Act - - - - - 21
0 (Agil) 0 (Dece) Bluff - - - - - 22
0 (Agil) 0 (Dece) Cheat - - - - - 23
0 (Agil) 0 (Dece) Disguise - - - - - 24
0 (Agil) 0 (Endu) Resilience - - - - - 25
0 (Agil) 0 (Endu) Stamina - - - - - 26
Charm (Anim) Charm 27 (Figh) Axes - - - - - 1
Drive (Anim) Drive 28 (Figh) Bludgeons - - - - - 2
Ride (Anim) Ride 29 (Figh) Brawling - - - - - 3
Train (Anim) Train 30 (Figh) Fencing - - - - - 4
0 (Anim) 0 (Figh) Long Blades - - - - - 5
0 (Anim) 0 (Figh) Pole-Arms - - - - - 6
0 (Anim) 0 (Figh) Shields - - - - - 7
0 (Anim) 0 (Figh) Short Blades - - - - - 8
0 (Anim) 0 (Figh) Spears - - - - - 9
0 (Anim) 0 (Heal) Diagnosis - - - - - 10
0 (Anim) 0 (Heal) Treat Ailment - - - - - 11
0 (Anim) 0 (Heal) Treat Injury - - - - - 12
0 (Anim) 0 (Know) Education - - - - - 13
0 (Anim) 0 (Know) Research - - - - - 14
0 (Anim) 0 (Know) Streetwise - - - - - 15
0 (Anim) 0 (Mark) Bows - - - - - 16
0 (Anim) 0 (Mark) Crossbows - - - - - 17
0 (Anim) 0 (Mark) Siege - - - - - 18
0 (Anim) 0 (Mark) Thrown - - - - - 19
0 (Anim) 0 (Mark) Target Shooting - - - - - 20
0 (Anim) 0 (Pers) Bargain - - - - - 21
0 (Anim) 0 (Pers) Charm - - - - - 22
0 (Anim) 0 (Pers) Convince - - - - - 23
0 (Anim) 0 (Pers) Incite - - - - - 24
0 (Anim) 0 (Pers) Intimidate - - - - - 25
0 (Anim) 0 (Pers) Seduce - - - - - 26
Climb (Athl) Climb 53 (Pers) Taunt - - - - - 1
Jump (Athl) Jump 54 (Stat) Breeding - - - - - 2
Run (Athl) Run 55 (Stat) Reputation - - - - - 3
Strength (Athl) Strength 56 (Stat) Stewardship - - - - - 4
XP Specialities
Sum Specialities
Swim (Athl) Swim 57 (Stat) Tournaments - - - - - 5
Throw (Athl) Throw 58 (Stea) Blend In - - - 6
0 (Athl) 0 (Stea) Sneak - - - 7
0 (Athl) 0 (Surv) Forage - - - 8
0 (Athl) 0 (Surv) Hunt - - - 9
0 (Athl) 0 (Surv) Orientation - - - 10
0 (Athl) 0 (Surv) Track - - - 11
0 (Athl) 0 (Thie) Pick Lock - - - 12
0 (Athl) 0 (Thie) Sleight of Hand - - - 13
0 (Athl) 0 (Thie) Steal - - - 14
0 (Athl) 0 (Warf) Command - - - 15
0 (Athl) 0 (Warf) Strategy - - - 16
0 (Athl) 0 (Warf) Tactics - - - 17
0 (Athl) 0 (Will) Coordinate - - - 18
0 (Athl) 0 (Will) Courage - - - 19
0 (Athl) 0 (Will) Dedication - - - 20
0 (Athl) 0 - - - 21
0 (Athl) 0 - - - 22
0 (Athl) 0 - - - 23
0 (Athl) 0 - - - 24
0 (Athl) 0 - - - 25
0 (Athl) 0 - - - 26
Empathy (Awar) Empathy 79 - - - 1
Notice (Awar) Notice 80 - - - 2
0 (Awar) 0 - - - 3
0 (Awar) 0 - - - 4
0 (Awar) 0 - - - 5
0 (Awar) 0 - - - 6
0 (Awar) 0 - - - 7
0 (Awar) 0 - - - 8
0 (Awar) 0 - - - 9
0 (Awar) 0 - - - 10
0 (Awar) 0 - - - 11
0 (Awar) 0 - - - 12
0 (Awar) 0 - - - 13
0 (Awar) 0 - - - 14
0 (Awar) 0 - - - 15
0 (Awar) 0 - - - 16
0 (Awar) 0 - - - 17
0 (Awar) 0 - - - 18
0 (Awar) 0 - - - 19
0 (Awar) 0 - - - 20
0 (Awar) 0 - - - 21
0 (Awar) 0 - - - 22
0 (Awar) 0 - - - 23
0 (Awar) 0 - - - 24
0 (Awar) 0 - - - 25
0 (Awar) 0 - - - 26
Decipher (Cunn) Decipher 105 - - - 1
Logic (Cunn) Logic 106 - - - 2
Memory (Cunn) Memory 107 - - - 3
0 (Cunn) 0 - - - 4
0 (Cunn) 0 - - - 5
0 (Cunn) 0 - - - 6
0 (Cunn) 0 - - - 7
0 (Cunn) 0 - - - 8
0 (Cunn) 0 - - - 9
0 (Cunn) 0 - - - 10
0 (Cunn) 0 - - - 11
0 (Cunn) 0 - - - 12
0 (Cunn) 0 - - - 13
0 (Cunn) 0 - - - 14
0 (Cunn) 0 - - - 15
0 (Cunn) 0 - - - 16
0 (Cunn) 0 - - - 17
0 (Cunn) 0 - - - 18
0 (Cunn) 0 - - - 19
0 (Cunn) 0 - - - 20
0 (Cunn) 0 - - - 21
0 (Cunn) 0 - - - 22
0 (Cunn) 0 - - - 23
0 (Cunn) 0 - - - 24
0 (Cunn) 0 - - - 25
0 (Cunn) 0 - - - 26
Act (Dece) Act 131 - - - 1
Bluff (Dece) Bluff 132 - - - 2
Cheat (Dece) Cheat 133 - - - 3
Disguise (Dece) Disguise 134 - - - 4
0 (Dece) 0 - - - 5
0 (Dece) 0 - - - 6
0 (Dece) 0 - - - 7
0 (Dece) 0 - - - 8
0 (Dece) 0 - - - 9
0 (Dece) 0 - - - 10
0 (Dece) 0 - - - 11
0 (Dece) 0 - - - 12
0 (Dece) 0 - - - 13
0 (Dece) 0 - - - 14
0 (Dece) 0 - - - 15
0 (Dece) 0 - - - 16
0 (Dece) 0 - - - 17
0 (Dece) 0 - - - 18
0 (Dece) 0 - - - 19
0 (Dece) 0 - - - 20
0 (Dece) 0 - - - 21
0 (Dece) 0 - - - 22
0 (Dece) 0 - - - 23
0 (Dece) 0 - - - 24
0 (Dece) 0 - - - 25
0 (Dece) 0 - - - 26
Resilience (Endu) Resilience 157 - - - 1
Stamina (Endu) Stamina 158 - - - 2
0 (Endu) 0 - - - 3
0 (Endu) 0 - - - 4
0 (Endu) 0 - - - 5
0 (Endu) 0 - - - 6
0 (Endu) 0 - - - 7
0 (Endu) 0 - - - 8
0 (Endu) 0 - - - 9
0 (Endu) 0 - - - 10
0 (Endu) 0 - - - 11
0 (Endu) 0 - - - 12
0 (Endu) 0 - - - 13
0 (Endu) 0 - - - 14
0 (Endu) 0 - - - 15
0 (Endu) 0 - - - 16
0 (Endu) 0 - - - 17
0 (Endu) 0 - - - 18
0 (Endu) 0 - - - 19
0 (Endu) 0 - - - 20
0 (Endu) 0 - - - 21
0 (Endu) 0 - - - 22
0 (Endu) 0 - - - 23
0 (Endu) 0 - - - 24
0 (Endu) 0 - - - 25
0 (Endu) 0 - - - 26
Axes (Figh) Axes 183 - - - 1
Bludgeons (Figh) Bludgeons 184 - - - 2
Brawling (Figh) Brawling 185 - - - 3
Fencing (Figh) Fencing 186 - - - 4
Long Blades (Figh) Long Blades 187 - - - 5
Pole-Arms (Figh) Pole-Arms 188 - - - 6
Shields (Figh) Shields 189 - - - 7
Short Blades (Figh) Short Blades 190 - - - 8
Spears (Figh) Spears 191 - - - 9
0 (Figh) 0 - - - 10
0 (Figh) 0 - - - 11
0 (Figh) 0 - - - 12
0 (Figh) 0 - - - 13
0 (Figh) 0 - - - 14
0 (Figh) 0 - - - 15
0 (Figh) 0 - - - 16
0 (Figh) 0 - - - 17
0 (Figh) 0 - - - 18
0 (Figh) 0 - - - 19
0 (Figh) 0 - - - 20
0 (Figh) 0 - - - 21
0 (Figh) 0 - - - 22
0 (Figh) 0 - - - 23
0 (Figh) 0 - - - 24
0 (Figh) 0 - - - 25
0 (Figh) 0 - - - 26
Diagnosis (Heal) Diagnosis 209 - - - 1
Treat Ailment (Heal) Treat Ailment 210 - - - 2
Treat Injury (Heal) Treat Injury 211 - - - 3
0 (Heal) 0 - - - 4
0 (Heal) 0 - - - 5
0 (Heal) 0 - - - 6
0 (Heal) 0 - - - 7
0 (Heal) 0 - - - 8
0 (Heal) 0 - - - 9
0 (Heal) 0 - - - 10
0 (Heal) 0 - - - 11
0 (Heal) 0 - - - 12
0 (Heal) 0 - - - 13
0 (Heal) 0 - - - 14
0 (Heal) 0 - - - 15
0 (Heal) 0 - - - 16
0 (Heal) 0 - - - 17
0 (Heal) 0 - - - 18
0 (Heal) 0 - - - 19
0 (Heal) 0 - - - 20
0 (Heal) 0 - - - 21
0 (Heal) 0 - - - 22
0 (Heal) 0 - - - 23
0 (Heal) 0 - - - 24
0 (Heal) 0 - - - 25
0 (Heal) 0 - - - 26
Education (Know) Education 235 - - - 1
Research (Know) Research 236 - - - 2
Streetwise (Know) Streetwise 237 - - - 3
0 (Know) 0 - - - 4
0 (Know) 0 - - - 5
0 (Know) 0 - - - 6
0 (Know) 0 - - - 7
0 (Know) 0 - - - 8
0 (Know) 0 - - - 9
0 (Know) 0 - - - 10
0 (Know) 0 - - - 11
0 (Know) 0 - - - 12
0 (Know) 0 - - - 13
0 (Know) 0 - - - 14
0 (Know) 0 - - - 15
0 (Know) 0 - - - 16
0 (Know) 0 - - - 17
0 (Know) 0 - - - 18
0 (Know) 0 - - - 19
0 (Know) 0 - - - 20
0 (Know) 0 - - - 21
0 (Know) 0 - - - 22
0 (Know) 0 - - - 23
0 (Know) 0 - - - 24
0 (Know) 0 - - - 25
0 (Know) 0 - - - 26
Bows (Mark) Bows 261 - - - 1
Crossbows (Mark) Crossbows 262 - - - 2
Siege (Mark) Siege 263 - - - 3
Thrown (Mark) Thrown 264 - - - 4
Target Shooting (Mark) Target Shooting 265 - - - 5
0 (Mark) 0 - - - 6
0 (Mark) 0 - - - 7
0 (Mark) 0 - - - 8
0 (Mark) 0 - - - 9
0 (Mark) 0 - - - 10
0 (Mark) 0 - - - 11
0 (Mark) 0 - - - 12
0 (Mark) 0 - - - 13
0 (Mark) 0 - - - 14
0 (Mark) 0 - - - 15
0 (Mark) 0 - - - 16
0 (Mark) 0 - - - 17
0 (Mark) 0 - - - 18
0 (Mark) 0 - - - 19
0 (Mark) 0 - - - 20
0 (Mark) 0 - - - 21
0 (Mark) 0 - - - 22
0 (Mark) 0 - - - 23
0 (Mark) 0 - - - 24
0 (Mark) 0 - - - 25
0 (Mark) 0 - - - 26
Bargain (Pers) Bargain 287 - - - 1
Charm (Pers) Charm 288 - - - 2
Convince (Pers) Convince 289 - - - 3
Incite (Pers) Incite 290 - - - 4
Intimidate (Pers) Intimidate 291 - - - 5
Seduce (Pers) Seduce 292 - - - 6
Taunt (Pers) Taunt 293 - - - 7
0 (Pers) 0 - - - 8
0 (Pers) 0 - - - 9
0 (Pers) 0 - - - 10
0 (Pers) 0 - - - 11
0 (Pers) 0 - - - 12
0 (Pers) 0 - - - 13
0 (Pers) 0 - - - 14
0 (Pers) 0 - - - 15
0 (Pers) 0 - - - 16
0 (Pers) 0 - - - 17
0 (Pers) 0 - - - 18
0 (Pers) 0 - - - 19
0 (Pers) 0 - - - 20
0 (Pers) 0 - - - 21
0 (Pers) 0 - - - 22
0 (Pers) 0 - - - 23
0 (Pers) 0 - - - 24
0 (Pers) 0 - - - 25
0 (Pers) 0 - - - 26
Breeding (Stat) Breeding 313 - - - 1
Reputation (Stat) Reputation 314 - - - 2
Stewardship (Stat) Stewardship 315 - - - 3
Tournaments (Stat) Tournaments 316 - - - 4
0 (Stat) 0 - - - 5
0 (Stat) 0 - - - 6
0 (Stat) 0 - - - 7
0 (Stat) 0 - - - 8
0 (Stat) 0 - - - 9
0 (Stat) 0 - - - 10
0 (Stat) 0 - - - 11
0 (Stat) 0 - - - 12
0 (Stat) 0 - - - 13
0 (Stat) 0 - - - 14
0 (Stat) 0 - - - 15
0 (Stat) 0 - - - 16
0 (Stat) 0 - - - 17
0 (Stat) 0 - - - 18
0 (Stat) 0 - - - 19
0 (Stat) 0 - - - 20
0 (Stat) 0 - - - 21
0 (Stat) 0 - - - 22
0 (Stat) 0 - - - 23
0 (Stat) 0 - - - 24
0 (Stat) 0 - - - 25
0 (Stat) 0 - - - 26
Blend In (Stea) Blend In 339 - - - 1
Sneak (Stea) Sneak 340 - - - 2
0 (Stea) 0 - - - 3
0 (Stea) 0 - - - 4
0 (Stea) 0 - - - 5
0 (Stea) 0 - - - 6
0 (Stea) 0 - - - 7
0 (Stea) 0 - - - 8
0 (Stea) 0 - - - 9
0 (Stea) 0 - - - 10
0 (Stea) 0 - - - 11
0 (Stea) 0 - - - 12
0 (Stea) 0 - - - 13
0 (Stea) 0 - - - 14
0 (Stea) 0 - - - 15
0 (Stea) 0 - - - 16
0 (Stea) 0 - - - 17
0 (Stea) 0 - - - 18
0 (Stea) 0 - - - 19
0 (Stea) 0 - - - 20
0 (Stea) 0 - - - 21
0 (Stea) 0 - - - 22
0 (Stea) 0 - - - 23
0 (Stea) 0 - - - 24
0 (Stea) 0 - - - 25
0 (Stea) 0 - - - 26
Forage (Surv) Forage 365 - - - 1
Hunt (Surv) Hunt 366 - - - 2
Orientation (Surv) Orientation 367 - - - 3
Track (Surv) Track 368 - - - 4
0 (Surv) 0 - - - 5
0 (Surv) 0 - - - 6
0 (Surv) 0 - - - 7
0 (Surv) 0 - - - 8
0 (Surv) 0 - - - 9
0 (Surv) 0 - - - 10
0 (Surv) 0 - - - 11
0 (Surv) 0 - - - 12
0 (Surv) 0 - - - 13
0 (Surv) 0 - - - 14
0 (Surv) 0 - - - 15
0 (Surv) 0 - - - 16
0 (Surv) 0 - - - 17
0 (Surv) 0 - - - 18
0 (Surv) 0 - - - 19
0 (Surv) 0 - - - 20
0 (Surv) 0 - - - 21
0 (Surv) 0 - - - 22
0 (Surv) 0 - - - 23
0 (Surv) 0 - - - 24
0 (Surv) 0 - - - 25
0 (Surv) 0 - - - 26
Pick Lock (Thie) Pick Lock 391 - - - 1
Sleight of Hand (Thie) Sleight of Hand 392 - - - 2
Steal (Thie) Steal 393 - - - 3
0 (Thie) 0 - - - 4
0 (Thie) 0 - - - 5
0 (Thie) 0 - - - 6
0 (Thie) 0 - - - 7
0 (Thie) 0 - - - 8
0 (Thie) 0 - - - 9
0 (Thie) 0 - - - 10
0 (Thie) 0 - - - 11
0 (Thie) 0 - - - 12
0 (Thie) 0 - - - 13
0 (Thie) 0 - - - 14
0 (Thie) 0 - - - 15
0 (Thie) 0 - - - 16
0 (Thie) 0 - - - 17
0 (Thie) 0 - - - 18
0 (Thie) 0 - - - 19
0 (Thie) 0 - - - 20
0 (Thie) 0 - - - 21
0 (Thie) 0 - - - 22
0 (Thie) 0 - - - 23
0 (Thie) 0 - - - 24
0 (Thie) 0 - - - 25
0 (Thie) 0 - - - 26
Command (Warf) Command 417 - - - 1
Strategy (Warf) Strategy 418 - - - 2
Tactics (Warf) Tactics 419 - - - 3
0 (Warf) 0 - - - 4
0 (Warf) 0 - - - 5
0 (Warf) 0 - - - 6
0 (Warf) 0 - - - 7
0 (Warf) 0 - - - 8
0 (Warf) 0 - - - 9
0 (Warf) 0 - - - 10
0 (Warf) 0 - - - 11
0 (Warf) 0 - - - 12
0 (Warf) 0 - - - 13
0 (Warf) 0 - - - 14
0 (Warf) 0 - - - 15
0 (Warf) 0 - - - 16
0 (Warf) 0 - - - 17
0 (Warf) 0 - - - 18
0 (Warf) 0 - - - 19
0 (Warf) 0 - - - 20
0 (Warf) 0 - - - 21
0 (Warf) 0 - - - 22
0 (Warf) 0 - - - 23
0 (Warf) 0 - - - 24
0 (Warf) 0 - - - 25
0 (Warf) 0 - - - 26
Coordinate (Will) Coordinate 443 - - - 1
Courage (Will) Courage 444 - - - 2
Dedication (Will) Dedication 445 - - - 3
0 (Will) 0 - - - 4
0 (Will) 0 - - - 5
0 (Will) 0 - - - 6
0 (Will) 0 - - - 7
0 (Will) 0 - - - 8
0 (Will) 0 - - - 9
0 (Will) 0 - - - 10
0 (Will) 0 - - - 11
0 (Will) 0 - - - 12
0 (Will) 0 - - - 13
0 (Will) 0 - - - 14
0 (Will) 0 - - - 15
0 (Will) 0 - - - 16
0 (Will) 0 - - - 17
0 (Will) 0 - - - 18
0 (Will) 0 - - - 19
0 (Will) 0 - - - 20
0 (Will) 0 - - - 21
0 (Will) 0 - - - 22
0 (Will) 0 - - - 23
0 (Will) 0 - - - 24
0 (Will) 0 - - - 25
0 (Will) 0 - - - 26
Max Level
1 Agility 2
2 0 2
3 2
1 Animal Handling 2
2 0 2
3 2
1 Athletics 2
2 0 2
3 2
1 Awareness 2
2 0 2
Passive 2
1 Cunning 2
2 0 2
3 2
1 Deception 2
2 0 2
3 2
1 Endurance 2
2 0 2
Passive 2
1 Fighting 2
2 0 2
3 2
1 Healing 2
2 0 2
3 2
1 Knowledge 2
2 0 2
3 2
1 Markmanship 2
2 0 2
3 2
1 Persuasion 2
2 0 2
3 2
1 Status 2
2 0 2
3 2
1 Stealth 2
2 0 2
Passive 2
1 Survival 2
2 0 2
3 2
1 Thievery 2
2 0 2
3 2
1 Warfare 2
2 0 2
3 2
1 Will 2
2 0 2
3 2
2
2
2
2
2
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