Talking to the hand

Post on 19-Nov-2014

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HAPPY TEACHER’S DAY

Talking to the handThe interactive potential of shapeBehavior in objects and tangible interface

Oren Horevoren@verohnero.comTalking to The Handmasters program in the Interaction Design Institute Ivrea

1.What is absent from the experience of the virtual in comparison with that of the physical?2.Can Shape-Changing bring to interactions with the virtual some of those missing qualities.?

Dangling String

Dynamic structures

SMP SMA

Shape Memory MaterialSMA SMP SME

BubbletectureExpo 70 exhibition in Osaka,1960

Inflatable structures

Inflatable structures

Blow-Up Architecture for Throwing Parties AnywherePursumg for mobile life style

Inflatable structures

paraSITETemporary shelter By Michael Rakowitz’s for the homeless

Is it fashion or is it furniture?

Inflatable structures

By designer Hussein Chalayan

Different form ofperformance

Inflatable structures

Abu Nafcha(Puffer fish) & Facial expressionA form of communication rather then an optimization of performance. A nature language….

Intriguing behavior?

Shape-changing Process

Additional function?

INPUT

(RECEPTION)

OUTPUT

(ACTION)

Physical world

AffordanceTexture &Shape…

Sensory Perception Cognition

Cognitive Psychology

memoryReceptor

Effectorprocessor

Virtual worldExperience of a

physical dimension

SmellingHearingTouch

MovingSpeaking

Environment

J.J. Gibson

Cognitive Psychology

Experience of a physical dimension

Shape-changing Process

INPUT OUTPUT

Physical world

Virtual world

Interface

-By Maurice Merleau-Ponty

I am my body

Our actions taken in the form of movement or ourinteraction with the physical world are a process of

the body as a whole ‘familiarizing’ with the environment.

Peripheral awareness

The work on peripheral awareness in the context of technology while in Xerox PARC

RoadRadio

Passenger

Noise of the engine.

Peripheral awareness

Center of attention

-By Mark Weiser &John Seely Brown

Gesture is not only physically to the focus of communication(someone or something) in the form of hand movements,but also interactively iterate the movements as part of thecommunication and use them to support our thinking.

How the Body Shapes the Mind

-Shaun Gallagher

Tangible Knowledge

In the physical environment the way things look corresponds with what we expect to feel when we touch them.

‘Haptic Visuality : Touching with the Eyes’

Frame work

Affordance Habituality

1.

2.

Periphery

3.

interactions with overlappinginputs

bring into interactions with virtualenvironments and digital devices a peripheral dimension,to produce a ‘natural’ experience.

describe the interactive qualities of an object,communicate.

What acts better as the agent of communication?

Feature vs. Body Texture vs. Structure

1.

2.

Gesture vs. Posture

3.

Transforming overall geometry or occurrences on the surface?

Animation or still?Moving organs or shifting an entire body?

1.Volume status2.Activity status3.Synchronization status

Morphing CubeInterior Exterior

volume

Breathing

Up-proportional

Bubble

Twist

Final Demos

http://vimeo.com/15529101

The InSync twisting, turning hard drive

Tactile Experience

1.Single basic shapes.2.Compositions of various basic shapes with similar sizes3.Compositions of various basic shapes with varying sizes

1.People 2.Content3.Events

http://vimeo.com/15529735

The Tacto-phone

InfoTerrain web interface

The exchange between the user and the interface would enhance the user ‘habituality’ of with the virtual environment

Bodily Experience

Morphing mouse

http://vimeo.com/15530182

Summery

1.

2.

Periphery3.

Morphing Cube

Tactile Experience

Affordance Habituality

Bodily Experience

^ ^^

^

8 Summery

three external ideas,affordance, habituality and ‘the periphery’,

‘Calm technology’-By Weiser and Seely

twirling

Bit stream

Peripheral awareness

Center of attention