UC Berkeley Campus Dashboard- 2008 TGIF Project

Post on 23-Mar-2016

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Ever  wonder  how  the  buildings  around  you  are  using  resources?  The  Berkeley  Campus  Dashboard  Project  is  a  student  run  ini?a?ve  designed  to  gather  informa?on  on  electricity,  water,  and  steam  usage  from  campus  and  share  it  with  everyone  in  both  raw  and  interpreted  forms  through  data  driven  web  tools  and  on  site  installa?ons.  Electricity  consump?on  decisions  are  both  personal  and  collec?ve,  so  we’ve  been  studying  the  places  and  devices  you  use  every  day  as  well  as  the  buildings  on  campus  where  energy  is  used  on  your  behalf.    We  hope  that  the  informa?on  provided  here  encourages  you  to  ponder  how  you  and  this  university  can  work  to  reduce  the  impacts  of  our  collec?ve  consump?on.  You  have  immediate  control  over  some  of  the  electricity  use  in  your  life,  for  example  powering  down  your  computer  at  night.  You  can  also  influence  the  collec?ve  uses,  for  instance  by  asking  a  facili?es  manager  what  building  systems  can  be  scaled  back  at  night  or  how  you  can  support  more  efficient  building  control.  How  else  can  we  all  save  resources?  We  invite  you  to  share  your  ideas  and  keep  up  with  our  progress  here  and  online  at  h"p://dashboard.berkeley.edu  and  keep  an  eye  out  for  other  Campus  Dashboard  installa?ons  around  campus!  

This   display   was   an   outgrowth   of   the   project   designed   to   help   visitors   understand  electricity   consump?on   in   the   Free   Speech   Cafe   in   the   context   of   their   lives   and  ac?vi?es  throughout  the  rest  of  campus.

Sample   of   informa?onal   signage   designed   to   help  visitors  interpret  café  energy  use  

Contempla?ng   the   live   LED   stacked  bar  display  of  café  electricity  use  

Signage   helping   visitors   understand   the   amount   of   energy  found  in  a  kWh,  the  ubiquitous  measure  of  electrical  energy.  

The  “Power  to  the  Penguin”  game  was  designed  to  give  players  the  experience  of  genera?ng  power   sufficient   to   run   familiar   electrical   devices.   Players   first   guess   the  power  demand  and  then  crank  away  at  the  correct  level.  The  resul?ng  learning  is  both  visceral  and  cerebral!