Virtual Immersion

Post on 01-Dec-2014

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description

A presentation made at TIES 2008 on online gaming and some of the educational skills and benefits it might offer.

transcript

Virtual Immersio

n

Jennifer Arnott TIES 2008

introduction

massive

thousands to millions of players

introduction

multi-player

players interact with each other &the world

introduction

online

internet-based –log into the game world

introduction

role-playingyou play a character who fits into the game

story

introduction

game

measure of success

introduction

varied paradigmsfantasy, SF, superhero, mixed

introduction

persistent

the game world continues when you’re not online

introduction

evolvingthe game world changes when you’re not

online

introduction

complexdeep game history underlies quests +

design

introduction

beautifulimmersive visual effects

introduction

emotionally engaging

build relationships & commmunity

terms & types

PvE

player vs. environment

PvP

player vs. player (epic battles for a cause)

terms & types

terms & types

temporary deathin-game death is a set-back, not

permanent

terms & types

classwhat skills and abilities do you want to

have?

fighting

defeat monsters, save the world

terms & types

healing

recover from injury

terms & types

craftingmaking things that support game goals

terms & types

questa story in game – doing something for

reward

terms & types

levelsin-game progress: increased skills

terms & types

group

working with a small group of other players

terms & types

raid

a larger group to defeat an epic challenge

terms & types

guild or clan

chosen community

terms & types

things cost moneybetter armor, weapons, magical items.

economy

earn money

through quests and selling items from foes

economy

supply and demandsell to other players – convenience costs!

economy

meta-currency

systems for rewarding other actions (DKP)

economy

real life crossover

dollars to gold/lindens/etc.

economy

complex informationmanage many details and specific choices

theorycrafting

playing bettermultiple choices to build character skills

theorycrafting

dps

damage per second

theorycrafting

crunching numbersfiguring out the best equipment to boost skills

theorycrafting

situational choice

choosing skills for different challenges

theorycrafting

personal needs

track crafting ingredients, quest goals, etc.

information and learning

types of play

different character options and resources

information and learning

game rewards

strategy and theory

information and learning

playing together

language for group role differentiation

group skills

organizing

regular times, regular activities

group skills

spatial relationshipsmaps, direction, movement

group skills

leading

learning how to manage groups

group skills

sites & reports

web 2.0 skills for communication

programming

add-onsrelated programs that add function

programming

player created

players may create unique content

creative work

art and musiccharacter art, songs

creative work

machinima

videos made from gaming footage

creative work

short term needs

this week’s challenge

time management

long term goals

reaching the top of the game

time management

balanced life

a challenge – but one we all face

time management

questions?

jcarnott@gmail.com

thank you!