Post on 13-Feb-2017
transcript
References
● Armstrong, H. and Stojmirovic, Z. 2011.
Designing with User-
Generated Content.
● Bardini, B. 2011.
Needed
for Business and Industrial Applications. In
Frontiers of Creativity Research.
● Bredies, R., Chow, R. and Joost., G. 2010.
Addressing
: A
Comparison of Constructivist Design Approaches. The Design Journal, Volume 13, Issue 2:157-180.
● von Busch, O. 2008.
Fashion-able: Hacktivism and fashion
.
● Buxton, B. 2007.
User Experiences: Getting the Design
Right and the Right Design.
● Chermayeff, S and Alexander, C. 1965.Community and Privacy: Toward a New Architecture of Humanism.
● Cilliers, P. 1998.
Complexity and Postmodernism: Understanding
.
● Csikszentmihalyi, M. 1990.
Flow: The Psychology of
.
● Elliott, M.
A Theoretical
. (Supplied by the
Author).
● Franssen, M. 2008.
Design, Use, and the
. In Philosophy and Design.
● Fukuoka, M. 1985.Natural Way of Farming: The Theory and Practice of Green Philosophy.
● Garrett, J. 2002.The Elements of User Experience: User-Centered Design for the Web.
● Gray, C. and Malins, J. 2004.
: A Guide to the
Research Process in Art and Design.
● Hatchuel, A. and Weil, B.A New Approach of Innovative Design: An Introduction to C-K Theory. International Conference onEngineering Design ICED 03 Stockholm, August 19-21, 2003.
● Hayashi. S. 1988.Culture and Management in Japan.
● Hill, D. 2012.
Dark Matter and Trojan Horses: A
.
● Hundertwasser.
Diagram of The , in e.g. Restany, P.
2003. Hundertwasser: The Painter-King with the Five Skins.
● Ingold, T. 2000.The
: Essays on Livelihood, Dwelling and
Skill.
● Ingold, T. 2009.
Against Space:
. In Boundless Worlds.
● Ingold, T. 2011.Being Alive: Essays on Movement, Knowledge and Description.
● Kaufmann, G. 2004.
- But Which Ones? Creativity and Innovation
Management Volume 13, Number 3:154-165.
● Kim, H. and Lee, W. 2014.
. International Journal of Design Vol. 8 No.
1 2014.
● Kim, H., Kim, S., and Lee, W. 2013.
A
: Finding a Suitable
Method to
.
● Kotabe, M. and Helsen, K. 2004.Global Marketing Management.
● van Kuijk, J.Interaction, Experience, Usability and User-Centred Design: Learning from Existing Research. In Design for
Usability:
- A Practitioner’s Guide.
● Lawson, B. 2004.What Designers Know.
● Manzini, E. 2015.
Design, When Everybody Designs: An Introduction to
.
● McLean, C. A., 2011.Creativity. In Artist-Programmers and Programming Languages for the Arts.
● Milgram, S. 1992.
The
: Essays and
Experiments.
● Moggridge. B. 2007.
.
● Rapoport, A. 1977.
Australian Aborigines and the Definition of Place. In , Sign
and Symbol.
● Reos Change Lab. 2013.
.
● Rickards, T. and Moger, S. 2006.
: A Decade of Contributions from Creativity and
Management Journal. Creativity and Innovation Management Volume 15, Number 1:4-18.
● del Rio, P. and Alvarez, A. 2007.Inside and Outside the Zone of Proximal Development: An Ecofunctional Reading of Vygotsky. In TheCambridge Companion to Vygotsky.
● Rumpfhuber, A. 2013.Architektur immaterieller Arbeit.
● Sanders, E. 2006.
. In Design for Effective
Communications: Creativity Contexts for Clarity and Meaning.
● Seok, J., Woo, J., Lim, Y. 2014.
Non-Finito Products: A
for Personal User Experience. CHI 2014,
April 26 - May 01, Toronto, ON, Canada.
● Soleri, P. 1987.The Omega Seed: An Eschatological Hypothesis.
● Sundgren, M., Dimenas, E., Gustafsson, J. and Selart, M. 2005.
: A Path Model of Creative Climate in
Pharmaceutical R&D. R&D Management 35, 4: 359-374.
● Tatsuno, S.M.
Created in Japan: From to World-Class
Innovators.
● Toomey, A. and Kapsali, V. 2014.
D-STEM: A
to STEM Innovation. 5th STS Italia
Conference. A Matter of Design: Making Society through Science and Technology, Milan, 12-14 June 2014.
● Tuan, Y. 1977 (2008).
Space and Place: The
.
● van Welie, M. and van der Veer, G. 2003.
Pattern Languages in Interaction Design:
. Interact 2003.
● Yamamoto, T. 1998.The Theory of the Will of Place as World Thought. In