So You Want to Build a Snowman…But it is Summer

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COPYRIGHT 2014 @ UNITY TECHNOLOGIES

SO YOU WANT TO BUILD A SNOWMAN…But it’s summer.

COPYRIGHT 2014 @ UNITY TECHNOLOGIES

COREY JOHNSONFIELD ENGINEER OF DOOM• Game industry for 10+ years

• Electronic Arts for 6.5, Unity for the rest

• Worked on game engines, tools, gameplay, UI, networking,

and services

• Credited in dozens of title but shipped Ultima Online:

Kingdom Reborn and Darkspore

• Loves games, soccer, and pop culture

COPYRIGHT 2014 @ UNITY TECHNOLOGIES

COREY JOHNSONFIELD ENGINEER OF DOOM• Game industry for 10+ years

• Electronic Arts for 6.5, Unity for the rest

• Worked on game engines, tools, gameplay, UI, networking,

and services

• Credited in dozens of title but shipped Ultima Online:

Kingdom Reborn and Darkspore

• Loves games, soccer, and pop culture

• Uses the power of love to help people

COPYRIGHT 2014 @ UNITY TECHNOLOGIES

OVERVIEW• Cross Platform?

• Golden Rule

• Input

• Aspect Ratio & Resolution

• Min Spec

• Performance

• Services

• Some Random Tips

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CROSS PLATFORM

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HOW BAD CAN IT BE?

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HOW BAD CAN IT BE?

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HOW BAD CAN IT BE?

• Radically different performance• Radically different form factors• Radically different input methods• Radically different monetization methods

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BUT FIRST!!!

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UNITY’S NOT SPECIALAT LEAST NOT IN THIS CASE

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UNITY’S NOT SPECIALAT LEAST NOT IN THIS CASE

Any technique you would use for any engine, even

your own, can be used in Unity

COPYRIGHT 2014 @ UNITY TECHNOLOGIES

UNITY’S NOT SPECIALAT LEAST NOT IN THIS CASE

Any technique you would use for any engine, even

your own, can be used in Unity

(probably)

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GOLDEN RULE

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COREY’S GOLDEN RULE

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COREY’S GOLDEN RULE

When it comes to designing an experience, design

specifically for your target platform

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INPUT

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CLEVER INPUT REFERENCE

Separate intent from man-machine interface

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CLEVERER INPUT REFERENCEpublic class ExampleClass : MonoBehaviour {

void Update() {if (Input.GetKey(

KeyCode.UpArrow))Jump();

}}

}

COPYRIGHT 2014 @ UNITY TECHNOLOGIES

CLEVERER INPUT REFERENCEpublic class ExampleClass : MonoBehaviour {

void Update() {if (Input.GetKey(

KeyCode.UpArrow))Jump();

}}

}

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CLEVER INPUT REFERENCE TOpublic class ExampleClass : MonoBehaviour {

void Update() {if (InputManager.GetIntent(Intents.Jump

))Jump();

}}

}

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CLEVER INPUT REFERENCE TOpublic class InputManager : MonoBehaviour {

void FixedUpdate() { if (Input.GetKey(

KeyCode.UpArrow))intents[Intents.Jump] =

true;}

}}

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CLEVER INPUT REFERENCE TOpublic class InputManager : MonoBehaviour {

void FixedUpdate() { if (IsGestureFired(“swipe”, data)

&& data.handId == 1)intents[Intents.Jump] =

true;}

}}

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ASPECT RATIO & RESOLUTION

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ASPECT RATIO

Design your layout system to handle change in aspect

ratio

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ASPECT RATIO

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RESOLUTION

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RESOLUTION

Use appropriate sprites for the screen resolution

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RESOLUTION

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RESOLUTION

What resolution should I develop in?

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MINIMUM SPECIFICATIONS

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MIN SPECS MATTER

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MIN SPECS MATTER

Don’t do all of your development on some über

Maschine

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PERFORMANCE

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GPU

Custom rendering requires custom ports for each

architecture

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MEMORY

Use as little as possible

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MEMORY

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PLUGINS

Trade off between performance and portability

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SERVICES

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ASSET STORE

Trade off between new functionality and portability

(maybe)

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CLOUD BUILD

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RANDOM ADVICE

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LEAD WITH YOUR OFF FOOT

If you want to ship on multiple platforms

simultaneously, make your lead platform the most

complex

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GRASS IS ALWAYS GREENER

If you plan on shipping to different regions, plan for it

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Questions?

Win a pro license: bit.ly/ibaustinCorey Johnson, Field Engineer of Doom

carl@unity3d.com