Post on 10-Sep-2020
transcript
Roxanne Roybal
Ch. 14 Pattern
Patterns resolve around cultures and fashion. We are attracted to decoration with
primitive designs like tattoos hat hint stereotype criminal behavior. Owens Jones book
“Grammar of Ornament” discuses patterns are central to modern design history. Like learning
and recognizing cultural and art from Asia and Africa. Today pattern are vibrant used in the Arts
and Crafts Movement for architecture, products, and interiors, and scientific views. Patterns can
be seen as a repeating elements, abstraction, or Personal Narratives. They usually take the forms
of dots, stripes, and grids while changing color, scale, and orientation.
Iconic Patterns: populated with images that have personal significance for the designs.
Regular and Irregular: patterns that are mixed with abstract and recognizable imagery.
Random and Repeat: It’s just like it says, the designer flips the pattern to fill the whole page. It’s
like rotating a section of the pattern all the way around. Like a “Where Waldo” effect.
Grid as Matrix: Patterns created on a common grid.
Code Based Patterns: using computer language patterns based on the binary structure like using
the cross hatching technique to make 3D shapes.
Lalla Essaydi
Ch. 15 Diagram
Diagrams are graphic representation of a structure, situation, and process. They are made
of numbers and verbal descriptions. Not like other visual images, graphics are very specific.
They explains complex ideas and data with pictures.
Design Networks:
Making Connections: Using lines and points.
Overlapping Relationships: Organizing a ton of information by overlapping planes or crossing
lines were used to indicate areas of overlapping.
Other forms of diagrams using mapping connections are big content, bio diagram, social
network, train tracking, mercurial moods, fiber – enriched, color, and snap shot.
Diagrams for Product Design: is creating digital products using variety of graphical tools to
explain diagrams and matrix charts.
Brian Dettmer
Ch. 16 Time and Motion
Motion and time are within the realm of static, 2D space. Both are considerations for all
design work. Designers of motion graphics benefit with time and motion.
Implied Motion: Suggest change and movement on the printed page.
Change Over Time: Changing the position of an object is just one way to make it change. Other
modes of change include shifting its scale, color, shape, and transparency.
Animating type: It’s animating text, adjusting the timing to make sure the words change slowly
enough to be legible, but not so slowly that the become a drag to read.
Storyboards: A Script is turned into a storyboard with sketches and a style frame. Showing key
moments of the storyline and suggests the major changes of action.
Style Frames: Captures many of the graphics elements used throughout the piece. The reason is
for the designer to plan and brainstorm before the animation is realized.
Chester Brown
Ch. 17 Rules and Randomness
Rules are there to create a framework for design without determining the end results.
Randomness comes from improvising that works the designers.
Repeat and Rotate: Altering and changing the type face, the type size, type alignment, color,
transparency, and the number and degree of rotations yields different results.
Julie Mehretu