Date post: | 12-Nov-2014 |
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Business |
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Mobile Downloadable to Mobile Free-‐to-‐Play
Julia Palatovska, Business Development Director
Alish Yakubov, Producer
Search “g5” to find our games
We focus on games for smartphones and tablets
More distribu@on channels are added every month in 2012
Post-‐PC Era is beginning
Game plaDorm with 10 BILLION install base
G5 is already making 90%+ revenue from mobile & tablets
Source: The Economist Magazine
About G5 � 2003: First mobile game on Verizon Wireless in USA � 2005-‐08: Developed 20+ games for EA, Disney, Konami… � 2006: IPO in Stockholm (G5EN.ST) � 2009: Started publishing casual games on iOS � 2011: Android, Free-‐to-‐play games � Doubling annual revenue for a 3rd year now � Market cap: USD 50M � Offices in Stockholm, San Francisco, Moscow, Kharkov � 120+ staff
G5 -‐ Publisher � 50 Million Game Downloads, Millions of DAU � Over 200 game apps in porDolio, cross-‐selling � Numerous games that made over USD 1M � One game a week, pipeline for a year ahead � Millions of dollars paid to developers � Contracts with 60 developers and new great studios join us every month
Success on Android
� 20 casual games released � Millions of US dollars in revenue � Close to 20 million installs � Which is 50 @mes more than nearest compe@tor
� Released in Sep 2010 � Premium casual game � Casual city simulator � Top 10 Grossing Game in 34 countries
� Millions of downloads � Well over $1M of revenue
Premium Game
� Released in Sep-‐Dec 2011
� Free-‐to-‐play game � Casual city simulator � Top 10 Grossing Game in 86 countries
� $1M revenue and first million downloads in a couple of months
Free-‐to-‐Play Game
5 steps to convert your casual sim to free-‐to-‐play game
Step 1: Create a Sand Box Step 2: Make Game Balance More Realis@c Step 3: Make it Real-‐Time Step 4: Add Mone@za@on Step 5: Add Some Extra Content On each step you have a playable version to evaluate!
Step 1: Create a Sand Box � You will need one large world / map � Only small part available to the player ini@ally � The user needs to unlock the rest of the map
Goals: � Create a persistent world with some “real estate” � Make players invest @me and return to their crea@on � Engagement loop: the more you play, the more you are amached to what you have built
Step 2: Make Game Balance More RealisOc � Slow down construc@on and resource produc@on cycles � Increase prices drama@cally Goals: � Realis@c is good – people know what to expect � 10 hours to build a house is more realis@c than 10 seconds � Saving for many years to build a house is realis@c � Paying to speed things up makes sense
Step 3: Make It Real-‐Time � On launch, recalculate the status from the previous @me stamp � Introduce energy to limit session @me
Goals: � The city is alive even when a player is away � Make players want to return to see the progress � Stretch 3-‐hour uninterrupted “casual” game experience into 1-‐month plus short session experience
� More @me with the game jus@fies more money spent
Step 4: MoneOzaOon � Give players a way to pay to overcome natural obstacles:
� For extra energy and longer sessions � To speed up construc@on � To unlock new content ahead of @me � To unlock more space on the map � To build exclusive buildings
Goals: � Those who want to play free need to be able to play for free � Those who want to have extra by spending money can do it
Step 5: AddiOonal Content
� Add more free and premium (paid) content into the game � Make premium content awesome
Goals: � Give your exis@ng fan base a reason to check this game out � Give all players a reason to spend money
AUer Step 5… � You have a working and playable F2P game on hands � We released the game at that point � But it took us a number of updates to get things right � Things you will need to take care of:
� Quests � Pricing and Special Deals � Updates � Viral Distribu@on � Social Interac@ons � Customer acquisi@on � User Reten@on � Cross-‐plaDorm
What G5 can do for you
� We can share our experience with you � Great terms, advances � Cross-‐plaDorm Talisman technology � Cross-‐plaDorm QA � Maximize your game revenue across ALL plaDorms � Cross-‐sell with G5 games for access to millions of users � F2P approach can be applied to other genres as well
Your Casual Game Can Become a Free-‐to-‐Play Hit!
Virtual City Playground for iPad
CityVille Hometown iPad