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02 Phantom Hourglass Walkthrough – Temple of Wind – Zelda Dungeon

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Phantom Hourglass Walkthrough – Temple of Wind
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The Legend of Zelda The Adventure of Link A Link to the Past Link’s Awakening Ocarina of Time Majora’s Mask Oracle of Seasons Oracle of Ages The Wind Waker The Minish Cap Twilight Princess Phantom Hourglass Spirit Tracks Skyward Sword A Link Between Worlds Zelda Wii U The Legend of Zelda The Adventure of Link A Link to the Past Link’s Awakening Ocarina of Time Majora’s Mask Oracle of Seasons Oracle of Ages The Wind Waker The Minish Cap Twilight Princess Phantom Hourglass Spirit Tracks Skyward Sword A Link Between Worlds Phantom Hourglass Walkthrough – Temple of Wind
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  • 6/30/2015 PhantomHourglassWalkthroughTempleofWindZeldaDungeon

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    The Legend of ZeldaThe Adventure of LinkA Link to the PastLinks AwakeningOcarina of TimeMajoras MaskOracle of SeasonsOracle of AgesThe Wind WakerThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between WorldsZelda Wii UThe Legend of ZeldaThe Adventure of LinkA Link to the PastLinks AwakeningOcarina of TimeMajoras MaskOracle of SeasonsOracle of AgesThe Wind WakerThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between Worlds

    Phantom Hourglass Walkthrough Temple of Wind

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    Chapter1TempleofFireChapter2TempleofWind

    2.1BacktoMercayIsland2.2TempleoftheOceanKingII2.3CannonIsland2.4MolidaIsland2.5SouthwestQuadrant2.6NorthwestQuadrant2.7IsleofGust2.8TempleofWind

    Chapter3TempleofCourageChapter4GhostShip

    ~OldWalkthrough~

    Chapter9WetWatersChapter10HavingaBlastChapter11ChillyChapter12GemsChapter13AmazingChapter14AncientChapter15TimesEnd

    2.1 Back to Mercay IslandOnceyouhavecompletedtheTempleofFire,makeyourwaybackovertoAstridshouseatthewestendof the island.After speakingwithher, she rewardsLinkwithhis firstPowerGem.Afterthechitchat,makeyourwaybackovertotheboattosetsail.

    NOTE: Thereareothergoodies forus to findhereat the Isleof Ember,butwewill needadditional items to reach them. There are, however, a pair of red rupees that can be

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    collected at themoment, both foundwithin trees that Link can roll into.One of these isfound at the north end of the island, just east of the torch. A second tree can be founddirectlynorthoftheentrancetotheTempleofFireonthesecondtolowesttier.

    NothingnewhasopenedupontheGreatSea.YoustilldonthaveenoughrupeestobuyanynotablegoodiesatBeedlesshop,sofornowjusttravelbacktoMercayIsland.

    Once youarriveback atMercay, youll find that the Shipyard is open for business. Therehaventbeenmanyopportunitiestofindshippartsyet,butifyouheadinsideyoullfindatreasurechestcontainingone.Onceyouareready,makeyourwaybackovertotheTempleoftheOceanKing.

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    2.2 Temple of the Ocean King IIAsyouenterthetemple,youllbejoinedbyLinebeckandOshus.OnceyougaincontrolofLink,climbuponthealtarandtaponthehourglasstoacquirethePhantomHourglass.ThisitemwillpreventLinks life fromdrainingwhile in theTemple,butat themoment itonlyholds10minutesoftheSandofHours.Oncedepleted,Linkslifewillbegintodrain.

    ~FloorB1~

    Whenstandingonthepurplesafezones,thetimeleftinthehourglasswillremainconstant.AssoonasLinkstepsoutofthesafezones, thetimerwillbegintorun.Quicklyrunnorthandtaponthedoor.Leafwilluseitspowertoopenitup,soheaddowntofloorB1.

    ~FloorB2~

    ThePhantomsonthisfloorcannotbedefeated.WaituntilthenearbyPhantomhasmovedtothesoutheastpartoftheroomandthenquicklyruntothenortheastcorner.Slashattheswitch, causing a torch at the south endof the room to light up. There is a secondunlittorchjusttotheleftofthislittorch.AvoidthePhantomandmakeyourwaytowardsthesetwotorches.UsetheBoomerangonthelittorchtolightupthesecondtorch.Thiswillcausethenearbyflamestogoout.Quicklyrunovertothesafezoneatthesouthwestportionof

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    theroom.

    WaituntilthePhantomisatthetopofthescreenandthenruntothesafezonetothewest.NowwaituntilthePhantomisatthebottomofthescreenandrunnorthward.Aroundthecorner there is a floor switch thatwill open the pathway to the small key at the top-leftportionoftheroomwhensteppedon.

    Thereareapairofredpotsnearby.Youcanliftoneupandtossittoanyspotonthefloortocreateasmallsafezone.ItisagoodideatouseasafezonesomewhereonthewestsideoftheroomtoavoidthePhantom.

    Grabthesmallkeyandthencarefullymaneuverfromsafezonetosafezone,avoidingthe

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    Phantoms.UsethekeyonthelockeddooratthenortheastpartoftheroomandthenheaddowntofloorB2.

    ~FloorB3~

    ThereisaPhantomtotheleftthatstaysput,justturningtolookindifferentdirections.Thisphantomisguardinga leverthatneedstobepulled.Additionally, there isacrystalswitchjustsouthoftheentrance,alongwithasecondcrystalswitchtothewestofthePhantom.Fromtheentrance,waituntilthePhantomislookingawayandthenrunsouthward.Slashatthecrystalswitchhere.

    ThenoisewilldrawtheattentionofthePhantom,soquicklyruntothefarleftandthenup,whereyouwillfindasecondcrystalswitch.Hitthisswitchand,withbothorbsactivated,asmallkeywillappearwithintheroom.

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    Ifyouhavetime,runovertotheleverthatthePhantomwaspreviouslyguardingandpullatit.Ifyouareindanger,youcanalwaysrunbacktothesafezoneatthenortheastcorneroftheroom.IfthePhantomhasalreadyretreated,moveintohislineofvisionandallowhimtochaseafteryou.Runaroundtheroomandpull the lever thathe isguarding,causing thenearbyflamestolower.

    Runtothewestendoftheroomandbreaktheredpot,causingasmallsafezonetoappear.StandinthesafezoneandusetheBoomerangtotraceapathtothecrystalswitchthatisfoundjustsouthoftheflames.Hitittocausetheflamestolower.

    ThereisaPhantomattherightsideoftheroomhere.Waituntilheisatthebottom-rightpartoftheroomandbeginstowalknorthward.Atthispoint,quicklydashtothesoutheast

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    corneroftheroom.Hittheredjartocreateasafezonethatyoucanstandin.

    WaituntilthePhantomwalksbackwestwardandthenrunupwards.Steponthefloorswitchcausing the nearby spikes to lower. While still standing on the floor switch, use theBoomerangtosnatchupthesmallkeythatislocatedjusttotheleft.

    Withthekeyinhand,itsnowtimetomakeyourwaytothelockeddoorontheleft.Youcancarefullybacktrack the samewayyougothere.Also, in the centerof the room thereareloweredblueblocksandacrystalswitchnearby.Youcanrunthroughthispathwayandhitthe switch, causing the redblocks to lower andallowing forquicker access to the lockeddoor.Usethesmallkeyandheaddowntothenextbasement.

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    ~FloorB4~

    Thereare twoPhantomspatrolling this room,oneofwhich isholdingasmallkey.At thenortheastcornerofthemapthereisalargesafezoneandthegoalistobringallthreeforcegems to this location. Run east and then turn northward. Youwill find a yellow pot thatcontains30extrasecondsofsand.Continuewestwardandopenthetreasurechesttogetthefirstforcegem.

    Whileholdingaforcegem,Linkmovesconsiderablyslower.Makeyourwaytothenortheastcorneroftheroom,carefullyavoidingthetwoPhantoms.IfatanytimeaPhantomseesyou,youcanquicklydroptheforcegemandrunintoasafezone.Atthenortheastcornerofthemap,dropthefirstforcegemontooneofthethreetriangles.

    Afterdroppingthefirstforcegeminplace,walktotherightandaroundthecorner.Beforeleaping off, pull out theBoomerang a trace a path to the nearby crystal switch. Thiswillcausethefloorspikestoremainlowered.Leapofftheledgeandcarefullymakeyourwaytothesoutheastcornerofthemap.Hereyouwillfindthesecondforcegem,socarefullytakeitbackovertooneoftheforcegempedestals.

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    Make yourway all theway to the southwest corner of themap.Here youwill find a redlever,sogoaheadandpullit,causingtheflamesintheroomtolower.Runoverandclimbthesteps.Youcanbreakthenearbyredpot tocreateasafezone ifneedbe. In thisareatherearetwofloorswitches,eachcorrespondingtotrapdoorsthatarebuiltintothefloor.WaituntilthePhantomisstandingoveroneofthefalsefloorsandthenstepontheswitchtosendthePhantomfallingtotheabyss.

    RunoverandgrabthesmallkeythatthePhantomhasleftbehind.Usethesmallkeyonthelockeddooratthebottom-leftpartoftheroomtoreachthethirdtreasurechestcontainingaforcegem.Placethefinalforcegeminthepedestalandthedoorwillopenup.Continueonwardtothenextroom.

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    Thetimeinthehourglasswillnotchangewhileonthisfloor.Runovertothenorthwestpartof the roomandopen the treasure chest toget theNorthwesternSea chart.Walk to theeastandstepintotheblueportaltoreturntotheentranceofthetemple.

    2.3 Cannon IslandReturn to Linebecks ship and show Linebeck the newly acquired sea chart. The chart isdusty,soyoullneedtoblowintothemicrophonetocleanitup.Onceyouareready,setsailwithLinebeck.

    Ifyoutrysailingnorthward,awhirlwindwillappearandsendyoubacktothecenterofthemap.Instead,traceapathtotheislandtothesouthwestknownasCannonIsland.

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    Once you arrive at the island, climb the steps and youll meet with the Postman. Hellperiodicallydeliverletterstoyouthroughoutyourquest.EnterthebuildingandspeakwithFuzo.Heopensthegate,allowingLinktonavigatethroughmuchoftheisland.

    Walkaroundtheislandandyouwillfindanearbytreasurechest.OpenituptogetthefirstTreasureMap.Thesewillcomeinhandylaterononceweacquireanitemthatallowsustopull up treasure from the sea floor. Watch out for the bees and enter the cave at thesouthwestpartofthemap.

    Defeattheenemyratsandyoullfindapairofbombflowersintheroom.Pickoneupandthebombs fusewill light.Quickly toss it over to the crackedblocks to the right, causingthemtoblowup,revealingapathway.

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    OPTIONAL: In the next area, if you run to the southeast corner of themap, youll find acrackedwall. Youcanblow thiswallupwithabomb floweraswell,butyoullhave tobequickasitisquiteadistanceaway.BeyondthewallyouwillfindatreasurechestcontainingaPowerGem.

    Inthisareathereisapushableblock,butacrackedblockisintheway.Grababombfloweronceagainandstandjustsouthofthefence.Facenorthwardandtossthebomboverthefence,causingittoblowupthecrackedblock.Nowyoucanpushtheblocktotherightandgetpassedthefence.

    Ontherightsideyoull findasecondblock.Grabaholdof itandpull itdownthreetimesandthenleftonce.Thereisasecondblockthatcanbemovedabove.Pullitrightonceandthenuponce,clearingthepathway.

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    Defeatthetworatsandyoullfindanothercrackedblock.Grababombflowerandquicklyrunthroughthemaze,tossingthebombatthecrackedblocktoblowitup.Climbthestepsattheendofthepathtogetoutofthecavern.

    Back outside, defeat the rats and use the bomb flowers to blowup the nearby crackedblocks.Justtothesouthyouwillfindatreasurechestcontainingaredrupee.Walkaroundtherestoftheisland,defeatingtheratsthatareinyourway,aswellasblowingupcrackedblocksthatareblockingyourpath.

    Nearthenortheastpartoftheisland,thereisatrioofrocks,andjustacrossthefencetherearea fewcrackedblocks thatareblockingyourpath.Getridof therocks to theclear thepathway.Youwillneedtogrababombflower,jumpoftheledge,andthenquicklyrunover

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    tothefencetotossthebombattheblocks.Withtheblocksblownup,walkaroundtothepathwayandenterthebuildingatthenortheastpartoftheisland.

    SpeakwithEddoandhewillsellyouaCannonatthepriceof50rupees.ThisitemwillallowLinktoshootatenemiesandobstacleswhileontheGreatSea.Exitthebuildingtotheleftandyoullseealetterinthemailboxwaitingforyou.Thefirstletterisfromthepostmasterandservesasanintroductiontofutureletters.ReturntoLinebeckandsetsail.

    Our next stop as at the west part of this quadrant. Trace a path on the sea westwardthroughtheopeningintherocks.Alongthewayyouwillmeetsomeofthefirstseaenemiesif you havent done so already. One enemy is a flying fish, who you can just defeat bytappingitandshootingacannonattheenemy.AnotherenemyisaSeaTrap.Youcanhitthetwosidesofthetrap,ortheeasieroptionistojustjumpoverandavoidit.Onceyousailneartheopening,youllseelargebouldersareblockingtheway.Knockthebouldersdownusingyournewlyacquiredcannon.

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    Onceyoureachthewestportionofthequadrant,thecloudsturndarkerandtheGhostShipwillappear.FollowtheGhostShipnorthwardasitheadsintotheNorthwestquadrant.Theseawillturnquitecloudyonceyouenterthenorthwestquadrant.Justcontinuetofollowtheshipasmuchaspossible.Becarefulofyoursurroundingsasthereareexplodablebarrelsandothergreatseaenemies.

    Eventually the ship will get sent back to the entrance of the northwest quadrant. Cielasuggeststurningaroundsodojustthatandheadbacktothesouthwestquadrant.Backinthesouthwestquadrant,setsailforthelargeislandonthewestknownasMolidaIsland.

    2.4 Molida Island

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    Onceyouarriveat the islandyoucan talk tovariousvillagersand read the tablets togetsome hints. The building located second from the left has a treasure chest containing acommontreasure,sobesuretograbthat.Youllalsoseethemailboxfloatingaroundwhichcontainsanon-importantmessagefromAstrid.

    Walktotherightsideoftheislandandentertheright-mosthut.Onceyouareinside,speakwithRomanos.Afterhetalks,trytoleavethehut.Romanoswillinterruptyoutotellyouthatthereisasecretinthecavebehindhishouse.Exitthehouseandyoullnowbeallowedtoenterthenearbycave.

    Defeattheenemiesandclimbthesteps.Jumpfromplatformtoplatformheadingeastward,and thenwalk northward to encounter an enemy ZoraWarrior. Thismassive enemywillshootfireballsoutatyou,aswellasswipeitssword.Itsshieldwillmakeitinvulnerablefromthefront,soinstead,quicklytraceapathwiththeBoomerangtohitthewarriorintheback,stunningitmomentarily.Whileitisstunned,deliverfiveswordslashestodefeatit.Crossthebridgeandgothroughthenearbydoor.

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    Makeyourwaythroughthislinearpathandheadbacksouthontheleftsideoftheroom.Thereisanearbycrackedwallthatcanbeblownup.Useanearbybombflowertoblastitopenand thenhead through. Inside,open the treasure chest toget theShovel! Thiswillallowyoutodigupsecretsonalloftheislands.Youcanreadthenearbyjournalforasecretconcerning thewhereabouts of a second secret location. It it lies at the pointwhere thestonetabletsintersect.

    Beforeleavingtheroom,justsouthofthetreasurechestthereisapatchofdirtthatcanbedug up with the shovel to reveal a big green rupee. These hidden patches are foundthroughoutthegame,sobesuretokeepyoureyesopen.BacktracktowhereyoupreviouslyfoughttheZoraWarriorandyouwillfindanotherpatchofdirtthatcanbedugup.Thisonealsoholdsabiggreenrupee!

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    Returntotheentranceofthesecrethideoutwhereyougottheshovel.Totheleftthereisastaircase that leads back outside. Before heading up, be sure to blow up the nearbybombableblockstomakeforeasiernavigationinthefuture.Onceyouareoutside,turntothe left to find a treasure chest containing a common treasure. You will find the tworemainingtabletshere,soyoucanmarkthemonyourmap.JumpofftheledgetogetbackinfrontofRomanoshouse.Justinfrontofthepalmtreethereisasoftspotinthegroundthatcanbeduguptofindyetanotherbiggreenrupee!

    Therearefourtabletsontheislandandifyoumarkedallfourofthem,youcannowdrawtwo lines on your map that intersect. It should look similar to the picture below. Theintersectionpoint isonespotsouthofapalmtree.Use theshovel torevealasecretholeandthendropdowninside.

    Onceyoudropdown,readthejournalentryandexaminethepictureonthewall.Thisnotestherequiredpaththatittakestogetthroughthefogtothenorth.Besuretotracethispathontoyourseachart.Besure toopenthenearby treasurechestaswell toget thesecondTreasureMap.

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    Nowthatyouhavetheproperpathwaythroughthefog,itstimetoleaveMolidaIsland.Onyourwayoutyoullnoticeastrangelockeddoorwithasunsymbol.Wewillbebackhereatalatertime,somakenoteofit.ExitthecaveandreturntoLinebecksshiptosetsail.

    2.5 Southwest QuadrantOPTIONAL:Thisentiresection isoptional,soskipaheadtothenextsection ifyouwishtosimplyprogressinthemainstory.However,thereareafewnewlocationstocheckout,aswellasgoodiestocollectwiththeShovel.

    NearMolidaIslandyouwillfindasmallshipsailingaround.SailovertotheshipandinsideyouwillfindagroupofMiniblins.Theseenemiescanbedefeatedwithafewsimpleswordslashes.AfterdefeatingalloftheMiniblins,youcanspeakwithNyaveafewtimestogethimtostandup.Inexchangeforhelpinghimout,NyavewillgiveLinkatreasure.Thatsallthereistodoherefornow,butwellbebackinthefuture.

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    JustsouthofMolidaIslandtherearethreerocks.RightinthecenterisanunchartedislandknownasSpiritIsland.HereyouwillfindtheShrineatSpiritIsland,achamberwhereyouwilllaterbeabletoupgradeyourabilitiesbytradinginSpiritGems.Thereisntmuchhereyet,butjustsoutheastofthechamberyouwillfindatreasurechestthatcontainsthefirstCourageGem.

    OurnextstopisbackattheIsleofEmberatthesoutheastpartofthisquadrant,sosailonover.Onceyouarrive,returntothefortunetellerandheaddowntothebasement.Therearetwosoftsoilspots,withtheoneonthelefthidingaredrupeeandtheoneontherighthidingaTreasureMap.

    TraveltotheeastendoftheislandwhereyoumettheghostofKayo.Speakwithhimandhe

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    tellsyouthataspecialTreasureMapisburiedjustnortheastoftheentrancetotheTempleofFire.RunovertothislocationanddiguptheflowerstofindanotherTreasureMap.Thatsallthereistodohere,soheadbackovertoLinebecksship.

    Bynowyoushouldhavegatheredatleast500rupees.Ifyouhaventdonesoyet,youcannow set sail for Beedles ship and purchase a Wisdom Gem for 500 rupees. Whenpurchasing items from Beedles ship, youll also earn membership points. These willbecomeusefullaterinthegame.

    2.6 Northwest QuadrantSail north from Molida Island to once again enter the northwest quadrant. Trace thepathway that corresponds to the map that you saw back at Molida Island. During thisjourneythroughthefog,watchoutforbarrelsandenemies.

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    NOTE:Onceyoumakeitthroughthefogyoullbenearthecenterofthequadrant.ThenextmajordestinationisoverattheIsleofGust,whichisthelargeislandnearthecenterofthemap.However,thereareatonofoptionalgoodiesforustocollectrightnow.Skipaheadtothenextsectiontocontinueonwardwiththemainquest.

    There is a large island at the northeast part of the quadrant. Sail on over and dock atBannanIsland.EnterthelonehutthatisonthisislandandspeakwiththeOldWayfarerthatisinside.Hewillexplaintoyouthatheisinsearchofamermaid.

    Backoutside,defeatalloftheenemiesthatareontheislandandthencarefullywalkalongtheedgeoftheisland,glancingatthewaterinsearchofanearbymermaid.IfLinkcomestoclose,themermaidwilldiveunderwater. Ifshedoesso,enterthebuildingandheadbackoutside to reset the mermaid. Use your Boomerang to stretch out a pathway from adistanceandstrikethemermaid.

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    Onceyouhitthemermaid,shewillyellatyouanddemandanapology.AfteryoutellheroftheOldWayfarer,shestatesthatsheisgoingtogotothehutandvisithim.YoucanthengobackandspeakwiththeOldWayfarerandlethimknowthatyouhavefoundthemermaid.

    ReturntoLinebeckandyoullfindthatthemermaidcameandstartedtotalkwithhim.AftertalkingtoLinebeck,youcanreturntotheWayfarershutandyoullfindthemermaidinsideofthepool.SpeakwiththeWayfarerandhell thankyouforyour involvement,givingyoutheFishingRod!ReturntoLinebeckandsetsail.

    NowthatyouhavetheFishingRodyoullnoticeasymbolofafishonyourmap.Setsailsothatyourboatoverlapswiththefishsymbol.Atthispoint,clickMenuandthenFishtobeginfishing.

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    OnceLinktossesthefishinglineout,waituntilthefishgrabsonandthenquicklypullbackontherod.Pullbackonthelinewiththestylusandalwayspullintheoppositedirectionofthefish.If it isontheleftside,pulltowardsthebottom-right,andif it isontherightside,pull towards thebottom-left.Once themeteron the left is in thegreen, you canuse thestylustoquicklysketchsmallcircles,causingLinktostartreelinginthefish.

    Besuretokeepaneyeoutonthemetertotheleft.Ifitdropsclosetothered,stopreelinginand instead justpull backonceagain. If the fish jumpsat anytime,quickly release thestylusandwaituntilitfallsbackintothewater.Keepupthisprocessuntilthefishhasbeencaught.

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    ThefirstfishLinkcancatchisasmallSkippyjack.Assoonashecatchesthefish,hecantakeitbacktotheOldWayfarer,buthedoesnotrewardLinkforit.LinkcanalsocatchaToonaandamuch larger Loovar. These fishmove left and rightmuchmoreoftenandwill alsojumpoutofthewaterquitefrequently.ReeltheminthesamewayyoudidtheSkippyjack.

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    OnceyouhavecaughtaLoovar,makeyourwaybacktoBannanIslandandspeakwiththeOldWayfarer.AftershowinghimtheLoovar,hewill rewardLinkwith theBigCatchLure!ThiswillnowallowLinktofindevenbiggerfishontheGreatSea.

    ReturntotheGreatSeaand,withyournewBigCatchLure,attempttocatchthelargeRustySwordfish. It is completely random whether you will find a Toona, Loovar, or a RustySwordfish,sojustkeepatit.TheRustySwordfishisevenmoreaggressivethantheLoovarandwilltakesometimetoreelin.

    OnceyouhavecaughttheRustySwordfish,returnonceagaintoBannanIslandandspeakwiththeOldWayfarer.Asarewardforcatchingthefish,hewillgiveyouashippart.Hethentalksaboutthe legendaryfish,NeptoonawhichwillnowoccasionallyappearontheGreatsea.

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    RunbacktoLinebeckandsetsail.Whileridingonthegreatseaasecondfishsymbolwillnowoccasionallyappear.Thisoneisalargesymbolthatresemblesaswordfish.Thesymboldoes not appear often and when itmoves rather quickly. Itmay be a good idea to justadvance inthequestandgetthisfishwheneveryounextsee it. Ifyoudoseethesymbolpopup,quicklytrytointersectitandbeginfishing.

    Youmayencounter anotherRusty Swordfish, but if youare lucky, youwill encounter thelegendary Neptoona. It could take a number of tries before you end up bumping intoNeptoona.OnegoodthingaboutrunningintoaRustySwordfish,aswellasaloovar,isthatthere is a chance there is a Tiny Stowfish attached to the large fish you catch. If you dohappentocatchaSmallStowfish,youcantakeitbacktotheOldWayfarerandhewillgiveyouanothershippart.

    WhenyoufinallyrunintoNeptoona,youwillfindthatit isevenmorechallengingtocatchthantheRustySwordfish.Neptoonalooksverysimilartoaswordfish,exceptithasadarkercolor.Neptoonaislargerandwilljumpupevenmoreoften.SlowlyreelinthelegendaryfishandtakehimtotheOldWayfarer.HewillrewardLinkwithaHeartContainer.

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    OurnextstopisoveratZauzIsland,anunchartedislandlocatedjusttothewestofBannanIsland.Asyoudrawneartotheisland,youwillspotitandchartitonyourmap.

    Onceyouarriveyoucanrunaroundtothetopoftheislandtofindastonetablet.SimilartowhatyoudidonMolidaIsland,ithintsthatyoushoulddrawlinesbetweenthestonesontheisland and search for a secret at the point where those lines intersect. Run around theisland,jotdownthefourlocationsofthestonesandthentracethetwolines.DigwheretheyintersectandyoullfindaTreasureMap.

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    Ontherightsideoftheislandthereisatreasurechestonahigherplatformthatappearstobeunreachable.NexttothehutontheislandtherearetwoCuccos.Graboneofthemandthenwalktotherightsideof thefence.WhileholdingtheCucco,glideovertothehigherplatformandopenthetreasurechesttogetaWisdomGem.YoucanenterthehuttospeakwithZauztheblacksmith,buthehasnothingtoofferatthispoint.RunbacktoLinebeckandsetsail.

    There isanother island in thisquadrant that isnotonyourmap.Sail justsouthand theneastofBannanIslandandthendockattheUnchartedIsland.Thereareanumberofstonestatuesonthis island,butnoneof themsayanythingat first,except for theonenear thecenter of the island by a body of water. He gives you a cryptic puzzle to solve, and theanswer lies in the layoutof the island itself.Make yourway around theperimeterof theislandandsketchthemapoftheisland.Yourmapwillresembleawhale.

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    The clue, It steerswitha rudder, thenmakesa spray!And third, it paddles, then seesaway!referencestheorderyoumusthitthestatues.

    First,hitthenortheaststatue,theoneneartherudder.

    Second,hitthenorthweststatue,theonenearthespray.

    Third,hitthesouthweststatue,nearthefin,

    Lastly,hittheweststatue,neartheeye.

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    Afterhittingthefourstatuesintheproperorder,abridgewillappear.Crossthebridgeandenter thecave. Insideyouwillmeetupwith theGoldenChiefCyclos.SpeakwithhimandhellgiveyoutheCycloneSlate.NowwhenyoumeetwiththeGoldenFrog,youcanlearnaspecialsymbol,allowingyoutoquicklywarpovertothatlocation.

    Before leavingthe island,there isonemoresecrettofind.Onthewestsideofthe island,justnear the eyeof thewhale, there isa stonestatue.Use theshovel todigup thesoildirectly in front of the statue to uncover a Treasure Map. With map in hand, return toLinebeckandsetsail.

    NowthatwehavetheCycloneSlate,letslookfortheGoldenFrogs.Thereisonehereinthenorthwestquadrant,locatedjustnorthoftheIsleofGustandsouthwestofBannanIsland.

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    Towarpovertothislocationinthefuture,youllhavetodrawabackwardsN.

    TherearetwomoreGoldenFrogsthatarebackinthesouthwestquadrant.Youcaneasilygetback to the southwestquadrantby just sailing southward.Onceyouarrive though,awhirlwindwill send you flying to the center of the area. Youll need to either travel backthroughthefogorusetheCycloneSlatetogetbacktothenorthwestquadrant.ThereisaGoldenFrogrightbetweenMercayIslandandtheIsleofEmber,sosailonover.

    The thirdGoldenFrog thatwecan findat thispoint is located justnorthofMolida Islandandjustwestofthegapbetweentherocks.Remember,whendrawingthesymbolsontheCycloneSlate,youhavetodosoinoneswipewithoutreleasingthestylus.

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    Backinthenorthwestquadrant,setsailforthetravelersshipthatyouvelikelyseenfloatingaround.SpeaktothemanontheshipandhetalksabouthowheisaherowhotravelsonthePrinceofRedLionsship.Soundfamiliar?Hewill labelyouashisapprenticeandaftertalking to him again, he will offer to train you. Strike at him a few times and hell beimpressed,rewardingLinkwiththelabelofApprenticetotheHeroalongwithatreasure.

    Leavetheshipandreturntobattlehimonceagain.Hithimafewtimesandhell refer toyouasHalfaHeroandwillrewardyouwithasecondtreasure.Leaveandreturnonceagain.Repeatedly strike at him and hell give in once again, this time referring to you as TwoThirdsaHero.HewillgiveLinkyetanothertreasure.

    Leaveandthenreturnforafourthbattle.ThistimethechallengeismuchmoredifficultastheherowillstrikebackatLink.Thegoalhereistohitthehero100timesbeforehestrikesyou 3 times. If you successfully hit him over 100 times, he will reward you with a HeartContainer.Youcancomebackandbattlehimatanytimeandifyougetahigherscore,hellrewardyouwithmoretreasure.Scoreover200pointsandhellgiveyouashippart.

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    Lastly,while travelingacross the sea, youmay seeaMaskedShip. This isBeedles secretshopshipinwhichhewearsamaskandhasdifferentitems.Thisshipwillappearwhenyourinternal clock on your handheld is between 10pm and 12am onweekdays, and between10amand12pmonweekends.At thispoint, theHeartContainer thathesells is still abitexpensive,butyoushouldhaveenoughtopurchasetheCourageGemfor500rupees,sobesuretosnagit.

    2.7 Isle of GustAsitsnamesuggests,theIsleofGustisquitethewindyplace,withpowerfulgustsoccuringevery few seconds. Travel eastward, defeating theMiniblins and Chuchus along theway.Youll have to jumpover small gaps,making sure toonlymake the jumpwhen thewindsettles down. If you try to jumpwhile thewind is blowing, youll fall right down into thewaterbelow.

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    Once you reach the far right of themap, youll see a sign signifying gustywinds ahead.Ignoreitfornowandclimbdownthesteps.Thereisacrackedwallnearbyandyoucanusethenearbybombflowertoblowitopen.InsideyoullfindatreasurechestthatcontainsaCourage Gem. There is also a journal entry from the Old Wayfarer, but weve alreadycompletedtherelevantmaterial.

    Backoutside,makeyourwaytothesignthatindicatedtherewerestrongwinds.Oncethewiny isgusting, jump to the leftandyoullbeable tomake itacross the largegap. Jumpacrossthesecondgapandthenheaddownthestepstothe left.Defeat theenemiesandyoullnoticethreesoilspotsthatcanbedugup.Dosotofindthreeredrupeesandthengoaheadandenterthenearbycave.

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    WalktotherightandjumpdownintothepitofMiniblins.Defeatalloftheenemiesandatreasure chest will appear. The top treasure chest contains a Treasure Map while thebottomtreasurechestcontainsaWisdomGem.Goaheadandexitthecavetotheeast.

    WalktothewindgeyserandallowittobringLinkuptothehigherplatform.Fromhere,usethewindtojumpovertotheleftandcontinueallthewayinthatdirection.Theentrancetothedungeonis justtothenorth,andifyouheadinthisdirectionyoucanfindamapthathasanXatthetop-leftcorner.Thereisalsoanearbytabletthatgivesyouahintonhowtoenterthedungeon.Gobackdownascreenandusethewindgeysertothelefttobringyouuptothehigherplatform.Walkbacknorthascreen,thistimeonthehigherledge.

    Thedooraboveislocked,soheaddownalongtheleftside.Jumpofftheledgeandruntotheleftsideofthearea.UsetheShoveltodigupthesoil,causingageysertoappear.RideitupwardandopenthetreasurechesttogetaPowerGem.Jumpofftheledgeandjusttotherightofthetreasurechest,thereisanothersoftsoilspot.Digituptorevealageyser.Rideittothehigherplatform,andthenheadupascreen.

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    Dig up the spot on the left side to unveil another air geyser and ride it to the higherplatform.Climbdownthestepsandyoullfindanearbysoftsoillocation.Jumpofftheledgeand youll find another geyser to the north. This timeuse the shovel to cover up the airgeyser,allowingyoutopasstotheleft.

    Usethenextairgeysertogettothehigherplatformandthenjumpofftheledgetotheleft.Digupthenearbysoftsoilspottofindabiggreenrupee.Walkupandusethegeysertoreachthehigherledge.Readthetablettogetahintonwhatyouneedtodoandthencheckoutthemaponthewall.Besuretojottheselocationsdown.

    Jumpbackofftheledgeandburythegeyserssothatyoucanpass.Onceyouwalkintothesandyareatotheright,youllbegreetedbypeskySandworms.Theseenemieswillgobble

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    youupandthenspityouout.Ifyoutip-toeacrossthesand,theseenemieswillnotbotheryou at all. Alternatively, if you find a bomb flower, you can toss it in the direction of theenemyand itwillgobble itup,defeating it in theprocess. Ifyoucan, justruntoahigherledgesothattheSandwormscannotharmyou.

    There are a number of windmills in this area, and you will need to activate the threewindmillsthatwereindicatedonthemap.Thisincludesthetwoonthefarleftandtheoneat thebottom-right. Inorder toactivate thesewindmills, standright in frontof themandblowintothemicrophone.

    Onceallthreewindmillsareactivated,thetwodoorsnearthecenterofthemapwillopenup.Beforeheadinginthisdirection,checkoutthesoutheastcornerofthesandyareaandyoullfindatreasurechest.OpenituptoacquireanotherTreasureMap.Nowheadthroughoneoftheopenedgates,jumpofftheledge,andentertheTempleofWind.

    2.8 Temple of Wind~Floor1F~

    From the dungeon entrance, run northward passed the gusts of wind. Grab the bombflowerthatyoucomeacrossandtossitnorthwardacrossthegap.Youllwantittolandonthesquarerightbetweenthebombflowers.Thiswillcauseallthebombstoexplode,hitting

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    thetwoswitchesandextendinganearbybridge.

    Runnorthwardandthenpushtheblocktotheeast,sothatitisblockingthewind.Hitthecrystal switch to the right to cause the second gust of wind to disappear, clearing thepathway.

    Continue southwardand tapon thedoor to the south toopen it up. Stepon thenearbyfloorswitch,givingyouquickaccesstothedungeonentrance.Climbthestepstotherightandcarefullywalkacrossthenarrowpathway.BecarefuloftheKeese,aswellasthewindguststhatwilltrytoblowyouoffthepathway.

    Walk northward and youll encounter a number of Rats. Defeat them and then continue

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    westward.Grabtherupeesasarewardandthenpushthenearbyblocktothe left.Youllfindyourselfattheentrancetothebossroom,butwestillhavequiteawaystogobeforewecanenterit..

    Tothe left there isawind jarthatcanbepushed.Push itdowntwiceandthentothe leftfourtimes,sothatitsitsontopofthetilesymbolthatisonthefloor.Runandusethewindtocarryyourselfoverthegaptotheleft.Steponthenearbyfloorswitchtoallowforquickeraccesstothisarea.ClimbdownthestepstoreachfloorB1.

    ~FloorB1~

    Walkforwardandthedoorwillshutbehindyou.Ifyouwalkaroundtheroom,someoftherocks will break and start moving towards you. These enemy Rock Chuchu cannot bedefeatedwithyoursword.InsteadyouwillneedtopickuponeofthebombflowersandtossitattheChuchutobreaktherock,thenswipewithyourswordtofinishofftheenemy.Onceallthreeenemieshavebeendefeated,thedoortotherightwillopen.

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    Inthelargechamberyoucanrunaroundanddefeatthevariousenemies.Steponthefloorswitchnearthecenterofthemap.Makeyourwaytothesoutheastcornerofthemapandopenthetreasurechesttogetatreasurepiece.

    WalkbacktotheairgeysersandridethemnorthwardtofindatreasurechestthatcontainsaCourageGem.Returntothesoutherngeyserandthistimejustjumpofftheledgetothenorth.Pushtheblockuptwiceandrighttwicesothatitisrightnexttotheadjacentblock.Walkbackdowntothelowergeyserandrideittogetontopoftheblock.LeapofftheledgetotherightandgodownthestairstogettofloorB2.

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    ~FloorB2~

    Grab one of the nearby bomb flowers and toss it at the crack in the wall to open up apassage.Becarefulinthisroom,asthosepeskySandwormshavereturned.Carefullywalkacross the sand to reach the center of themap. Read themap and itwill show four Xs,indicatedwhichgeysersintheroomyoullhavetodigup.

    CarefullywalkaroundtheroomandusetheShovelonthefour locationsindicatedonthemap.Onceallfourgeysershavebeendugup,thetwodoorsintheroomwillopen.Beforegoing through either door, check out the west area of the map and open the nearbytreasurechest togetaPowerGem.Climb thestepsat thesouthwestcornerof the roomandheadbacktofloorB1.

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    ~FloorB1~

    Climbthestepsandyoullfindagustjar.Grabholdofitandpullittothelefttwice.Thiswillcausethegustofwindtolineupwiththewindmill,makingitspin.Returntotheleftsideoftheroomandheadbackdownthestaircase.

    ~FloorB2~

    Thistimemakeyourwaytothedooratthenorthendofthemap.Inthisroomyoullseeabiggreenrupeetotheleft.Dontmindthisfornowaswelldealwithitinjustabit.Grabanearbybombflowerandbreakupthecrackedblocksthatareblockingtheway.ClimbbackupthestairstoreachfloorB1onceagain.

    ~FloorB1~

    Crossthebridgeandyoullfindanothergustjar.Pushittothelefttwosquares,causingthesecondwindmilltostartspinning.Withbothwindmillsnowspinning,asmallkeywilldroptothefloor. Jumpoff the ledgeandcollect thekey.UsethegeysersonceagaintoreachthestaircaseatthesoutheastcorneroftheroomandheadbackdowntofloorB2.

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    ~FloorB2~

    Make yourway to thenortheast cornerof the roomanduse the small key tounlock thedoor.Climbthestepsandopenthetreasurechesttogetthedungeonitem:Bombs.Nowyouwillnolongerneedtorelyonbombflowersbeingnearby.

    Therearea fewgoodies forus to collecthere in this room.Walkover to thedoorat thenorthendoftheroomandjusttothewestisasecretthatisnotindicatedonyourmaporbyanycrackinthewall.Therearesmallverticalcolumnsonthewallandthethirdonefromtherightistheoneyoucanblowup.Dosoandheadinsidetofindabiggreenrupee.

    Backinthemainchamber,makeyourwaytothenorthwestcornerofthemapwherethere

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    isanothercrackedwall.Tossabombtoblowitopenandthenheadthrough.Tossabombon topof thewindgeyserand itwill cause the crackedblockabove toblowup.Ride thegeysertothehigherplatformandthenclimbthestepstoreturntofloorB1.

    ~FloorB1~

    WalktotherightanddefeatalloftheenemyChuchu.Tossabombontothegeyseranditwillfloatupward.Onceitexplodes,itwillblowupanumberofbombflowersbeforehittingaswitchandopeningthenearbydoor.Youwillhavetohurrythough,asthedoorwillcloseafterafewseconds.

    Totherightyoullfindasquaretilethatisdifferentfromtherest.Dropabombontothistileand itwillblowopenahole inthewall.Walkaroundtheroomandopenthedoorontherightside.Climbthestepstogetbackuptofloor1F.

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    ~Floor1F~

    Thewalltothenorthhasasquaretileontheotherside,indicatingwhereyoucanbombit.Dropabombtoblowopenaholeandthenheadthrough.Inthenextareatherearetwoswitchesandanumberofbombflowers.Placetwobombsonthesquaretilesatthesametime.Theexplosionwillcausebothcrystalswitchestobehitatthesametime,openingthenearbydoor.

    Openthetreasurechesttogetthebosskeyandthenleapofftheledgetotheleft.Tossthekeyasideforamomentandthentossabombontothegeyser,causingthecrackedblockstobreak.Grab thekeyand rideup thegeyser.Use iton the lockedblockand thenheadthroughthedoor.

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    Ridethegeysersupandopenthedoor.Besuretoreadthenearbytablet,causingawarpportaltoappearthattakesyoubacktothedungeonentrance.Breakthepotstofilluponbombsandhearts.Onceyouareready,climbthestepstotakeonthetempleboss,Cyclok.

    Cyclokwill float above you, occasionally sending cyclones down towards Link. CyclokwilloccasionallydroptothegroundlevelandquicklydashtowardsLink.Bothofthesesimplisticattacksareveryeasytoavoid.

    Therearethreelocationsonthegroundfloorthatwilloccasionallyhaveacycloneswirling.Youcantossabombintothiscycloneandthebombwillswirluptothetopscreen.ThetrickhereistowaituntilCyclokisdirectlyaboveoneofthesecyclones,andthentossabomb.IfabombhitsCyclok,hewillbe stunned, sendinghimcrashing to theground.Runoverand

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    deliveranumberofswordslashes.

    LaterinthebattleCyclokwillbegintotosstwocyclonesdownatLinkatthesametime,andthenlaterthreecyclones.Hellalsomoveslightlyfaster,soitwillbemoredifficulttohithimwith bombs. If you run out of bombs, there are a number of bomb flowers along the

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    perimeterofthebossroom.RepeatthissameprocessuntilCyclokhasbeendefeated.

    AfterdefeatingCyclok,Linkwillcollecttwomoreminutesofsandforhishourglass.LinkwillalsomeetupwithNeri,theSpiritofWisdom.Afterashorttalk,besuretoopenthetreasurechest toget aHeartContainer. Step into thebluewarpportal togetbackoutsideof thedungeon.

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