Post on 22-Jul-2016
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lofting, sweeping, triangulatingweek [one]
Lofted State One: - Floating roof like structure- Fluid/No sharp edges- Could be further developed into a shelter/canopy etc.- Spatially quite sheltered and protected..
Lofted State Two: - Open and more inviting than Lofted State One- Folding edge rising upwards on left side juxtaposes and balances the downward reaching angle on the right side. - Explores balance
Lofted State Three: - Could be like a suspended bridge structure- Tensile- Dark corridors/open breezy pathways- Peaks vs. Troughs
Lofted State Four - Sculptural- Main peak/Focus of attention- Explores shadowing/exposure
Lofted State Five - Horizontal/Vertical focus and the contrast between the two- Soft arch, could be a ‘gateway’- Disguising/Opening viewports- Controlling scenery and controlling movement throughout a space with open and closed areas
Lofted StateSix - Explores folding and the shading that occurs from this.- Tensile structure through elements that reach the ground- Could be an exhibition space, large open space in the centre with a canopy overhead.
OcTree Ramp - Looks like a floor plan or master plan layout- Used to create variation in square/rectangle
Voranoi Triangulation of Rectangle - Ability to generate random shapes- Ability to cut out shapes to create entrances etc.- Light and Shade- Massing
Triangulation Irregular Surfaces - Creating a geometric pattern to transform a fluid lofted surface to a geometric one- Patterning- Regular equilateral triangles
Demonstrating controllers, samplers and fieldsweek [five]
EVALUATING FIELDS
original algorithmic definition
EVALUATING FIELDSTaking one divided element from
the original Biothing Pavillion and pushing the limits of the
spin curve components.
Changing the graph type also changed the patterning of the lines
Taking a singular curve from series 1.
Voronoi surface, scale voronoi to create two curves for each shape
Apply unary force in Z direction to points in the middle of shapes
Failed “pressure’ force
Fixing failed ‘pressure’ force
Varying the pressure of forces and the length
voissoir cloud
Stopping the toggle before the force has completed to get a reduced shape
Removing sections of voronoi to create a holed surface
Using less force and less length
Removing all holes and decreasing the radius of the second voronoi
Using Weaverbird Loop
week [seven]
voissoir cloud
Combine with Weaverbird inner polygon subdivision
Turn off other meshes, leaving only the inner polygon
Combining the catenary curved mesh with the base mesh to create an enclosed shape.
Weavebird Loop
Culling naked points
Decrease culling of naked points, increase pressure
Pressure component on mesh with Vorronoi
Loft between the two
Culling patterns to release side of pavilion
Decrease rest length of it.1. Add anchor points in the middle
of the mesh on the ground
Weaverbird Catmull-Clark Subdivision
Triangulate mesh
Pressure component
Culling pattern of points on mesh to true, false, true, false
week [seven]
D E V E L O P I N G T H E W E A V I N G P A T T E R N
M A T R I X
Regular sine functionHigh density pattern
Regular sine function, decrease density of ‘tween’ curves
Sine function, decrease pattern to 1 X 1
Regular sine function, decrease element size to 2, with toggle ON
Regular sine function, turn reverse of shift off
Regular sine function, toggle shift to TRUE
Regular sine function, decrease back element size to 7
Change Graph function to Bezier Curve
Shift bezier curve in Graph Mapper
D E V E L O P I N G T H E W E A V I N G P A T T E R N
M A T R I X
Sine function, decrease pattern to 1 X 1
Sine function, increase pattern to 10 X 1
Sine Function, decrease pattern to 3 X 1
Regular sine function, decrease back element to 30
Regular sine function, increase element size to 30
Regular sine function, decrease element size to 2, with toggle ON
Shift bezier curve in Graph Mapper
Change to Conic Curve Change to Gaussian curve
Gaussian Curve, changing parameters of Graph Mapper
Change second graph mapper option, increase density
Change second Graph function to Bezier curve
Change to Linear Curve
Increase density further as input to second graph mapper
Extending Bezier curve until failure
Change to Purlin Curve
Decrease density of graph mapper input
Reducing Bezier to limited function
Change to Purlin Curve
Decrease density of graph mapper input
Reducing Bezier to limited function
Rever back to Sine curve, changing parameters of graph
mapper
Change to Conic Curve
Change second graph function to Conic curve
Bezier curve, changing graph mapper (increase density in
middle)
Change to Gaussian curve
Change second graph function to Parabola