The (not so) Secret Life of Avatars

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A guest lecture, sponsored by the Scripps College of Communication at Ohio University. The talk was given on 7 October 2014 in the Schoonover Lobby by Dr. Nick Bowman.

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WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

THE (NOT SO) SECRET LIFE OF AVATARS

Interaction Lab(#ixlab)

ND BowmanOhio University6 October 2014

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

1954: BEFORE THE AVATARThe (Not So) Secret Life of Avatars

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

PARA-SOCIAL INTERACTION

• Media provides the “illusion of face-to-face relationships with the performer”…

• …that is “one-sided, non-dialectical, and controlled by the performer” Walter Cronkite, the most

Trusted man in America.

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

PARA-SOCIAL INTERACTION

• The relationship can– Make content more

enjoyable– Let us explore new

relationships– Provide feelings of

importance, acceptance

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

PARA-SOCIAL INTERACTION

• All social encounters involve a mindreading…

• …and these automated processes happen even with mediated encounters

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

PARA-SOCIAL INTERACTION

• Mindreading leads to (a sense of) mutual awareness…

• …especially if mediated personae give off such cues!

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

Avatar = • From Avatara • Graphical user

representations• Carriers of

meaning/agency• Mediators of

phenomenal gameplay

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

“Organic” Player

“Inorganic” Avatar

PLAYER-AVATAR RELATIONSHIPS

These relationships exist as headcanons, in the

mind of the player!

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

Your wish is my command.

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

THROUGH A POST-POSITIVIST LENS

• Concurrent validity with;– RPG play (3.96)– Fantasy (.46)– Diversion (.26)– Social interaction (.23)– Enjoyment (.23)– Time Played (.17)– Addiction (.37)

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

Relationship ≈ • valenced connection• between two people• where each influences the other

Avatar

Dyad

Socialgroups

Game environment

Interface

Physical Environment

Culture

agents

Gender

THROUGH A CONSTRUCTIVIST LENS

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

PLAYER-AVATAR RELATIONSHIPSPlayer Agencies

• Avatars as functional tools

• Avatar as an extension of the self– Identity tourism– Trait personality – Moral decisions

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

PLAYER-AVATAR RELATIONSHIPSAvatar Agencies

• Avatars as relational partners with– Needs – Desires – Affordances

• Proteus Effect

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

PLAYER-AVATAR RELATIONSHIPS

Object Me Symbiote Other

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

PLAYER-AVATAR RELATIONSHIPS

• Bowen (1976) suggested that a key to empathy is distinguishing one from another

• Separation leads to “true” empathy, without ego block

Object Me Symbiote Other

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

Character Bits SocialBits

V.

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

THE BATTLE ROYALE …

Character Attachment

• Identification(pretending, being, affinity)

• Suspension of disbelief(error, plausibility)

• Control(‘obedience,’ frustration)

• Care/responsibility(wants, needs, interests)

PAR Sociality

• Anthropomorphic autonomy(thoughts, feelings, life)

• Emotional investment(love, appreciation, loss)

• Companionship(friends, understanding, reciprocation)

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

  Avatar as Object Avatar a Me Avatar as Symbiote

Avatar as Other

Identification(I am that avatar)

LowMy avatar is a digital form.

HighMy avatar is me in

digital form.

MidMy avatar is a part

of me.

LowMy avatar is its

own being. 

Suspension of Disbelief(Accepts Digital World as a Real One) 

LowThe environment is

a space of competition.

MidI appropriate the

world to fit my own view of it.

MidI am able to visit my

avatar’s world.

HighMy avatar lives in a digital world with

its own norms.

Sense of Control(Physical)

HighMy avatar is a tool for mastery of in-game challenges.

MidMy avatar is my

social surrogate to accomplish my

social play goals.

MidMy avatar and I use

each other to accomplish

negotiated goals.

LowI am a tool for my avatar; it tells me

how to control it to accomplish its

goals. Sense of Care & Responsibility(Affective)

LowMy avatar has no

needs.

MidMy avatar is me – it needs what I need.

MidMy avatar and I

know each other’s needs.

HighI help my avatar get the things it

needs.

Table 1. A typology of Player-Avatar Relationships (PAR), from Banks and Bowman (2013).

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

SocialPara-social

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

EFA ~ THE BEAUTY PAGEANT• Emotional Investment

– ~24% variance• Anthropomorphic autonomy

– ~20% variance• Suspension of disbelief

– ~17% variance• Sense of control

– ~12% variance

~72%

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

CFA ~ THE TALENT SHOW

CMIN/df = 1.27, p = .076CFI = .989RMSEA = .036

*Correlations shown are significant at the p < .001 level or greater.

.42

.44.32

-.45

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

INTEGRATED MODEL …

• Emotional Investment (from PAR)love, loss, appreciation

• Suspension of Disbelief (from CA, adjusted)error, plausibility

• Player Control (from CA)‘obedience,’ control

• Avatar Anthro-Autonomy (from PAR)(life, feelings, thoughts)

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

PLAYER-AVATAR RELATIONSHIPSAvatar as

Objectn = 267

Avatar as Me

n = 88

Avatar as Symbiote

n = 95

Avatar as Othern = 44

Emotional Investment

4.02a (1.57)

5.72b (1.12)

6.20c (.783)

5.45b (1.26)

Anthromorphism-Autonomy

1.36a (.745)

1.89b (1.32)

3.30c (1.67)

3.37c (1.64)

Suspension of Disbelief

3.33a 1.75)

4.53b (1.72)

5.06b (1.56)

4.54b (1.86)

Control 6.26b,c (.965)

6.44c (.825)

5.85a,b (1.27)

5.83a (1.20)

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

• Human-like relatedness

F (4,385) = 64.49, p < .001, R2 = 401 (Adj. R2 = .395)Durbin-Watson = 1.94

VALIDATIONS …

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

VALIDATIONS …

• Play motivations

• Immersion: F(4,488) = 34.76, p < .001, R2 = .222 (Adj. R2 = .215), DW = 1.93

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

BONUS: PLAYER-AVATAR RELATION SCALE• Emotional Investment

– This avatar is very special to me.– I appreciate this avatar.– I would be heartbroken if I lost this avatar.– I love this avatar.– (R) I don’t really care about this avatar.– (R) I have no emotional connection to this

avatar.

• Player Control– This avatar does what I want.– I control this avatar.

• Avatar Autonomy

– When I log out of the game, this avatar has its own life.

– This avatar has its own feelings.– This avatar has its own thoughts and

ideas.

• Suspension of Disbelief– I concentrate on inconsistencies in this

avatar's story and the game story.– It is important to check for

inconsistencies in this avatar's game.– I pay attention to errors or contradictions

in this avatar's world.

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

FOR MORE INFORMATION

Nick Bowman, Ph.D. [CV]Twitter (@bowmanspartan)Skype (nicholasdbowman)nicholas.bowman@mail.wvu.edu

Interaction Lab (#ixlab)

http://comm.wvu.edu/fs/research/lab

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES