Date post: | 02-Jan-2016 |
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How we came up with the ideaOslo Children’s MuseumInteractive floorAmusement and play through physical activity
Main ideaInteractive floor Educational exhibitionTheme: “Under the sea”
- Quiz- Video
Interaction using both feetTwo-player game
User group6 – 8 years oldAttending primary school
- exhibition as a substitute for the school curriculum
- 2nd year curriculum:
* recognize and describe some plant sorts and animal kinds
* cover areas that awake global awareness and sustainable development of the environment
Sources: Utdanningsdirektoratet (udir.no)
AssumptionsBased on data gathering:
Children find it challenging to read instructions as well as getting to much information read out
Learning may get easier through play Multimedia (sound, light and video) may
motivate and attract
WorkshopsWorkshop #1 with 6 year olds (1st grade)
- goals:
* map children’s knowledge about animals
* test how they understand instructionsWorkshop #2 with 7 year olds (2nd grade)
- goals:
* knowledge about animals at this age
* test prototype;
- interaction with hands VS interaction with feet
Workshop #1Task 1:
WHAT ANIMAL IS THIS? DRAW THE WHOLE ANIMAL
Task 2:
WHICH FISH IS THE BIGGEST? THE RED, THE GREEN OR THE BLUE? DRAW THE CORRECT FISH
FindingsChildren in this age group need to get their
interest in the ocean life arousedInteracting with feet is not too complicated
for children in this age groupThe system should not contain texted
guidance but rather be intuitive and give simple verbal instructions
#3 :
• One game
• Submit answer through pictures above pared feet
• Rewarding video
• More intuitive• Easier interaction
• Easy to interact, even thoughusing feet
• Prefered interaction with iPadbut found this fun too
• Understood the instructions