User Experience Architecture in a Cross-Channel World

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One of the dirty secrets about cross-channel user experience is that we've always worked cross-channel. What's changed is how much—and how well—we can impact the experience across these channels. In this presentation, we’ll examine three guiding principles for working cross-channel. With those principles in mind, we’ll look at four tools you can use to help guide and improve cross-channel user experiences at your organization.

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“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

USER EXPERIENCE ARCHITECTURE IN A CROSS-CHANNEL WORLD

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Introduction

One of the dirty secrets about cross-channel user

experience is that we've always worked cross-channel.

What's changed is how much—and how well—we can

impact the experience across these channels.

In this presentation, we’ll examine three guiding

principles for working cross-channel. With those

principles in mind, we’ll look at four tools you can use

to help guide and improve cross-channel user

experiences at your organization.

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Introduction

The Goal

Change how you practice design

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Introduction

The Goal

Change how you think about design

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Introduction

The Goal

Change how you understand design

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Introduction

The Question

How do we create better user experiences across channels?

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Introduction

3 Principles

1. Open2. Forward3. Conservative

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Introduction

5 Core Activities

1. Access2. Create3. View4. Edit5. Delete

Mind Game

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

What’s the coolest, most awesome thing about

where you work?

Mind Game

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Hi, I’m Austin Govella, an

Experience Design Manager

at Avanade where we’re

re-inventing how enterprises

collaborate.

Mind Game

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Hi, I’m Austin Govella, an

Experience Design Manager

at Avanade where we’re

r e-inventing how enterprises

abut about about elaborate.

your name

your title

company

the coolest, most awesome

thing about where you work

Christina Wodtke, “Tell me a little about yourself”, eleganthack.com, 2012.

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

HOUSEKEEPING

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Housekeeping

Get The Slides

Available on SlideShare:http://slideshare.net/austingovella/crosschannelux

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Housekeeping

Questions

Save questions for the end.Better yet, grab a drink, lunch, dinner, hallway conversation, walk, coffee, email, with me afterward!

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Housekeeping

Comments

Tweet the f#@k out of this.#CrossChannelUX

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

A MANIFESTO FOR USER EXPERIENCE

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Manifesto

Designers don’t design anything. Organizations design everything.

Just as your best thinker improves everything, that person who doesn’t understand user experience creates a drag on every product or service you produce. To make better experiences, you must make better organizations. To improve your organization’s design literacy, you have to improve the design literacy of everyone in the group.

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Manifesto

Organizations face common barriers to designing better experiences.

These barriers — value, focus, time, memory, talent, process, and improvement — represent the distance between you and the balanced teams your organization needs to create better experiences. These cultural barriers are codified into your organization’s process, hidden as assumptions in your team member's minds, and reinforced in your tools.

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Manifesto

Don’t change what you do. Change how you do it.

Don’t change your design activities. Change how you work with your team. Change how you work, so your goal is always a better organization instead of a better product. Change how you accomplish the design, so that you always improve your team’s design literacy.

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Manifesto

“Don’t look for the next opportunity.

The one you have in hand is the opportunity.”

— Paul Arden

Change Now

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

WHAT IS ‘USER EXPERIENCE’?

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

The Elements Of User Experience

What is User Experience?

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Users

oWhat is User Experience?

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Interfaces

pWhat is User Experience?

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Interactions

o p

What is User Experience?

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Systems

o p

o po p

o p

What is User Experience?

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Design is a modeling discipline. The design process

creates models we use to validate predictions about a

system. Design validates what we expect against what

we perceive. We architect systems that engender

expectations and perceptions. Experience is the gap

between expectation and perception. We design this

gap. We design experience.

What is User Experience?

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

WHAT IS ‘CROSS CHANNEL’?

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

What is Cross-Channel?

In traditional multichannel strategies, more than one

channel is used simultaneously and alternatively...

— Andrea Resmini & Luca Rosati, Pervasive Information Architecture,

Morgan Kaufman, 2011.

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

In cross-channel, a single service is spread across

multiple channels in such a way that it can be exper-

ienced as a whole (if ever) only by polling a number

of different environments and media.... If one of the

pieces is missing, you might miss some of the infor-

mation being transmitted along the process and that

may or may not be available through other channels.

— Andrea Resmini & Luca Rosati, Pervasive Information Architecture,

Morgan Kaufman, 2011.

What is Cross-Channel?

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

In cross-channel, a single service is spread across

multiple channels in such a way that it can be exper-

ienced as a whole (if ever) only by polling a number

of different environments and media.... If one of the

pieces is missing, you might miss some of the infor-

mation being transmitted along the process and that

may or may not be available through other channels.

— Andrea Resmini & Luca Rosati, Pervasive Information Architecture,

Morgan Kaufman, 2011.

What is Cross-Channel?

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Modern Narrative

Modernism is a tendency in contemporary culture... which rejects subjective truth and the impossibility of a single, global narrative.

What is Cross-Channel?

Start End

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Postmodern Narrative

What is Cross-Channel?

Start End

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

In cross-channel, a single service is spread across

multiple channels in such a way that it can be used

simultaneously and alternatively.

What is Cross-Channel?

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Good question.So... What’s A Channel?

What is Cross-Channel?

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

The human evolutionary advantage is our ability to

communicate information across our network to create

shared information environments (culture).

Anything that allows us access to communicate

information is a channel. Everything is a channel.

What is Cross-Channel?

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

The Question

How do we enable better cross-channel user experiences?

What is Cross-Channel?

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

The Question

How do we manage the gap between expectations and perceptions as our users switch among ubiquitous information environments?

What is Cross-Channel?

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

3 Principles

3 Principles

1. Open2. Forward3. Conservative

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

OPENsays me (the first principle)

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Introduction

First Principle

Services that are more open will be easier to use cross-channel.

Open

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Introduction

Flickr Is Open

Add photos:1. Web App2. Mobile app3. Email

Open

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Introduction

IPhoto Is Closed

Add photos:1. App2. iPhone synch

Open

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Access Is Often Not Open

Security has an easy job if there is no risk (a story).

Open

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

“What sorts of features support their attempts to figure out where they are, which paths connect them to a given destination, and how best to actually go about getting there?” Adam Greenfield, Everyware, New Riders, 2006.

Open

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Open

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Open

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

FORWARDthinking (the second principle)

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Introduction

Second Principle

Services that are more forward will be easier to use cross-channel.

Forward

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

“Designers create objects, products, processes, symbols that anticipate the future. However, these innovations can also be metabolized on a broad scale...” Bruce Sterling, Shaping Things, MIT Press, 2005.

Forward

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Introduction

Email Is Everywhere

1. People/systems can send email2. People/systems can receive email

Forward

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Introduction

Faxes Aren’t

1. Fedex Office2. Research online services

Forward

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Email Addresses Live Forever

Anyone/thing can email customer service (a story).

Forward

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

CONSERVATIVEit’s always right (the third principle)

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Introduction

Third Principle

Services that are more conservative will be easier to use cross-channel.

Conservative

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Introduction

Names Are Conservative

“Birth”

Conservative

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Introduction

(Controlled) Vocabularies

Conservative

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Conservative

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Introduction

Be The Best Lego

Conservative

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

people suck

WHAT ARE THE CHALLENGES?

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Challenges

Brand used to be about control. Now, we know you have no control over use. Brand is the user's experience with the company.

Your tools can only frame the experience users have.

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Cross-channel applies internally and externally: everywho and everyhow. Who uses what interface to interact with what channel when for what?

You can't impact everything, so you must prioritize.

Challenges

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

CRM

Channel experiences need to be managed (a story).

Forward

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Legibility

The Question

How do we manage the gap between expectations and perceptions as our users switch among ubiquitous information environments?

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

“What sorts of features support their attempts to figure out where they are, which paths connect them to a given destination, and how best to actually go about getting there?” Adam Greenfield, Everyware, New Riders, 2006.

Legibility

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

IntroductionLegibility

Hang the stars so people can navigate to wherever it is their journeys may take them.

“User Experience Architecture in a Cross-Channel World” by Austin Govella, Apr 5, 2013

Introduction

Thank You!