We were Soldiers Operation: “Rolling Thunder” Welcome to the Briefing of MPC Scenarios 28 June...

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We were SoldiersOperation:

“Rolling Thunder”

Welcome to the Briefing of

MPC Scenarios28 June 2009

AirCav Vs PAVN

“Rolling Thunder”

Timeline:9:00 Arrival & Registration9:30 General and Sergeant Briefing by Director’s10:00 Troop briefing by Sergeant10:15 First Scenario Starts Game On!!! 20-30min Break

Second Scenario

“Rolling Thunder”Registering Procedures:

1. Register as soon as you arrive at the venue. 2. Check if your name is on the list. 3. Sign the Indemnity form.4. Pay playing fees and get your Playing Card.5. Take your Playing Card to the Director who will

assign you to a squad.6. Go to your Teams Base with your Gear.

“Rolling Thunder”Safety:

1. Keep your rifles, on safe, without a mag, with a barrel blocking device.

2. Do not shoot in the safety/registration/parking area.

3. Do not shoot someone closer than 3 meters.4. All AEG must shoot below 400fps with

a .20gram bb. All Bolt action Sniper rifles must shoot below 500fps with an .20gram bb.

5. Play safe. More details on the day.

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

Operation: Rolling Thunder

Scenario: 1 “Want It All”

Time: 60-90 min

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

Operation: Rolling Thunder

Scenario: 1 “Want It All”

Time: 60-90 min

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

Scenario 1Mission: “Want it All”

Get as many or all the enemy supplies out of their forward base and take it to your base. Use the ammo crate to move it from their Forward base to your Home Base.

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

Mechanics:

1. Squad formation. 2. Three Squads on each side with

Radio’s to communicate with Generals.3. Medics Rule apply. If shot wait for the

medic to come to you.4. Snipers will be in the field.

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

Sniper mission:

1. Get close to the enemies base.2. Get the names and Ranks of each of

the 3 Targets/officers.3. Get the info to your General via one of

the friendly squads moving pass you or by going back to your base.

4. General will call the Director’s via open frequency to ask where each Target/officer must be shot.

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

Sniper mission:

5. Example: Captain Target-Head shot Sergeant Target- Body shot Private Target- Warning shot on the left6. Call the shots in via friendly squad

radio or by going back to your base.7. Marshalls will check the shot accuracy

and speed and give points accordingly.

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

The Scenario Map and Layout

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

AirCav Base

PAVN Base

Two Bases

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

AirCav Base

PAVN Base

AirCavDrop Zone

PAVNVillage

Two Forwardbases.Blue=Drop ZoneRed=Village

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

AirCav Base

PAVN Base

AirCavDrop Zone

PAVNVillage

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

AirCav Base

PAVN Base

AirCavDrop Zone

PAVNVillage

1. 2. 3.

1. 2. 3.

Three Squadsin Each Team.1 Squad every1min

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

AirCav Base

PAVN Base

Take our ammocrate to theirforward base.

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

AirCav Base

PAVN Base

Load Enemygoods in yourAmmo crate

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

AirCav Base

PAVN Base

And take itback to yourHQ

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

AirCav Base

PAVN Base

Drop the Enemysupplies in yourtent

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

AirCav Base

PAVN Base

and go get thenext load.

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

AirCav Base

PAVN Base

After each delivery you must call it inVia radio to theDirector.

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

AirCav Base

PAVN Base

Pointswill be given tothe squads whodelivered thefastest.

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

AirCav Base

PAVN Base

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

AirCav Base

PAVN Base

AirCavDrop Zone

PAVNVillage

X 3

X 3

You must do it3 times or after90min we willcheck who has the most.

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

AirCav Base

PAVN Base

News just in is that a POW is been held by the PAVN. AirCav must locate and retrieve the wounded Soldier.

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

AirCav Base

PAVN Base

He may be found in this area near the PAVN base. Send the Rangers and get him out as fast as possible.

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

AirCav Base

PAVN Base

PAVN has an inside man in the USA Army that has placed a briefcase full of secret documents near the AirCav Base.

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

AirCav Base

PAVN Base

Get the briefcase in this location and take it back to your base.

Operation: Rolling Thunder Scenario: 1 Time: 60-90 min

AirCav Base

PAVN Base

Director willcall game end.

Operation: Rolling Thunder Scenario: Break Time: 20-30 min

End Of Scenario 1 20-30min break until next Scenario

Start.With 10min Warning

5min Warning1min Warning

30 sec Warning

Operation: Rolling Thunder Scenario: 2 Time: 60-90 min

Operation: Rolling Thunder

Scenario: 2 “Valley of Death”

Time: 60-90 min

Operation: Rolling Thunder Scenario: 2 Time: 60-90 min

Operation: Rolling Thunder

Scenario: 2 “Valley of Death”

Time: 60-90 min

Operation: Rolling Thunder Scenario: 2 Time: 60-90 min

Scenario 2Mission: “Valley of Death”

AirCavTake as much ground as possible

from the PAVN. PAVNPrevent the AirCav from invading

your valley.

Operation: Rolling Thunder Scenario: 2 Time: 60-90 min

Mechanics:

1. Three Squad without Radio’s2. Squads will insert as an squad3. After insertion Players will go on with

their mission on their own4. Players will respawn at their TB every

6-8min. No Medics5. No Snipers, No General, No support.6. Push Forward!

Operation: Rolling Thunder Scenario: 2 Time: 60-90 min

AirCav Chopper

Two Respawnpoints.

Blue=ChopperRed=Tunnels

PAVN Tunnels

Operation: Rolling Thunder Scenario: 2 Time: 60-90 min

AirCav Chopper

5 Points to control by raising or lowering the enemy flag.

PAVN Tunnels

Operation: Rolling Thunder Scenario: 2 Time: 60-90 min

AirCav Chopper1.2. 3.

1.

2.

3.

PAVN Tunnels

On the1st Siren.First Squad leave the Tunnel/Chopper.

Operation: Rolling Thunder Scenario: 2 Time: 60-90 min

AirCav Chopper

1.

2. 3.

1.

2.

3.

PAVN Tunnels

On the2nd Siren.Second Squad leave the Tunnel/Chopper.

Operation: Rolling Thunder Scenario: 2 Time: 60-90 min

AirCav Chopper

1.

2.

3.

1.

2.

3.

PAVN Tunnels

On the3rd Siren.Third Squad leave the Tunnel/Chopper

Operation: Rolling Thunder Scenario: 2 Time: 60-90 min

AirCav Chopper

PAVN Tunnels

Players will Operate on their own after that.

Operation: Rolling Thunder Scenario: 2 Time: 60-90 min

AirCav Chopper

PAVN Tunnels

If player get’s shot he must...

Operation: Rolling Thunder Scenario: 2 Time: 60-90 min

AirCav Chopper

PAVN Tunnels

… go to his respawn area and wait for the siren.

Operation: Rolling Thunder Scenario: 2 Time: 60-90 min

AirCav Chopper

PAVN Tunnels

When siren goes off all the players in the respawn box may enter the field of play.

Operation: Rolling Thunder Scenario: 2 Time: 60-90 min

Things to remember:• When the enemy respawns they may not be shot out for the duration of the siren (5-8 seconds), but they may shoot you.• Only players in the respawn area may respawn on the siren and than only.• If not out by the end of the siren they must wait for the next siren.

Operation: Rolling Thunder Scenario: 0 Time: 60-90 min

Things to remember:• Game will be ended by the Director via Radio.• See MPC Scenario rules for more game rules.• No unsportsmanlike conduct will be allowed.

Operation:

“Rolling Thunder”

See You This Sunday at: