Post on 26-Dec-2015
transcript
The present state and future prospects The present state and future prospects of Disabled e-Sportsof Disabled e-Sports
Presenter : Jangju Lee/Ph. D. Translator : Ayana Jimin AhnPresenter : Jangju Lee/Ph. D. Translator : Ayana Jimin Ahn
1. The history of e-Sports
55.7 hours55.7 hours
In 1990 In 2010
< Changes in working time >
41 hours41 hours$6,000$6,000
In1990 In 2010
< Changes in income >
$20,000$20,000
The changes in the past 20 years
Increase in efficiency results from merchanization and automation in industry
Meximization of value- added results from the advent of knowledge and information industry
The advent of different lifestyle from previous one in the field of work and leisure
In 2000, Nike selected IT companies such as Nintendo, Apple as their competitors not Reebok, Adidas.
1. The history of e-Sports
1. The history of e-Sports
4
Digital Activity: ‘The action of pursuing delights through digital.’
The change of valueThe change of tool
Symbolic Medium (Semiotic mediation): People’s thoughts utilize their symbolic medium in that it can influence sociocultural psychology more than just simple physical means.
1. The history of e-Sports
Eyeglasses brought the concept changes about Blind people.
Blade Runner, Oscar’s prosthetic legs change the concept of race.
2. Understanding the concept of e-Sports
2
It is organized through concepts.
What can you see in the pictures?
How well can you see? Why can’t you see well?
2
What do you call the syndrome?
2
New concept : e-Sports
•Definition: A chain of organized activity region where people can compete their own skills with others through digital games on fair terms.
The difference between ‘e-Sports’ and ‘Games’
•e-Sports is a competition used in games, but not all games can’t be e-Sports.
• Key features of e-Sports
1. Fairness: It should be prepared for the fair play.
2. Public Acceptability(wholesomeness] : It shouldn’t have any sociocultural harmful elements such as violence, sexual suggestiveness and speculation
3. Popularity: It should be popular about the game.
4. Spectacle: It should be fun not only to play, but also to watch.
e-Sports Game
environmental
conditionUnder limited conditions Almost no limit
SubjectPeople(players/Star players)>Contents
People(Users)<Contents(popular games)
Contents
Competition between peopleFun you can feel by using
the contents
MediaDigitized programs and
equipmentDigitized programs and
equipment
Field public, sociocultural private, industry
The features of e-Sports : 1) The difference between e-Sports and GamesThe features of e-Sports : 1) The difference between e-Sports and Games
e-Sports Sportsenvironmental condition On/Offline in fair condition Offline in fair condition
SubjectPeople (Players/Star
Players)People (Players/Star Players)
ContentsMental (Fine motor)
competition between people
Physical (gross motor) competition between people
MediaDigitized programs and
equipment
suitable equipment for matches, Relatively, low dependence on
Media
FieldRelatively personal,
Weak establishment of Social field
Public,Established as the main Social
field
The features of e-Sports : 1) The difference between e-Sports and Sports
Expansion through a combination of Game and Sports
Game, e-Sports and SportsGame, e-Sports and Sports
Expansion of Game
Game has expanded enjoyable public field from the consumption of contents
with the method of making gamers’ matches as contents.
Expansion of Sports
Sports made people’s desire of superiority diversified by expanding from
offline where the direct skin contact can be happened to online which is
physically less harmful also, virtual and imaginative environmental condition
over a foothold in reality.
3. The present state of Disabled e-Sports
Major competition example : National Youth e-Sports Games for the DisabledMajor competition example : National Youth e-Sports Games for the Disabled
ClassificationType of
DisabilityTitle Grade
Number of Participating Students (teachers)
Student NoteTeam Student
Guidance
teacher
Special School
intellectual WII SPORTS-Bowling 94 94 94 1 student IndividualPlay
Visual Othello 13 26 13 2studnetsIndividual
PlayHearing FIFA Online 37 54 37 2 students Team playPhysical Magumagu 20 60 20 3 students Team play
Combination(Special Class)
intellectual
AirRider(Accompany
Non-disabled student)Elem 20 60 20 3 students
Team play(2 students from special class +A non-disabled
student)
Magumagu(Accompany
Non-disabled student)Middle 20 60 20 3 students
Team play(2 students from special class +A non-disabled
student)
Sichuan(Accompany parents)
Elem 2040
Parents- 20 people
20 2 students
Team play( A student from special class +
A parent)Omok
(student from Special Class )
Middle 40 40 40 1 studentsIndividual
Play
Subtotal 264 434 264Total(Student + Guidance teacher) 698 People
There is no disability.
Major competition example: IA Major competition example: IA
• The Outline of International Abilympics (IA)The Outline of International Abilympics (IA)In commendation of In commendation of International Year of Disabled Persons that was proclaimed by UN in 1981, the first IA was held in Japan in order to functional improvement, employment promotion, awareness of improvement in job capability for disabled people. It holds every 4 years.
Classification Title
Vocational Skills
Contest
1. Computer repair2. Electronic equipment3. Computer programming4. Web master5. Word Processor6. Western wear 7. Suit 8. Furniture making 9. Woodcraft 10.Basketry 11. Floral decorations12. Photo - Outdoor13. Photo - Indoor14.Peripheral equipment manufacturing15. CNC Shelf
16. Mechanical drawing CAD 17. Bicycle assembly18. Electronic CAD19. Microcontroller application
20.Architectural drawing CAD 21. Personal Database22. Electronic publishing 23. Visual design24. Production design25. Character design 26. Jewelry crafts27. Silk painting28. Baking and bread making 29. Cooking
Job skillscompetition-Elementary
1. Furniture making - Elementary level 2. Data processing - Elementary level
3. Western wear - Elementary level4. Electronic appliance equipment - Elementary level
Leisure and Life skills
competition
1. Painting2. Pottery3. Needlework 4. Knitting
5. Crochet6. Recycling crafts
7. e-Sports
Rehabilitation and Quality of Life
4. The Significance and Prospect of Disabled e-Sports
Jobs for Disabled peopleAgreement Ceremony for Establishment of the foundation and development of job fields in disabled e-Sports
4. The Significance and Prospect of Disabled e-Sports
CSR and Volunteer
4. The Significance and Prospect of Disabled e-Sports
• Scheduled to organize enterprise gamers consist of disabled people
- Effect : Improvement in company’s image and job creation for disabled people through gamers’activities
Thank you!!Jangju Lee (leejj@mju.ac.kr)