User-Centred Design in Social Business

Post on 13-May-2015

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User-centred design (UCD) is an approach for designing a system or set of systems that puts the capabilities and needs of users at the centre of the process. In this presentation we cover the benefits of applying UCD to the design of internal business or collaboration systems, how it can be used in practice within a social business project and leave you with three practical ideas for things you can start doing in your work to take advantage of it.

transcript

@Folletto

#sbf3

PsychologyTechnology

Design

HYBRID PROFESSIONAL

WHAT DOESUSER-CENTERED DESIGNMEAN?

Nielsen J.Discount Usability for the Web

Bad intranet design will cost $50-100 billion per year in lost employee productivity in 2001.

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6 STEPS, ITERATING

Understand & specify the

context of use

Specify the user &

organizational requirements

Produce design

solutions

Evaluate design against

requirements

Identify need of user centered design

System meets specified functional, user & organizational requirements

USER CENTERED DESIGN: ISO 13407 (1999)

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ITERATIVE & USER CENTEREDDESIGN & DEVELOPMENT PROCESS

Vision & Strategy

Information Architecture

UX & Interaction Design

Visual Design

Research & Workshops

System Architecture

System Integration

Launch & Adoption

Back/Front Development

Community Management

Strategic Data Systems Special Report: Design Business Impacts and ROI

UX investments made in the concept phase reduce product development cycles by 33-50%.

IBMCost Justifying Ease of Use: Complex Solutions are Problems

Those who skip ease of use in the design phase can end up spending 80% of their service costs on unforeseen user requirements down the road.

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What is beautiful is usableTractinsky, Katz, Ikar (2000)

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Useful is not enough.Functional is not enough.

Working is not enough.Usable is not enough.

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Human.

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Person Professional&

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RESEARCH & DESIGNPHASE

DEVELOPMENTPHASE

DEPLOYMENTPHASE

Design alternatives

Cost of change

From Bias & Mayhew (1994), thanks to Serena Facchinetti

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DevelopmentDesign

ResearchStrategy

CONTINUOUS AGILEOur phases aren’t strict, but blend and overlap naturally one in the other with a cross-disciplinary project team and iteratively improving the final result.

TOOL 1WHY

Attributed to Henry Ford

If I’d asked peoplewhat they wanted,they’d have askedfor a faster horse.

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Why?

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Why do you need a faster

horse?

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Back to theNEEDS

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Extrinsic vs Intrinsic Motivations

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Extrinsic Intrinsic‣ Money reward‣ Prizes‣ Boosts repetitive tasks

‣ Peer appreciation‣ Passion‣ Boosts creativity

26Thanks to Serena Facchinetti

TOOL 2SHOW

@solarflare

Resistanceto Change

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Which problems?

This is the solution to your problems.

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Resistance to change Accept to changeMake the issue explicit

1 2 3

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This is whybottom-up works.

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Give a new thing, herald it as “mission critical”+ Don’t give time to use it

= Contradictory signal

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It doesn’t matter if it’s useful, if it’s not accepted.

TOOL 3FEEDBACK

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Feedback loop

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SMALL INCREMENTAL STEPS

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Playful design(Gamification)

Bruno Munari

To complicate is easy, to simplify is hard.To complicate, just add, everyone is able to complicate.Few are able to simplify.

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Davide Casali HEAD OF DESIGN

davide.casali@dachisgroup.com

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Thank you.