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During the ancient period communication systems existed among kings, rulers
and the rich community even though there were no proper communicating system.They
used people for the purpose as messengers. One such system adopted was to take
the message from one person to another. They ran the distance to reach the next
person. Depending on the distance to reach the next person, they had to travel, they
used many for the purpose to deliver the message. This process is considered as the
origin of the relay races in athletics.
6.1 Relay racing
Relay racing is a very interesting event at the school sport meet. A team of four
runners form a group per age limit represents the house, the school or the country.
Though the participants are the fastest four, the technique of changing the baton at the
three stations and maintaining the maximum speed through the race should be taught
LET US IMPROVE OUR
ATHLETIC SKILLS06
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and trained to win the race. It is a very skillful event.
There are specific rules and regulations pertaining to
the exchange zone and the baton.
Baton : length – 28 cm – 30 cm
Weight – Not less than 50 gm
Circumference – 12 cm – 13 cm
Techniques of baton change.
(i) Visual method
This method is used very often in 4x400 m
relay races. The receiver looks at the giver who is
running to the station with the baton (Fig 6.1,
Fig 6.3).
(ii) Non visual method is used in 4x100 m and
4 x 200 m races. The change is done without looking
at the giver. This is a very speedy change where the
two players train to harmonize their speed at the
changing zone so that the change of baton is done
without a break of speed. The variations of
implementing visual and non visual changes are,
20 m 10 m
Baton change zone
Fig 6.2
Fig 6.3
Fig 6.1
Fig 6.4
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v open arm method (downward pass) and
v under arm method (upward pass)
These can be applied for visual or non visual methods.
Open arm method
The action of the giver is a down sweep of the
baton to the open palm of the receiver. This is mostly
effective in the visual method.
Under arm method
The action of the giver is a up sweep movement
where the baton is swept up to keep it in between the
wide fork of the thumb and the first finger with the palm
facing the receiver and the fingers pointing down. This
is mostly successful in the non visual method. The open
arm method and under arm method of changing can be
done in three ways.
They are,
v inside change
v outside change
v mixed change
Inside Change
The change is done always by the
right hand of the giver to the left hand
of the receiver. The baton is changed
always to the inside of the lane and the
receiver stands towards the outside of
the lane.
Fig 6.7
Fig 6.5
Fig 6.6
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Fig 6.8
Fig 6.9
Fig 6.10
Outside Change
The change is done always by the
left hand of the giver to the right hand
of the receiver. Change takes place to
the outside of the lane. Receiver stands
towards the inside of the lane.
Mixed Change
The change is a mixture of
the inside and outside change.
The 1st runner takes the baton
on the right hand, he gives the
baton from the right to the left
hand of the receiver using the
visual or non visual method. Then
the second player carries it in the
left hand and gives it to the right
of the third runner and the third
runner carries it in his right to give
it to the left hand of the last player.
Other way is the starter starts with the baton on the left.The methods and ways
used depend on the skill of the players. While training the teacher and the students
decide on the most effective style of changing.The main purpose is to finish the race as
fast as possible.
The position of the baton at the start of a race
The position of players for a relay race
It is right left right left or it can be as left right left right
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Selecting Players – The runners at each station should possess the
following abilities
1st runner - A good start, reaction power. Speedy bend, sensible giver
2nd runner - Speedy straight run, efficient at receiving and giving, speed and
stamina.
3rd runner - Speedy bend runner, a good receiver and a giver, speed and
stamina
4th runner - good acceleration and ability to overcome challenge, an efficient
receiver, speedy straight run.
Jumps are of two kinds
You have learnt the basic points about jumps in grade 8. Recollect them. Let us
pay our attention on the triple jump, though triple jump is not an event for under 15
children, but in preparation for the future and improve rhythm in movement and de-
velop strong legs.
Triple jump consists of three leaps and three landings. You have to take off with
one foot (hop) and land on the same foot, step on the other and land on both. Let us
make the movement clear.
Activity 6.1
Mark on a track the position of the players for the 3 different ways of
changing the baton.
Activity 6.2
List down the rules of relay racing.
Jumps
horizontal jumps vertical jumps
long jump triple jump high jump pole vault
6.2 Jumps
Triple jump
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These movements should be done to a rhythm at each leap. You will understand
that you cover a distance with
1. a hop
2. a step
3. a jump
The total process consists of
1. approach run
2. take off and hop
3. step
4. jump
5. landing
After experiencing the total process you should
excel in the rhythm of this event. The distance
covered is measured from the landing to the take off.
1. Approach run
The distance of the approach run differ
according to the runner. It depends on the distance an
athlete needs to reach the maximum speed. To cover
a long distance an athlete needs to gain a high speed in
the approach run.
hop step jump
Rightleft
Take off
from the
left foot
both
feet
First leap
from the
right foot
land on
bothleftRightRight
hop step jump
Fig 6.11
Fig 6.12
APPROACH
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2. Hop – As the athlete takes off from the take off board the horizontal
speed is transformed to the leap.
v The take off foot is brought forward to land on the same.
v Body is balanced, slightly inclined forward.
v Swing the hands back and forward.
3. Step
Take off from the hopped foot.
Swing the hands.
Stretch and raise the hopped foot.
Land on the free foot carrying it forward
Maintain body balance.
4. Jump
With speed take off from the free foot and take off from it.
Swing the hands back and forward.
Carry the body in the air in the hang style or sail style.
Take both feet forward and land.
Fig 6.13
Fig 6.14
Fig 6.15
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5. Landing
Take the body forward.
Take both feet ahead of the body.
Take the body and feet in front together.
The back of the foot touches the ground.
The knees, should bend and push the body
forward curled in a sitting position.
Hands should swing forward.
The jumping area
Pole vault is a vertical jump. It is a very admirable event as the jumper reaches a
height with the help of a pole. The latest pole used is made of fiber glass. But earlier it
was made of bamboo or wood. To plant the pole as a support to go up with its
support a trapezium shaped box is planted on the ground.
Fig 6.16
Fig 6.18
3.00m
Fig 6.17
Minimum
20 cm
wide
minimum40 m
13 m
11 m girls
boys
2.75m minimum
3.00m maximum1.22 m
21mmaximum
Pole vault
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scissor western
roll
fosbury
flop
straddle
jump
Fig 6.19
eastern
cut off
Pole vault event consists of
1. an approach run
2. plant the pole in the box and go up.
3. clear the cross bar
4. land
Causes for considering jumps as unsuccesful
1. Falling of the cross bar immediately after a jump.
2. Touching the area beyond the cross bar with any part of the body, before the
jump.
3. Changing the grip by taking the hand of the lower grip above the hand of the
higher grip or taking the hand further up the pole.
4. While jumping holding the cross bar to steady it or replace it.
5. Bandaging or taping the hand.
6. Delaying the jump purposely by not attending to the call by the judge.
Let us further our knowledge about high jump. You have already learnt about high
jump in grade 8. Let us recollect it.
There are 5 techniques of high jump. They are,
1. scissors
2. eastern cut off
3. western roll
4. straddle jump
5. fosbury flop
High jump
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Fig 6.21
Fig 6.20
Out of these jumps the scissors jump you
learnt, will help you to learn the techniques of
fosbury flop.
This jump can be segmented into 4 stages.
1. Approach run
2. Take off
3. Clearing the bar
4. Landing
Approach run
Some of the jumpers who use this method approach in a curved path. Some
jumpers do a straight run and take a curved path at the last few steps.
v To take a good start and a good speed one should start running on the balls of
the feet.
v The first part of the run is used to gain speed.
v Second part of the run is to get ready to take off for the jump.
v When the player is running on a curved path the body is inclined about 300.
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At the last step of the run the jumper’s body is slightly arched back.
3. Take off
v The take off begins when the take off foot is grounded to take the push up.
v The foot is slightly stretched ahead of the body.
v Some players swing both hands up. Some players swing the hand opposite the
take off foot back and the other front.
v Those who swing both hands up get ready by swinging the hands back the
moment the take off foot is grounded.
v Free foot is bent and swung towards the body.
v The body straightnes, take off foot is pressed to the ground, the jumper reaches
the air.
Clearing the bar
Fig 6.22
Fig 6.23
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v At the start of the take off the player turns his back to the cross bar.
v As he reaches the cross bar he bends his knees and keeps the thighs parallel
to the ground.
v The body is arched back.
v When the buttocks go over the cross bar the hips drop down and the feet
straightens rapidly. This enables him to carry his body over the bar safely.
Landing
After clearing the bar the upper part of the body is parallel to the ground and the
feet are raised up. The body is “ L ” shaped.
The body should be relaxed and should land on the shoulders first and then the
hands. You will be able to learn, the other techniques of high jumps in the future years.
You should never try to practice this technique without the necessary equipment. Spe-
cially the facility to land.
Fig 6.24 Fig 6.25
Activity 6.3
Write down the rules of high jump in your exercise book.
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Fig 6.26
Throws are of 4 kinds. They are
1. shot put
2. discuss throw
3. javelin throw
4. hammer throw
You have learnt in grade 8 the Shot put, Discuss and Javelin throw. The basic
skills of these events are handling the equipment and releasing the equipment in a
standing position. Following are the various stages of throwing events.
Stages of throws
6.3 Throws
shot put
Discuss throw
1. ready position
2. starting position
3. rotation
4. power position
5. release
6. follow through
Shot put
1. preperation and stance
2. Rotation
3. Power position
4. Release
5. Follow through
Javelin throw
1. Ready position
2. Approach run
3. Pushing the Javelin back
4. Crossing the feet
5. Power position
6. Release
7. Follow through
Illustrations of throws
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Fig 6.27
Fig 6.28
Fig 6.29Fig 6.30
Fig 6.31
Let us study the javelin throw in its stages
Discuss
Javelin
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1. Power position
(a) Body is inclined back (fig 6.29).
(b) Left leg is stretched (right handed thrower).
(c) The right hand with the javelin is stretched back.
(d) As the right foot is brought forward hand with the Javelin comes forward
to release the javelin.
(e) The hip is turned forward.
(f) The right elbow is brought forward to release the Javelin (fig 6.30).
(g) As the Javelin is released the right foot is brought forward to balance the
body and to control the speed.
(h) The upper part of the body is bent forward.
(i) The left foot is up at the back, the thrower is watching the movement of
the equipment (fig 6.31).
You will be able to learn the technique of discuss and javelin in grade 10.
A beginner who wants to learn throwing events should first learn the correct
posture of throwing.
The position of the feet
The position of the trunk
The position of the hands
Activity 6.4
Making use of the raw materials available prepare equipment that can
be used to learn the techniques of throws.