Virtual World, Real Learning - Susan Aldridge #eden16

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VIRTUAL WORLD

June 16, 2016

REAL LEARNING

Measureable Engaging Customized Authentic

IDEAL LEARNING EXPERIENCE

Allows instructor to

continuously assess

learner response to

measure effective learning

Designed in a way that

motivates learners to

engage in the learning

process

Accommodates for:

Experience

Age

Ability

Learning

style/preference

Lifestyle

Available equipment

Provides

instruction that is:

Interdisciplinary

Applicable

Both knowledge-

based and

problem-based

VIRTUAL REALITY A computer-generated learning environment that is

Immersive Interactive Multi-sensory Three-dimensional

VIRTUAL REALITY Makes it possible for students to

Safely apply and practice new knowledge

Work individually or collaboratively

VIRTUAL REALITY Well-designed virtual reality learning environments

Incorporate immediate feedback or reward systems

Can be customized around individual abilities and learning preferences

Support a variety of educational games and simulations in just about any discipline

AUGMENTED REALITY

An emerging digital tool that:

Merges virtual reality with actual reality

Superimposes 3D virtual objects over 3D/2D real environment/space

Can be accessed through a variety of apps and input devices

AURASMA A free digital tool that works on mobile devices,

such as tablets and smartphones

Allows teachers to select anything in the

environment and turn it into a “trigger”

This can then be overlaid with additional 3D content

HOLOGRAPHY A hologram is a three-dimensional, free-standing

image, created with photographic projection and

viewed through special devices.

www.youtube.com/watch?v=0hL4XTsg894 (on pg. 33; start in at 54 seconds; and include the rest of the clip)

(Microsoft HoloLens for education)

HOLOGRAPHY

Applications As enhancements, holograms can be used for:

Remote collaboration

Complicated science experiments

Virtual field trips

Three-dimensional design projects

Depicting complex systems and structures

HOLOGRAMS FOR GAMING Holograms can take game-based learning tools like Minecraft

to a new heights by combining virtual with augmented reality.

Drexel University Online

Collaboratory

May 2015

THE CONNECTED CLASSROOM OF THE FUTURE

Susan C. Aldridge, PhD

sca39@drexel.edu

Facebook.com/DrexelUniversityOnline

Youtube.com/DrexelOnline

@DrexelOnline