TLC Colloquium (Gamification)

Post on 12-May-2015

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GAMIFIYINGEDUCATION 2.0

BRINGING EDUCATION TO THE 21st

CENTURY

FACT

TECHNOLOGY HASEVOLVED MORE RAPIDLY INTHE 20TH CENTURY

IN THE PAST FEW CENTURIES.

THAN ANY TIME

FACT

OUR RELIANCE IN TECHNOLOGYHAS GROWN MORE IN THEPAST 20 YEARS

IN THE PREVIOUS 100 YEARS

THAN ANY TIME

53%of Facebook usersplay games

19%…say that they are addicted.

BECAUSE OF THAT

WE ARE FACING A CRISIS

I CALL IT A CRISIS OF ENGAGEMENTTHINK!

about the variety of recreational activities we have now

CRAP!

Where do I plug it in?

NOW COMPARE ALL THAT TO THIS:

SCIENCE & TECHNOLOGY (not to mention a lot of money)

HAS RESULTED IN

& VISUAL STIMULATION

ENTERTAINMENT SPECTACLES,

UNPARALLELED IN HUMAN HISTORY.

BUT GUESS WHAT?

THE REST OF LIFE HAS NOT… ...CAUGHT UP

YET.

THE PROBLEM IS...OUR PLAYLIFE IS MORE FUN THAN EVER…

OUR REAL LIFE JUST CAN’T CATCH UP.WE NEED TO FIX

THIS. FAST

GAMIFICATION.THE ANSWER IS ...

as in video games.

could be

NOW

HOLDON MINUTE ...

A

FOOD FOR THOUGHT

SOME OF MOST STRESSFUL JOBS IN 2011 ARE:ACCORDING TO RESEARCH

african bee removal specialiststockbroker

waiteremergency medical technician

coal minerair traffic controller

inner city high-school teacherreal estate agent

this

space

for

rent.

..

SOME OF THE MOST POPULAR GAMES AVAILABLE TODAY.

SO WHAT IS...

as in video games.GAMIFICATION?

GAMIFICATION

IT IS A NEW TERMTO DESCRIBE THE APPLICATION OF Game mechanics such as points, badges & levels

to non-game processes

NON-FICTION GAMES

GAMIFICATION

IS AN EFFORT TO GAIN POINTS AND STATUS FOR

consider the game rather than just the pointsthink of the game mechanics

BUT

COMPLETING CERTAIN TASKS.. . . . . . . . . . . . . . . . . . . . . . . . . . .

GAME DESIGN 101

THERE ARE

of game –play mechanicsBASIC CHARACTERISTICS.

GOALCHALLENGEINTERACTION

THE MILLION DOLLAR QUESTION

HOW DOES THE TYPICAL HIGHER EDUCATIONmatch up to games?

LET’S DISCUSS THIS NOW...

LET’S THINK ABOUT IT.

STUDENTS BEGIN THEIR EDUCATION with a potential for an ‘A’grade

and with every mistake, there is no-where to go

D O W N

BUT

. . . . . . . . . . . . . . . . . . . . . . . . . . .

IN GAMES HOWEVER....

WE KNOW THAT PROGRESSencourages

PROGRESS

AND THE

HUMAN DESIRE FORis a far stronger motivatorSUCCESS

THAN THE FEAR OF FALLINGFURTHER FROM

ONE’SGOAL

ouch!

BLAH-BLAH-BLAH...

SO...EACH ASSIGNEMENT&EACH TEST

feels more rewardingrather than disheartening

WHAT THIS DOES...

IS THAT IT CREATES A PROGRESS BAR.

But rather, what we need is the same motivation to continue playing over and over again, just to finish the next level or gain an extra item.

which by the way, we already have.It’s called a TRANSCRIPT

UNFORTUNATELY

we are running out of time...

IN CONCLUSION...

WE NEED TO ENGAGE OUR STUDENTS. =ENTERTAINING

EXPERIENCE

QUALITY EDUCATION

BECAUSE...

TRUE INTELLECTUAL CHALLENGEis exhilarating.life-long learners become so

Because they find learning FUN

GAMIFICATION

IS ABOUT MOTIVATION AND ENGAGEMENTit is about finding the

formula that makes games so

COMPELLING,SAME

ADDICTIVE& FUN.

THE END!

THE CREDITS!Adapted from the extra credits section

http://www.escapistmagazine.com/videos/view/extra-credits/2985-Gamification

Images Sources and statistics fromWhat the f**k is social media now

http://www.slideshare.net/mzkagan/what-the-fk-is-social-media-now-4747637

Entertainment Software Association (ESA) ESA Study: More women and adults play video games than ever before

http://purenintendo.com/2011/07/05/esa-study-more-women-and-adults-play-video-games-than-ever-before

/

Educause Review January/February 2011“This Game Sucks”: How to Improve the Gamification of Education

By Sarah “Intellagirl” Smith-Robbins