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Sociology Study, May 2019, Vol. 9, No. 5, 189-196 doi: 10.17265/2159-5526/2019.05.001 Creativity Assessment From Integration Between Chemistry and Physics Disciplines Using a Project Pisitpong Intarapong, Banyat Lekprasert, Ratana Rungsirisakun King Mongkut’s University of Technology Thonburi (Ratchaburi Learning Park), Ratchaburi, Thailand Sukanlaya Tantiwisawaruji King Mongkut’s University of Technology Thonburi, Bangkok, Thailand The aim of this study is to assess creativity of the students from a project of first year undergrad students of King Mongkut’s University of Technology Thonburi, a residential college (KMUTT-RC). A project is a part of academic contents from Physics and Chemistry subjects. There were instructors from Chemistry, Physics, Engineering, and Social Sciences Department for consulting and engineering students for building a prototype. Formative assessment activity is explored from question, answer, and presentation. The characters, assessed on creativity, associated with an analysis on the rubric of prototype design, knowledge, and selective materials. Most students understood the perspective on creativity correlating with the observation from instructors. The instructor’s view represented that most of creative scores gained from motivate design and materials selection while their knowledge was not adequate. The accuracy of prototypes from the students did not relate to creativity in terms of design but error of measurement could occur from confusing with refractive index scale and from preparing a standard solution in chemical laboratory. Keywords: creativity, integrated project, prototype design, innovation skill Introduction Currently, modern world drives teenagers to have important skills for employability. Educators researched and categorized guidelines and educational policies for the 21st century competencies that helped the new generation keep up with the light of requirements for professional and social skills (Department of Academic and Educational Standards, Office of the Basic Education Commission, 2008). The Centre for Work-Based Learning Skills Development Scotland (2018) reported that most essential abilities that students need are, for example, self-management (integrity, adapting, etc.), social intelligence (collaborating, leadership, etc.), and innovation (creativity, critical thinking, etc.). Innovation is defined as the ability to create significant positive Acknowledgement: The authors would like to thank King Mongkut’s University of Technology Thonburi, Ratchaburi and all staffs for supporting and providing information. Pisitpong Intarapong, Ph.D., professor and researcher, King Mongkut’s University of Technology Thonburi (Ratchaburi Learning Park), Ratchaburi, Thailand. Banyat Lekprasert, Ph.D., professor and researcher, King Mongkut’s University of Technology Thonburi (Ratchaburi Learning Park), Ratchaburi, Thailand. Ratana Rungsirisakun, Ph.D., professor and researcher, King Mongkut’s University of Technology Thonburi (Ratchaburi Learning Park), Ratchaburi, Thailand. Sukanlaya Tantiwisawaruji, Ph.D., professor and researcher, Learning Institute, King Mongkut’s University of Technology Thonburi, Bangkok, Thailand. DAVID PUBLISHING D
Transcript
Page 1: 1. 8 Thailand Creativity Assessment From Integration ...€¦ · CREATIVITY ASSESSMENT FROM INTEGRATION 190 change. It is one of the most important skills for the technology students.

Sociology Study, May 2019, Vol. 9, No. 5, 189-196 doi: 10.17265/2159-5526/2019.05.001

 

Creativity Assessment From Integration Between Chemistry and

Physics Disciplines Using a Project

Pisitpong Intarapong, Banyat Lekprasert, Ratana Rungsirisakun

King Mongkut’s University of Technology Thonburi (Ratchaburi Learning Park), Ratchaburi, Thailand

Sukanlaya Tantiwisawaruji

King Mongkut’s University of Technology Thonburi, Bangkok, Thailand

The aim of this study is to assess creativity of the students from a project of first year undergrad students of King

Mongkut’s University of Technology Thonburi, a residential college (KMUTT-RC). A project is a part of academic

contents from Physics and Chemistry subjects. There were instructors from Chemistry, Physics, Engineering, and

Social Sciences Department for consulting and engineering students for building a prototype. Formative assessment

activity is explored from question, answer, and presentation. The characters, assessed on creativity, associated with

an analysis on the rubric of prototype design, knowledge, and selective materials. Most students understood the

perspective on creativity correlating with the observation from instructors. The instructor’s view represented that

most of creative scores gained from motivate design and materials selection while their knowledge was not

adequate. The accuracy of prototypes from the students did not relate to creativity in terms of design but error of

measurement could occur from confusing with refractive index scale and from preparing a standard solution in

chemical laboratory.

Keywords: creativity, integrated project, prototype design, innovation skill

Introduction

Currently, modern world drives teenagers to have important skills for employability. Educators researched

and categorized guidelines and educational policies for the 21st century competencies that helped the new

generation keep up with the light of requirements for professional and social skills (Department of Academic

and Educational Standards, Office of the Basic Education Commission, 2008). The Centre for Work-Based

Learning Skills Development Scotland (2018) reported that most essential abilities that students need are, for

example, self-management (integrity, adapting, etc.), social intelligence (collaborating, leadership, etc.), and

innovation (creativity, critical thinking, etc.). Innovation is defined as the ability to create significant positive

Acknowledgement: The authors would like to thank King Mongkut’s University of Technology Thonburi, Ratchaburi and all staffs for supporting and providing information.

Pisitpong Intarapong, Ph.D., professor and researcher, King Mongkut’s University of Technology Thonburi (Ratchaburi Learning Park), Ratchaburi, Thailand.

Banyat Lekprasert, Ph.D., professor and researcher, King Mongkut’s University of Technology Thonburi (Ratchaburi Learning Park), Ratchaburi, Thailand.

Ratana Rungsirisakun, Ph.D., professor and researcher, King Mongkut’s University of Technology Thonburi (Ratchaburi Learning Park), Ratchaburi, Thailand.

Sukanlaya Tantiwisawaruji, Ph.D., professor and researcher, Learning Institute, King Mongkut’s University of Technology Thonburi, Bangkok, Thailand.

DAVID PUBLISHING

D

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CREATIVITY ASSESSMENT FROM INTEGRATION

 

190

change. It is one of the most important skills for the technology students. A general definition of this term

comprises of creativity, critical thinking, curiosity, and sense making (The Centre for Work-Based Learning

Skills Development Scotland, 2018). Moreover, creativity is an ability associated with idea generation,

imagination, inspiration, intuition, and ingenuity that expresses new ways of addressing problems (Felder,

1987). Measurement of creativity observes from participants who engage in solving problems by creating a new

innovative or expressing opportunity to manipulate problematic situation (Sternberg, 2006). King Mongkut’s

University of Technology Thonburi, learning park, located in Ratchaburi Province is a division of a university

that is set for academic purpose of engineering students. Implementing outcome-based education (OBE) has

been introduced as an initial model in a class for student training using a project-based curriculum. An

integrated curriculum in different subjects helps the students fully understand the contents. Drake and Reid

(2018) proposed that integrated curriculum is an effective system to teach in the 21st century for education.

Integrated project can draw an attention for student engagement and experience to use their knowledge for

solving a problem in reality. According to this learning model, groups of students have a chance to connect

different knowledge, explore meaningful brainstorm, and work together in order to gather necessary

information. Competences, such as communication, creativity, and critical thinking relate with technological

developments and associate a student’s future career (Voogt, Erstad, Dede, & Mishra, 2013; Rotherham &

Willingham, 2009). Therefore, integrate-based teaching must be designed together with a curriculum and an

activity to afford student learning in the future. The objective of research is to cultivate students’ creative

thinking from integrating two or more existing concepts (Physics and Chemistry) and to create a model for

measuring sugar concentration. A prototype was assessed on creativity to come up with the framework of an

innovative design (prototype design, materials use, and knowledge) and the analytical ability to demonstrate the

problem-solving process of their work, represented in their logbook and report. Creative facet between students

and lecturers was observed.

Method

The schedule, frame activities, and tools provided to the students via an integrated project were listed (see

Appendix). Information was announced in public media, such as Google classroom, handout, and Facebook.

The fundamental knowledge was taught in the Physics and Chemistry classes. Finally, a prototype of students

was tested on efficiency for using in reality.

Conceptual Framework

Creativity is a key competence to fulfill capabilities which are required for the 21st century occupation.

This competency helps people to be familiar with adaptation of many real-world innovations (Bell, 2010). The

objective of project-based education is to cultivate students’ creative thinking among all attributes that

university provides (Partnership for the 21st Century Skills, 2009). The research process approached to measure

creativity in a team. Many researches focused on a framework of creativity in which it was recognized from

multi-level perspective, for example, individual, group, and organization (Jeffrey & Craft, 2004). Normally,

outcome of creativity is evaluated on creating new products (Borghini, 2005) or new function responding social

environment. Researchers and educators published on group of creativity by focusing on the scope of context,

synergy, and strategy for developing group (Robinson & Stern, 1997; Leonard-Barton & Swap, 1999; Miell &

Littleton, 2004). The activity kicked out from role of contexts or tasks that students had to perform in a group.

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CREATIVITY ASSESSMENT FROM INTEGRATION

 

191

After that, strategy was considered to research because it extended students’ abilities (creativity, individual

knowledge, and skills). They proposed that a group had more potential to generate creativity together than individual

members. Finally, effective strategies enhanced creativity in the group which revealed the problem-solving

skills. According to above literatures, the creative group could link to social perspective on human learning. In

the present research, there are five research questions that are assessed on whether and how creativity of their

model works from subjects of prototype design, knowledge of measurement, and selective materials (see Figure

1). There are 36 prototypes from a group of students (three or four people in a group). The 23 full-time lecturers

are in charge of instruction, laboratory, and workshop as well as evaluate performance of students.

Figure 1. Framework of creativity measurement in this work.

Prototype Design

The creative thinking, subconscious, and rational analytical process are collected from drawing ideas until

fabrication of Brix meter as a prototype. Collecting data from questionnaire (breaking out of old patterns),

interview (breaking out of scripts and fresh idea), and function of the prototype (functioning in reality) disclose

their thinking method and reflect critically on ideas and problem analysis for the users. However, Weisberg

(1999) discussed on relationships between group creativity and knowledge observed in students that creative

skills in human cannot occur without fundamental knowledge.

Knowledge Creation

Knowledge in the subject of Physics and Chemistry is the result of the process of cognition which interacts

among knowledge and activities (Paavola, Lipponen, & Hakkarainen, 2004). Part of Physics involved with the

theory of wave (light refraction and reflection under the difference of media), while Chemistry evaluated the

preparation solution as a standard solution for calibration of their prototypes. Thus, knowledge has an effect on

varying degrees of accuracy, reflecting the dialectics of error from the absolute truth. Accuracy of the prototype

and student’s presentation reveal the pathways of knowledge, ideas, and why learn creativity exists in a prototype.

Selective Materials

Innovative design means the imaginative exploitation of the properties offered by new or improved

materials, reasonable cost, and sustainable materials. Making an environmental product through renewable

materials must be considered a creative skill that represents understanding for material selection from

perspective of students (Prendeville, Connor, Rafferty, & Palmer, 2013). Varity of materials (such as paper,

cupboard, plastic, wood, glass, etc.) was chosen to make the prototype by students.

Analyses

The method is to collect data sources (questionnaire, testing, and report) and to convert into the quality

and quantity. Information is gathered and reported as a group appearance. Questionnaire affects the person’s

responses via a set of questions, which demonstrates the ability to respond creatively under standardized

Creativity

Prototype design Materials selection Knowledge

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192

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Page 5: 1. 8 Thailand Creativity Assessment From Integration ...€¦ · CREATIVITY ASSESSMENT FROM INTEGRATION 190 change. It is one of the most important skills for the technology students.

 

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194

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research that help to explore students’ creativity. Creative perspective of instructors and students got along in

the same framework. We have found that proper activities and facilities could enhance a creativity skill in the

students. The average accuracy of the prototype for measuring sugar concentration was lower than 15% and

three groups could make the useful equipment in reality. Most of students understand how to define the

creativity as instructors do but principle of knowledge is ambiguous in some groups. Influence of creativity

drove through to their unique design while efficiency of their prototypes was based on a method that used for

calibrating their equipment. Students express their formative thinking, break down barriers between disciplines,

and learn activities which can be connected to real life.

References Borghini, S. (2005). Organizational creativity: Breaking equilibrium and order to innovate. Journal of Knowledge Management,

9(4), 19-33. Bell, S. (2010). Project-based learning for the 21st century: Skills for the future. The Clearing House: A Journal of Educational

Strategies, Issues and Ideas, 83(2), 39-43. Department of Academic and Educational Standards, Office of the Basic Education Commission. (2008). Index and learning

contents for the subjects about professions and technology. Bangkok: Thailand’s Agriculture Co-operative Printing Press. Drake, S. M., & Reid J. L. (2018). Integrated curriculum as an effective way to teach the 21st century capabilities. Asia Pacific

Journal of Educational Research, 1(1) 31-50. Felder, R. M. (1987). Creating creative engineers. Engineering Education, 77(4), 222-227. Feldhusen, J., & Goh, B. E. (1995). Assessing and accessing creativity: An integrative review of theory, research, and

development. Creativity Research Journal, 8(3), 231-247. Jalongo, M. R. (2003). The child’s right to creative thought and expression. Childhood Education, 79(4), 218-228. Jeffrey, B., & Craft, A. (2004). Teaching creatively and teaching for creativity: Distinctions and relationships. Educational Studies,

30(1), 77-87. Kettler, T., Lamb, N. K., Willerson, A., & Mullet, R. D. (2018). Teachers’ perceptions of creativity in the classroom. Creativity

Research Journal, 30(2), 164-171. Leonard-Barton, D., & Swap, W. C. (1999). When sparks fly: Igniting creativity in groups. Boston, MA: Harvard Business Press. Miell, D., & Littleton, K. (2004). Collaborative creativity, contemporary perspectives. London: Free Associate Books. Paavola, S., Lipponen, L., & Hakkarainen, K. (2004). Models of innovative knowledge communities and three metaphors of

learning. Review of Educational Research, 74(4), 557-576. Partnership for the 21st Century Skills. (2009). Framework for the 21st century learning. Retrieved 1/23/2017 from

http://www.p21.org/index.php?option=com_content&task=view&id=254&Itemid=119 Prendeville, S., Connor, F., Rafferty, S., & Palmer, L. (2013). Material selection and design for sustainable material innovation:

Conference paper. The 10th European Academy of Design Conference―Crafting the Future, April 17-19, Gothenburg, Sweden.

Robinson, A. G., & Stern, S. (1997). Corporative creativity: How innovation and improvement actually happen. San Francisco, CA: Berrett-Koehler Publishers.

Rotherham. A. J., & Willingham, D. (2009). The 21st century skills the challenges ahead. Educational Leadership, 67(1), 16-21. Scott, C. (1999). Teachers’ biases toward creative children. Creativity Research Journal, 12(4), 321-328. The Centre for Work-Based Learning Skills Development Scotland. (2018). Skills 4.0: A skill model to drive Scotland’s future.

Retrieved 6/6/2019 from https://www.skillsdevelopmentscotland.co.uk/media/44684/skills-40_a-skills-model.pdf Sternberg, R. J. (2006). The nature of creativity. Creativity Research Journal, 18(1), 87-98. Voogt, J., Erstad, O., Dede, C., & Mishra, P. (2013). Challenges to learning and schooling in the digital networked world of the

21st century. Journal of Computer Assisted Learning, 29(5), 403-413. Weisberg, R. W. (1999). Creativity and knowledge: A challenge to theories. In R. J. Sternberg (Ed.), Handbook of creativity (pp.

226-248). New York: Cambridge University Press.

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CREATI

Appendix

IVITY ASSE

: Project Sched

ESSMENT FR

dule Planning

ROM INTEG

of the Integrat

GRATION

ted Project


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