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Brief overview of company The production of Penumbra: Black Plague Future of the company.

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Brief overview of company The production of Penumbra: Black Plague Future of the company
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Page 1: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

Brief overview of company

The production of Penumbra: Black Plague

Future of the company

Page 2: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

Students → Co-founders

Page 3: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

Frictional Games Main Server

-SVN-Time Stamp-Schedules & Tracking

Thomas Jens Employee 1 Employee 2

Page 4: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

-Workforce when needed

-Industry standards for efficiency

Page 5: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

=

+

Technology Original Ideas

Page 6: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

What is Penumbra?

Horror AdventureFirst person viewNo weapons (almost….)Physical interaction

Page 7: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

How did it start?

1. Student Project

Page 8: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

How did it start?

2. Internet “success”

1. Student Project

Page 9: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

How did it start?

3. Commercial version

episodic (3 parts)

Personal funding

2. Internet “success”

1. Student Project

Page 10: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

How did it start?

3. Commercial version

Episodic (3 parts)

Personal funding

4. Work on second episode starts

So do publisher problems…

1. Student Project

2. Internet “success”

Page 11: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

A brief history of

Page 12: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

Level work flow

1) Theme and basic story.

2) Basic puzzles and layout.

3) Top-view sketch with descriptions of major event and puzzles.

4) Write down description of entire level.

5) Model level and needed entities

6) Script level (Sounds, events, clean-up etc...)

Page 13: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

Level work flow

Pros: Very simple to estimate time and keep schedule

Cons: If basic design does not work - you are screwed. Does not allow for major gameplay changes. Almost no iteration!

Page 14: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

Project Duration

February 2007

February 2008

Total Time: One Year + some weeks

Page 15: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

February 2007Mood: Tired but happy

Level design startedSome cash coming inStart looking for additional artist

Page 16: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

March 2007Mood: Very Tired but happy

Modelling startsLevel designing continuesPlanning starts (but no deadlines)New artist hired.Salaries = Pros at last!

Page 17: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

April 2007Mood: Frustrated

Level design continuesStory writing startsSerious publisher problems starts…

Page 18: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

May 2007Mood: Unhappy and pissed

Legal issues taking up most timeArt continues to be madeNew artist let go due to lack of funds Anton (lead artist) leaving soon!Remake planning due to money shortage and Anton leaving.Story work put on hold.

Page 19: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

June 2007Mood: Annoyed and depressed

Decide on two episodes onlyAnton will leave at end of month!Scripting starts slowlyWill game get finished at all?

Page 20: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

July 2007Mood: Only tiny motivation left…

Get new artist asap!Cut down on levels (26 →20)List all resources needed

Page 21: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

August 2007Mood: Starting to get happier!

Deal with ParadoxDeadline soon (February 2008)Scripting gaining speedProgramming starts!More (part-time) artists hired

Page 22: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

September 2007Mood: A lot happier than past months!

Looking into outsourcingMore artists join.Anton gets time to help out!5 artists + outsourcing company working (spreading risk)All level design done!

Page 23: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

October 2007Mood: Happy but getting tired

Looking for voice actorsA lot of time put into scripting

Page 24: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

November 2007Mood: Happy but very, very tired

Works days starting to get very longEven more scriptingFirst tests!26th preview sent off

Page 25: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

December 2007Mood: Totally exhausted

Previews are positive!Bug hunting starts20th = text deadline, barely manages

Page 26: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

January 2008Mood: More dead then alive

Hunt bugs, eat, sleep, repeatA lot of additional works as well…30th final version handed overWE ARE DONE!

Page 27: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

February 2008Mood: Tired but can not sleep… now nervous of reviews

Page 28: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

FUTURE?

Page 29: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

Additional all-around employees

Outsource as much as possible

-Programmer-Creative artist*Emphasis on all-around

Page 30: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

Future projects

Penumbra: Requiem ?

Two projects simultaneouslySmaller – Creative Team Larger – Technical TeamSmoother & overlapping transition between projects

Page 31: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

Future projects for computers

Black Plague Demo – Release on Monday!Penumbra: Requiem & unannounced project

Page 32: Brief overview of company  The production of Penumbra: Black Plague  Future of the company.

THE ENDQuestions?


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