Social Media & Video Games By: Megan & Megan. Here Comes Everybody by: Clay Shirky New Leverage on...

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Social Media & Video GamesBy: Megan & Megan

Here Comes Everybody by: Clay ShirkyNew Leverage on Old Behaviors

◦People form groups/networks that are complex

◦Ability to organize as a group to complete complicated tasks

◦“When we change the way we communicate, we change society.”

◦Self-assembly altered how groups organize

Tectonic Shift◦Barriers to group action have collapsed◦Competition to traditional institutional forms

Cognitive Surplus: ShirkyScarcity vs. Abundance

◦The world is defined by the relationships it contains

◦More media=cheaper=more experimentation

Love vs. Money◦Media world of distributed authority

Creativity vs. Creation◦Kittens on treadmills more creative than

watching TV◦When to publish and when to filter

‘Facebook Grows up’ By: Steven LevyOpen enrollment=movement to access

the world through shared interests

Experience built around people that you know

Apps without having to leave the site

Privacy concerns

‘How Mark Zuckerberg Turned Facebook Into the Web’s Hottest Platform: Fred Vogelstein

Almost sold to Yahoo!

Two qualities: authenticity and identity Free for all

‘Great Wall of Facebook’ by: Fred Vogelstein

Google interested in personal data

Facebook vs. Google

Facebook harbors more information about people than can be googled

Logging to comment with Facebook backseats anonymous postings

Facebook valuing data over users

‘Year the Audience Keynoted’ by: Lewis Wallace

Zuckerberg vs. SXSW

New Level of interactivity ◦Direct questioning◦Simultaneous postings/chats

Video 0:35

Social Network Sites and Our Lives

Facebook◦More active users, stronger relationships◦Keeping closer ties

Users◦Female Mainly 18-35 White

Social ties: average user 634◦Twitter and LinkedIn have largest

networksTrust

◦Internet users trust people more◦FB the most trusting

Support◦Social networks create a supportive

environment◦Know people better online than next door

‘A Game Saved my Life’ by: Jane McGonigal

Playing games helps problem solve

Stanford said games boost motivation and self-efficacy

Creative strategies and self-visualization

‘She’s Playing Games with Your Lives’ by: Jane McGonigal

Superbetter: help users face personal challenges

Turing life into a game

Gameification ◦Using game techniques to solve real-

world problems

Can Videogames be Journalism? by: Ian Bogost

Journalism online same as print

Relevancy◦Timelines, accessible, and editorial

Infographics becoming more like games

Visualize info to inform, reveal insight, and condense

QRANKCompetitive, social

game…about news, sports, politics

Share with your friends

Finding a way to integrate news into smaller timeframes

Every place would have different news material

‘Future of Gamification’ by: Janna Anderson

Rewards to drive action

Competition made Facebook and Twitter popular

Fold-it