Post on 01-Jul-2015
description
transcript
A game is a system
capable to generate
emotions through
agency in a ritual
space.
Privacy Traders, 2011
Taste, Share and Have Fun!, 2012
Dervish Derby, 2013
Tale of Tails, 2013
The wrong Lizard, 2013
Monarch, 2013
Tiny Game Design Tool, 2012
Layers, 2013
Our take
The Illustrious Brotherhood of Our Blessed Lady
self hurting as a core mechanic
exploration
nothing lasts
fly through the stages of pain and madness
the project
some late tweaks
control system
“The way you are meant to navigate painfully slowly flapping over bizarre landmarks, throughout a world that is round where you turn at the rate of a rusty key in an immovable lock is so hard not to be gratingly saddening.”
– Cara Ellison
world layout
zwan.urustar.net urustar.net
ciao@urustar.net
thank you!