Post on 21-Dec-2014
description
transcript
Stop rewarding loyaltyStop rewarding loyaltyWill LytleWill LytleeGaming 2.0eGaming 2.0
will@egaming20.comwill@egaming20.comEIG Expo - CopenhagenEIG Expo - Copenhagen
www.eigexpo.com/2009www.eigexpo.com/2009
16th September, 200916th September, 2009
Lifetime DistributionLifetime Distribution
Players are increasingly Players are increasingly difficult to hold on to, difficult to hold on to,
especially in a commoditised especially in a commoditised online market.online market.
Revenue DistributionRevenue Distribution
Revenues are inversely Revenues are inversely distributed throughout distributed throughout
the player base the player base (Pareto)(Pareto)
Rewards DistributionRewards Distribution
Maximise ROI by:Maximise ROI by:‣rewarding those who generate rewarding those who generate the most revenuethe most revenue‣rewarding those who stay the rewarding those who stay the longestlongest
The current loyalty The current loyalty modelmodel
Tiered levels that increase rewards as Tiered levels that increase rewards as players gain ascension (e.g. Bronze, Silver, players gain ascension (e.g. Bronze, Silver, Gold, Diamond etc.)Gold, Diamond etc.)
Tiers are largely based on TIME with the Tiers are largely based on TIME with the business and revenues generated thus far.business and revenues generated thus far.
TIME centered models based on rewarding TIME centered models based on rewarding the customers that drive the bizthe customers that drive the biz
Time limits ROITime limits ROI
Places emphasis on players with diminishing Places emphasis on players with diminishing return and higher likelihood to defectreturn and higher likelihood to defect
Does not create loyal behaviourDoes not create loyal behaviour
Leaves a large area for potential revenue Leaves a large area for potential revenue untappeduntapped
Players don’t commit (Commodity product, Players don’t commit (Commodity product, bonuses, “luck”, internet promiscuity)bonuses, “luck”, internet promiscuity)
Difficult to effectively test, measure, scaleDifficult to effectively test, measure, scale
Proactive DevelopmentProactive DevelopmentGenerate significant revenues by identifying and Generate significant revenues by identifying and addressing high value players addressing high value players earlyearly
Create a criteria and process that facilitates real-Create a criteria and process that facilitates real-time actiontime action
ROI driven campaigns (1 more deposit, spin, etc)ROI driven campaigns (1 more deposit, spin, etc)
Service that is proactive, differentiated and Service that is proactive, differentiated and empowers your frontline teamempowers your frontline team
Player feedback driving development and strategyPlayer feedback driving development and strategy
Scale!Scale!
AgileAgile CRM Cycle CRM Cycle
ReviewReviewReviewReview
PlanPlanPlanPlan
ActActActAct
Collection and Collection and adjustment of ongoing adjustment of ongoing
data mining effortsdata mining efforts
Automated Automated campaigns that are campaigns that are
managed by managed by intelligent process intelligent process and well integrated and well integrated
tools.tools.
Review results Review results real-time; real-time;
improve Data and improve Data and Campaign Campaign processesprocesses
Good judgement comes Good judgement comes from wisdom, but wisdom from wisdom, but wisdom
comes from bad comes from bad judgementjudgement
Player development at Player development at Buzzluck.comBuzzluck.com
Holistic view of Player Experience, with the Holistic view of Player Experience, with the “dedicated host” positioned at the center. “dedicated host” positioned at the center.
CRM solution that supports player CRM solution that supports player development processdevelopment process
Online Reputation Management (ORM)Online Reputation Management (ORM)
KPI/Financial transparency, empowerment, and KPI/Financial transparency, empowerment, and results-based incentivesresults-based incentives
Bottom-to-Top Management StyleBottom-to-Top Management Style
Thank youThank youWill LytleWill LytleeGaming 2.0eGaming 2.0
will@egaming20.comwill@egaming20.comEIG Expo - CopenhagenEIG Expo - Copenhagen
www.eigexpo.com/2009www.eigexpo.com/2009
16th September, 200916th September, 2009