Post on 12-Jul-2015
transcript
Tangible Storytelling
+ Play + Learning…blending the digital and physical worlds to
expand children’s transmedia experiences
Erin Reilly
Creative Director + Research Fellow
USC Annenberg Innovation Lab
ereilly@usc.edu
I. Beginning with Transmedia Storytelling
I. The Flotsam Experiment
– expanding to Transmedia Play + Learning
III. Bridging the Physical and Digital Spaces
– Adding “tangibility” to Transmedia Play + Learning
IV. The Winklebeans Experiment
– Tangible Storytelling + Play + Learning
V. What’s Next…
I. Beginning with Transmedia Storytelling
Transmedia Stories…• Expand the World
• Extend the Timeline
• Deepen the Characters
• Increase Engagement
II. The Flotsam Experiment
– expanding to Transmedia Play + Learning
Partners
A Wordless Children’s Picture Book
Flotsam is about boy at the beach, who finds a camera that washes up on shore.
He has the film developed and follows the stories that the pictures reveal.
Expands the World
Extends Timeline
Deepens Characters
Increases Engagement
What shape do play
and storytelling take
in the 21st Century?
Characteristics of Transmedia Play
1. Foster co-learning among children, peers, parents, and other adults through joint media engagement
2. Promote new approaches to reading across media
3. Support constructivist learning goals.
Joint Media Engagement
involves mutual engagement—
meaning something in the
experience appeals to the diverse
partners involved.
1. Joint Media
Engagement
2. New Approaches
to Reading
3. Constructivist
Learning
New Approaches to Reading
learn to read both written and
multimedia texts broadly (across
multiple media) and deeply (digging
into details of the narrative).
1. Joint Media
Engagement
2. New
Approaches to
Reading
3. Constructivist
Learning
Game Rules
1. Your piece of Flotsam must
cross the equator 3x to win the
game
2. You can use your Dare card (one
in the middle) if you get stuck in
an “Eddy”
3. If your opponent doesn’t accept
the Dare, then you have to do it
in order to get unstuck from the
“Eddy” …so choose Dares that
you’re willing to do too!
1. Joint Media
Engagement
2. New Approaches
to Reading
3. Constructivist
Learning
Constructivist Learning
emphasizes the active role of the
learner in creating knowledge by
working to make connections among
information in a specific context.
III. Bridging the Physical and Digital Spaces
– Exploring “tangibility” in Transmedia Play + Learning
tan·gi·ble [tan-juh-buhl]. adj.
Capable of being touched; discernible by the
touch; material or substantial.
1. Manipulability
2. Physical Connectivity
3. Performativity
Affordances of Tangibility
1. Manipulability
2. Physical
Connectivity
3. Performativity
Manipulability
Objects can be directly
moved, changed or
otherwise altered using
one’s hands or other
methods of physical
interaction.
1. Manipulability
2. Physical
Connectivity
3. Performativity
Physical Connectivity
Objects or the child’s
physical body can directly
connect to, or otherwise
interact with, the story, other
objects or location.
1. Manipulability
2. Physical
Connectivity
3. Performativity
Performativity
Objects can literally become
storytellers by using visual,
auditory, or kinetic methods
for the object to
communicate with the play
partner.
IV. The Winklebeans
Experiment
– Tangible Storytelling
+ Play + Learning
Team: Erin Reilly, Alisa Katz, Geoffrey Long, Aninoy Mahapatra, Daniel Burwen, Mitch Thompson, Shane Reilly
Meet the Winklebeans!
Toag – Neas – Caitir – Onchu – Aodh – Barrahttp://www.winklebean.com
Tangibility
Manipulability
Physical
Connectivity
Performativity
Transmedia Play
Joint media engagement
New approaches to
reading
Constructivist learning
V. What’s next …
What role do hyper-personalization and customization play
in connecting Tangibility to Transmedia Play?
Hyper-personalization & Customization
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Now Imagine...
Flotsam Experiment Winklebeans Experiment