Post on 02-Jun-2018
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POWER2 ARMOR3
33
4-LOM With Concussion Rie
PROTOCOL DROID
Permanent weapon is 4-LOMs Concussion Rie(may target a character for free; target is power -1until end of turn). Once per turn, may place a cardfrom hand on bottom of Used Pile to draw top cardfrom Reserve Deck.
POWER2 SERVANT DROID
45
5D6-RA-7 (Fivedesix)
2. Power +1 while with your leader. If at a Scomplink when opponent draws destiny of: 1-3, you mayactivate 1 Force; 4-6, you may draw top card of yourReserve Deck; 0 or 7, you may retrieve 1 Force.
POWER3 ABILITY3
35
Admiral Motti
FORCE-ATTUNED
2. Chiraneau may not modify your Force drains.Kuat Drive Yards is A . Unless your Senate ontable, unique () Star Destroyers are power +2and immunity to attrition +1. Once per game, may
non- Kuat Drive Yards.
POWER4 ABILITY5
57
Arica
FORCE-SENSITIVE
Power +1 on Tatooine. Once per game, duringyour move phase, may relocate Arica to Lukeslocation. During your control phase, if present ata battleground (and Luke is not), may retrieve 1Force. Immue to Undercover and attrition < 4.
POWER4 ABILITY2
35
Bossk
2. While at same site as a smuggler, power+3. While with opponents smuggler or Wookiee,opponent may not draw more than one battledestiny here. Immune to attrition < number ofopponents smugglers on table.
POWER6 ABILITY6
68
Darth Vader
DARK JEDI
3. While aboard a starship, it is immune to
attrition < 5. During battle at same system (twiceif with a Black Squadron pilot), may cumulativelysubtract 2 from a just drawn destiny. Immune toattrition < 5.
POWER3 ABILITY2
44
Dengar With Blaster Carbine
While opponents objective on table, adds
one battle destiny. Permanent weapon is BlasterCarbine (twice per battle, may target a characteror vehicle for free; draw destiny; target hit, and itsforfeit = 0, if destiny +1 > defense value).
POWER3 ABILITY3
35
General Veers
FORCE-ATTUNED
3. While piloting an AT-AT, draws two battledestiny if unable to otherwise. While piloting acombat vehicle, its immunity to attrition is +2.
POWER4 ABILITY3
46
Grand Moff Tarkin
2.Destiny +2 when drawn for destiny . Drawsone battle destiny if unable to otherwise (if withVader or an Imperial leader, may add one instead).During battle, if you just drew a destiny < number ofImperials here, may cancel and redraw that destiny.
FORCE-ATTUNED
POWER4 ARMOR5
45
IG-88
ASSASSIN DROID
2. May use two weapons. Once per turn, ifescorting a captive, may take any one card fromForce Pile into hand; reshufe. May lose 1 Forceto cancel a just drawn weapon destiny targetingIG-88. Immune to attrition < 5.
POWER3 ABILITY4
47
Jabba The Hutt
FORCE-SENSITIVE
While with your alien leader, Jabba is immune toattrition and may not be targeted by Interrupts orweapons. May one Scum And Villainy. Duringbattle, may use 1 Force to double the power of oneother non- alien present.
POWER2 ABILITY2
23
2. Game text of non-Jedi Luke (or a lightsaberhe is using) may not target aliens here. Duringbattle, if with a smuggler, may add a destiny toattrition (+2 if with your smuggler) or make thatsmuggler forfeit = 0.
Ponda Baba
4-LOM With Concussion Rie
Arica
Darth Vader
Droideka DS-61-5
IG-88 Jabba The Hutt Ponda Baba
General Veers
Grand Moff Tarkin
5D6-RA-7 (Fivedesix)
Bossk
Dengar With Blaster Carbine
Admiral Motti
Count Dooku
Set 0 D A R K S I D
Serennoianleader. Trade Federation.
1Count Dooku
EPISODEI
POWER5 ABILITY7
68
Dark Maneuvers
Deploys -1 if Sidious (or Insidious Prisoner) on table.Power +1 for each Jedi here. May be targeted byForce Lightning. Once per game, if opponent justinitiated battle here, may Force Lightning or ForcePush. Immune to attrition < 6 (< 8 if with a Jedi).
DARK JEDI MASTER
A r t w o r k n o t a
f l i a t e d o r e n
d o r s e
d b y
L u c a s
l m
L t d
.
2Droideka
EPISODEI
A r t w o r k n o
t a
f l i a t e d o r e n
d o r s e
d b y
L u c a s
l m
L t d
.
POWER3 ARMOR3
33
LIN-V8M (Elleyein-Veeateemm)
DESTROYER DROID
Permanent weapon is Twin Blaster Cannons (maytarget a character or vehicle; draw destiny; add 2 iftargeting a vehicle; if total destiny > defense value,target hit and you may activate 1 Force). While withanother droid at a site, adds one battle destiny.
2DS-61-5
POWER2 ABILITY2
25
Lieutenant Endicott
2, 3: Black 5. While piloting Black 5, it ismaneuver +1 and he draws one battle destiny if notable to otherwise. If at opponents system, insteadof Force draining here, may take any one card intohand from Force Pile; reshufe.
Original concept by Mike Raveling, Minnesota Superweekend 2Original concept by Mike Raveling, Minnesota Superweekend
Image courtesy of Rus Cristian, Burningham Studios, V)iSTRFiNGAImage courtesy of Rus Cristian, Burningham Studios, (V)iSTRFiNGA
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POWER1 MANEUVER3
12
Sith Probe Droid
RECON DROID
When drawn for destiny during a battle or duelinvolving a Dark Jedi, destiny +2 . During yourmove phase, may use 2 Force to relocate a DarkJedi (with any captives they are escorting) tosame site; place this droid in Used Pile.
Original concept by Lee Clarke, ACT Championship 2005Original concept by Lee Clarke, ACT Championship 2005
POWER3 ABILITY2
34
Vigo
Deploys -1 to Coruscant. While present with Xizor,forfeit +2 and opponents spies may not deploy tosame non-battleground site. Once per game, mayuse 1 Force to a non-war room battlegroundplanet site (or system) not already on table.
Original concept by Jake Nelson, North D akota States 2011Original concept by Jake Nelson, North Dakota States 2011
Maarek Stele, The Emperors Reach
Rtic Hweei
Mara Jade With Lightsaber
Sith Probe Droid
Ysanne Isard
A Useless Gesture
Fanfare You Cannot Hide Forever
Death Star Sentry
Probot
Vigo
Major Turr Phennir
3. Once per game may a TIE Defender.While piloting, opponent may not cancel orsubstitute battle destiny draws here. While pilotingan Imperial starghter, it is maneuver +2 and hedraws one battle destiny if unable to otherwise.
35
Leader.
POWER 3 ABILITY 3 FORCE-ATTUNED
1Maarek Stele, The Emperors Reach
Ordered to kill Luke Skywalker. Assumed the identity of adancer named Arica in order to sneak into Jabbas palace.
1Mara Jade With Lightsaber
While Luke or Emperor on table, power +1 andshe moves for free. Permanent weapon is MaraJades Lightsaber (may target a character orcreature for free; draw two destiny; target hit, andits forfeit = 0, if total destiny > defense value).
57
Mara Jade, The Emperors Hand
POWER4 ABILITY 5 FORCE-SENSITIVE
Original concept by Justin Roth, New York States 2005Original concept by Justin Roth, New York States 2005 Probe Telemetry
Draws one battle destiny if not able to otherwise.Power +2 if with opponents smuggler or Wookiee.During your move phase, may use 1 Force tobreak cover of opponents Undercover spy atsame site. Immune to attrition < 3.
45
Spy.
POWER 3 ARMOR 3
2Probot
PROBE DROID
Jawa.
3Rtic Hweei
POWER2 ABILITY2
23
Daroe
Once per game, may Jawa Blaster or a cardwith sandcrawler in title or gametext. Once perturn, if present at a Tatooine battleground and thereis more than 1 Force in opponents Force Pile, youmay use 1 Force in opponents Force Pile.
In memory of Eric White, 1983 - 2011In memory of Eric White, 1983 - 2011
Female ISBleader. Spy.
3Ysanne Isard
POWER2 ABILITY4
45
Swilla Corey
FORCE-SENSITIVE
Power +3 while defending a battle with a spy.While with a non-frozen captive, attrition againstopponent everywhere is +2. During your move
phase, may use 1 Force to break cover of anUndercover spy here. Immune to attrition < 3.
A r t w o r k n o
t a
f l i a t e d o r e n
d o r s e
d b y
L u c a s
l m
L t d
.
Plays on table. In order to play an Interrupt from LostPile, opponent must rst stack it here (if possible) anduse +1 Force for each card here, even if Interrupt isnormally free. Revolution is canceled.
D E F E N S I V E S H I E L D
A Useless Gesture
Plays on table. Colo Claw Fish is canceled. Opponentmust rst use X Force to deploy a non-unique card(except a Jawa) to a location, where X = the number
of copies of that card at that location.
D E F E N S I V E S H I E L D
Death Star Sentry
Death Star Sentry
Death Star troopers on sentry duty observe and directincoming starships and monitor other critical sites. Theyperform sensor scans for life forms and weapons.
0
Plays on table. Cancels Order To Engage and Scramble.Once per game, may an Immediate Effect. Whileopponent occupies no battleground systems, StagingAreas is suspended. Missing on Lost In The Wildernessis treated as landspeed = 0 for remainder of turn.
D E F E N S I V E S H I E L D
Fanfare
Plays on table. If an insert card was just inserted orrevealed, it is canceled. You lose no Force to BoontaEve Podrace. While you occupy more battlegroundsthan opponent, I Did It! is suspended.
D E F E N S I V E S H I E L D
You Cannot Hide Forever
Original Image courtesy of www .hydraworx.netOriginal Image courtesy of www.hydraworx.net
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Original concept by Brian Herold, Minnesota States Weekend 2007Original concept by Brian Herold, Minnesota St ates Weekend 2007
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Fanfare
Imperial Detention
Firepower
Vote Of No Condence
I Find Your Lack Of Faith Disturbing
You Cannot Hide Forever
E F F E C T
A Day Long Remembered
Deploy on table. All immunity to attrition is -3. You maynot re weapons. If opponent just lost a Jedi or abattle, they lose 1 Force. During your draw phase, lose1 Force or place this Effect in Used Pile. A
E F F E C T
Ability, Ability, Ability
Deploy on table. You may not play Imperial Barrier.Senators are deploy +2. Whenever you initiate a battle,may retrieve your topmost non- , non- character.May place the top card of your Reserve Deck in LostPile to place a combat card in owners Lost Pile. A
Deploy on table. During your deploy phase, if you justdeployed a unique () character, may a matchingweapon on that character. A
E F F E C T
Blaster Rack
A Day Long Remembered Ability, Ability, Ability
Blaster Rack
E F F E C T
Aratech Corporation
Deploy on table. AT-STs and speeder bikes are powerand forfeit +1. During your deploy phase, may reveal aAT-ST or Speeder Bike from hand to a unique ()Imperial pilot of ability < 3 (or vice versa) and deployboth simultaneously. A
Combat Response
Deploy on table. Tallon Roll is canceled. Once per turn,may reveal an unpiloted starghter from hand to itsmatching pilot character (or vice versa) and deploy bothsimultaneously. Your unique () TIEs (except ScytheSquadron TIEs) at systems may use 1 Force to relocate(as a regular move) to a system within 3 parsecs. A
E F F E C T
Aratech Corporation
Combat Response
E F F E C T
Establish Control
Deploy on table. Your Force generation is +1 at dockinbays you occupy. Your docking bays controlled byopponent are battlegrounds. Once per game, may Corulag or Fondor. If Mobilization Points on table, thisEffect lost. AOriginal concept by Garrett Larson, Bespin Regionals 2005Original concept by Garrett Larson, Bespin Regionals 2005
Establish Control
D E F E N S I V E S H I E L D
Fanfare
Fanfare
The Boonta Eve crowds are always looking for newand exciting developments at every Podrace.
0
Plays on table. Cancels Order To Engage and Scramble.Once per game, may an Immediate Effect. Whileopponent occupies no battleground systems, StagingAreas is suspended. Missing on Lost In The Wildernessis treated as landspeed = 0 for remainder of turn.
Plays on table. If opponent moves from a location youoccupy during your turn, they lose 2 Force. At end ofopponents turn, if you control two battlegrounds (a siteand system) and opponent deployed a card with abilityand did not initiate a battle, may retrieve 1 Force.
D E F E N S I V E S H I E L D
Firepower
Firepower
About twenty guns. Some on the surface, some onthe towers.
0
Plays on table. Goo Nee Tay is canceled. Unless DeepHatred on table, opponent may use only one combatcard per turn. Well Handle This may target onlyUndercover spies and 5D6-RA-7.
D E F E N S I V E S H I E L D
I Find Your Lack Of Faith Disturbing
I Find Your Lack Of Faith Disturb
Darth Vader ruthlessly used the Force to strike downenemies and soldiers who displeased him. He could chokevictims from afar without touching them.
0
Plays on table. For opponent to deploy a character,starship, or vehicle for free (except by that cards owngame text), opponent must rst use 2 Force.
D E F E N S I V E S H I E L D
Restricted Access
Imperial Detention 0
Plays on table. While you have 12 or fewer cards inhand, opponent may not remove cards from your hand(except with Grimtaash). Once per turn (even at start ofturn), target a Political Effect; it is suspended for theremainder of the turn.
D E F E N S I V E S H I E L D
Little Real Power
Vote Of No Conf idence
0
Plays on table. If an insert card was just inserted orrevealed, it is canceled. You lose no Force to BoontaEve Podrace. While you occupy more battlegroundsthan opponent, I Did It! is suspended.
D E F E N S I V E S H I E L D
You Cannot Hide Forever
You Cannot Hide Forever
Give yourself to the dark side. It is the only wayyou can save your friends.
0
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Deploy on Death Star. During your control phase, foreach battleground system controlled by your StarDestroyer within 2 parsecs of Death Star, opponent
loses 1 Force. Canceled if opponent controls this system.
E F F E C T
Fear Will Keep Them In Line
Tarkin Doctrine
The regional governors now have direct control overtheir territories. Fear will keep the local systems in line. Fearof this battle station.
4
E F F E C T
Something Special Planned For Them
Deploy on table. Once per game, if opponent justplayed an Interrupt, may stack it here. To play any newInterrupt of the same name, players must rst stackit here. May place this Effect in Lost Pile (place cardshere in owners Used Pile) to retrieve a starship. A
U S E D O R L O S T I N T E R R U P T
Alter
USED: Cancel Sense. LOST: Target an Effect, PoliticaEffect, or Utinni Effect, and one of your characters ontable. Draw destiny. If destiny < characters ability,target Effect is canceled (you lose no Force to Do, OrDo Not). (Immune to opponents Objective.)
U S E D O R L O S T I N T E R R U P T
Close Call
USED: During battle, cancel and redraw a just drawndestiny.LOST: A just drawn battle or weapon destiny is -3.
If your starting location was a system, a relatedsite (must be a battleground if the system is a non-battleground or Endor) with < 3 and up to threeEffects that are always A . Place this Interrupt in LostPile.
S T A RT I N G I N T E R R U P T
Combat ReadinessOriginal concept by Kevin Brownell, Illinois States 2004Original concept by Kevin Brownell, Illinois States 2004 U S E D I N T E R R U P T
Defensive Fire
If opponent just initiated battle, immediately re anon-lightsaber, non- weapon present (for free andeach weapon destiny is +2). That weapon may reagain this battle.
U S E D O R L O S T I N T E R R U P T
Force Field
USED: Cancel an attempt to use a character weapon totarget your character of ability > 4.LOST: Use 2 Force to cancel an attempt to use aweapon to target your character.
L O S T I N T E R R U P T
Force Push
Once per game, choose: during battle, use 2 Force totarget your Dark Jedi and opponents character of equalor lesser ability present. Both targets are excluded frombattle. OR Exchange two cards from hand with any onecard from Force Pile; reshufe.
Original concept by North Dakota States Players, 2006Original concept by North Dakota States Players, 2006 U S E D I N T E R R U P T
I Cant Shake Him!
For remainder of turn, opponent must rst use 1 Forceto re a weapon and opponents starship weapondestiny draws are -1. OR During opponents deployphase, an Imperial of ability < 3 (except an admiral)aboard your starship.
U S E D O R L O S T I N T E R R U P T
Sith Fury
USED: If you just drew a character for destiny, takethat card into hand to cancel and redraw that destiny.LOST: Once per game, use 4 Force to a Dark Jedi.
E F F E C T
Kuat Drive Yards
Deploy on table. Unique ()Imperial- class St arDestroyers draw one battle destiny if not able tootherwise and are immune to attrition < 4. During yourdeploy phase, may use 2 Force to a battlegroundsystem. Were In Attack Position Now is canceled. A
E F F E C T
Image Of The Dark Lord
Deploy on a planet site. Opponents Force drains are -1here (-2 if Vader controls an adjacent site).
E F F E C T
Imperial Decree
Deploy on table. At start of your turn, may lose 1 Forceto activate this turn using instead of . Wheneveryou lose Force (except from Force drains, battledamage, or your card), may reduce loss (to a minimumof 1) by the number of battlegrounds you occupy. A
Deploy on table; shufe your Reserve Deck, peek at tothree cards, and stack them face-up here. During battlemay take a card here into hand to prevent all battledestiny draws from being modied or canceled (eachplayer may draw no more than one battle destiny). A
E F F E C T
Imperial Justice
S T A R TI N G E F F E C T
Knowledge And Defense
Deploy on table with up to 15 cards from outside yourdeck face-down under here. Four times per game, mayplay a Defensive Shield from here (as if from hand).Unless canceling your Interrupt, opponent may not playRecoil In Fear until the end of your rst turn.
Image Of The Dark Lord
Knowledge And Defense
Tarkin Doctrine
Defensive Fire
I Cant Shake Him!
Imperial Decree
Kuat Drive Yards
Youll Be Dead
Force Field
Imperial Justice
Something Special Planned For Them
Alter (Coruscant or Premiere)
Close Call
Combat Readiness
Force Push
Sith Fury
Youll Be Dead!
3
Dr. Evazan
E F F E C T
Deploy on table. Non-lightsaber weapons carried by yournon-Dark Jedi characters may not be stolen. Duringyour control phase, opponent loses 1 Force for each
battleground site you control with a non- blasterpresent. Imperial Artillery is a Lost Interrupt. A
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U S E D O R L O S T I N T E R R U P T
Sneak Attack
USED: If opponent just initiated a battle, place a cardfrom hand on top of Reserve Deck.LOST: Add one battle destiny where you have an AT-ST,scout, or lone Imperial of ability < 4.
U S E D O R S T A R T I N G I N T E R R U P T
Surface Defense
USED: Use 1 Force to an Effect that deploys for freeon table (or your side of table) and is always A .STARTING: When drawing your starting hand, drawup to 12 cards instead of 8. Place this Interrupt inReserve Deck.
Original concept by Steven Lewis, PC Volunteer Award 2008Original concept by Steven Lewis, PC Volunteer Award 2008
Black 2
13
POWER 1 MANEUVER4
May add 1 pilot. During your deploy phase, may one Pride Of The Empire. All Wings Report In
and Organized Attack are canceled. While DS-61-2piloting, immune to attrition < 5.
STARFIGHTER: TIE/LN
NO HYPERDRIVE
Boba Fett InSlave I
67
POWER 7 MANEUVER6 HYPERSPEED 4
Permanent pilot is Boba Fett, who provides abilityof 3. Draws one battle destiny if not able to
otherwise.Slave I s power may not be reduced byopponent. Immune to Eject! Eject! and attrition < 5.
STARFIGHTER:FIRESPRAY -CLASS ATTACK SHIP
Bossk In Hounds Tooth
46
POWER 6 ARMOR 4 HYPERSPEED 4
Permanent pilot is Bossk, who provides ability of
2. During battle with opponents starship (orFalcon ), may add one destiny to total power or attrition. Immune to attrition < 4.
CAPITAL: MODIFIED CORELLIAN FREIGHTER
Conquest
88
POWER 8 ARMOR 5
May add 6 pilots, 8 passengers, 2 vehicles, and 4TIEs. Permanent pilot provides ability of 2. Duringbattle, may lose 1 Force to cancel a non- SInterrupt.
CAPITAL:IMPERIAL -CLASS STAR DESTROYER
HYPERSPEED3
Imbalance & Kintan Strider Sneak Attack
Cloud City: Security Tower
Boba Fett inSlave I
Colonel Jendon In Onyx 1
Bossk InHounds Tooth
Conquest
Elis InHinthra
Surface Defense
Black 2
Black 5
Blockade Support Ship
Cancel Blaster Prociency. S OR If opponent justretrieved Force, opponent must lose X Force, whereX = one-half the number of cards retrieved (rounddown) to a minimum of 1. OR If opponents character
just lost, lo se 1 Force to retri eve the topmostcharacter of ability < 6 (except a or card) inyour Lost Pile into hand.
U S E D I N T E R R U P T
Imbalance
Imbalance & Kintan Strider 4
Cloud City: Security Tower
C L O
U D
C I T Y :
S E C
U R I T Y T O WE R
C L O U D C I T Y : S E C U R I T Y T O W E R
I f y o u c o n t r o
l , m a y u s e
3 F o r c e t o r e
l e a s e a c a p t i v e
h e r e
. C a p t i v e
P u r s u
i t i s c a n c e
l e d
.I f A n y M
e t h o d s N
e c e s s a r y j u s t p l a y e d ,m
a y
D e s p a i r .A i i i i ! A
a a ! A
g g g g g g g g g g ! i s
c a n c e l e d .
All Power To Weapons
25
POWER 2 MANEUVER4
May add DS-61-5 as pilot. During battle, if about tobe lost before the damage segment, is instead hi t. Iftargeted by Watch Your Back!, it is a Used Interrupt.Immune to Dont Get Cocky and attrition < 4.
STARFIGHTER: TIE/LN
NO HYPERDRIVE
3Black 5
Trade Federation Droid Control Ship
Unless Fondor on table, may deploy -3 as a react.May add 3 pilots and 4 passengers. Permanentpilot provides ability of 2.5
7
These heavily modied battleships are used to controland direct the Trade Federation automated army. Easilyidentied by its array of sensors and antennae.
POWER 5 ARMOR 5 HYPERSPEED 3
2Blockade Support Ship
CAPITAL: TRADE FEDERATION BATTLESHIP
EPISODEI
Designed to emulate Rebel starghter advantages.Production began shortly before the Battle of Endor. Armedwith laser cannons, ion cannons and missile launchers.
2Colonel Jendon In Onyx 1
Onyx 1
46
POWER 5 MANEUVER5
May deploy as a r eact. Permanent pilot is Jendonwho provides ability of 2. When deployed, may a weapon on Onyx 1. Adds one battle destiny if withOnyx 2. Immune to attrition < 4.
STARFIGHTER: TIE DEFENDER
HYPERSPEED3
Virago
45
POWER 4 MANEUVER5
May add 1 pilot and 3 passengers. Permanent pilot isElis, who provides ability of 2. Once per game, may
a smuggler aboard. While at opponents system,adds one icon. Immune to attrition < 5.
STARFIGHTER: HEAVILY MODIFIED FREIGHTE
HYPERSPEED4
2Elis InHinthra
Original concept by Chris Schoenthal, California States 201
Ogn
c
b
J
emyG
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a
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Aw
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O r i g i n a l c o n c e p t
b y J e r e m y
G a r
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K i m
, P C V o l u n t e e r
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d 2 0 0 9
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1Dookus Lightsaber
Weapon Of An Ungrateful Son
Deploy on Dooku or a character of ability > 4. Adds1 to this characters duel and lightsaber combat totals.May add 1 to Force drain where present. May target acharacter for free. Draw two destiny. Target hit, and itsforfeit = 0, if total destiny > defense value.
C H A R A C T E R W E A P O N
EPISODEI
Vaders Personal Shuttle
24
POWER 2 MANEUVER3
May add 2 pilots and 4 passengers. Vader deploys-3 aboard. While Vader piloting at a battleground,maneuver +2 and you lose no Force toUncontrollable Fury or You Must Confront Vader.
STARFIGHTER:LAMBDA-CLASS SHUTTLE
HYPERSPEED5
Original concept by Nate Meeker, World Champion 2006Original concept by Nate Meeker, World Champion 2006 Blizzard 2
66
POWER 6 ARMOR 8
May add 1 pilot and 8 passengers. Permanent pilotprovides ability of 2. During your control phase, may
one Trample or Walker Barrage. Walker Barragetotal is +2. Immune to attrition < 4.
COMBAT VEH ICLE: AT-AT
LANDSPEED1
Blizzard Scout 1
35
POWER 3 ARMOR 4
May add 1 pilot or passenger. Permanent pilotprovides ability of 2. May move as a react. Duringbattle, if with your piloted AT-AT, may cancel gametext of an opponents character present.
COMBAT VEHI CLE: AT-ST
LANDSPEED3Deploy on your Imperial warrior; warrior is power +1.May target a character, creature, or vehicle for free.Draw destiny; add 1 if targeting a character, 2 if avehicle. Target hit, and may not be used to satisfyattrition, if total destiny > defense value.
C H A R A C T E R W E A P O N
Blaster Rie (Dark)
Stinger
24
POWER 3 MANEUVER 4
STARFIGHTER: SURRONIAN CONQUEROR
HYPERSPEED 5
May add 1 pilot. Guri deploys -3 aboard. While Guripiloting, during any control phase may draw topcard of Reserve Deck (if Chewie or Leia on table,Force Pile instead) and immune to attrition < 5.
Original concept by Michael Bahr, PC Volunteer Award 2006Original concept by Michael Bahr, PC Volunteer Award 2006 Hounds Tooth
36
POWER 5 ARMOR 4
CAPITAL: MODIFIED CORELLIAN FREIGHTER
HYPERSPEED 4
May add 1 alien pilot, 6 passengers, and 1 vehicle.Deploys (even using Combat Response) and moveslike a starghter. While Bossk piloting, adds onebattle destiny and immune to attrition < 4.
Onyx 2
23
POWER 3 MANEUVER4
STARFIGHTER: TIE DEFENDER
HYPERSPEED 4
May deploy as a react. Permanent pilot providesability of 2. When deployed (except as a react),may play a Defensive Shield from under your Starting Effect (as if from hand).
Hounds Tooth
Aayla Secura
Chewie
Vaders Personal Shuttle
Blaster Rie
Onyx 2
Anakin Skywalker, Padawan Learner
Commander Luke Skywalker
Blizzard 2 Dookus Lightsaber
Stinger
Captain Rex, 501st Legion
Daughter Of Skywalker
Blizzard Scout 1
L I G H T S I D E
Aayla Secura
Female Twilek.
1
Oola
Power +1 for each opponents character here. Whenwith two of your aliens (or clones), adds one battle
destiny. May not be targeted by weapons unlesseach of your other aliens and clones present are hit.Immune to You Are Beaten and attrition < 5.
POWER4 ABILITY6 JEDI KNIGHT
57
Image courtesy of PhoenixCostumesImage courtesy of PhoenixCostumes@@ DeviantART
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Anakin Skywalker, Padawan Learner
1
EPISODEI
Timer Mine
3. Deploys -2 aboardAzure Angel . Adds 2to maneuver of anything he pilots. Players may
initiate battles here for free. During battle, yourbattle destiny draws and Anakins weapon destinydraws are +1. Immune to attrition < 4.
POWER5 ABILITY5 FORCE-SENSITIVE
58
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Image courtesy of Dan Glitch (http://danglitch.com)
Chewie
3. While pilotingFalcon , it is maneuver +2,Chewie draws one battle destiny if unable tootherwise, and your battle destiny draws (andtotal battle destiny) at same system may not bemodied, canceled, or reset by opponent.
POWER6 ABILITY2
36
Commander Luke Skywalker
3. While piloting Rogue 1, it is maneuver +2and Luke draws two battle destiny if unable tootherwise. During your control phase, may use1 Force to a speeder or a card with T-47 ingame text. Immune to attrition < 3.
POWER4 ABILITY4 FORCE-SENSITIVE
47
Daughter Of Skywalker
If in hand, may place her under Reserve Deck.May be targeted instead of Luke by Mind WhatYou Have Learned (that card then targets Leiainstead of Luke for remainder of game). May
Reection. Immune to attrition < 4.
POWER4 ABILITY5 FORCE-SENSITIVE
58
Captain Rex, 501ST Legion
Leader. Clone trooper.
2
EPISODEI
Blaster
Your clones deploy -1 here. While at anbattleground site, adds one battle destiny.
Permanent weapon is Twin Blasters (may target acharacter for free; draw two destiny; t arget hit andforfeit -3 if total destiny -2 > defense value).
POWER3 ABILITY3 ARMOR4
44
EPISODEI
A r t w o r k n o
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Image via Star Wars Flickr
Not endorsed or sponsored by LucasFilm Ltd. SWCCG Players C
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Luke Skywalker
3. If piloting lead starghter , Attack Run totalis +3. During your control phase, if piloting at abattleground, may one Darklighter Spin orretrieve 1 Force.
POWER3 ABILITY4 FORCE-SENSITIVE
37
Luke Skywalker, Rebel Scout
2. Deploys -2 to a forest. Lukes weapon destinydraws are +1. At same site, opponent must rstuse 1 Force to re a weapon. During opponentsdraw phase, if alone on Endor, may retrieve 1 Force.Immune to attrition < 5.
POWER6 ABILITY6 JEDI KNIGHT
67
Master Qui-Gon
Deploys -1 to locations. If you just lost Forcefrom an opponents Effect, may an Interrupt(except Control), or place a card from hand underCredits Will Do Fine. May not be Disarmed. Immuneto You Are Beaten and attrition.
POWER6 ABILITY7 JEDI MASTER
77
Original concept by James Booker, Worlds 2005Original concept by James Booker, Worlds 2005
EPISODEI EPISODEI
Obi-Wan Kenobi, Padawan Learner
Deploys -2 (and landspeed = 2) on Tatooine. If acard was just stacked on Credits Will Do Fine,may a non-character card. While at opponentsWattos Junkyard, its Light Side game text iscanceled. Immune to attrition < 4.
POWER6 ABILITY5 FORCE-SENSITIVE
68
R-3PO (Ar-Threepio)
Destiny +1 when drawn for weapon or battledestiny. During your control phase, if with opponentsUndercover spy, opponent loses 2 Force (may not bereduced). If a spy here breaks cover or is lost, mayplace R-3PO in Used Pile.
POWER1 PROTOCOL DROID
23
Lobot
Deploys free to Cloud City or a site with a Scomplink. If a battle was just initiated at same site, may
an alien here (free if Lando) as a react. May Cyborg Construct on Lobot.
POWER2 ABILITY2
25
D E F E N S I V E S H I E L D
Affect Mind
Affect Mind 0
What was that? The Jedi power known as affectmind is often used to create minor distractions, allowing Jedito elude enemies rather than engage them in battle.
Plays on table. Bad Feeling Have I is canceled. UnlessInner Strength on table, opponent may use only onecombat card per turn. Let Them Make The First Movemay target only Undercover spies and R2-D2.
D E F E N S I V E S H I E L D
Dont Do That Again
Dont Do That Again 0
The Jedi wont tolerate silly behavior for very long.
EPISODEI
Plays on table. Once per game, may an ImmediateEffect. While opponent occupies no battlegroundsystems, Mobilization Points is suspended. Missingon Always Thinking With Your Stomach is treated as
landspeed = 0 for r emainder of turn.
D E F E N S I V E S H I E L D
Baseless Accusations
The Republic No Longer Functions 0
Plays on table. While you have 12 or fewer cards inhand, opponent may not remove cards from your hand(except with Monnok). Once per turn (even at start ofturn), target a Political Effect; it is suspended forthe remainder of the turn.
D E F E N S I V E S H I E L D
You Will Take Me To Jabba Now
Simple Tricks And Nonsense 0
Et tu taka bu Jabba now.
Plays on table. While you occupy a battleground andopponent occupies less than two battlegrounds, cancelopponents Force drains at non-battleground locationsand opponents Force retrieval.
D E F E N S I V E S H I E L D
The Professor
Goldenrod 0
Plays on table. For opponent to deploy a character,starship, or vehicle for free (except by that cards owngame text), opponent must rst use 2 Force.
D E F E N S I V E S H I E L D
Weapons Display
Weapons Display 0
The X-wings display panel allows for different ringpatterns for different weapons. This gives the pilot the abilityto switch weapon types with minimum time and energy loss.
Plays on table. Whenever opponent excludes anycharacter(s) from battle, they lose 2 Force. At endof opponents turn, if you control two battlegrounds(a site and a system) and opponent deployed a cardwith ability and did not inititate a battle, may retrieve1 Force.
Lobot
Master Qui-Gon
Affect Mind
Simple Tricks And Nonsense
Luke Skywalker
Obi-Wan Kenobi, Padawan Learner
Dont Do That Again
The Republic No Longer Functions
Luke Skywalker, Rebel Scout
R-3PO (Ar-Threepio)
Goldenrod
Weapons Display
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8/10/2019 Star Wars CCG Virtual Card Base Set
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E F F E C T
Evacuation Control
Deploy on table; shufe your Reserve Deck, peek at topthree cards, and stack them face-up here. During battle,may take a stacked card into hand to prevent all battledestiny draws from being modied or canceled (eachplayer may draw no more than one battle destiny). A
E F F E C T
For Luck
Deploy on table. Once during your control phase, ifopponent occupies a non-battleground location, maypeek at top two cards of your Reserve Deck and takeone into hand. A
E F F E C T
I Must Be Allowed To Speak (V)
Deploy on table. Once per character, when you deployChewie, Lando, Leia, or Luke to a Tatooine site, may taany one card from Used Pile into hand; reshufe. WhileHan is frozen, Rebels are immune to None Shall Pass.Once per game, may a farm. A
E F F E C T
Klorslug
Deploy on table. If your character in battle is about tobe lost before the damage segment, it is instead lostat end of battle (if forfeited, forfeit for 0). Non-Jedi,non- characters may not have their deploy costmodied by Bad Feeling Have I. A
E F F E C T
Down With The Emperor
Deploy on table. All immunity to attrition is -3. You manot re weapons. If opponent just lost a Dark Jedi ora battle, they lose 1 Force. During your draw phase, use3 Force or place this Effect in Used Pile. A
S T A R TI N G E F F E C T
Anger, Fear, Aggression
Deploy on table with up to 15 cards from outside yourdeck face-down under here. Four times per game, mayplay a Defensive Shield from here (as if from hand).Unless canceling your Interrupt, opponent may not playUncertain Is The Future until the end of your rst turn.
E F F E C T
Beldons Eye
Deploy on table. Your starships are defense value+2 at Bespin locations. Once per game, if Quiet MiningColony on table, may simultaneously deploy a unique (
starghter and matching pilot (for -1 Force each)from your hand and/or Reserve Deck; reshufe. A
E F F E C T
Civil Disorder
Deploy on table. You may not play Rebel Barrier.Senators are deploy +2. Whenever you initiate a battle,may retrieve your topmost non- , non- character.May place the top card of your Reserve Deck in Lost Pileto place a combat card in owners Lost Pile. A
Dont Do That Again
Your Insight Serves You Well
Lukes Bionic Hand
Civil Disorder
For Luck
Yavin Sentry
A Good Blaster At Your Side
Evacuation Control
Klorslug
Your Insight Serves You Well
Anger, Fear Aggression
Beldons Eye
Down With The Emperor
I Must Be Allowed To Speak
D E F E N S I V E S H I E L D
Dont Do That Again
Plays on table. Once per game, may an ImmediateEffect. While opponent occupies no battlegroundsystems, Mobilization Points is suspended. Missingon Always Thinking With Your Stomach is treated aslandspeed = 0 for remainder of turn.
D E F E N S I V E S H I E L D
Your Insight Serves You Well
Plays on table. Scanning Crew is canceled. If aninsert card was just inserted or revealed, it iscanceled. You lose no Force to Boonta Eve Podrace.While you occupy three battlegrounds, Wattos Box issuspended.
D E F E N S I V E S H I E L D
Your Insight Serves You Well
Your Insight Serves You Well0
Luke knew that while the dark side was quicker and more seductive, eventually evil would turn on itself.
Plays on table. Scanning Crew is canceled. If aninsert card was just inserted or revealed, it iscanceled. You lose no Force to Boonta Eve Podrace.While you occupy three battlegrounds, Wattos Box issuspended.
D E F E N S I V E S H I E L D
Yavin Sentry
Yavin Sentry 0
Rebel sentries are stationed on raised sensorplatforms. On watch for Imperial scouts and other hazards,they supplement data gathered by Yavin Bases main sensors.
Plays on table. Colo Claw Fish is canceled. Opponentmust rst use X Force to deploy a non-unique card(except a Jawa or Tusken Raider) to a location, whereX = the number of copies of that card at that location.
D E V I C E
Bionic Hand
Deploy on Luke. Lukes power and immunity to attritionare +2. During battle at a battleground, may exchangea card in hand with an Interrupt in Lost Pile. This
device lost if Luke Disarmed.
Lukes Bionic Hand 7
Uses state-of-the-art digital processors. AlthoughLuke had lost his hand, the Alliance could rebuild it. They hadthe technology. They could make it better, stronger, faster.
A Good Blaster At Your Side 3
Ive been looking forward to this for a long time.Yes, Ill bet you have. Han abruptly ended his conversationwith Greedo and ipped Wuher a credit to pay for the cleanup.
E F F E C T
Sorry About The Mess
Deploy on table. Non-lightsaber weapons carried byyour non-Jedi characters may not be stolen. Duringyour control phase, opponent loses 1 Force for eachbattleground site you control with a non- blasterpresent. Rebel Artillery is a Lost Interrupt. A
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8/10/2019 Star Wars CCG Virtual Card Base Set
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E F F E C T
Maneuvering Flaps
Deploy on table. During your deploy phase, may revealan unpiloted combat vehicle from hand to itsmatching pilot character (or vice versa) and deploy bothsimultaneously. May not be suspended. A
E F F E C T
Saitorr Kal Fas
Deploy on table. During your deploy phase, if you justdeployed a unique () character, may a matchingweapon on that character. A
E F F E C T
Strikeforce
Deploy on table. Once per game, if opponent just playedan Interrupt, may stack it here. To play any new Interruptof the same name, players must rst stack it here. Mayplace this Effect in Lost Pile (place cards here in ownersUsed Pile) to retrieve a starship. A
U S E D O R L O S T I N T E R R U P T
Alter
USED: Cancel Sense. LOST: Target an Effect, PoliticalEffect, or Utinni Effect, and one of your characters ontable. Draw destiny. If destiny < characters ability, targetEffect is canceled (you lose no Force to There Is No Try).(Immune to opponents Objective.)
U S E D I N T E R R U P T
Antilles Maneuver
For remainder of turn, opponent must rst use 1 Forceto re a weapon and opponents starship weapondestiny draws are -1. OR During opponents deployphase, a Rebel of ability < 3 (except an admiral)aboard your starship.
S T A RT I N G I N T E R R U P T
Careful Planning
If your starting location was a system, a relatedsite (must be a battleground if the system is a non-battleground or Endor) with < 3 and up to threeEffects that are always A . Place this Interrupt inLost Pile.
Original concept by Kevin B rownell, Illinois States 2004Original concept by Kevin Brownell, Illinois States 2004
U S E D O R S T A R T I N G I N T E R R U P T
Dont Tread On Me
USED: Use 1 Force to an Effect that deploys forfree on table (or your side of table) and is always A .STARTING: When drawing your starting hand, drawup to 12 cards instead of 8. Place this Interrupt inReserve Deck.Original concept by Steven Lewis, PC Volunteer Award 2008Original concept by Steven Lewis, PC Volunteer Award 200 8
L O S T I N T E R R U P T
Found Someone You Have
Find one of your missing characters. OR Retrieve thetopmost character of your Lost Pile into hand.
L O S T I N T E R R U P T
Impressive, Most Impressive
Cancel All Too Easy, Imperial Barrier (targeting yourJedi), Stunning Leader (where your Jedi participating),or You Are Beaten (except when canceling Uncontrollable
Fury). S OR Once per game, if opponent just initiated abattle, you may take the rst weapons segment action.U S E D O R L O S T I N T E R R U P T
Jedi Levitation
USED: If you just drew a character for destiny, take thatcard into hand to cancel and redraw that destiny.LOST: Use 3 Force to retrieve a non- character intohand.
U S E D O R L O S T I N T E R R U P T
Starship Levitation
USED: If you just drew a starship for destiny, take thatstarship into hand to cancel and redraw that destiny.LOST: Use 3 Force to retrieve a non- starship intohand.
Maneuvering Flaps
Strikeforce
Alter (Coruscant or Premiere)
Dont Tread On Me
Jedi Levitation Coruscant: Night Club
Careful Planning
Impressive, Most Impressive
Starship Levitation
Mon Calamari Dockyards Saitorr Kal Fas
Antilles Maneuver
Found Someone You Have
Put That Down
Nar Shaddaa
Strikeforce
Mon Calamari Dockyards
Admiral Ackbars hit-and-fade tactics force theImperial Navy to spread throughout the galaxy in a futileattempt to engage the Rebels.
Deploy on table. Star Cruisers (exceptHome One ) maydeploy 2 (to a maximum of 3), ignore deploymentrestrictions in their game text, draw one battle destinyif not able to otherwise, and are immune to attrition< 4. Capital Support is canceled. A
E F F E C T
3
U S E D I N T E R R U P T
Put That Down
If your character or starship is about to be capturedor lost during the weapons segment of a battle, itis hit instead and may not be captured or lost untilthe damage segment. OR If opponent just played anInterrupt during battle, activate 2 Force.
Tatooine: Cantina (Light)
C O R
U S C A N T : N I G H T
C L U B
C O R U S C A N T : N I G H T C L U B
Y o u r c h a r a c t e r s
h e r e a r e
d e f e n s e v a
l u e - 1
a n d m a y n o t
b e e x c
l u d e
d f r o m
b a t t l e .Y o
u r
c h a r a
c t e r s h
e r e
a r e d e f e n
s e v a l u
e - 1
a n d m
a y n
o t b e e x c l u d e d f r o m b
a t t l e .
E P I S O D E
I
Force drain +1 here. Once per game, if you control, may Hans Toolkit.
3
S t a r s h i p s p i l o t e d b y b o u n t y h u n t e r s a r e p o w e r + 1 h e r e . A l l s t a r s h i p s m a y m o v e b e t w e e n h e r e a n d N a l H u t t a a s a r e a c t .
3
NAR SHADDAA
Coruscant (Coruscant) (Light)
N A R S H A D D A A
Ogn
c
b
J
a
K
NwJ
MnO
2
O r i g i n a l c o n c e p t b y J a r a d K o n s k e r ,N e w
J e r s e y M i n i O
p e n 2 0 1 1
Image courtesy of RobertImage courtesy of Robert
A r t w o r k n o
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Not endorsed or sponsored by LucasFilm Ltd. SWCCG Players C
E F F E C T
Wokling
Deploy on table. Your total Force generation is +1. Oncper game, may use 3 Force to an Effect that has nodeploy cost and deploys on another card. May place thisEffect out of play to retrieve 1 Force. A
Original concept by Eric Hunter, GenCon Winner 2002Original concept by Eric Hunter, GenCon Winner 2002
Wokling
8/10/2019 Star Wars CCG Virtual Card Base Set
11/11
Obi-Wan InRadiant VII 2
STARFIGHTER: CORELLIAN REPUBLIC CRUISE
Radiant VII
May add 1 pilot. Permanent pilot is Obi-Wan, whoprovides ability of 6. Opponents starships may notcloak. Your total ability here may not be reduced.
POWER4 ARMOR 4
56
HYPERSPEED4
Optimized for diplomatic missions with sensor-proofpods that have ejection capabilities. Easily identied by itsred coloration. EPISODEI
Original concept by Angelo Consoli, World Champion 2002Original concept by Angelo Consoli, World Champion 2002
Overseer 3
STARFIGHTER: Z-95 HEADHUNTER
Z-95 Bespin Defense Fighter
May add Harc as a pilot. During battle, adds onedestiny to total power. If a Dark Jedi or Sith was just deployed to a related site, may a relatedlocation. Immune to attrition < 4 (< 6 at Bespin).
POWER3 MANEUVER4
25
HYPERSPEED3
STARFIGHTER: X-WING
Red 8
May deploy as a react. Permanent pilot providesability of 2. When deployed (except as a react),may play a Defensive Shield from under your Starting Effect (as if from hand).
POWER3 MANEUVER4
23
HYPERSPEED4
Wedge In Red Squadron 1 2
STARFIGHTER: X-WING
Red Squadron 1
Permanent pilot is Wedge, who provides ability of3. During a battle with opponents starship, mayadd one destiny to total power or attrition. Immuneto Come With Me, Tallon Roll, and attrition < 4.
POWER6 MANEUVER5
46
HYPERSPEED5
Flown by Wedge Antilles as Red 2 at the Battle ofYavin. Redesignated at Endor. Rugged Incom ghter. Victorymarkers show its role in the attack on the rst Death Star.
STARFIGHTER: X-WING
Red 1
May add Red Leader as pilot. X-wings are immuneto Tallon Roll. Once per turn, may use 1 Force to
a unique () Red Squadron X-wing (exceptRed 5). Immune to attrition < 5.
POWER3 MANEUVER4
25
HYPERSPEED5
Original concept by Thomas Caspersen, Norwegian Open 07Original concept by Thomas Caspersen, Norwegian Open 07
Booster InPulsar Skate 2
STARFIGHTER:BAUDO -CLASS STAR YACHT
Pulsar Skate
May add 1 pilot and 6 passengers. Permanent pilotis Booster, who provides ability of 3. Once per game, may Mirax here. Immune to LateralDamage and attrition < 5.
POWER4 MANEUVER4
44
HYPERSPEED5
Owned by legendary Terrik family of smugglers. Usedto chase down the pirates who killed Wedges parents. OnCorellian Securitys most wan ted list. 37.5 meters long.
Acclamator-Class Assault Ship 2
CAPITAL:ACCLAMATOR -CLASS ASSAULT SHIP
SoroSuub V-35 Landspeeder
May add 4 pilots, 4 passengers, and 4 vehicles. Adds1 to attrition against opponent for each pilotedstarship here. Permanent pilot provides ability of 2.Concussion Missiles may deploy aboard.
POWER6 ARMOR 5
56
HYPERSPEED4
EPISODEI
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STARFIGHTER: N-1 STARFIGHTER
Bravo Fighter
Permanent pilot provides ability of 4. May add 1astromech. During battle, may target a starshipwith no character piloting. Draw destiny. If destiny> defense value, target hit. Immune to attrition < 3.
POWER3 MANEUVER5
34
HYPERSPEED3
Original concept by Brian Terwilliger, Syracuse V-Lite 2005Original concept by Brian Terwilliger, Syracuse V-Lite 2005
STARFIGHTER: Y-WING
Gold Leader In Gold 1
May add 1 pilot or passenger. Permanent pilot isDutch, who provides ability of 2. Opponent maynot react to here and must rst use 1 Force todraw a card for battle destiny here.
POWER4 MANEUVER3
34
HYPERSPEED4
Acclamator -Class Assault Ship Obi-Wan inRadiant VII Booster InPulsar Skate
Overseer
Bravo Fighter Gold Leader In Gold 1 Red 1
Red 8 Wedge In Red Squadron 1
N t d d d b L Fil Ltd SWCCG Pl C
Deploy on Leia, non-Jedi Luke, or any Mara. May add 1to Force drain where present. May target a character orcreature. Draw two destiny. Target hit, and its forfeit =0, if total destiny > defense value. Instead of ring, mayuse 1 Force to cancel a just drawn weapon destiny here.
C H A R A C T E R W E A P O N
Anakins LightsaberOriginal concept by Peter Nordstrom, Alderaan Regional 2005Original concept by Peter Nordstrom, Alderaan Regional 2005
Deploy on your Republic warrior; warrior is power +1.May target a character, creature, or vehicle for free. Drawdestiny; add 1 if targeting a character, 2 if a vehicle.Target hit, and may not be used to satisfy attrition, if totaldestiny > defense value.
C H A R A C T E R W E A P O N
Blaster Rie
EPISODEI
Deploy on Han (except TK-422), even as a react. Maytarget a character or creature for free. Draw destiny.Target hit, its forfeit = 0, and opponent loses 1 Forceif destiny +1 > defense value. Once during yourcontrol phase, may re using 1 Force.
C H A R A C T E R W E A P O N
Hans Heavy Blaster Pistol
Hans Heavy Blaster Pistol
Blaster Rie
Anakins Lightsaber