UxD For Product Managers (Heroes)

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Presentation for Product Camp Silicon Valley 2012. 10 UX principles for product managers.

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UxD For Product Managers (Heroes) – Research & Design Techniques For The Real World

Mary Piontkowski mpiontkowski@macadamian.com

“A hero is someone who is willing to sacrifice his own needs on behalf of others, like a shepherd who will sacrifice to protect and

serve his flock.” - Christopher Vogler.  

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10  Principles  For  The  Real  World      

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#1:  Prac8ce  What  You  Preach  

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#1:  Prac8ce  What  You  Preach  

  Consider  user  needs  and  research  

  Incorporate  UX  methodologies  

  Collaborate  

  Push  back  

  Embrace  change  

  Bring  in  others  to  complement  your  skill  set  

  What  else?  

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#2:  Break  Down  Walls  –  Rela8onships  MaCer  

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#2:  Break  Down  Walls  –  Rela8onships  MaCer  

  Don’t  throw  it  over  the  wall!  

  Interdisciplinary  collaboraCon  

  CollaboraCve  project  planning  

  CollaboraCve  requirements  and  design  sessions  

  Sketchboards  and  design  thinking  

  Actually  talk  to  people  

  Trust  

  EmoConal  literacy  –  know  who  you’re  talking  to  and  appreciate  the  context  

  It  takes  Cme  to  build  relaConships…  

  But  your  design  iteraCon  Cme  will  be  reduced!  

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#3:  Give  a  Damn;  Care  About  Your  Work  

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#3:  Give  a  Damn;  Care  About  Your  Work  

  Or  find  another  job  

  You’re  not  going  to  do  great  work  if  you  don’t  believe  in  your  product  

  Care  about  the  product  and  the  users  

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#4:  Support  the  Cause;  Evangelize  for  User  Research  and  UX  Design  

#4:  Support  the  Cause;  Evangelize  for  User  Research  and  UX  Design  

  Doesn’t  maPer  who’s  doing  the  UX  –  you  win  

  RepeCCon,  data-­‐driven  points  

  Invest  Cme  required  for  change  

  Create  an  environment  conducive  to  design  and  innovaCon  

  Brown  bags  

  Conferences  

  White  boards  

  Sharpies  

  RelaConships!  

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#5:  Don’t  Be  Shy,  Get  to  Know  Your  Users  

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#5:  Don’t  Be  Shy,  Get  to  Know  Your  Users  

  Internal  research  team  

  External  research  team  

  Friends  of  friends    Friends,  coworkers,  people  on  the  street,  everyone!  

  But…  Your  wife/husband  is  not  your  user  

  Context  too!  

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  ObservaCon  

  Contextual  inquiry  

  ParCcipatory  design  

  Card  sorCng  and  structured  in  person  acCviCes  

  Usability  

  Surveys  

  Internal  brainstorms  with  SMEs  

#5:  Don’t  Be  Shy,  Get  to  Know  Your  Users  Many  Ways  to  Get  User  Feedback  

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#5:  Don’t  Be  Shy,  Get  to  Know  Your  Users  Consider  Context  –  Where?  What  Else  is  Going  On?  

#6:  Learn,  Adopt,  and  Encourage  UX  Techniques  

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#6:  Learn,  Adopt,  and  Encourage  UX  Techniques  

  Design  thinking  approach  

  Agile  and  iteraCve  

  Cross-­‐disciplinary  

  User-­‐centric  

  Methods  worth  adopCng  

  Personas,  mental  models,  design  principles  and  other  user-­‐centric  models  

  Usage  scenarios/use  cases  

  Sketchboards,  paper  prototypes,  and  other  collaboraCve  design  techniques  

  User  research  as  a  part  of  the  design  process  

  Allow  design  to  inform  requirements  

  Simplify  simplify  simplify  where  you  can  

  Process  guidelines  to  help  organizaCon  cooperate  

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#6:  Learn,  Adopt,  and  Encourage  UX  Techniques  Simple  Models  To  Help  Educate  and  Evangelize  

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  Reinforce  collaboraCon  and  check  points  

  Include  guidelines  knowing  everyone  won’t  really  follow  the  process  

#6:  Learn,  Adopt,  and  Encourage  UX  Techniques  Documented  Process  –  How  Would  Your  OrganizaCon  Benefit?    

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  You  don’t  want  to  end  up  with  this!  

#6:  Learn,  Adopt,  and  Encourage  UX  Techniques  Documented  Process  –  How  Would  Your  OrganizaCon  Benefit?    

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  People  typically  connect  with  stories  bePer  than  reports  

  Paint  a  picture  of  key  user  types  

  Demonstrate  use  cases  and  priority  tasks  

  Use  a  quote  to  express  the  impact  the  product  has  on  the  user  

#6:  Learn,  Adopt,  and  Encourage  UX  Techniques  Personas  As  A  Tool  To  Rally  The  Troops  

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  Explore  more  ideas  faster  

  It  takes  a  while  to  get  it  right  

  Sketchboards  as  a  collaboraCve  design  tool  

  Roll  it  up  and  take  it  with  you  

#6:  Learn,  Adopt,  and  Encourage  UX  Techniques  Sketch  Sketch  Sketch  

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  Who  are  you  trying  to  convince?  

#6:  Learn,  Adopt,  and  Encourage  UX  Techniques  Different  Audiences  Require  Different  Methods  

#7:  Beware  of  UX  Top  10  Lists  and  Dogma8c  Advice  

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Checklists  are  helpful.  But  they  can’t  replace  experCse.  

#7:  Beware  of  UX  Top  10  Lists  and  Dogma8c  Advice  

  Like  this  one!    

  “Make  sure  users  can  get  to  everything  in  three  clicks!”    

  One  list  isn’t  the  end  all,  be  all  –  it’s  not  that  simple  

  Figure  out  what  works  for  you  and  your  organizaCon  

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#8:  If  You  Like  It,  Steal  It  

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#8:  If  You  Like  It,  Steal  It  

  It  doesn’t  need  to  be  your  idea  

  Learn  from  people,  processes,  methods,  and  designs  out  there  

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#9:  Break  Some  Rules  

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The  first  mouse.  

#9:  Break  Some  Rules  

  Design  something  out  of  scope  

  ParCcipate  in  an  unexpected  way  

  Data  is  important,  but  so  is  insCnct!  

  Get  users  involved  regardless  of  scope  

  Don’t  be  afraid  to  be  wrong  

  Throw  it  out  and  start  again  

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#10:  Have  Fun!  

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You  Can’t  Become  a  Hero  Overnight  

  Pick  one  thing  to  start  with:    Invite  a  designer  to  collaborate  on  requirements  

  Call  a  cross  funcConal  brainstorm  

  Print  out  sketch  templates  

  IdenCfy  one  piece  of  user  feedback  that  would  help  your  product  

  IdenCfy  one  type  of  project  that  would  benefit  from  formalized  UX  process  

  Share  this  presentaCon  with  coworkers  

  Reach  out  to  a  UX  agency  or  individual  for  help  

  You  don’t  need  to  do  it  all  yourself,  but  you  need  to  enable  it!  

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END, THANK YOU!

Mary Piontkowski Director, User Experience mpiontkowski@macadamian.com

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Thank  You!  

  Was  this  inspiring?  

  Are  you  walking  away  with  at  least  one  acConable  technique?  

Referenced  Resources  

  The  Designful  Company:  How  to  build  a  culture  of  nonstop  innovaAon,  Marty  Neumeier  

  InnovaAon  Workshop,  Marty  Neumeier  

  Switch:  How  to  Change  Things  When  Change  is  Hard,  Chip  Heath  and  Dan  Heath  

  Change  by  Design:  How  Design  Thinking  Transforms  OrganizaAons  and  Inspired  InnovaAon,  

Tim  Brown  

  Inside  Apple,  Adam  Lashinsky  

Sketchboard  Resources:  

  hPp://www.adapCvepath.com/ideas/sketchboards-­‐discover-­‐bePer-­‐faster-­‐ux-­‐soluCons  

  hPp://www.youtube.com/watch?v=iVFTBj_BYy0  

  hPp://www.slideshare.net/ugleah/sketchboards-­‐prototypes-­‐presentaCon  

Persona  Resources:  

  hPp://www.cooper.com    

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